aap
|
70739e354e
|
worked on engine and d3ddriver
|
2017-08-09 11:01:43 +02:00 |
|
aap
|
4653f7e81e
|
using proper types
|
2017-08-05 01:44:37 +02:00 |
|
aap
|
36c01a4c70
|
implemented matrix flags
|
2017-08-04 19:54:03 +02:00 |
|
aap
|
a3d8e3ba01
|
fixed gl3 renderer
|
2017-07-27 15:13:04 +02:00 |
|
aap
|
e3c1f30856
|
implemented MaterialList struct
|
2017-03-16 11:42:59 +01:00 |
|
aap
|
4941711964
|
started implementing tristrip; implemented camera frustum
|
2017-03-16 01:10:01 +01:00 |
|
aap
|
c0adc2cb1b
|
added some very basic im2d stuff to gl3
|
2016-08-21 18:20:27 +02:00 |
|
aap
|
46542cccb0
|
fixed pretty major bugs regarding frame dirty list
|
2016-08-03 20:32:43 +02:00 |
|
aap
|
0b5498c060
|
texture changes
|
2016-07-21 08:59:06 +02:00 |
|
aap
|
69356264d7
|
hardcoded gl3 shaders; extended Image; bmp writer
|
2016-07-19 18:40:10 +02:00 |
|
aap
|
40fc1e24fc
|
rasters
|
2016-07-15 11:55:52 +02:00 |
|
aap
|
5dff69431e
|
got animation, hanim and skinning basically working
|
2016-07-11 20:27:21 +02:00 |
|
aap
|
bd06c54c57
|
worked on camera
|
2016-07-06 11:44:59 +02:00 |
|
aap
|
dcbbdfe6b2
|
implemented fog for gl3
|
2016-07-05 18:22:22 +02:00 |
|
aap
|
abe0bba5af
|
worked on platform drivers
|
2016-07-05 11:36:43 +02:00 |
|
aap
|
ad1ea4ca53
|
implemented matfx and cleaned up some whitespace
|
2016-06-29 12:53:02 +02:00 |
|
aap
|
d3cff5c06c
|
revised initialization again and restructured code for that
|
2016-06-27 21:59:35 +02:00 |
|
aap
|
dd901ebfa3
|
more work on initialization
|
2016-06-25 23:14:18 +02:00 |
|
aap
|
a906d58bcb
|
redid the plugin system; some engine init stuff
|
2016-06-25 17:58:52 +02:00 |
|
aap
|
e3fa1fcc7f
|
moved gl3 code here; added files i forgot last time
|
2016-06-24 15:24:58 +02:00 |
|