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import { SimpleTranslationEntries } from "#app/interfaces/locales";
export const battle: SimpleTranslationEntries = {
"bossAppeared": "{{bossName}} 出现了。",
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"trainerAppeared": "{{trainerName}}\n想要和你对战",
"trainerAppearedDouble": "{{trainerName}}\n想要和你对战",
"trainerSendOut": "{{trainerName}} 派出了\n{{pokemonName}}!",
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"singleWildAppeared": "一只野生 {{pokemonName}} 出现了!",
"multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了!",
"playerComeBack": "回来吧, {{pokemonName}}",
"trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}",
"playerGo": "去吧! {{pokemonName}}",
"trainerGo": "{{trainerName}} 派出了\n{{pokemonName}}",
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"switchQuestion": "要更换\n{{pokemonName}}吗?",
"trainerDefeated": "你击败了\n{{trainerName}}",
"moneyWon": "你赢得了\n₽{{moneyAmount}}",
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"pokemonCaught": "{{pokemonName}} 被抓住了!",
"partyFull": "你的队伍已满员.是否放生其他宝可梦\n为 {{pokemonName}} 腾出空间?",
"pokemon": "宝可梦",
"sendOutPokemon": "上吧!\n{{pokemonName}}",
"hitResultCriticalHit": "击中了要害!",
"hitResultSuperEffective": "效果拔群!",
"hitResultNotVeryEffective": "收效甚微…",
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"hitResultNoEffect": "对 {{pokemonName}} 没有效果!!",
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"hitResultOneHitKO": "一击必杀!",
"attackFailed": "但是失败了!",
"attackHitsCount": "击中 {{count}} 次!",
"expGain": "{{pokemonName}} 获得了 {{exp}} 经验值!",
"levelUp": "{{pokemonName}} 升级到 Lv.{{level}}",
"learnMove": "{{pokemonName}} 学会了 {{moveName}}",
"learnMovePrompt": "{{pokemonName}} 想要学习 {{moveName}}。",
"learnMoveLimitReached": "但是,{{pokemonName}} 已经学会了\n四个技能",
"learnMoveReplaceQuestion": "要忘记一个技能并学习 {{moveName}} 吗?",
"learnMoveStopTeaching": "不再尝试学习 {{moveName}}",
"learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。",
"learnMoveForgetQuestion": "要忘记哪个技能?",
"learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。",
"countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!",
"learnMoveAnd": "然后...",
"levelCapUp": "等级上限提升到 {{levelCap}}",
"moveNotImplemented": "{{moveName}} 尚未实装,无法选择。",
"moveNoPP": "这个技能的 PP 用完了",
"moveDisabled": "{{moveName}} 被禁用!",
"noPokeballForce": "一股无形的力量阻止了你使用精灵球。",
"noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!",
"noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!",
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"noPokeballStrong": "目标宝可梦太强了,无法捕捉!你需要先\n削弱它",
"noEscapeForce": "一股无形的力量阻止你逃跑。",
"noEscapeTrainer": "你不能从训练家战斗中逃跑!",
"noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}",
"runAwaySuccess": "你成功逃脱了!",
"runAwayCannotEscape": "你无法逃脱!",
"escapeVerbSwitch": "切换",
"escapeVerbFlee": "逃跑",
"notDisabled": "{{moveName}} 不再被禁用!",
"skipItemQuestion": "你确定要跳过拾取道具吗?",
"eggHatching": "咦?",
"ivScannerUseQuestion": "对 {{pokemonName}} 使用个体值扫描仪?",
"wildPokemonWithAffix": "野生的 {{pokemonName}}",
"foePokemonWithAffix": "对手 {{pokemonName}}",
"useMove": "{{pokemonNameWithAffix}} 使用了 {{moveName}}",
"drainMessage": "{{pokemonName}} 吸取了体力!",
"regainHealth": "{{pokemonName}} 回复了体力!",
"fainted": "{{pokemonNameWithAffix}} 倒下了!",
"statRose": "提高了!",
"statSharplyRose": "大幅提高了!",
"statRoseDrastically": "极大幅提高了!",
"statWontGoAnyHigher": "已经无法再提高了!",
"statFell": "降低了!",
"statHarshlyFell": "大幅降低了!",
"statSeverelyFell": "极大幅降低了!",
"statWontGoAnyLower": "已经无法再降低了!",
"ppReduced": "降低了 {{targetName}} 的\n{{moveName}} 的PP{{reduction}}点!",
"battlerTagsRechargingLapse": "{{pokemonNameWithAffix}} 因为技能\n无法动弹",
"battlerTagsTrappedOnAdd": "{{pokemonNameWithAffix}} 不能逃跑!",
"battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}} 摆脱了\n {{moveName}}",
"battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}} 畏缩了!",
"battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}} 混乱了!",
"battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}} 的混乱\n解除了",
"battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}} 已经\n混乱了。",
"battlerTagsConfusedLapse": "{{pokemonNameWithAffix}} 正在\n混乱中",
"battlerTagsConfusedLapseHurtItself": "不知所以地\n攻击了自己",
"battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}} 不再受到\n同命的影响",
"battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}} 和\n{{pokemonNameWithAffix2}} 同归于尽了!",
"battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}} 对\n {{sourcePokemonName}}着迷了!",
"battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}} 已经\n着迷了",
"battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}} 对\n{{sourcePokemonName}}着迷中!",
"battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}} 不会着迷!",
"battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}} 治愈了\n着迷状态",
"battlerTagsSeededOnAdd": "将种子种植在了\n{{pokemonNameWithAffix}} 身上!",
"battlerTagsSeededLapse": "{{pokemonNameWithAffix}}用寄生种子\n回复了体力",
"battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}的寄生种子\n被乌泥浆吸干了",
"battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}} 被恶梦缠身!",
"battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}} 已经被恶梦缠身!",
"battlerTagsNightmareLapse": "{{pokemonNameWithAffix}} 正被恶梦缠身!",
"battlerTagsEncoreOnAdd": "({{pokemonNameWithAffix}} 接受了再来一次!",
"battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}} 的再来一次\n状态解除了",
"battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}} 摆出了帮助\n {{pokemonName}} 的架势!",
"battlerTagsIngrainLapse": "{{pokemonNameWithAffix}} 用扎根回复了体力!",
"battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}} 扎根了!",
"battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}} 用水流环\n包裹了自己",
"battlerTagsAquaRingLapse": "{{moveName}} 回复了\n{{pokemonName}}的体力!",
"battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}} 产生睡意了!",
"battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}} 受到了\n {{moveName}}的伤害!",
"battlerTagsBindOnTrap": "{{pokemonNameWithAffix}} 被\n{{sourcePokemonName}}的 {{moveName}}紧紧束缚住了!",
"battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}} 被\n{{sourcePokemonName}}绑紧了!",
"battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}} 被困在了\n旋涡之中",
"battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}} 用贝壳夹住了\n{{pokemonName}}",
"battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}} 被\nby {{moveName}}困住了!",
"battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}} 被困在了\n熔岩旋涡之中",
"battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}} 被捕兽夹\n困住了",
"battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}} 困住了\n{{pokemonNameWithAffix}}",
"battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}} 受到了 \n{{sourcePokemonNameWithAffix}} 的死缠烂打!",
"battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}\n摆出了防守的架势",
"battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}\n在攻击中\n保护了自己",
"battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}} 摆出了\n挺住攻击的架势",
"battlerTagsEnduringLapse": "{{pokemonNameWithAffix}} 挺住了攻击!",
"battlerTagsSturdyLapse": "{{pokemonNameWithAffix}} 挺住了攻击!",
"battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}} 的\n灭亡计时变成 {{turnCount}} 了!",
"battlerTagsTruantLapse": "{{pokemonNameWithAffix}} 正在偷懒!",
"battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}\n无法拿出平时的水平",
"battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}\n恢复了平时的水平",
"battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}} 的 {{statName}}\n升高了",
"battlerTagsHighestStatBoostOnRemove": " {{pokemonNameWithAffix}} 的\n{{abilityName}}效果解除了!",
"battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}} \n现在干劲十足",
"battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}} \n如释重负似地放松了下来。",
"battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}} 陷入了盐腌状态!",
"battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}} 受到了 {{moveName}} 的伤害!",
"battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}} 削减了自己的体力,\n并诅咒了 {{pokemonName}}",
"battlerTagsCursedLapse": "{{pokemonNameWithAffix}} 正受到诅咒!"
} as const;