pokerogue/src/ui/starter-select-ui-handler.ts

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import { BattleSceneEventType, CandyUpgradeNotificationChangedEvent } from "../events/battle-scene";
import { pokemonPrevolutions } from "#app/data/pokemon-evolutions";
import { Variant, getVariantTint } from "#app/data/variant";
import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import BattleScene, { starterColors } from "../battle-scene";
import { allAbilities } from "../data/ability";
import { speciesEggMoves } from "../data/egg-moves";
import { GrowthRate, getGrowthRateColor } from "../data/exp";
import { Gender, getGenderColor, getGenderSymbol } from "../data/gender";
import { allMoves } from "../data/move";
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import { Nature, getNatureName } from "../data/nature";
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import { pokemonFormChanges } from "../data/pokemon-forms";
import { LevelMoves, pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "../data/pokemon-level-moves";
import PokemonSpecies, { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Type } from "../data/type";
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
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import { GameModes } from "../game-mode";
import { SelectChallengePhase, TitlePhase } from "../phases";
import { AbilityAttr, DexAttr, DexAttrProps, DexEntry, StarterFormMoveData, StarterMoveset } from "../system/game-data";
import { Tutorial, handleTutorial } from "../tutorial";
import * as Utils from "../utils";
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
import MessageUiHandler from "./message-ui-handler";
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
import { StatsContainer } from "./stats-container";
import { TextStyle, addBBCodeTextObject, addTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
import {SettingKeyboard} from "#app/system/settings/settings-keyboard";
import {Passive as PassiveAttr} from "#enums/passive";
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
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import * as Challenge from "../data/challenge";
import MoveInfoOverlay from "./move-info-overlay";
import { getEggTierForSpecies } from "#app/data/egg.js";
import { Device } from "#enums/devices";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import {Button} from "#enums/buttons";
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export type StarterSelectCallback = (starters: Starter[]) => void;
export interface Starter {
species: PokemonSpecies;
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dexAttr: bigint;
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abilityIndex: integer,
passive: boolean;
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nature: Nature;
moveset?: StarterMoveset;
pokerus: boolean;
}
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interface LanguageSetting {
starterInfoTextSize: string,
instructionTextSize: string,
starterInfoXPos?: integer,
starterInfoYOffset?: integer
}
const languageSettings: { [key: string]: LanguageSetting } = {
"en":{
starterInfoTextSize: "56px",
instructionTextSize: "38px",
},
"de":{
starterInfoTextSize: "56px",
instructionTextSize: "35px",
},
"es":{
starterInfoTextSize: "56px",
instructionTextSize: "35px",
},
"fr":{
starterInfoTextSize: "54px",
instructionTextSize: "42px",
},
"it":{
starterInfoTextSize: "56px",
instructionTextSize: "38px",
},
"pt_BR":{
starterInfoTextSize: "47px",
instructionTextSize: "38px",
starterInfoXPos: 33,
},
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"zh":{
starterInfoTextSize: "40px",
instructionTextSize: "42px",
starterInfoYOffset: 2
},
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"pt":{
starterInfoTextSize: "48px",
instructionTextSize: "42px",
starterInfoXPos: 33,
},
Add Korean Locale (#737) * Add korean locale without translation * Translate ability,move,pokemon to Korean * Translate miscellaneous to Korean * Add Accuracy in the fight ui to Korean * Apply nature,growth rate lang files to Korean * Add missed file import to Korean config.ts * Add font and its license for Korean then Apply it pokemon-dppt from FontStruction and its license * Translate any other lang file to Korean * Cleanup Korean locale files Indentation for pokemon and starter-select-ui-handler Make config shoft * Update Korean translation for the latest commits ToggleSize dependency e4d3f73d, + Align togglesize locale text Frisk description 6d73500a Starter select UI 34a4f869, 74ee3329 Add ability triggers locale file 1c56efc8 Zippy Zap description 4e279224 * Implement locale font loading Revert multiple font usage from style fe7fe845 Dynamic font loading on language changed * Translate new localization parts to Korean Return to title become save and quit menu-ui-handler.ts ac2e7812 Generation text added starter-select-ui-handler.ts afcffab9 Missing translations for learning move battles.ts:countdownPoof, learnMoveAnd 44c0d29c Weather & evolution texts translated config.ts, weather.ts, menu.ts b8dff030 Added modifier type file for item translate config.ts, modifier-type.ts b5ae8330, b82b8c31 Egg gatcha machine is now Korean config.ts, egg.ts 975d1ed5 Add splash message literals to locales config.ts, splash-messages.ts 8dce9fa2 Trainers are also localized config.ts, trainers.ts b06190c4, 7f003d46, 364b19df Double battle trainers appeared battle.ts:trainerAppearedDouble f1e97f3b * Small patches to Korean translations Include generation consistency (learnMovePrompt, eggHatching), wrong space (learnMoveReplaceQuestion), missing word (learnMoveNotLearned), match to modifier-type.ts (ivScannerUseQuestion), and match to english and else (bossAppeared) * Apply edits to Korean translation Re-order config.ts 3f571a36 Fix splash message attribute to fixed config 429e6635 * Corrections and new text for Korean translations Trainer misstypo correction 0cd305d7 trainer.ts BerryType localization 25014208 config.ts, berry.ts IV scanner updated 96af567c config.ts, battle-message-ui-handler.ts Melt stat and type into info 3cc9c93 config.ts, modifier-type.ts pokemon-stat.ts -> pokemon-info.ts * Update Korean locale up to date Larry and Lance are now unique 93dee06e Trainer names errors about 'poké' 49adedbc, 13f2cafe Wrong text edit for maylene trainers.ts Egg voucher translation 7216990d config.ts, voucher.ts Cleanup starter select ui handler ca1ae4b5, b95a59c0 starter-select-ui-handler.ts Correct text overflow tutorial.ts * Modify loadFont to fit in nonExplicitSupportedLngs 'ko-KR' or 'ko' is loaded browser by browser, in any case font will be loaded. * Update Korean translations * Apply updated text Berry pouch 8b4aa872 modifier-type.ts Acrobatics 0d614526 move.ts failedToLoadSaveData 32fadf8c menu.ts HoneyGather caeb22c2 ability.ts * Apply added Text Plates and Memories f914b8fe modifier-type.ts trainerSendOut, moneyWon, partyFull 79af1152 battle.ts gym_leader_double, champion_double, Double Names aaa95ebe elite_four_female, champion_female ac2f7755 trainers.ts * Apply new locale category implement Biomes de1c2b2b config.ts, biome.ts Trainer dialogue ac2f7755, d23d8356 config.ts, dialogue.ts Statistics 6d2b8ef2 config.ts, game-stats-ui-handler Info Container fb26b6d5 config.ts, pokemon-info-container.ts * Recover coding style include 2-space-indentation * Add Korean Font No more license text file * Add missing config to Korean * Fix ESLint failure on Korean * Fix ESLint failure on Korean 2 * Update to Main Localization Changes --------- Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
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"ko":{
starterInfoTextSize: "52px",
instructionTextSize: "38px",
}
};
const starterCandyCosts: { passive: integer, costReduction: [integer, integer] }[] = [
{ passive: 50, costReduction: [30, 75] }, // 1
{ passive: 45, costReduction: [25, 60] }, // 2
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{ passive: 40, costReduction: [20, 50] }, // 3
{ passive: 30, costReduction: [15, 40] }, // 4
{ passive: 25, costReduction: [12, 35] }, // 5
{ passive: 20, costReduction: [10, 30] }, // 6
{ passive: 15, costReduction: [8, 20] }, // 7
{ passive: 10, costReduction: [5, 15] }, // 8
{ passive: 10, costReduction: [3, 10] }, // 9
{ passive: 10, costReduction: [3, 10] }, // 10
];
function getPassiveCandyCount(baseValue: integer): integer {
return starterCandyCosts[baseValue - 1].passive;
}
function getValueReductionCandyCounts(baseValue: integer): [integer, integer] {
return starterCandyCosts[baseValue - 1].costReduction;
}
/**
* Calculates the icon position for a Pokemon of a given UI index
* @param index UI index to calculate the icon position of
* @returns An interface with an x and y property
*/
function calcIconPosition(index: number): {x: number, y: number} {
const x = (index % 9) * 18;
const y = Math.floor(index / 9) * 18;
return {x: x, y: y};
}
/**
* Calculates the {@linkcode Phaser.GameObjects.Sprite} position for a Pokemon of a given UI index
* @param index UI index to calculate the icon position of
* @returns An interface with an x and y property
*/
function calcSpritePosition(index: number): {x: number, y: number} {
const position = calcIconPosition(index);
return {x: position.x - 2, y: position.y + 2};
}
const gens = [
i18next.t("starterSelectUiHandler:gen1"),
i18next.t("starterSelectUiHandler:gen2"),
i18next.t("starterSelectUiHandler:gen3"),
i18next.t("starterSelectUiHandler:gen4"),
i18next.t("starterSelectUiHandler:gen5"),
i18next.t("starterSelectUiHandler:gen6"),
i18next.t("starterSelectUiHandler:gen7"),
i18next.t("starterSelectUiHandler:gen8"),
i18next.t("starterSelectUiHandler:gen9")
];
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export default class StarterSelectUiHandler extends MessageUiHandler {
private starterSelectContainer: Phaser.GameObjects.Container;
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private shinyOverlay: Phaser.GameObjects.Image;
private starterSelectGenIconContainers: Phaser.GameObjects.Container[];
private pokemonNumberText: Phaser.GameObjects.Text;
private pokemonSprite: Phaser.GameObjects.Sprite;
private pokemonNameText: Phaser.GameObjects.Text;
private pokemonGrowthRateLabelText: Phaser.GameObjects.Text;
private pokemonGrowthRateText: Phaser.GameObjects.Text;
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private type1Icon: Phaser.GameObjects.Sprite;
private type2Icon: Phaser.GameObjects.Sprite;
private pokemonLuckLabelText: Phaser.GameObjects.Text;
private pokemonLuckText: Phaser.GameObjects.Text;
private pokemonGenderText: Phaser.GameObjects.Text;
private pokemonUncaughtText: Phaser.GameObjects.Text;
private pokemonAbilityLabelText: Phaser.GameObjects.Text;
private pokemonAbilityText: Phaser.GameObjects.Text;
private pokemonPassiveLabelText: Phaser.GameObjects.Text;
private pokemonPassiveText: Phaser.GameObjects.Text;
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private pokemonNatureLabelText: Phaser.GameObjects.Text;
private pokemonNatureText: BBCodeText;
private pokemonMovesContainer: Phaser.GameObjects.Container;
private pokemonMoveContainers: Phaser.GameObjects.Container[];
private pokemonMoveBgs: Phaser.GameObjects.NineSlice[];
private pokemonMoveLabels: Phaser.GameObjects.Text[];
private pokemonAdditionalMoveCountLabel: Phaser.GameObjects.Text;
private pokemonEggMovesContainer: Phaser.GameObjects.Container;
private pokemonEggMoveContainers: Phaser.GameObjects.Container[];
private pokemonEggMoveBgs: Phaser.GameObjects.NineSlice[];
private pokemonEggMoveLabels: Phaser.GameObjects.Text[];
private pokemonCandyIcon: Phaser.GameObjects.Sprite;
private pokemonCandyDarknessOverlay: Phaser.GameObjects.Sprite;
private pokemonCandyOverlayIcon: Phaser.GameObjects.Sprite;
private pokemonCandyCountText: Phaser.GameObjects.Text;
private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
private pokemonCaughtCountText: Phaser.GameObjects.Text;
private pokemonHatchedIcon : Phaser.GameObjects.Sprite;
private pokemonHatchedCountText: Phaser.GameObjects.Text;
private genOptionsText: Phaser.GameObjects.Text;
private instructionsContainer: Phaser.GameObjects.Container;
private shinyIconElement: Phaser.GameObjects.Sprite;
private formIconElement: Phaser.GameObjects.Sprite;
private abilityIconElement: Phaser.GameObjects.Sprite;
private genderIconElement: Phaser.GameObjects.Sprite;
private natureIconElement: Phaser.GameObjects.Sprite;
private variantIconElement: Phaser.GameObjects.Sprite;
private shinyLabel: Phaser.GameObjects.Text;
private formLabel: Phaser.GameObjects.Text;
private genderLabel: Phaser.GameObjects.Text;
private abilityLabel: Phaser.GameObjects.Text;
private natureLabel: Phaser.GameObjects.Text;
private variantLabel: Phaser.GameObjects.Text;
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private starterSelectMessageBox: Phaser.GameObjects.NineSlice;
private starterSelectMessageBoxContainer: Phaser.GameObjects.Container;
private statsContainer: StatsContainer;
private pokemonFormText: Phaser.GameObjects.Text;
private moveInfoOverlay : MoveInfoOverlay;
private genMode: boolean;
private statsMode: boolean;
private dexAttrCursor: bigint = 0n;
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private abilityCursor: integer = -1;
private natureCursor: integer = -1;
private genCursor: integer = 0;
private genScrollCursor: integer = 0;
private starterMoveset: StarterMoveset;
private genSpecies: PokemonSpecies[][] = [];
private lastSpecies: PokemonSpecies;
private speciesLoaded: Map<Species, boolean> = new Map<Species, boolean>();
