pokerogue/test/moves/fake_out.test.ts

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import GameManager from "#test/testUtils/gameManager";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Fake Out", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.CORVIKNIGHT)
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.moveset([ Moves.FAKE_OUT, Moves.SPLASH ])
.enemyMoveset(Moves.SPLASH)
.enemyLevel(10)
.startingLevel(10) // prevent LevelUpPhase from happening
.disableCrits();
});
it("can only be used on the first turn a pokemon is sent out in a battle", async() => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
const postTurnOneHp = enemy.hp;
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(enemy.hp).toBe(postTurnOneHp);
}, 20000);
// This is a PokeRogue buff to Fake Out
it("can be used at the start of every wave even if the pokemon wasn't recalled", async() => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.getMaxHp() - 1);
game.move.select(Moves.FAKE_OUT);
await game.toNextWave();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
}, 20000);
it("can be used again if recalled and sent back out", async() => {
game.override.startingWave(4);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FAKE_OUT);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
await game.doKillOpponents();
await game.toNextWave();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
const enemy2 = game.scene.getEnemyPokemon()!;
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
enemy2.hp = enemy2.getMaxHp();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
}, 20000);
});