librw/src/d3d
2021-01-02 21:54:40 +01:00
..
shaders render pipe fixes 2020-08-18 11:03:07 +02:00
d3d8.cpp lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
d3d8matfx.cpp changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
d3d8render.cpp more d3d caching, better d3d raster locking 2020-08-10 17:03:29 +02:00
d3d8skin.cpp changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
d3d9.cpp lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
d3d9matfx.cpp DXT support for gl3. txd format changed!! 2020-11-07 12:52:31 +01:00
d3d9render.cpp render pipe fixes 2020-08-18 11:03:07 +02:00
d3d9skin.cpp fix skin pipe rendering 2020-08-24 22:11:37 +02:00
d3d.cpp Fix some warnings on gcc/clang 2021-01-02 21:54:40 +01:00
d3ddevice.cpp stencil render states 2020-12-16 15:48:26 +01:00
d3dimmed.cpp more d3d caching, better d3d raster locking 2020-08-10 17:03:29 +02:00
d3drender.cpp more d3d caching, better d3d raster locking 2020-08-10 17:03:29 +02:00
rwd3d8.h changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
rwd3d9.h add skinRenderCB to header 2020-11-03 09:35:56 +01:00
rwd3d.h lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
rwd3dimpl.h Add multi sampling support 2020-11-27 21:08:52 +02:00
rwxbox.h lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
rwxboximpl.h reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
xbox.cpp Fix some warnings on gcc/clang 2021-01-02 21:54:40 +01:00
xboxmatfx.cpp changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
xboxskin.cpp changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
xboxvfmt.cpp switched all c++ includes to c 2020-04-30 17:54:38 +02:00