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) * refactor executed code while importing and initializing all of these in loading-scene * reset to main * fix server url * added rule no-trailing-spaces * made progress * test somme data from a session save is working * trying to launch a battle * added fetch wrapper to load data locally * trying to mockAllSettled * pushPhase & shiftPhase * check integrity of exported session * set toke + loggedInUser in tests * progress on starting new battle * tring to test phase but it's async * mocking fetch * working mock fetch * need to handle pile of data * attempt to use real phaser classes * reorder overrides * refactored to use some real classes from phaser * removed useless things * started to work on some container mock * finished the mockContainer time to add some logic * some more mock containers * removed addMethods since there is the mock classes now * commented issues * attempt to create mockTextureManager * fix tests * mockSprite & mockText * yes but not really * yes but not really * fix tutorial callback * reached mode title * added achievement tests * fix test achievements with current state of mock * correct sequence loading for BattleScene with mockLoader ! * deep dive into next step * working wait until starter selection screen * added newGame method into wrapper * expect to save_slot * trying to manage pokemon sprite for getAll without success yet * added test for egg output * fixed egg test for June * fix tests + locate next issue to fix * we are in battle baby * added new game in one-line * export is working but export only what's in the fetch * fix start game as guest * refactored how we start a battle + cleanup * overrided mewtwo but issue with currentBattle * refactor: rename InitAchievements to initAchievements * added missing mock method * override level and pokemon forms working as intended * bringToTop Obj * remove launch battle in achivement test * fix getIndex when same pokemon * can run all tests * first attack, faint, and shop modifiers, MockClock * on method for container * added doAttack one-liner * one-line export data * removed throw error * feat: Make `scenes` property of `GameWrapper` class public The `scenes` property of the `GameWrapper` class was changed from private to public. This change allows external access to the `scenes` map, which is used to store Phaser scenes. This modification was made to enable easier manipulation and interaction with the scenes in the game. * correction * removed CanvasRenderer * added a param to remove console.log and added a param to preven scene create call * fix encounter wave 30 when it's a trainer * test double-battle * test fight without KO * test double fight no ko * fix crashing texture + added Text wrapper to log fight * fix tests on boss - trainer - rival * chore: Refactor BattleScene initialization and add new phases Refactor the BattleScene initialization code to remove unnecessary delay and improve performance. Also, add new phases for the title and unavailable states to enhance the game experience. * rework of Game tests * skipFn is working * added onNextPrompt and restore Og Start * better newGame * added skipFN in remove * not yet working test but updated interceptors * do attack work but not on PostSummonPhase phase when there is mention of silcoon and wurmple * error located, it's just a double fight, i was not there yet * single OHKO & double no OHKO * added expirationFn into next prompt * all tests are passing * working test on non damaging move from opponent * cleaned a bit * removed phaser initialisation on every tests * renamed test file * added load system data * added some ability support * added onKill & onSummon abilities test * removed useless test + cleanup * removed useless test + cleanup * fixed tests after merge main * added itemHeld endTurn trigger test (toxic orb) * added runFrom..To * added mustRun to assert currentPhase * added no-miss move to test things * cleaner restore mock * fix test * fix moxie test + game speed * improve test speed * added onOurself and onOpponent mvoe test * added onDamage test for tackle * removed timeout in intervals to run tests faster * cleanup * added never crit override + separate file per test + remove randomness in randBattleSeedInt * move folders * better org * renamed itemHeld folder to items * fix deploy.yml * cleanup * simplified the gameManager start battle and allow single pokemon in party * remove the need of mode development * added input handler to test inputs + remove time from phaser into inputController * added keyboard support * added fakeMobile support * added details * removed a console.log + added logUp * move test to folder * fixed canvas issue * added starter select tests * added some more test on starter-select * added battle-order tests * added battle-order tests * fixing Phaser RNG * ordering stats for better reading * fix tests for main * adapt battle-order test to be more readable * fix merge * fix some errors and silent all errors from gameWrapper since it's not possible to avoid them * fix mocks to manage childs & stuffs * added some docs * fix achievement test * removed an unused file * separate misc tests to clean battle.test file * added a basic french lokalization test * added i18n where it needs to be used only * revers extracted method * removed unused method * removed handler fetch since we do not test anything server related * fix test with handlers removed * added intrepid sword test * fix enum exp party --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-06-08 00:33:45 +02:00
public starterGens: integer[] = [];
public starterCursors: integer[] = [];
private pokerusGens: integer[] = [];
private pokerusCursors: integer[] = [];
private starterAttr: bigint[] = [];
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private starterAbilityIndexes: integer[] = [];
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private starterNatures: Nature[] = [];
private starterMovesets: StarterMoveset[] = [];
private speciesStarterDexEntry: DexEntry;
private speciesStarterMoves: Moves[];
private canCycleShiny: boolean;
private canCycleForm: boolean;
private canCycleGender: boolean;
private canCycleAbility: boolean;
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private canCycleNature: boolean;
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private canCycleVariant: boolean;
private value: integer = 0;
private canAddParty: boolean;
private assetLoadCancelled: Utils.BooleanHolder;
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) * refactor executed code while importing and initializing all of these in loading-scene * reset to main * fix server url * added rule no-trailing-spaces * made progress * test somme data from a session save is working * trying to launch a battle * added fetch wrapper to load data locally * trying to mockAllSettled * pushPhase & shiftPhase * check integrity of exported session * set toke + loggedInUser in tests * progress on starting new battle * tring to test phase but it's async * mocking fetch * working mock fetch * need to handle pile of data * attempt to use real phaser classes * reorder overrides * refactored to use some real classes from phaser * removed useless things * started to work on some container mock * finished the mockContainer time to add some logic * some more mock containers * removed addMethods since there is the mock classes now * commented issues * attempt to create mockTextureManager * fix tests * mockSprite & mockText * yes but not really * yes but not really * fix tutorial callback * reached mode title * added achievement tests * fix test achievements with current state of mock * correct sequence loading for BattleScene with mockLoader ! * deep dive into next step * working wait until starter selection screen * added newGame method into wrapper * expect to save_slot * trying to manage pokemon sprite for getAll without success yet * added test for egg output * fixed egg test for June * fix tests + locate next issue to fix * we are in battle baby * added new game in one-line * export is working but export only what's in the fetch * fix start game as guest * refactored how we start a battle + cleanup * overrided mewtwo but issue with currentBattle * refactor: rename InitAchievements to initAchievements * added missing mock method * override level and pokemon forms working as intended * bringToTop Obj * remove launch battle in achivement test * fix getIndex when same pokemon * can run all tests * first attack, faint, and shop modifiers, MockClock * on method for container * added doAttack one-liner * one-line export data * removed throw error * feat: Make `scenes` property of `GameWrapper` class public The `scenes` property of the `GameWrapper` class was changed from private to public. This change allows external access to the `scenes` map, which is used to store Phaser scenes. This modification was made to enable easier manipulation and interaction with the scenes in the game. * correction * removed CanvasRenderer * added a param to remove console.log and added a param to preven scene create call * fix encounter wave 30 when it's a trainer * test double-battle * test fight without KO * test double fight no ko * fix crashing texture + added Text wrapper to log fight * fix tests on boss - trainer - rival * chore: Refactor BattleScene initialization and add new phases Refactor the BattleScene initialization code to remove unnecessary delay and improve performance. Also, add new phases for the title and unavailable states to enhance the game experience. * rework of Game tests * skipFn is working * added onNextPrompt and restore Og Start * better newGame * added skipFN in remove * not yet working test but updated interceptors * do attack work but not on PostSummonPhase phase when there is mention of silcoon and wurmple * error located, it's just a double fight, i was not there yet * single OHKO & double no OHKO * added expirationFn into next prompt * all tests are passing * working test on non damaging move from opponent * cleaned a bit * removed phaser initialisation on every tests * renamed test file * added load system data * added some ability support * added onKill & onSummon abilities test * removed useless test + cleanup * removed useless test + cleanup * fixed tests after merge main * added itemHeld endTurn trigger test (toxic orb) * added runFrom..To * added mustRun to assert currentPhase * added no-miss move to test things * cleaner restore mock * fix test * fix moxie test + game speed * improve test speed * added onOurself and onOpponent mvoe test * added onDamage test for tackle * removed timeout in intervals to run tests faster * cleanup * added never crit override + separate file per test + remove randomness in randBattleSeedInt * move folders * better org * renamed itemHeld folder to items * fix deploy.yml * cleanup * simplified the gameManager start battle and allow single pokemon in party * remove the need of mode development * added input handler to test inputs + remove time from phaser into inputController * added keyboard support * added fakeMobile support * added details * removed a console.log + added logUp * move test to folder * fixed canvas issue * added starter select tests * added some more test on starter-select * added battle-order tests * added battle-order tests * fixing Phaser RNG * ordering stats for better reading * fix tests for main * adapt battle-order test to be more readable * fix merge * fix some errors and silent all errors from gameWrapper since it's not possible to avoid them * fix mocks to manage childs & stuffs * added some docs * fix achievement test * removed an unused file * separate misc tests to clean battle.test file * added a basic french lokalization test * added i18n where it needs to be used only * revers extracted method * removed unused method * removed handler fetch since we do not test anything server related * fix test with handlers removed * added intrepid sword test * fix enum exp party --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-06-08 00:33:45 +02:00
public cursorObj: Phaser.GameObjects.Image;
private starterCursorObjs: Phaser.GameObjects.Image[];
private pokerusCursorObjs: Phaser.GameObjects.Image[];
private starterIcons: Phaser.GameObjects.Sprite[];
private genCursorObj: Phaser.GameObjects.Image;
private genCursorHighlightObj: Phaser.GameObjects.Image;
private valueLimitLabel: Phaser.GameObjects.Text;
private startCursorObj: Phaser.GameObjects.NineSlice;
private starterValueLabels: Phaser.GameObjects.Text[];
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private shinyIcons: Phaser.GameObjects.Image[][];
private hiddenAbilityIcons: Phaser.GameObjects.Image[];
private classicWinIcons: Phaser.GameObjects.Image[];
private candyUpgradeIcon: Phaser.GameObjects.Image[];
private candyUpgradeOverlayIcon: Phaser.GameObjects.Image[];
private iconAnimHandler: PokemonIconAnimHandler;
//variables to keep track of the dynamically rendered list of instruction prompts for starter select
private instructionRowX = 0;
private instructionRowY = 0;
private instructionRowTextOffset = 12;
private starterSelectCallback: StarterSelectCallback;
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protected blockInput: boolean = false;
constructor(scene: BattleScene) {
super(scene, Mode.STARTER_SELECT);
}
setup() {
const ui = this.getUi();
const currentLanguage = i18next.resolvedLanguage;
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const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang));
const textSettings = languageSettings[langSettingKey];
this.starterSelectContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
this.starterSelectContainer.setVisible(false);
ui.add(this.starterSelectContainer);
const bgColor = this.scene.add.rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0x006860);
bgColor.setOrigin(0, 0);
this.starterSelectContainer.add(bgColor);
const starterSelectBg = this.scene.add.image(0, 0, "starter_select_bg");
starterSelectBg.setOrigin(0, 0);
this.starterSelectContainer.add(starterSelectBg);
this.shinyOverlay = this.scene.add.image(6, 6, "summary_overlay_shiny");
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this.shinyOverlay.setOrigin(0, 0);
this.shinyOverlay.setVisible(false);
this.starterSelectContainer.add(this.shinyOverlay);
const starterContainerWindow = addWindow(this.scene, 141, 1, 178, 178);
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this.starterSelectContainer.add(addWindow(this.scene, 107, 1, 34, 58));
this.starterSelectContainer.add(addWindow(this.scene, 107, 59, 34, 91));
this.starterSelectContainer.add(addWindow(this.scene, 107, 145, 34, 34, true));
this.starterSelectContainer.add(starterContainerWindow);
if (!this.scene.uiTheme) {
starterContainerWindow.setVisible(false);
}
this.iconAnimHandler = new PokemonIconAnimHandler();
this.iconAnimHandler.setup(this.scene);
this.pokemonNumberText = addTextObject(this.scene, 17, 1, "0000", TextStyle.SUMMARY);
this.pokemonNumberText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonNumberText);
this.pokemonNameText = addTextObject(this.scene, 6, 112, "", TextStyle.SUMMARY);
this.pokemonNameText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonNameText);
this.pokemonGrowthRateLabelText = addTextObject(this.scene, 8, 106, i18next.t("starterSelectUiHandler:growthRate"), TextStyle.SUMMARY_ALT, { fontSize: "36px" });
this.pokemonGrowthRateLabelText.setOrigin(0, 0);
this.pokemonGrowthRateLabelText.setVisible(false);
this.starterSelectContainer.add(this.pokemonGrowthRateLabelText);
this.pokemonGrowthRateText = addTextObject(this.scene, 34, 106, "", TextStyle.SUMMARY_PINK, { fontSize: "36px" });
this.pokemonGrowthRateText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonGrowthRateText);
this.pokemonGenderText = addTextObject(this.scene, 96, 112, "", TextStyle.SUMMARY_ALT);
this.pokemonGenderText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonGenderText);
this.pokemonUncaughtText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:uncaught"), TextStyle.SUMMARY_ALT, { fontSize: "56px" });
this.pokemonUncaughtText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonUncaughtText);
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// The position should be set per language
const starterInfoXPos = textSettings?.starterInfoXPos || 31;
const starterInfoYOffset = textSettings?.starterInfoYOffset || 0;
// The font size should be set per language
const starterInfoTextSize = textSettings?.starterInfoTextSize || 56;
this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127 + starterInfoYOffset, i18next.t("starterSelectUiHandler:ability"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonAbilityLabelText.setOrigin(0, 0);
this.pokemonAbilityLabelText.setVisible(false);
this.starterSelectContainer.add(this.pokemonAbilityLabelText);
this.pokemonAbilityText = addTextObject(this.scene, starterInfoXPos, 127 + starterInfoYOffset, "", TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonAbilityText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonAbilityText);
this.pokemonPassiveLabelText = addTextObject(this.scene, 6, 136 + starterInfoYOffset, i18next.t("starterSelectUiHandler:passive"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonPassiveLabelText.setOrigin(0, 0);
this.pokemonPassiveLabelText.setVisible(false);
this.starterSelectContainer.add(this.pokemonPassiveLabelText);
this.pokemonPassiveText = addTextObject(this.scene, starterInfoXPos, 136 + starterInfoYOffset, "", TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonPassiveText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonPassiveText);
this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145 + starterInfoYOffset, i18next.t("starterSelectUiHandler:nature"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
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this.pokemonNatureLabelText.setOrigin(0, 0);
this.pokemonNatureLabelText.setVisible(false);
this.starterSelectContainer.add(this.pokemonNatureLabelText);
this.pokemonNatureText = addBBCodeTextObject(this.scene, starterInfoXPos, 145 + starterInfoYOffset, "", TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
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this.pokemonNatureText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonNatureText);
this.pokemonMoveContainers = [];
this.pokemonMoveBgs = [];
this.pokemonMoveLabels = [];
this.pokemonEggMoveContainers = [];
this.pokemonEggMoveBgs = [];
this.pokemonEggMoveLabels = [];
this.genOptionsText = addTextObject(this.scene, 124, 7, "", TextStyle.WINDOW, { fontSize: 72, lineSpacing: 39, align: "center" });
this.genOptionsText.setShadowOffset(4.5, 4.5);
this.genOptionsText.setOrigin(0.5, 0);
this.starterSelectContainer.add(this.genOptionsText);
this.updateGenOptions();
this.starterSelectGenIconContainers = new Array(gens.length).fill(null).map((_, i) => {
const container = this.scene.add.container(151, 9);
if (i) {
container.setVisible(false);
}
this.starterSelectContainer.add(container);
return container;
});
this.pokerusCursorObjs = new Array(3).fill(null).map(() => {
const cursorObj = this.scene.add.image(0, 0, "select_cursor_pokerus");
cursorObj.setVisible(false);
cursorObj.setOrigin(0, 0);
this.starterSelectContainer.add(cursorObj);
return cursorObj;
});
this.starterCursorObjs = new Array(6).fill(null).map(() => {
const cursorObj = this.scene.add.image(0, 0, "select_cursor_highlight");
cursorObj.setVisible(false);
cursorObj.setOrigin(0, 0);
this.starterSelectContainer.add(cursorObj);
return cursorObj;
});
this.cursorObj = this.scene.add.image(0, 0, "select_cursor");
this.cursorObj.setOrigin(0, 0);
this.starterSelectContainer.add(this.cursorObj);
this.genCursorHighlightObj = this.scene.add.image(111, 5, "select_gen_cursor_highlight");
this.genCursorHighlightObj.setOrigin(0, 0);
this.starterSelectContainer.add(this.genCursorHighlightObj);
this.genCursorObj = this.scene.add.image(111, 5, "select_gen_cursor");
this.genCursorObj.setVisible(false);
this.genCursorObj.setOrigin(0, 0);
this.starterSelectContainer.add(this.genCursorObj);
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this.valueLimitLabel = addTextObject(this.scene, 124, 150, "0/10", TextStyle.TOOLTIP_CONTENT);
this.valueLimitLabel.setOrigin(0.5, 0);
this.starterSelectContainer.add(this.valueLimitLabel);
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const startLabel = addTextObject(this.scene, 124, 162, i18next.t("starterSelectUiHandler:start"), TextStyle.TOOLTIP_CONTENT);
startLabel.setOrigin(0.5, 0);
this.starterSelectContainer.add(startLabel);
this.startCursorObj = this.scene.add.nineslice(111, 160, "select_cursor", null, 26, 15, 6, 6, 6, 6);
this.startCursorObj.setVisible(false);
this.startCursorObj.setOrigin(0, 0);
this.starterSelectContainer.add(this.startCursorObj);
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const starterSpecies: Species[] = [];
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for (let g = 0; g < this.starterSelectGenIconContainers.length; g++) {
let s = 0;
this.genSpecies.push([]);
for (const species of allSpecies) {
if (!speciesStarters.hasOwnProperty(species.speciesId) || species.generation !== g + 1 || !species.isObtainable()) {
continue;
}
starterSpecies.push(species.speciesId);
this.speciesLoaded.set(species.speciesId, false);
this.genSpecies[g].push(species);
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const defaultDexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true);
const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
const position = calcIconPosition(s);
const icon = this.scene.add.sprite(position.x - 2, position.y + 2, species.getIconAtlasKey(defaultProps.formIndex, defaultProps.shiny, defaultProps.variant));
icon.setScale(0.5);
icon.setOrigin(0, 0);
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icon.setFrame(species.getIconId(defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant));
this.checkIconId(icon, species, defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant);
icon.setTint(0);
this.starterSelectGenIconContainers[g].add(icon);
this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.NONE);
s++;
}
}
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this.starterIcons = new Array(6).fill(null).map((_, i) => {
const icon = this.scene.add.sprite(113, 63 + 13 * i, "pokemon_icons_0");
icon.setScale(0.5);
icon.setOrigin(0, 0);
icon.setFrame("unknown");
this.starterSelectContainer.add(icon);
this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.PASSIVE);
return icon;
});
this.starterValueLabels = new Array(81).fill(null).map((_, i) => {
const position = calcIconPosition(i);
const ret = addTextObject(this.scene, position.x + 152, position.y + 11, "0", TextStyle.WINDOW, { fontSize: "32px" });
ret.setShadowOffset(2, 2);
ret.setOrigin(0, 0);
ret.setVisible(false);
this.starterSelectContainer.add(ret);
return ret;
});
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const getShinyStar = (i: integer, v: integer): Phaser.GameObjects.Image => {
const position = calcIconPosition(i);
const ret = this.scene.add.image((position.x - v * 3) + 163, position.y + 11, "shiny_star_small");
ret.setOrigin(0, 0);
ret.setScale(0.5);
ret.setVisible(false);
this.starterSelectContainer.add(ret);
return ret;
};
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this.shinyIcons = new Array(81).fill(null).map((_, i) => {
return new Array(3).fill(null).map((_, v) => getShinyStar(i, v));
});
this.hiddenAbilityIcons = new Array(81).fill(null).map((_, i) => {
const position = calcIconPosition(i);
const ret = this.scene.add.image(position.x + 163, position.y + 16, "ha_capsule");
ret.setOrigin(0, 0);
ret.setScale(0.5);
ret.setVisible(false);
this.starterSelectContainer.add(ret);
return ret;
});
this.classicWinIcons = new Array(81).fill(null).map((_, i) => {
const position = calcIconPosition(i);
const ret = this.scene.add.image(position.x + 153, position.y + 21, "champion_ribbon");
ret.setOrigin(0, 0);
ret.setScale(0.5);
ret.setVisible(false);
this.starterSelectContainer.add(ret);
return ret;
});
this.candyUpgradeIcon = new Array(81).fill(null).map((_, i) => {
const position = calcIconPosition(i);
const ret = this.scene.add.image(position.x + 163, position.y + 21, "candy");
ret.setOrigin(0, 0);
ret.setScale(0.25);
ret.setVisible(false);
this.starterSelectContainer.add(ret);
return ret;
});
this.candyUpgradeOverlayIcon = new Array(81).fill(null).map((_, i) => {
const position = calcIconPosition(i);
const ret = this.scene.add.image(position.x + 163, position.y + 21, "candy_overlay");
ret.setOrigin(0, 0);
ret.setScale(0.25);
ret.setVisible(false);
this.starterSelectContainer.add(ret);
return ret;
});
this.pokemonSprite = this.scene.add.sprite(53, 63, "pkmn__sub");
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this.pokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
this.starterSelectContainer.add(this.pokemonSprite);
this.type1Icon = this.scene.add.sprite(8, 98, `types${Utils.verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`); this.type1Icon.setScale(0.5);
this.type1Icon.setOrigin(0, 0);
this.starterSelectContainer.add(this.type1Icon);
this.type2Icon = this.scene.add.sprite(26, 98, `types${Utils.verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`); this.type2Icon.setScale(0.5);
this.type2Icon.setOrigin(0, 0);
this.starterSelectContainer.add(this.type2Icon);
this.pokemonLuckLabelText = addTextObject(this.scene, 8, 89, "Luck:", TextStyle.WINDOW_ALT, { fontSize: "56px" });
this.pokemonLuckLabelText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonLuckLabelText);
this.pokemonLuckText = addTextObject(this.scene, 8 + this.pokemonLuckLabelText.displayWidth + 2, 89, "0", TextStyle.WINDOW, { fontSize: "56px" });
this.pokemonLuckText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonLuckText);
this.pokemonCandyIcon = this.scene.add.sprite(4.5, 18, "candy");
this.pokemonCandyIcon.setScale(0.5);
this.pokemonCandyIcon.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonCandyIcon);
this.pokemonFormText = addTextObject(this.scene, 6, 42, "Form", TextStyle.WINDOW_ALT, { fontSize: "42px" });
this.pokemonFormText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonFormText);
this.pokemonCandyOverlayIcon = this.scene.add.sprite(4.5, 18, "candy_overlay");
this.pokemonCandyOverlayIcon.setScale(0.5);
this.pokemonCandyOverlayIcon.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonCandyOverlayIcon);
this.pokemonCandyDarknessOverlay = this.scene.add.sprite(4.5, 18, "candy");
this.pokemonCandyDarknessOverlay.setScale(0.5);
this.pokemonCandyDarknessOverlay.setOrigin(0, 0);
this.pokemonCandyDarknessOverlay.setTint(0x000000);
this.pokemonCandyDarknessOverlay.setAlpha(0.50);
this.pokemonCandyDarknessOverlay.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.starterSelectContainer.add(this.pokemonCandyDarknessOverlay);
this.pokemonCandyCountText = addTextObject(this.scene, 14, 18, "x0", TextStyle.WINDOW_ALT, { fontSize: "56px" });
this.pokemonCandyCountText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonCandyCountText);
this.pokemonCaughtHatchedContainer = this.scene.add.container(2, 25);
this.pokemonCaughtHatchedContainer.setScale(0.5);
this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
const pokemonCaughtIcon = this.scene.add.sprite(1, 0, "items", "pb");
pokemonCaughtIcon.setOrigin(0, 0);
pokemonCaughtIcon.setScale(0.75);
this.pokemonCaughtHatchedContainer.add(pokemonCaughtIcon);
this.pokemonCaughtCountText = addTextObject(this.scene, 24, 4, "0", TextStyle.SUMMARY_ALT);
this.pokemonCaughtCountText.setOrigin(0, 0);
this.pokemonCaughtHatchedContainer.add(this.pokemonCaughtCountText);
this.pokemonHatchedIcon = this.scene.add.sprite(1, 14, "egg_icons");
this.pokemonHatchedIcon.setOrigin(0.15, 0.2);
this.pokemonHatchedIcon.setScale(0.8);
this.pokemonCaughtHatchedContainer.add(this.pokemonHatchedIcon);
this.pokemonHatchedCountText = addTextObject(this.scene, 24, 19, "0", TextStyle.SUMMARY_ALT);
this.pokemonHatchedCountText.setOrigin(0, 0);
this.pokemonCaughtHatchedContainer.add(this.pokemonHatchedCountText);
this.pokemonMovesContainer = this.scene.add.container(102, 16);
this.pokemonMovesContainer.setScale(0.5);
for (let m = 0; m < 4; m++) {
const moveContainer = this.scene.add.container(0, 14 * m);
const moveBg = this.scene.add.nineslice(0, 0, "type_bgs", "unknown", 92, 14, 2, 2, 2, 2);
moveBg.setOrigin(1, 0);
const moveLabel = addTextObject(this.scene, -moveBg.width / 2, 0, "-", TextStyle.PARTY);
moveLabel.setOrigin(0.5, 0);
this.pokemonMoveBgs.push(moveBg);
this.pokemonMoveLabels.push(moveLabel);
moveContainer.add(moveBg);
moveContainer.add(moveLabel);
this.pokemonMoveContainers.push(moveContainer);
this.pokemonMovesContainer.add(moveContainer);
}
this.pokemonAdditionalMoveCountLabel = addTextObject(this.scene, -this.pokemonMoveBgs[0].width / 2, 56, "(+0)", TextStyle.PARTY);
this.pokemonAdditionalMoveCountLabel.setOrigin(0.5, 0);
this.pokemonMovesContainer.add(this.pokemonAdditionalMoveCountLabel);
this.starterSelectContainer.add(this.pokemonMovesContainer);
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this.pokemonEggMovesContainer = this.scene.add.container(102, 85);
this.pokemonEggMovesContainer.setScale(0.375);
const eggMovesLabel = addTextObject(this.scene, -46, 0, i18next.t("starterSelectUiHandler:eggMoves"), TextStyle.WINDOW_ALT);
eggMovesLabel.setOrigin(0.5, 0);
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this.pokemonEggMovesContainer.add(eggMovesLabel);
for (let m = 0; m < 4; m++) {
const eggMoveContainer = this.scene.add.container(0, 16 + 14 * m);
const eggMoveBg = this.scene.add.nineslice(0, 0, "type_bgs", "unknown", 92, 14, 2, 2, 2, 2);
eggMoveBg.setOrigin(1, 0);
const eggMoveLabel = addTextObject(this.scene, -eggMoveBg.width / 2, 0, "???", TextStyle.PARTY);
eggMoveLabel.setOrigin(0.5, 0);
this.pokemonEggMoveBgs.push(eggMoveBg);
this.pokemonEggMoveLabels.push(eggMoveLabel);
eggMoveContainer.add(eggMoveBg);
eggMoveContainer.add(eggMoveLabel);
this.pokemonEggMoveContainers.push(eggMoveContainer);
this.pokemonEggMovesContainer.add(eggMoveContainer);
}
this.starterSelectContainer.add(this.pokemonEggMovesContainer);
// The font size should be set per language
const instructionTextSize = textSettings.instructionTextSize;
this.instructionsContainer = this.scene.add.container(4, 156);
this.instructionsContainer.setVisible(true);
this.starterSelectContainer.add(this.instructionsContainer);
// instruction rows that will be pushed into the container dynamically based on need
this.shinyIconElement = this.scene.add.sprite(this.instructionRowX, this.instructionRowY, "keyboard", "R.png");
this.shinyIconElement.setScale(0.675);
this.shinyIconElement.setOrigin(0.0, 0.0);
this.shinyLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleShiny"), TextStyle.PARTY, { fontSize: instructionTextSize });
this.formIconElement = this.scene.add.sprite(this.instructionRowX, this.instructionRowY, "keyboard", "F.png");
this.formIconElement.setScale(0.675);
this.formIconElement.setOrigin(0.0, 0.0);
this.formLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleForm"), TextStyle.PARTY, { fontSize: instructionTextSize });
this.genderIconElement = this.scene.add.sprite(this.instructionRowX, this.instructionRowY, "keyboard", "G.png");
this.genderIconElement.setScale(0.675);
this.genderIconElement.setOrigin(0.0, 0.0);
this.genderLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleGender"), TextStyle.PARTY, { fontSize: instructionTextSize });
this.abilityIconElement = this.scene.add.sprite(this.instructionRowX, this.instructionRowY, "keyboard", "E.png");
this.abilityIconElement.setScale(0.675);
this.abilityIconElement.setOrigin(0.0, 0.0);
this.abilityLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleAbility"), TextStyle.PARTY, { fontSize: instructionTextSize });
this.natureIconElement = this.scene.add.sprite(this.instructionRowX, this.instructionRowY, "keyboard", "N.png");
this.natureIconElement.setScale(0.675);
this.natureIconElement.setOrigin(0.0, 0.0);
this.natureLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleNature"), TextStyle.PARTY, { fontSize: instructionTextSize });
this.variantIconElement = this.scene.add.sprite(this.instructionRowX, this.instructionRowY, "keyboard", "V.png");
this.variantIconElement.setScale(0.675);
this.variantIconElement.setOrigin(0.0, 0.0);
this.variantLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleVariant"), TextStyle.PARTY, { fontSize: instructionTextSize });
this.hideInstructions();
this.starterSelectMessageBoxContainer = this.scene.add.container(0, this.scene.game.canvas.height / 6);
this.starterSelectMessageBoxContainer.setVisible(false);
this.starterSelectContainer.add(this.starterSelectMessageBoxContainer);
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this.starterSelectMessageBox = addWindow(this.scene, 1, -1, 318, 28);
this.starterSelectMessageBox.setOrigin(0, 1);
this.starterSelectMessageBoxContainer.add(this.starterSelectMessageBox);
this.message = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 });
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this.message.setOrigin(0, 0);
this.starterSelectMessageBoxContainer.add(this.message);
const date = new Date();
date.setUTCHours(0, 0, 0, 0);
this.scene.executeWithSeedOffset(() => {
for (let c = 0; c < 3; c++) {
let randomSpeciesId: Species;
let species: PokemonSpecies;
let pokerusCursor: integer;
const generateSpecies = () => {
randomSpeciesId = Utils.randSeedItem(starterSpecies);
species = getPokemonSpecies(randomSpeciesId);
pokerusCursor = this.genSpecies[species.generation - 1].indexOf(species);
};
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let dupe = false;
do {
dupe = false;
generateSpecies();
for (let pc = 0; pc < c; pc++) {
if (this.pokerusGens[pc] === species.generation -1 && this.pokerusCursors[pc] === pokerusCursor) {
dupe = true;
break;
}
}
} while (dupe);
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this.pokerusGens.push(species.generation - 1);
this.pokerusCursors.push(pokerusCursor);
this.pokerusCursorObjs[c].setPosition(150 + 18 * (pokerusCursor % 9), 10 + 18 * Math.floor(pokerusCursor / 9));
}
}, 0, date.getTime().toString());
this.statsContainer = new StatsContainer(this.scene, 6, 16);
this.scene.add.existing(this.statsContainer);
this.statsContainer.setVisible(false);
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this.starterSelectContainer.add(this.statsContainer);
// add the info overlay last to be the top most ui element and prevent the IVs from overlaying this
const overlayScale = 1;
this.moveInfoOverlay = new MoveInfoOverlay(this.scene, {
scale: overlayScale,
top: true,
x: 1,
y: this.scene.game.canvas.height / 6 - MoveInfoOverlay.getHeight(overlayScale) - 29,
});
this.starterSelectContainer.add(this.moveInfoOverlay);
this.scene.eventTarget.addEventListener(BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED, (e) => this.onCandyUpgradeDisplayChanged(e));
this.updateInstructions();
}
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show(args: any[]): boolean {
this.moveInfoOverlay.clear(); // clear this when removing a menu; the cancel button doesn't seem to trigger this automatically on controllers
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
if (args.length >= 1 && args[0] instanceof Function) {
super.show(args);
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this.starterSelectCallback = args[0] as StarterSelectCallback;
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this.starterSelectContainer.setVisible(true);
this.setCursor(0);
this.setGenMode(false);
this.setCursor(0);
this.setGenMode(true);
this.setCursor(0);
this.tryUpdateValue(0);
for (let g = 0; g < this.genSpecies.length; g++) {
this.genSpecies[g].forEach((species, s) => {
const icon = this.starterSelectGenIconContainers[g].getAt(s) as Phaser.GameObjects.Sprite;
const dexEntry = this.scene.gameData.dexData[species.speciesId];
if (dexEntry.caughtAttr) {
icon.clearTint();
} else if (dexEntry.seenAttr) {
icon.setTint(0x808080);
}
this.setUpgradeAnimation(icon, species);
});
}
2023-11-13 22:29:03 -05:00
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handleTutorial(this.scene, Tutorial.Starter_Select);
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return true;
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}
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return false;
}
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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if (text?.indexOf("\n") === -1) {
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this.starterSelectMessageBox.setSize(318, 28);
this.message.setY(-22);
} else {
this.starterSelectMessageBox.setSize(318, 42);
this.message.setY(-37);
}
this.starterSelectMessageBoxContainer.setVisible(!!text?.length);
}
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/**
* Determines if 'Icon' based upgrade notifications should be shown
* @returns true if upgrade notifications are enabled and set to display an 'Icon'
*/
isUpgradeIconEnabled(): boolean {
return this.scene.candyUpgradeNotification !== 0 && this.scene.candyUpgradeDisplay === 0;
}
/**
* Determines if 'Animation' based upgrade notifications should be shown
* @returns true if upgrade notifications are enabled and set to display an 'Animation'
*/
isUpgradeAnimationEnabled(): boolean {
return this.scene.candyUpgradeNotification !== 0 && this.scene.candyUpgradeDisplay === 1;
}
/**
* Determines if a passive upgrade is available for the given species ID
* @param speciesId The ID of the species to check the passive of
* @returns true if the user has enough candies and a passive has not been unlocked already
*/
isPassiveAvailable(speciesId: number): boolean {
// Get this species ID's starter data
const starterData = this.scene.gameData.starterData[speciesId];
return starterData.candyCount >= getPassiveCandyCount(speciesStarters[speciesId])
&& !(starterData.passiveAttr & PassiveAttr.UNLOCKED);
}
/**
* Determines if a value reduction upgrade is available for the given species ID
* @param speciesId The ID of the species to check the value reduction of
* @returns true if the user has enough candies and all value reductions have not been unlocked already
*/
isValueReductionAvailable(speciesId: number): boolean {
// Get this species ID's starter data
const starterData = this.scene.gameData.starterData[speciesId];
return starterData.candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[starterData.valueReduction]
&& starterData.valueReduction < 2;
}
/**
* Sets a bounce animation if enabled and the Pokemon has an upgrade
* @param icon {@linkcode Phaser.GameObjects.GameObject} to animate
* @param species {@linkcode PokemonSpecies} of the icon used to check for upgrades
* @param startPaused Should this animation be paused after it is added?
*/
setUpgradeAnimation(icon: Phaser.GameObjects.Sprite, species: PokemonSpecies, startPaused: boolean = false): void {
this.scene.tweens.killTweensOf(icon);
// Skip animations if they are disabled
if (this.scene.candyUpgradeDisplay === 0 || species.speciesId !== species.getRootSpeciesId(false)) {
return;
}
const position = calcSpritePosition(this.genSpecies[species.generation - 1].indexOf(species));
icon.y = position.y;
const tweenChain: Phaser.Types.Tweens.TweenChainBuilderConfig = {
targets: icon,
loop: -1,
// Make the initial bounce a little randomly delayed
delay: Utils.randIntRange(0, 50) * 5,
loopDelay: 1000,
tweens: [
{
targets: icon,
y: position.y - 5,
duration: Utils.fixedInt(125),
ease: "Cubic.easeOut",
yoyo: true
},
{
targets: icon,
y: position.y - 3,
duration: Utils.fixedInt(150),
ease: "Cubic.easeOut",
yoyo: true
}
],};
const passiveAvailable = this.isPassiveAvailable(species.speciesId);
// 'Only Passives' mode
if (this.scene.candyUpgradeNotification === 1) {
if (passiveAvailable) {
this.scene.tweens.chain(tweenChain).paused = startPaused;
}
// 'On' mode
} else if (this.scene.candyUpgradeNotification === 2) {
if (passiveAvailable || this.isValueReductionAvailable(species.speciesId)) {
this.scene.tweens.chain(tweenChain).paused = startPaused;
}
}
}
/**
* Sets the visibility of a Candy Upgrade Icon given an index
* @param index The UI index of the icon within this generation container
*/
setUpgradeIcon(index: number): void {
const species = this.genSpecies[this.getGenCursorWithScroll()][index];
const slotVisible = !!species?.speciesId;
if (!species // No Pokemon exists at that UI index
|| this.scene.candyUpgradeNotification === 0 // Notification setting is 'Off'
|| species.speciesId !== species.getRootSpeciesId(false)) { // Pokemon is not the base evolution and can't use candy
// Set all icons as hidden and exit early
this.candyUpgradeIcon[index].setVisible(false);
this.candyUpgradeOverlayIcon[index].setVisible(false);
return;
}
const passiveAvailable = this.isPassiveAvailable(species.speciesId);
// 'Only Passive Unlocks' mode
if (this.scene.candyUpgradeNotification === 1) {
this.candyUpgradeIcon[index].setVisible(slotVisible && passiveAvailable);
this.candyUpgradeOverlayIcon[index].setVisible(slotVisible && this.candyUpgradeIcon[index].visible);
// 'On' mode
} else if (this.scene.candyUpgradeNotification === 2) {
this.candyUpgradeIcon[index].setVisible(
slotVisible && ( passiveAvailable || this.isValueReductionAvailable(species.speciesId)));
this.candyUpgradeOverlayIcon[index].setVisible(slotVisible && this.candyUpgradeIcon[index].visible);
}
}
/**
* Processes an {@linkcode CandyUpgradeNotificationChangedEvent} sent when the corresponding setting changes
* @param event {@linkcode Event} sent by the callback
*/
onCandyUpgradeDisplayChanged(event: Event): void {
const candyUpgradeDisplayEvent = event as CandyUpgradeNotificationChangedEvent;
if (!candyUpgradeDisplayEvent) {
return;
}
// Loop through all visible candy icons when set to 'Icon' mode
if (this.scene.candyUpgradeDisplay === 0) {
this.genSpecies[this.getGenCursorWithScroll()].forEach((_species, s) => {
this.setUpgradeIcon(s);
});
return;
}
// Loop through all animations when set to 'Animation' mode
for (let g = 0; g < this.genSpecies.length; g++) {
this.genSpecies[g].forEach((species, s) => {
const icon = this.starterSelectGenIconContainers[g].getAt(s) as Phaser.GameObjects.Sprite;
this.setUpgradeAnimation(icon, species);
});
}
}
processInput(button: Button): boolean {
if (this.blockInput) {
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return false;
}
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const ui = this.getUi();
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let success = false;
let error = false;
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if (button === Button.SUBMIT) {
if (this.tryStart(true)) {
success = true;
} else {
error = true;
}
} else if (button === Button.CANCEL) {
if (this.statsMode) {
this.toggleStatsMode(false);
success = true;
} else if (this.starterCursors.length) {
this.popStarter();
success = true;
this.updateInstructions();
} else {
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this.blockInput = true;
this.scene.clearPhaseQueue();
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
if (this.scene.gameMode.isChallenge) {
this.scene.pushPhase(new SelectChallengePhase(this.scene));
} else {
this.scene.pushPhase(new TitlePhase(this.scene));
}
this.scene.getCurrentPhase().end();
success = true;
}
} else if (this.startCursorObj.visible) {
switch (button) {
case Button.ACTION:
if (this.tryStart(true)) {
success = true;
} else {
error = true;
}
break;
case Button.UP:
this.startCursorObj.setVisible(false);
this.setGenMode(true);
success = true;
break;
case Button.LEFT:
this.startCursorObj.setVisible(false);
this.setGenMode(false);
this.setCursor(this.cursor + 8);
success = true;
break;
case Button.RIGHT:
this.startCursorObj.setVisible(false);
this.setGenMode(false);
success = true;
break;
}
} else if (this.genMode) {
switch (button) {
case Button.UP:
if (this.genCursor) {
success = this.setCursor(this.genCursor - 1);
}
break;
case Button.DOWN:
if (this.genCursor < 2) {
success = this.setCursor(this.genCursor + 1);
} else {
this.startCursorObj.setVisible(true);
this.setGenMode(true);
success = true;
}
break;
case Button.LEFT:
success = this.setGenMode(false);
this.setCursor(this.cursor + 8);
break;
case Button.RIGHT:
success = this.setGenMode(false);
break;
}
} else {
if (button === Button.ACTION) {
if (!this.speciesStarterDexEntry?.caughtAttr) {
error = true;
} else if (this.starterCursors.length < 6) {
const options = [
{
label: i18next.t("starterSelectUiHandler:addToParty"),
handler: () => {
ui.setMode(Mode.STARTER_SELECT);
let isDupe = false;
for (let s = 0; s < this.starterCursors.length; s++) {
if (this.starterGens[s] === this.getGenCursorWithScroll() && this.starterCursors[s] === this.cursor) {
isDupe = true;
break;
}
}
const species = this.genSpecies[this.getGenCursorWithScroll()][this.cursor];
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
const isValidForChallenge = new Utils.BooleanHolder(true);
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge);
if (!isDupe && isValidForChallenge.value && this.tryUpdateValue(this.scene.gameData.getSpeciesStarterValue(species.speciesId))) {
const cursorObj = this.starterCursorObjs[this.starterCursors.length];
cursorObj.setVisible(true);
cursorObj.setPosition(this.cursorObj.x, this.cursorObj.y);
const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor);
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this.starterIcons[this.starterCursors.length].setTexture(species.getIconAtlasKey(props.formIndex, props.shiny, props.variant));
this.starterIcons[this.starterCursors.length].setFrame(species.getIconId(props.female, props.formIndex, props.shiny, props.variant));
this.checkIconId(this.starterIcons[this.starterCursors.length], species, props.female, props.formIndex, props.shiny, props.variant);
this.starterGens.push(this.getGenCursorWithScroll());
this.starterCursors.push(this.cursor);
this.starterAttr.push(this.dexAttrCursor);
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this.starterAbilityIndexes.push(this.abilityCursor);
this.starterNatures.push(this.natureCursor as unknown as Nature);
this.starterMovesets.push(this.starterMoveset.slice(0) as StarterMoveset);
if (this.speciesLoaded.get(species.speciesId)) {
getPokemonSpeciesForm(species.speciesId, props.formIndex).cry(this.scene);
}
if (this.starterCursors.length === 6 || this.value === this.getValueLimit()) {
this.tryStart();
}
this.updateInstructions();
/**
* If the user can't select a pokemon anymore,
* go to start button.
*/
if (!this.canAddParty) {
this.startCursorObj.setVisible(true);
this.setGenMode(true);
}
ui.playSelect();
} else {
ui.playError();
}
return true;
},
overrideSound: true
},
{
label: i18next.t("starterSelectUiHandler:toggleIVs"),
handler: () => {
this.toggleStatsMode();
ui.setMode(Mode.STARTER_SELECT);
return true;
}
}
];
if (this.speciesStarterMoves.length > 1) {
const showSwapOptions = (moveset: StarterMoveset) => {
ui.setMode(Mode.STARTER_SELECT).then(() => {
ui.showText(i18next.t("starterSelectUiHandler:selectMoveSwapOut"), null, () => {
this.moveInfoOverlay.show(allMoves[moveset[0]]);
ui.setModeWithoutClear(Mode.OPTION_SELECT, {
2024-04-08 08:25:58 -04:00
options: moveset.map((m: Moves, i: number) => {
const option: OptionSelectItem = {
label: allMoves[m].name,
handler: () => {
ui.setMode(Mode.STARTER_SELECT).then(() => {
ui.showText(`${i18next.t("starterSelectUiHandler:selectMoveSwapWith")} ${allMoves[m].name}.`, null, () => {
const possibleMoves = this.speciesStarterMoves.filter((sm: Moves) => sm !== m);
this.moveInfoOverlay.show(allMoves[possibleMoves[0]]);
ui.setModeWithoutClear(Mode.OPTION_SELECT, {
options: possibleMoves.map(sm => {
// make an option for each available starter move
const option = {
label: allMoves[sm].name,
handler: () => {
this.switchMoveHandler(i, sm, m);
showSwapOptions(this.starterMoveset);
return true;
},
onHover: () => {
this.moveInfoOverlay.show(allMoves[sm]);
},
};
return option;
}).concat({
label: i18next.t("menu:cancel"),
handler: () => {
showSwapOptions(this.starterMoveset);
return true;
},
onHover: () => {
this.moveInfoOverlay.clear();
},
}),
supportHover: true,
maxOptions: 8,
yOffset: 19
});
});
});
return true;
},
onHover: () => {
this.moveInfoOverlay.show(allMoves[m]);
},
};
return option;
}).concat({
label: i18next.t("menu:cancel"),
handler: () => {
this.moveInfoOverlay.clear();
this.clearText();
ui.setMode(Mode.STARTER_SELECT);
return true;
},
onHover: () => {
this.moveInfoOverlay.clear();
},
}),
supportHover: true,
maxOptions: 8,
yOffset: 19
});
});
});
};
options.push({
label: i18next.t("starterSelectUiHandler:manageMoves"),
handler: () => {
showSwapOptions(this.starterMoveset);
return true;
}
});
}
const starterData = this.scene.gameData.starterData[this.lastSpecies.speciesId];
const candyCount = starterData.candyCount;
const passiveAttr = starterData.passiveAttr;
if (passiveAttr & PassiveAttr.UNLOCKED) {
if (!(passiveAttr & PassiveAttr.ENABLED)) {
options.push({
label: i18next.t("starterSelectUiHandler:enablePassive"),
handler: () => {
starterData.passiveAttr |= PassiveAttr.ENABLED;
ui.setMode(Mode.STARTER_SELECT);
2024-04-18 22:52:26 -04:00
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined);
return true;
}
});
} else {
options.push({
label: i18next.t("starterSelectUiHandler:disablePassive"),
handler: () => {
starterData.passiveAttr ^= PassiveAttr.ENABLED;
ui.setMode(Mode.STARTER_SELECT);
2024-04-18 22:52:26 -04:00
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined);
return true;
}
});
}
}
const showUseCandies = () => {
const options = [];
if (!(passiveAttr & PassiveAttr.UNLOCKED)) {
const passiveCost = getPassiveCandyCount(speciesStarters[this.lastSpecies.speciesId]);
options.push({
label: `x${passiveCost} ${i18next.t("starterSelectUiHandler:unlockPassive")} (${allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]].name})`,
handler: () => {
if (candyCount >= passiveCost) {
starterData.passiveAttr |= PassiveAttr.UNLOCKED | PassiveAttr.ENABLED;
starterData.candyCount -= passiveCost;
this.pokemonCandyCountText.setText(`x${starterData.candyCount}`);
this.scene.gameData.saveSystem().then(success => {
if (!success) {
return this.scene.reset(true);
}
});
ui.setMode(Mode.STARTER_SELECT);
2024-04-18 22:52:26 -04:00
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined);
// Update the candy upgrade display
if (this.isUpgradeIconEnabled() ) {
this.setUpgradeIcon(this.cursor);
}
if (this.isUpgradeAnimationEnabled()) {
const genSpecies = this.genSpecies[this.lastSpecies.generation - 1];
this.setUpgradeAnimation(this.starterSelectGenIconContainers[this.lastSpecies.generation - 1].getAt(genSpecies.indexOf(this.lastSpecies)), this.lastSpecies, true);
}
return true;
}
return false;
},
item: "candy",
itemArgs: starterColors[this.lastSpecies.speciesId]
});
}
const valueReduction = starterData.valueReduction;
if (valueReduction < 2) {
const reductionCost = getValueReductionCandyCounts(speciesStarters[this.lastSpecies.speciesId])[valueReduction];
options.push({
label: `x${reductionCost} ${i18next.t("starterSelectUiHandler:reduceCost")}`,
handler: () => {
if (candyCount >= reductionCost) {
starterData.valueReduction++;
starterData.candyCount -= reductionCost;
this.pokemonCandyCountText.setText(`x${starterData.candyCount}`);
this.scene.gameData.saveSystem().then(success => {
if (!success) {
return this.scene.reset(true);
}
});
this.updateStarterValueLabel(this.cursor);
this.tryUpdateValue(0);
ui.setMode(Mode.STARTER_SELECT);
this.scene.playSound("buy");
// If the notification setting is set to 'On', update the candy upgrade display
if (this.scene.candyUpgradeNotification === 2) {
if (this.isUpgradeIconEnabled() ) {
this.setUpgradeIcon(this.cursor);
}
if (this.isUpgradeAnimationEnabled()) {
const genSpecies = this.genSpecies[this.lastSpecies.generation - 1];
this.setUpgradeAnimation(this.starterSelectGenIconContainers[this.lastSpecies.generation - 1].getAt(genSpecies.indexOf(this.lastSpecies)), this.lastSpecies, true);
}
}
return true;
}
return false;
},
item: "candy",
itemArgs: starterColors[this.lastSpecies.speciesId]
});
}
options.push({
label: i18next.t("menu:cancel"),
handler: () => {
ui.setMode(Mode.STARTER_SELECT);
return true;
}
});
ui.setModeWithoutClear(Mode.OPTION_SELECT, {
options: options,
yOffset: 47
});
};
if (!pokemonPrevolutions.hasOwnProperty(this.lastSpecies.speciesId)) {
options.push({
label: i18next.t("starterSelectUiHandler:useCandies"),
handler: () => {
ui.setMode(Mode.STARTER_SELECT).then(() => showUseCandies());
return true;
}
});
}
options.push({
label: i18next.t("menu:cancel"),
handler: () => {
ui.setMode(Mode.STARTER_SELECT);
return true;
}
});
ui.setModeWithoutClear(Mode.OPTION_SELECT, {
options: options,
2024-02-06 23:11:00 -05:00
yOffset: 47
});
success = true;
}
} else {
const genStarters = this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAll().length;
const rows = Math.ceil(genStarters / 9);
const row = Math.floor(this.cursor / 9);
const props = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.dexAttrCursor);
switch (button) {
case Button.CYCLE_SHINY:
if (this.canCycleShiny) {
this.setSpeciesDetails(this.lastSpecies, !props.shiny, undefined, undefined, props.shiny ? 0 : undefined, undefined, undefined);
if (this.dexAttrCursor & DexAttr.SHINY) {
this.scene.playSound("sparkle");
} else {
success = true;
}
}
break;
case Button.CYCLE_FORM:
if (this.canCycleForm) {
const formCount = this.lastSpecies.forms.length;
let newFormIndex = props.formIndex;
do {
newFormIndex = (newFormIndex + 1) % formCount;
if (this.lastSpecies.forms[newFormIndex].isStarterSelectable && this.speciesStarterDexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex)) {
break;
}
} while (newFormIndex !== props.formIndex);
this.setSpeciesDetails(this.lastSpecies, undefined, newFormIndex, undefined, undefined, undefined, undefined);
success = true;
}
break;
case Button.CYCLE_GENDER:
if (this.canCycleGender) {
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, !props.female, undefined, undefined, undefined);
success = true;
}
break;
case Button.CYCLE_ABILITY:
if (this.canCycleAbility) {
const abilityCount = this.lastSpecies.getAbilityCount();
const abilityAttr = this.scene.gameData.starterData[this.lastSpecies.speciesId].abilityAttr;
let newAbilityIndex = this.abilityCursor;
do {
newAbilityIndex = (newAbilityIndex + 1) % abilityCount;
if (!newAbilityIndex) {
if (abilityAttr & AbilityAttr.ABILITY_1) {
break;
}
} else if (newAbilityIndex === 1) {
if (abilityAttr & (this.lastSpecies.ability2 ? AbilityAttr.ABILITY_2 : AbilityAttr.ABILITY_HIDDEN)) {
break;
2024-04-18 22:52:26 -04:00
}
} else {
if (abilityAttr & AbilityAttr.ABILITY_HIDDEN) {
break;
}
}
} while (newAbilityIndex !== this.abilityCursor);
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, newAbilityIndex, undefined);
success = true;
}
break;
case Button.CYCLE_NATURE:
if (this.canCycleNature) {
const natures = this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry.natureAttr);
const natureIndex = natures.indexOf(this.natureCursor);
const newNature = natures[natureIndex < natures.length - 1 ? natureIndex + 1 : 0];
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, newNature, undefined);
success = true;
}
break;
case Button.V:
if (this.canCycleVariant) {
let newVariant = props.variant;
do {
newVariant = (newVariant + 1) % 3;
if (!newVariant) {
if (this.speciesStarterDexEntry.caughtAttr & DexAttr.DEFAULT_VARIANT) {
break;
}
} else if (newVariant === 1) {
if (this.speciesStarterDexEntry.caughtAttr & DexAttr.VARIANT_2) {
break;
}
} else {
if (this.speciesStarterDexEntry.caughtAttr & DexAttr.VARIANT_3) {
break;
}
}
} while (newVariant !== props.variant);
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, newVariant, undefined, undefined);
// Cycle tint based on current sprite tint
const tint = getVariantTint(newVariant);
this.variantLabel.setTint(tint);
success = true;
}
break;
case Button.UP:
if (row) {
success = this.setCursor(this.cursor - 9);
} else {
// when strictly opposite starter based on rows length
// does not exits, set cursor on the second to last row
if (this.cursor + (rows - 1) * 9 > genStarters - 1) {
success = this.setCursor(this.cursor + (rows - 2) * 9);
} else {
success = this.setCursor(this.cursor + (rows - 1) * 9);
}
}
break;
case Button.DOWN:
if (row < rows - 2 || (row < rows - 1 && this.cursor % 9 <= (genStarters - 1) % 9)) {
success = this.setCursor(this.cursor + 9);
} else {
// if there is no starter below while being on the second to
// last row, adjust cursor position with one line less
if (row === rows - 2 && this.cursor + 9 > genStarters - 1) {
success = this.setCursor(this.cursor - (rows - 2) * 9);
} else {
success = this.setCursor(this.cursor - (rows - 1) * 9);
}
}
break;
case Button.LEFT:
if (this.cursor % 9) {
success = this.setCursor(this.cursor - 1);
} else {
if (row >= Math.min(5, rows - 1)) {
this.startCursorObj.setVisible(true);
}
success = this.setGenMode(true);
}
break;
case Button.RIGHT:
if (this.cursor % 9 < (row < rows - 1 ? 8 : (genStarters - 1) % 9)) {
success = this.setCursor(this.cursor + 1);
} else {
if (row >= Math.min(5, rows - 1)) {
this.startCursorObj.setVisible(true);
}
success = this.setGenMode(true);
}
break;
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}
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}
}
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if (success) {
ui.playSelect();
} else if (error) {
ui.playError();
}
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return success || error;
}
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switchMoveHandler(i: number, newMove: Moves, move: Moves) {
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const speciesId = this.lastSpecies.speciesId;
const existingMoveIndex = this.starterMoveset.indexOf(newMove);
this.starterMoveset[i] = newMove;
if (existingMoveIndex > -1) {
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this.starterMoveset[existingMoveIndex] = move;
}
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const props: DexAttrProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.dexAttrCursor);
// species has different forms
if (pokemonFormLevelMoves.hasOwnProperty(speciesId)) {
// starterMoveData doesn't have base form moves or is using the single form format
if (!this.scene.gameData.starterData[speciesId].moveset || Array.isArray(this.scene.gameData.starterData[speciesId].moveset)) {
this.scene.gameData.starterData[speciesId].moveset = { [props.formIndex]: this.starterMoveset.slice(0) as StarterMoveset };
}
const starterMoveData = this.scene.gameData.starterData[speciesId].moveset;
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// starterMoveData doesn't have active form moves
if (!starterMoveData.hasOwnProperty(props.formIndex)) {
this.scene.gameData.starterData[speciesId].moveset[props.formIndex] = this.starterMoveset.slice(0) as StarterMoveset;
}
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// does the species' starter move data have its form's starter moves and has it been updated
if (starterMoveData.hasOwnProperty(props.formIndex)) {
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// active form move hasn't been updated
if (starterMoveData[props.formIndex][existingMoveIndex] !== newMove) {
this.scene.gameData.starterData[speciesId].moveset[props.formIndex] = this.starterMoveset.slice(0) as StarterMoveset;
}
}
} else {
this.scene.gameData.starterData[speciesId].moveset = this.starterMoveset.slice(0) as StarterMoveset;
}
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this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined, false);
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}
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updateButtonIcon(iconSetting, gamepadType, iconElement, controlLabel): void {
let iconPath;
// touch controls cannot be rebound as is, and are just emulating a keyboard event.
// Additionally, since keyboard controls can be rebound (and will be displayed when they are), we need to have special handling for the touch controls
if (gamepadType === "touch") {
gamepadType = "keyboard";
switch (iconSetting) {
case SettingKeyboard.Button_Cycle_Shiny:
iconPath = "R.png";
break;
case SettingKeyboard.Button_Cycle_Form:
iconPath = "F.png";
break;
case SettingKeyboard.Button_Cycle_Gender:
iconPath = "G.png";
break;
case SettingKeyboard.Button_Cycle_Ability:
iconPath = "E.png";
break;
case SettingKeyboard.Button_Cycle_Nature:
iconPath = "N.png";
break;
case SettingKeyboard.Button_Cycle_Variant:
iconPath = "V.png";
break;
default:
break;
}
} else {
iconPath = this.scene.inputController?.getIconForLatestInputRecorded(iconSetting);
}
iconElement.setTexture(gamepadType, iconPath);
iconElement.setPosition(this.instructionRowX, this.instructionRowY);
controlLabel.setPosition(this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY);
iconElement.setVisible(true);
controlLabel.setVisible(true);
this.instructionsContainer.add([iconElement, controlLabel]);
this.instructionRowY += 8;
if (this.instructionRowY >= 24) {
this.instructionRowY = 0;
this.instructionRowX += 50;
}
}
updateInstructions(): void {
this.instructionRowX = 0;
this.instructionRowY = 0;
this.hideInstructions();
this.instructionsContainer.removeAll();
let gamepadType;
if (this.scene.inputMethod === "gamepad") {
gamepadType = this.scene.inputController.getConfig(this.scene.inputController.selectedDevice[Device.GAMEPAD]).padType;
} else {
gamepadType = this.scene.inputMethod;
}
if (this.speciesStarterDexEntry?.caughtAttr) {
if (this.canCycleShiny) {
this.updateButtonIcon(SettingKeyboard.Button_Cycle_Shiny, gamepadType, this.shinyIconElement, this.shinyLabel);
}
if (this.canCycleForm) {
this.updateButtonIcon(SettingKeyboard.Button_Cycle_Form, gamepadType, this.formIconElement, this.formLabel);
}
if (this.canCycleGender) {
this.updateButtonIcon(SettingKeyboard.Button_Cycle_Gender, gamepadType, this.genderIconElement, this.genderLabel);
}
if (this.canCycleAbility) {
this.updateButtonIcon(SettingKeyboard.Button_Cycle_Ability, gamepadType, this.abilityIconElement, this.abilityLabel);
}
if (this.canCycleNature) {
this.updateButtonIcon(SettingKeyboard.Button_Cycle_Nature, gamepadType, this.natureIconElement, this.natureLabel);
}
if (this.canCycleVariant) {
this.updateButtonIcon(SettingKeyboard.Button_Cycle_Variant, gamepadType, this.variantIconElement, this.variantLabel);
}
}
}
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getValueLimit(): integer {
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
const valueLimit = new Utils.IntegerHolder(0);
switch (this.scene.gameMode.modeId) {
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
valueLimit.value = 15;
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break;
default:
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
valueLimit.value = 10;
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}
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_POINTS, valueLimit);
return valueLimit.value;
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}
setCursor(cursor: integer): boolean {
let changed = false;
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if (this.genMode) {
changed = this.genCursor !== cursor;
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let genCursorWithScroll = this.getGenCursorWithScroll();
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if (!cursor && this.genScrollCursor) {
this.genScrollCursor--;
cursor++;
this.updateGenOptions();
} else if (cursor === 2 && this.genScrollCursor < gens.length - 3) {
this.genScrollCursor++;
cursor--;
this.updateGenOptions();
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}
if (genCursorWithScroll !== undefined) {
this.starterSelectGenIconContainers[genCursorWithScroll].setVisible(false);
}
this.cursor = 0;
this.genCursor = cursor;
genCursorWithScroll = this.getGenCursorWithScroll();
this.genCursorObj.setY(5 + 17 * this.genCursor);
this.genCursorHighlightObj.setY(this.genCursorObj.y);
this.starterSelectGenIconContainers[genCursorWithScroll].setVisible(true);
for (let s = 0; s < this.starterCursorObjs.length; s++) {
this.starterCursorObjs[s].setVisible(this.starterGens[s] === genCursorWithScroll);
}
for (let s = 0; s < this.pokerusCursorObjs.length; s++) {
this.pokerusCursorObjs[s].setVisible(this.pokerusGens[s] === genCursorWithScroll);
}
const genLimit = this.genSpecies[genCursorWithScroll].length;
for (let s = 0; s < 81; s++) {
const speciesId = s < genLimit ? this.genSpecies[genCursorWithScroll][s].speciesId : 0 as Species;
const slotVisible = !!speciesId;
if (slotVisible) {
this.updateStarterValueLabel(s);
}
this.starterValueLabels[s].setVisible(slotVisible);
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const speciesVariants = speciesId && this.scene.gameData.dexData[speciesId].caughtAttr & DexAttr.SHINY
? [ DexAttr.DEFAULT_VARIANT, DexAttr.VARIANT_2, DexAttr.VARIANT_3 ].filter(v => !!(this.scene.gameData.dexData[speciesId].caughtAttr & v))
: [];
for (let v = 0; v < 3; v++) {
const hasVariant = speciesVariants.length > v;
this.shinyIcons[s][v].setVisible(slotVisible && hasVariant);
if (hasVariant) {
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this.shinyIcons[s][v].setTint(getVariantTint(speciesVariants[v] === DexAttr.DEFAULT_VARIANT ? 0 : speciesVariants[v] === DexAttr.VARIANT_2 ? 1 : 2));
}
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}
this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.starterData[speciesId].abilityAttr & 4));
this.classicWinIcons[s].setVisible(slotVisible && this.scene.gameData.starterData[speciesId].classicWinCount > 0);
// 'Candy Icon' mode
if (this.scene.candyUpgradeDisplay === 0) {
if (!starterColors[speciesId]) {
// Default to white if no colors are found
starterColors[speciesId] = [ "ffffff", "ffffff" ];
}
// Set the candy colors
this.candyUpgradeIcon[s].setTint(argbFromRgba(Utils.rgbHexToRgba(starterColors[speciesId][0])));
this.candyUpgradeOverlayIcon[s].setTint(argbFromRgba(Utils.rgbHexToRgba(starterColors[speciesId][1])));
this.setUpgradeIcon(s);
} else if (this.scene.candyUpgradeDisplay === 1) {
this.candyUpgradeIcon[s].setVisible(false);
this.candyUpgradeOverlayIcon[s].setVisible(false);
}
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}
} else {
changed = super.setCursor(cursor);
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this.cursorObj.setPosition(150 + 18 * (cursor % 9), 10 + 18 * Math.floor(cursor / 9));
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const species = this.genSpecies[this.getGenCursorWithScroll()][cursor];
const defaultDexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true);
const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
const variant = defaultProps.variant;
const tint = getVariantTint(variant);
this.variantLabel.setTint(tint);
this.setSpecies(species);
this.updateInstructions();
}
return changed;
}
getGenCursorWithScroll(): integer {
return this.genCursor !== undefined
? this.genCursor + this.genScrollCursor
: undefined;
}
updateGenOptions(): void {
let text = "";
for (let g = this.genScrollCursor; g <= this.genScrollCursor + 2; g++) {
let optionText = "";
if (g === this.genScrollCursor && this.genScrollCursor) {
optionText = "↑";
} else if (g === this.genScrollCursor + 2 && this.genScrollCursor < gens.length - 3) {
optionText = "↓";
} else {
optionText = i18next.t(`starterSelectUiHandler:gen${g + 1}`);
}
text += `${text ? "\n" : ""}${optionText}`;
}
this.genOptionsText.setText(text);
}
2023-11-12 23:47:04 -05:00
setGenMode(genMode: boolean): boolean {
this.genCursorObj.setVisible(genMode && !this.startCursorObj.visible);
this.cursorObj.setVisible(!genMode && !this.startCursorObj.visible);
2024-04-30 20:48:55 +02:00
if (genMode !== this.genMode) {
this.genMode = genMode;
this.setCursor(genMode ? this.genCursor : this.cursor);
if (genMode) {
this.setSpecies(null);
}
return true;
}
2023-04-18 01:32:26 -04:00
return false;
}
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setSpecies(species: PokemonSpecies) {
this.speciesStarterDexEntry = species ? this.scene.gameData.dexData[species.speciesId] : null;
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this.dexAttrCursor = species ? this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true) : 0n;
this.abilityCursor = species ? this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species) : 0;
2024-01-05 22:24:05 -05:00
this.natureCursor = species ? this.scene.gameData.getSpeciesDefaultNature(species) : 0;
if (this.statsMode) {
if (this.speciesStarterDexEntry?.caughtAttr) {
this.statsContainer.setVisible(true);
this.showStats();
} else {
this.statsContainer.setVisible(false);
this.statsContainer.updateIvs(null);
}
}
if (this.lastSpecies) {
2024-04-18 22:52:26 -04:00
const dexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(this.lastSpecies, false, true);
const props = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, dexAttr);
const lastSpeciesIcon = (this.starterSelectGenIconContainers[this.lastSpecies.generation - 1].getAt(this.genSpecies[this.lastSpecies.generation - 1].indexOf(this.lastSpecies)) as Phaser.GameObjects.Sprite);
2024-04-18 22:52:26 -04:00
lastSpeciesIcon.setTexture(this.lastSpecies.getIconAtlasKey(props.formIndex, props.shiny, props.variant), this.lastSpecies.getIconId(props.female, props.formIndex, props.shiny, props.variant));
this.checkIconId(lastSpeciesIcon, this.lastSpecies, props.female, props.formIndex, props.shiny, props.variant);
this.iconAnimHandler.addOrUpdate(lastSpeciesIcon, PokemonIconAnimMode.NONE);
// Resume the animation for the previously selected species
const speciesIndex = this.genSpecies[this.lastSpecies.generation - 1].indexOf(this.lastSpecies);
const icon = this.starterSelectGenIconContainers[this.lastSpecies.generation - 1].getAt(speciesIndex) as Phaser.GameObjects.Sprite;
this.scene.tweens.getTweensOf(icon).forEach(tween => tween.resume());
}
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this.lastSpecies = species;
2023-04-26 12:50:21 -04:00
if (species && (this.speciesStarterDexEntry?.seenAttr || this.speciesStarterDexEntry?.caughtAttr)) {
this.pokemonNumberText.setText(Utils.padInt(species.speciesId, 4));
this.pokemonNameText.setText(species.name);
2024-01-05 22:24:05 -05:00
if (this.speciesStarterDexEntry?.caughtAttr) {
const colorScheme = starterColors[species.speciesId];
const luck = this.scene.gameData.getDexAttrLuck(this.speciesStarterDexEntry.caughtAttr);
this.pokemonLuckText.setVisible(!!luck);
this.pokemonLuckText.setText(luck.toString());
this.pokemonLuckText.setTint(getVariantTint(Math.min(luck - 1, 2) as Variant));
this.pokemonLuckLabelText.setVisible(this.pokemonLuckText.visible);
//Growth translate
let growthReadable = Utils.toReadableString(GrowthRate[species.growthRate]);
const growthAux = growthReadable.replace(" ", "_");
if (i18next.exists("growth:" + growthAux)) {
growthReadable = i18next.t("growth:"+ growthAux as any);
}
this.pokemonGrowthRateText.setText(growthReadable);
this.pokemonGrowthRateText.setColor(getGrowthRateColor(species.growthRate));
this.pokemonGrowthRateText.setShadowColor(getGrowthRateColor(species.growthRate, true));
this.pokemonGrowthRateLabelText.setVisible(true);
this.pokemonUncaughtText.setVisible(false);
this.pokemonAbilityLabelText.setVisible(true);
this.pokemonPassiveLabelText.setVisible(true);
this.pokemonNatureLabelText.setVisible(true);
this.pokemonCaughtCountText.setText(`${this.speciesStarterDexEntry.caughtCount}`);
if (species.speciesId === Species.MANAPHY || species.speciesId === Species.PHIONE) {
this.pokemonHatchedIcon.setFrame("manaphy");
} else {
this.pokemonHatchedIcon.setFrame(getEggTierForSpecies(species));
}
this.pokemonHatchedCountText.setText(`${this.speciesStarterDexEntry.hatchedCount}`);
this.pokemonCaughtHatchedContainer.setVisible(true);
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if (pokemonPrevolutions.hasOwnProperty(species.speciesId)) {
this.pokemonCaughtHatchedContainer.setY(16);
[
this.pokemonCandyIcon,
this.pokemonCandyOverlayIcon,
this.pokemonCandyDarknessOverlay,
this.pokemonCandyCountText,
this.pokemonHatchedIcon,
this.pokemonHatchedCountText
].map(c => c.setVisible(false));
} else if (species.speciesId === Species.ETERNATUS) {
this.pokemonHatchedIcon.setVisible(false);
this.pokemonHatchedCountText.setVisible(false);
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} else {
this.pokemonCaughtHatchedContainer.setY(25);
this.pokemonCandyIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[0])));
this.pokemonCandyIcon.setVisible(true);
this.pokemonCandyOverlayIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[1])));
this.pokemonCandyOverlayIcon.setVisible(true);
this.pokemonCandyDarknessOverlay.setVisible(true);
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this.pokemonCandyCountText.setText(`x${this.scene.gameData.starterData[species.speciesId].candyCount}`);
this.pokemonCandyCountText.setVisible(true);
this.pokemonFormText.setVisible(true);
this.pokemonHatchedIcon.setVisible(true);
this.pokemonHatchedCountText.setVisible(true);
let currentFriendship = this.scene.gameData.starterData[this.lastSpecies.speciesId].friendship;
if (!currentFriendship || currentFriendship === undefined) {
currentFriendship = 0;
}
const friendshipCap = getStarterValueFriendshipCap(speciesStarters[this.lastSpecies.speciesId]);
const candyCropY = 16 - (16 * (currentFriendship / friendshipCap));
if (this.pokemonCandyDarknessOverlay.visible) {
this.pokemonCandyDarknessOverlay.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip(null, `${currentFriendship}/${friendshipCap}`, true));
this.pokemonCandyDarknessOverlay.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
}
this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY);
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}
// Pause the animation when the species is selected
const speciesIndex = this.genSpecies[species.generation - 1].indexOf(species);
const icon = this.starterSelectGenIconContainers[species.generation - 1].getAt(speciesIndex) as Phaser.GameObjects.Sprite;
if (this.isUpgradeAnimationEnabled()) {
this.scene.tweens.getTweensOf(icon).forEach(tween => tween.pause());
// Reset the position of the icon
const position = calcSpritePosition(speciesIndex);
icon.x = position.x;
icon.y = position.y;
}
// Initiates the small up and down idle animation
this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.PASSIVE);
let starterIndex = -1;
this.starterGens.every((g, i) => {
const starterSpecies = this.genSpecies[g][this.starterCursors[i]];
if (starterSpecies.speciesId === species.speciesId) {
starterIndex = i;
return false;
}
return true;
});
let props: DexAttrProps;
if (starterIndex > -1) {
props = this.scene.gameData.getSpeciesDexAttrProps(species, this.starterAttr[starterIndex]);
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this.setSpeciesDetails(species, props.shiny, props.formIndex, props.female, props.variant, this.starterAbilityIndexes[starterIndex], this.starterNatures[starterIndex]);
} else {
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const defaultDexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true);
const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species);
props = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
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this.setSpeciesDetails(species, props.shiny, props.formIndex, props.female, props.variant, defaultAbilityIndex, defaultNature);
}
const speciesForm = getPokemonSpeciesForm(species.speciesId, props.formIndex);
this.setTypeIcons(speciesForm.type1, speciesForm.type2);
this.pokemonSprite.clearTint();
if (this.pokerusCursors.find((cursor: integer, i: integer) => cursor === this.cursor && this.pokerusGens[i] === this.getGenCursorWithScroll())) {
handleTutorial(this.scene, Tutorial.Pokerus);
}
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} else {
this.pokemonGrowthRateText.setText("");
this.pokemonGrowthRateLabelText.setVisible(false);
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this.type1Icon.setVisible(false);
this.type2Icon.setVisible(false);
this.pokemonLuckLabelText.setVisible(false);
this.pokemonLuckText.setVisible(false);
this.pokemonUncaughtText.setVisible(true);
this.pokemonAbilityLabelText.setVisible(false);
this.pokemonPassiveLabelText.setVisible(false);
this.pokemonNatureLabelText.setVisible(false);
this.pokemonCaughtHatchedContainer.setVisible(false);
this.pokemonCandyIcon.setVisible(false);
this.pokemonCandyOverlayIcon.setVisible(false);
this.pokemonCandyDarknessOverlay.setVisible(false);
this.pokemonCandyCountText.setVisible(false);
this.pokemonFormText.setVisible(false);
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const defaultDexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(species, true, true);
const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
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const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species);
const props = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
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this.setSpeciesDetails(species, props.shiny, props.formIndex, props.female, props.variant, defaultAbilityIndex, defaultNature, true);
this.pokemonSprite.setTint(0x808080);
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}
} else {
this.pokemonNumberText.setText(Utils.padInt(0, 4));
this.pokemonNameText.setText(species ? "???" : "");
this.pokemonGrowthRateText.setText("");
this.pokemonGrowthRateLabelText.setVisible(false);
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this.type1Icon.setVisible(false);
this.type2Icon.setVisible(false);
this.pokemonLuckLabelText.setVisible(false);
this.pokemonLuckText.setVisible(false);
this.pokemonUncaughtText.setVisible(!!species);
this.pokemonAbilityLabelText.setVisible(false);
this.pokemonPassiveLabelText.setVisible(false);
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this.pokemonNatureLabelText.setVisible(false);
this.pokemonCaughtHatchedContainer.setVisible(false);
this.pokemonCandyIcon.setVisible(false);
this.pokemonCandyOverlayIcon.setVisible(false);
this.pokemonCandyDarknessOverlay.setVisible(false);
this.pokemonCandyCountText.setVisible(false);
this.pokemonFormText.setVisible(false);
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this.setSpeciesDetails(species, false, 0, false, 0, 0, 0);
this.pokemonSprite.clearTint();
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}
}
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setSpeciesDetails(species: PokemonSpecies, shiny: boolean, formIndex: integer, female: boolean, variant: Variant, abilityIndex: integer, natureIndex: integer, forSeen: boolean = false): void {
const oldProps = species ? this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor) : null;
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const oldAbilityIndex = this.abilityCursor > -1 ? this.abilityCursor : this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
const oldNatureIndex = this.natureCursor > -1 ? this.natureCursor : this.scene.gameData.getSpeciesDefaultNature(species);
this.dexAttrCursor = 0n;
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this.abilityCursor = -1;
this.natureCursor = -1;
if (species?.forms?.find(f => f.formKey === "female")) {
if (female !== undefined) {
formIndex = female ? 1 : 0;
} else if (formIndex !== undefined) {
female = formIndex === 1;
}
}
if (species) {
this.dexAttrCursor |= (shiny !== undefined ? !shiny : !(shiny = oldProps.shiny)) ? DexAttr.NON_SHINY : DexAttr.SHINY;
this.dexAttrCursor |= (female !== undefined ? !female : !(female = oldProps.female)) ? DexAttr.MALE : DexAttr.FEMALE;
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this.dexAttrCursor |= (variant !== undefined ? !variant : !(variant = oldProps.variant)) ? DexAttr.DEFAULT_VARIANT : variant === 1 ? DexAttr.VARIANT_2 : DexAttr.VARIANT_3;
this.dexAttrCursor |= this.scene.gameData.getFormAttr(formIndex !== undefined ? formIndex : (formIndex = oldProps.formIndex));
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this.abilityCursor = abilityIndex !== undefined ? abilityIndex : (abilityIndex = oldAbilityIndex);
this.natureCursor = natureIndex !== undefined ? natureIndex : (natureIndex = oldNatureIndex);
}
this.pokemonSprite.setVisible(false);
if (this.assetLoadCancelled) {
this.assetLoadCancelled.value = true;
this.assetLoadCancelled = null;
}
this.starterMoveset = null;
this.speciesStarterMoves = [];
if (species) {
const dexEntry = this.scene.gameData.dexData[species.speciesId];
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const abilityAttr = this.scene.gameData.starterData[species.speciesId].abilityAttr;
if (!dexEntry.caughtAttr) {
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const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.scene.gameData.getSpeciesDefaultDexAttr(species, forSeen, !forSeen));
const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
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const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species);
if (shiny === undefined || shiny !== props.shiny) {
shiny = props.shiny;
}
if (formIndex === undefined || formIndex !== props.formIndex) {
formIndex = props.formIndex;
}
if (female === undefined || female !== props.female) {
female = props.female;
}
if (variant === undefined || variant !== props.variant) {
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variant = props.variant;
}
if (abilityIndex === undefined || abilityIndex !== defaultAbilityIndex) {
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abilityIndex = defaultAbilityIndex;
}
if (natureIndex === undefined || natureIndex !== defaultNature) {
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natureIndex = defaultNature;
}
}
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this.shinyOverlay.setVisible(shiny);
this.pokemonNumberText.setColor(this.getTextColor(shiny ? TextStyle.SUMMARY_GOLD : TextStyle.SUMMARY, false));
this.pokemonNumberText.setShadowColor(this.getTextColor(shiny ? TextStyle.SUMMARY_GOLD : TextStyle.SUMMARY, true));
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if (forSeen ? this.speciesStarterDexEntry?.seenAttr : this.speciesStarterDexEntry?.caughtAttr) {
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let starterIndex = -1;
this.starterGens.every((g, i) => {
const starterSpecies = this.genSpecies[g][this.starterCursors[i]];
if (starterSpecies.speciesId === species.speciesId) {
starterIndex = i;
return false;
}
return true;
});
if (starterIndex > -1) {
this.starterAttr[starterIndex] = this.dexAttrCursor;
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this.starterAbilityIndexes[starterIndex] = this.abilityCursor;
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this.starterNatures[starterIndex] = this.natureCursor;
}
const assetLoadCancelled = new Utils.BooleanHolder(false);
this.assetLoadCancelled = assetLoadCancelled;
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species.loadAssets(this.scene, female, formIndex, shiny, variant, true).then(() => {
if (assetLoadCancelled.value) {
return;
}
this.assetLoadCancelled = null;
this.speciesLoaded.set(species.speciesId, true);
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this.pokemonSprite.play(species.getSpriteKey(female, formIndex, shiny, variant));
this.pokemonSprite.setPipelineData("shiny", shiny);
this.pokemonSprite.setPipelineData("variant", variant);
this.pokemonSprite.setPipelineData("spriteKey", species.getSpriteKey(female, formIndex, shiny, variant));
this.pokemonSprite.setVisible(!this.statsMode);
});
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(this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAt(this.cursor) as Phaser.GameObjects.Sprite)
.setTexture(species.getIconAtlasKey(formIndex, shiny, variant), species.getIconId(female, formIndex, shiny, variant));
this.checkIconId((this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAt(this.cursor) as Phaser.GameObjects.Sprite), species, female, formIndex, shiny, variant);
this.canCycleShiny = !!(dexEntry.caughtAttr & DexAttr.NON_SHINY && dexEntry.caughtAttr & DexAttr.SHINY);
this.canCycleGender = !!(dexEntry.caughtAttr & DexAttr.MALE && dexEntry.caughtAttr & DexAttr.FEMALE);
this.canCycleAbility = [ abilityAttr & AbilityAttr.ABILITY_1, (abilityAttr & AbilityAttr.ABILITY_2) && species.ability2, abilityAttr & AbilityAttr.ABILITY_HIDDEN ].filter(a => a).length > 1;
this.canCycleForm = species.forms.filter(f => f.isStarterSelectable || !pokemonFormChanges[species.speciesId]?.find(fc => fc.formKey))
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.map((_, f) => dexEntry.caughtAttr & this.scene.gameData.getFormAttr(f)).filter(f => f).length > 1;
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this.canCycleNature = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr).length > 1;
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this.canCycleVariant = shiny && [ dexEntry.caughtAttr & DexAttr.DEFAULT_VARIANT, dexEntry.caughtAttr & DexAttr.VARIANT_2, dexEntry.caughtAttr & DexAttr.VARIANT_3].filter(v => v).length > 1;
}
if (dexEntry.caughtAttr && species.malePercent !== null) {
const gender = !female ? Gender.MALE : Gender.FEMALE;
this.pokemonGenderText.setText(getGenderSymbol(gender));
this.pokemonGenderText.setColor(getGenderColor(gender));
this.pokemonGenderText.setShadowColor(getGenderColor(gender, true));
} else {
this.pokemonGenderText.setText("");
}
if (dexEntry.caughtAttr) {
const ability = this.lastSpecies.getAbility(abilityIndex);
this.pokemonAbilityText.setText(allAbilities[ability].name);
const isHidden = abilityIndex === (this.lastSpecies.ability2 ? 2 : 1);
this.pokemonAbilityText.setColor(this.getTextColor(!isHidden ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GOLD));
this.pokemonAbilityText.setShadowColor(this.getTextColor(!isHidden ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GOLD, true));
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const passiveAttr = this.scene.gameData.starterData[species.speciesId].passiveAttr;
this.pokemonPassiveText.setText(passiveAttr & PassiveAttr.UNLOCKED ? passiveAttr & PassiveAttr.ENABLED ? allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]].name : i18next.t("starterSelectUiHandler:disabled") : i18next.t("starterSelectUiHandler:locked"));
this.pokemonPassiveText.setColor(this.getTextColor(passiveAttr === (PassiveAttr.UNLOCKED | PassiveAttr.ENABLED) ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY));
this.pokemonPassiveText.setShadowColor(this.getTextColor(passiveAttr === (PassiveAttr.UNLOCKED | PassiveAttr.ENABLED) ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY, true));
this.pokemonNatureText.setText(getNatureName(natureIndex as unknown as Nature, true, true, false, this.scene.uiTheme));
let levelMoves: LevelMoves;
if (pokemonFormLevelMoves.hasOwnProperty(species.speciesId) && pokemonFormLevelMoves[species.speciesId].hasOwnProperty(formIndex)) {
levelMoves = pokemonFormLevelMoves[species.speciesId][formIndex];
} else {
levelMoves = pokemonSpeciesLevelMoves[species.speciesId];
}
this.speciesStarterMoves.push(...levelMoves.filter(lm => lm[0] <= 5).map(lm => lm[1]));
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if (speciesEggMoves.hasOwnProperty(species.speciesId)) {
for (let em = 0; em < 4; em++) {
if (this.scene.gameData.starterData[species.speciesId].eggMoves & Math.pow(2, em)) {
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this.speciesStarterMoves.push(speciesEggMoves[species.speciesId][em]);
}
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}
}
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const speciesMoveData = this.scene.gameData.starterData[species.speciesId].moveset;
const moveData: StarterMoveset = speciesMoveData
? Array.isArray(speciesMoveData)
? speciesMoveData as StarterMoveset
: (speciesMoveData as StarterFormMoveData)[formIndex]
: null;
const availableStarterMoves = this.speciesStarterMoves.concat(speciesEggMoves.hasOwnProperty(species.speciesId) ? speciesEggMoves[species.speciesId].filter((_, em: integer) => this.scene.gameData.starterData[species.speciesId].eggMoves & Math.pow(2, em)) : []);
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this.starterMoveset = (moveData || (this.speciesStarterMoves.slice(0, 4) as StarterMoveset)).filter(m => availableStarterMoves.find(sm => sm === m)) as StarterMoveset;
// Consolidate move data if it contains an incompatible move
if (this.starterMoveset.length < 4 && this.starterMoveset.length < availableStarterMoves.length) {
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this.starterMoveset.push(...availableStarterMoves.filter(sm => this.starterMoveset.indexOf(sm) === -1).slice(0, 4 - this.starterMoveset.length));
}
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// Remove duplicate moves
this.starterMoveset = this.starterMoveset.filter(
(move, i) => {
return this.starterMoveset.indexOf(move) === i;
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}) as StarterMoveset;
const speciesForm = getPokemonSpeciesForm(species.speciesId, formIndex);
const formText = species?.forms[formIndex]?.formKey.split("-");
for (let i = 0; i < formText?.length; i++) {
formText[i] = formText[i].charAt(0).toUpperCase() + formText[i].substring(1);
}
this.pokemonFormText.setText(formText?.join(" "));
this.setTypeIcons(speciesForm.type1, speciesForm.type2);
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} else {
this.pokemonAbilityText.setText("");
this.pokemonPassiveText.setText("");
this.pokemonNatureText.setText("");
this.setTypeIcons(null, null);
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}
} else {
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this.shinyOverlay.setVisible(false);
this.pokemonNumberText.setColor(this.getTextColor(TextStyle.SUMMARY));
this.pokemonNumberText.setShadowColor(this.getTextColor(TextStyle.SUMMARY, true));
this.pokemonGenderText.setText("");
this.pokemonAbilityText.setText("");
this.pokemonPassiveText.setText("");
this.pokemonNatureText.setText("");
this.setTypeIcons(null, null);
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}
if (!this.starterMoveset) {
this.starterMoveset = this.speciesStarterMoves.slice(0, 4) as StarterMoveset;
}
for (let m = 0; m < 4; m++) {
const move = m < this.starterMoveset.length ? allMoves[this.starterMoveset[m]] : null;
this.pokemonMoveBgs[m].setFrame(Type[move ? move.type : Type.UNKNOWN].toString().toLowerCase());
this.pokemonMoveLabels[m].setText(move ? move.name : "-");
this.pokemonMoveContainers[m].setVisible(!!move);
}
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const hasEggMoves = species && speciesEggMoves.hasOwnProperty(species.speciesId);
for (let em = 0; em < 4; em++) {
const eggMove = hasEggMoves ? allMoves[speciesEggMoves[species.speciesId][em]] : null;
const eggMoveUnlocked = eggMove && this.scene.gameData.starterData[species.speciesId].eggMoves & Math.pow(2, em);
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this.pokemonEggMoveBgs[em].setFrame(Type[eggMove ? eggMove.type : Type.UNKNOWN].toString().toLowerCase());
this.pokemonEggMoveLabels[em].setText(eggMove && eggMoveUnlocked ? eggMove.name : "???");
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}
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this.pokemonEggMovesContainer.setVisible(this.speciesStarterDexEntry?.caughtAttr && hasEggMoves);
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this.pokemonAdditionalMoveCountLabel.setText(`(+${Math.max(this.speciesStarterMoves.length - 4, 0)})`);
this.pokemonAdditionalMoveCountLabel.setVisible(this.speciesStarterMoves.length > 4);
this.updateInstructions();
}
setTypeIcons(type1: Type, type2: Type): void {
if (type1 !== null) {
this.type1Icon.setVisible(true);
this.type1Icon.setFrame(Type[type1].toLowerCase());
} else {
this.type1Icon.setVisible(false);
}
if (type2 !== null) {
this.type2Icon.setVisible(true);
this.type2Icon.setFrame(Type[type2].toLowerCase());
} else {
this.type2Icon.setVisible(false);
}
}
popStarter(): void {
this.starterGens.pop();
this.starterCursors.pop();
this.starterAttr.pop();
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this.starterAbilityIndexes.pop();
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this.starterNatures.pop();
this.starterMovesets.pop();
this.starterCursorObjs[this.starterCursors.length].setVisible(false);
this.starterIcons[this.starterCursors.length].setTexture("pokemon_icons_0");
this.starterIcons[this.starterCursors.length].setFrame("unknown");
this.tryUpdateValue();
}
updateStarterValueLabel(cursor: integer): void {
const speciesId = this.genSpecies[this.getGenCursorWithScroll()][cursor].speciesId;
const baseStarterValue = speciesStarters[speciesId];
const starterValue = this.scene.gameData.getSpeciesStarterValue(speciesId);
let valueStr = starterValue.toString();
if (valueStr.startsWith("0.")) {
valueStr = valueStr.slice(1);
}
this.starterValueLabels[cursor].setText(valueStr);
let textStyle: TextStyle;
switch (baseStarterValue - starterValue) {
case 0:
textStyle = TextStyle.WINDOW;
break;
case 1:
case 0.5:
textStyle = TextStyle.SUMMARY_BLUE;
break;
default:
textStyle = TextStyle.SUMMARY_GOLD;
break;
}
this.starterValueLabels[cursor].setColor(this.getTextColor(textStyle));
this.starterValueLabels[cursor].setShadowColor(this.getTextColor(textStyle, true));
}
tryUpdateValue(add?: integer): boolean {
const value = this.starterGens.reduce((total: integer, gen: integer, i: integer) => total += this.scene.gameData.getSpeciesStarterValue(this.genSpecies[gen][this.starterCursors[i]].speciesId), 0);
const newValue = value + (add || 0);
const valueLimit = this.getValueLimit();
const overLimit = newValue > valueLimit;
let newValueStr = newValue.toString();
if (newValueStr.startsWith("0.")) {
newValueStr = newValueStr.slice(1);
}
this.valueLimitLabel.setText(`${newValueStr}/${valueLimit}`);
this.valueLimitLabel.setColor(this.getTextColor(!overLimit ? TextStyle.TOOLTIP_CONTENT : TextStyle.SUMMARY_PINK));
this.valueLimitLabel.setShadowColor(this.getTextColor(!overLimit ? TextStyle.TOOLTIP_CONTENT : TextStyle.SUMMARY_PINK, true));
if (overLimit) {
this.scene.time.delayedCall(Utils.fixedInt(500), () => this.tryUpdateValue());
return false;
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}
/**
* this loop is used to set the Sprite's alpha value and check if the user can select other pokemon more.
*/
this.canAddParty = false;
const remainValue = valueLimit - newValue;
for (let g = 0; g < this.genSpecies.length; g++) {
for (let s = 0; s < this.genSpecies[g].length; s++) {
/** Cost of pokemon species */
const speciesStarterValue = this.scene.gameData.getSpeciesStarterValue(this.genSpecies[g][s].speciesId);
/** Used to detect if this pokemon is registered in starter */
const speciesStarterDexEntry = this.scene.gameData.dexData[this.genSpecies[g][s].speciesId];
/** {@linkcode Phaser.GameObjects.Sprite} object of Pokémon for setting the alpha value */
const speciesSprite = this.starterSelectGenIconContainers[g].getAt(s) as Phaser.GameObjects.Sprite;
/**
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
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* If remainValue greater than or equal pokemon species and the pokemon is legal for this challenge, the user can select.
* so that the alpha value of pokemon sprite set 1.
*
* If speciesStarterDexEntry?.caughtAttr is true, this species registered in stater.
* we change to can AddParty value to true since the user has enough cost to choose this pokemon and this pokemon registered too.
*/
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
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const isValidForChallenge = new Utils.BooleanHolder(true);
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, this.genSpecies[g][s], isValidForChallenge);
const canBeChosen = remainValue >= speciesStarterValue && isValidForChallenge.value;
if (canBeChosen) {
speciesSprite.setAlpha(1);
if (speciesStarterDexEntry?.caughtAttr) {
this.canAddParty = true;
}
} else {
/**
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
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* If it can't be chosen, the user can't select.
* so that the alpha value of pokemon sprite set 0.375.
*/
speciesSprite.setAlpha(0.375);
}
}
}
this.value = newValue;
return true;
}
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tryStart(manualTrigger: boolean = false): boolean {
if (!this.starterGens.length) {
return false;
}
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const ui = this.getUi();
const cancel = () => {
ui.setMode(Mode.STARTER_SELECT);
if (!manualTrigger) {
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this.popStarter();
}
this.clearText();
};
ui.showText(i18next.t("starterSelectUiHandler:confirmStartTeam"), null, () => {
ui.setModeWithoutClear(Mode.CONFIRM, () => {
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
const startRun = () => {
this.scene.money = this.scene.gameMode.getStartingMoney();
ui.setMode(Mode.STARTER_SELECT);
const thisObj = this;
const originalStarterSelectCallback = this.starterSelectCallback;
this.starterSelectCallback = null;
originalStarterSelectCallback(new Array(this.starterGens.length).fill(0).map(function (_, i) {
const starterSpecies = thisObj.genSpecies[thisObj.starterGens[i]][thisObj.starterCursors[i]];
return {
species: starterSpecies,
dexAttr: thisObj.starterAttr[i],
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abilityIndex: thisObj.starterAbilityIndexes[i],
passive: !(thisObj.scene.gameData.starterData[starterSpecies.speciesId].passiveAttr ^ (PassiveAttr.ENABLED | PassiveAttr.UNLOCKED)),
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nature: thisObj.starterNatures[i] as Nature,
moveset: thisObj.starterMovesets[i],
pokerus: !![ 0, 1, 2 ].filter(n => thisObj.pokerusGens[n] === starterSpecies.generation - 1 && thisObj.pokerusCursors[n] === thisObj.genSpecies[starterSpecies.generation - 1].indexOf(starterSpecies)).length
};
}));
};
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
startRun();
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}, cancel, null, null, 19);
});
return true;
}
toggleStatsMode(on?: boolean): void {
if (on === undefined) {
on = !this.statsMode;
}
if (on) {
this.showStats();
this.statsMode = true;
this.pokemonSprite.setVisible(false);
} else {
this.statsMode = false;
this.statsContainer.setVisible(false);
this.pokemonSprite.setVisible(!!this.speciesStarterDexEntry?.caughtAttr);
this.statsContainer.updateIvs(null);
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}
}
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showStats(): void {
if (!this.speciesStarterDexEntry) {
return;
}
this.statsContainer.setVisible(true);
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this.statsContainer.updateIvs(this.speciesStarterDexEntry.ivs);
}
clearText() {
this.starterSelectMessageBoxContainer.setVisible(false);
super.clearText();
}
hideInstructions(): void {
this.shinyIconElement.setVisible(false);
this.shinyLabel.setVisible(false);
this.formIconElement.setVisible(false);
this.formLabel.setVisible(false);
this.genderIconElement.setVisible(false);
this.genderLabel.setVisible(false);
this.abilityIconElement.setVisible(false);
this.abilityLabel.setVisible(false);
this.natureIconElement.setVisible(false);
this.natureLabel.setVisible(false);
this.variantIconElement.setVisible(false);
this.variantLabel.setVisible(false);
}
clear(): void {
super.clear();
this.cursor = -1;
this.hideInstructions();
this.starterSelectContainer.setVisible(false);
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this.blockInput = false;
while (this.starterCursors.length) {
this.popStarter();
}
if (this.statsMode) {
this.toggleStatsMode(false);
}
}
checkIconId(icon: Phaser.GameObjects.Sprite, species: PokemonSpecies, female, formIndex, shiny, variant) {
if (icon.frame.name !== species.getIconId(female, formIndex, shiny, variant)) {
console.log(`${species.name}'s variant icon does not exist. Replacing with default.`);
icon.setTexture(species.getIconAtlasKey(formIndex, false, variant));
icon.setFrame(species.getIconId(female, formIndex, false, variant));
}
}
}