pokerogue/src/ui/battle-message-ui-handler.ts

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import BattleScene, { Button } from "../battle-scene";
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import { addTextObject, TextStyle } from "./text";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
import MessageUiHandler from "./message-ui-handler";
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import { getStatName, Stat } from "../data/pokemon-stat";
import { addWindow } from "./ui-theme";
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export default class BattleMessageUiHandler extends MessageUiHandler {
private levelUpStatsContainer: Phaser.GameObjects.Container;
private levelUpStatsIncrContent: Phaser.GameObjects.Text;
private levelUpStatsValuesContent: Phaser.GameObjects.Text;
private nameBox: Phaser.GameObjects.NineSlice;
private nameText: Phaser.GameObjects.Text;
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public bg: Phaser.GameObjects.Image;
public commandWindow: Phaser.GameObjects.NineSlice;
public movesWindowContainer: Phaser.GameObjects.Container;
public nameBoxContainer: Phaser.GameObjects.Container;
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constructor(scene: BattleScene) {
super(scene, Mode.MESSAGE);
}
setup(): void {
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const ui = this.getUi();
this.textTimer = null;
this.textCallbackTimer = null;
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const bg = this.scene.add.sprite(0, 0, 'bg', this.scene.windowType);
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bg.setOrigin(0, 1);
ui.add(bg);
this.bg = bg;
this.commandWindow = addWindow(this.scene, 201, -1, 118, 46);
this.commandWindow.setOrigin(0, 1);
this.commandWindow.setVisible(false);
ui.add(this.commandWindow);
this.movesWindowContainer = this.scene.add.container(1, -1);
this.movesWindowContainer.setVisible(false);
const movesWindow = addWindow(this.scene, 0, 0, 243, 46);
movesWindow.setOrigin(0, 1);
this.movesWindowContainer.add(movesWindow);
const moveDetailsWindow = addWindow(this.scene, 238, 0, 80, 46, false, true, 2, 133);
moveDetailsWindow.setOrigin(0, 1);
this.movesWindowContainer.add(moveDetailsWindow);
const commandFightLabels = this.scene.add.image(246, -10, 'command_fight_labels');
commandFightLabels.setOrigin(0, 1);
this.movesWindowContainer.add(commandFightLabels);
ui.add(this.movesWindowContainer);
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const messageContainer = this.scene.add.container(12, -39);
ui.add(messageContainer);
const message = addTextObject(this.scene, 0, 0, '', TextStyle.MESSAGE, {
maxLines: 2,
wordWrap: {
width: 1780
}
});
messageContainer.add(message);
this.message = message;
this.nameBoxContainer = this.scene.add.container(0, -16);
this.nameBoxContainer.setVisible(false);
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this.nameBox = this.scene.add.nineslice(0, 0, 'namebox', this.scene.windowType, 72, 16, 8, 8, 5, 5);
this.nameBox.setOrigin(0, 0);
this.nameText = addTextObject(this.scene, 8, 0, 'Rival', TextStyle.MESSAGE, { maxLines: 1 });
this.nameBoxContainer.add(this.nameBox);
this.nameBoxContainer.add(this.nameText);
messageContainer.add(this.nameBoxContainer);
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const prompt = this.scene.add.sprite(0, 0, 'prompt');
prompt.setVisible(false);
prompt.setOrigin(0, 0);
messageContainer.add(prompt);
this.prompt = prompt;
const levelUpStatsContainer = this.scene.add.container(0, 0);
levelUpStatsContainer.setVisible(false);
ui.add(levelUpStatsContainer);
this.levelUpStatsContainer = levelUpStatsContainer;
const levelUpStatsBg = addWindow(this.scene, (this.scene.game.canvas.width / 6), -100, 128, 100);
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levelUpStatsBg.setOrigin(1, 0);
levelUpStatsContainer.add(levelUpStatsBg);
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const levelUpStatsLabelsContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 121, -94, '', TextStyle.WINDOW, { maxLines: 6 });
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let levelUpStatsLabelText = '';
const stats = Utils.getEnumValues(Stat);
for (let s of stats)
levelUpStatsLabelText += `${getStatName(s)}\n`;
levelUpStatsLabelsContent.text = levelUpStatsLabelText;
levelUpStatsContainer.add(levelUpStatsLabelsContent);
const levelUpStatsIncrContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 50, -94, '+\n+\n+\n+\n+\n+', TextStyle.WINDOW, { maxLines: 6 });
levelUpStatsContainer.add(levelUpStatsIncrContent);
this.levelUpStatsIncrContent = levelUpStatsIncrContent;
const levelUpStatsValuesContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 7, -94, '', TextStyle.WINDOW, { maxLines: 6 });
levelUpStatsValuesContent.setOrigin(1, 0);
levelUpStatsValuesContent.setAlign('right');
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levelUpStatsContainer.add(levelUpStatsValuesContent);
this.levelUpStatsValuesContent = levelUpStatsValuesContent;
}
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show(args: any[]): boolean {
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super.show(args);
this.commandWindow.setVisible(false);
this.movesWindowContainer.setVisible(false);
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this.message.setWordWrapWidth(1780);
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return true;
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}
processInput(button: Button): boolean {
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const ui = this.getUi();
if (this.awaitingActionInput) {
if (button === Button.CANCEL || button === Button.ACTION) {
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if (this.onActionInput) {
ui.playSelect();
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
return true;
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}
}
}
}
clear() {
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super.clear();
}
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
this.hideNameText();
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
this.showNameText(name);
super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
}
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promptLevelUpStats(partyMemberIndex: integer, prevStats: integer[], showTotals: boolean): Promise<void> {
return new Promise(resolve => {
if (!this.scene.showLevelUpStats)
return resolve();
const newStats = (this.scene as BattleScene).getParty()[partyMemberIndex].stats;
let levelUpStatsValuesText = '';
const stats = Utils.getEnumValues(Stat);
for (let s of stats)
levelUpStatsValuesText += `${showTotals ? newStats[s] : newStats[s] - prevStats[s]}\n`;
this.levelUpStatsValuesContent.text = levelUpStatsValuesText;
this.levelUpStatsIncrContent.setVisible(!showTotals);
this.levelUpStatsContainer.setVisible(true);
this.awaitingActionInput = true;
this.onActionInput = () => {
if (!showTotals)
return this.promptLevelUpStats(partyMemberIndex, null, true).then(() => resolve());
else {
this.levelUpStatsContainer.setVisible(false);
resolve();
}
};
});
}
promptIvs(pokemonId: integer, ivs: integer[], shownIvsCount: integer): Promise<void> {
return new Promise(resolve => {
this.scene.executeWithSeedOffset(() => {
let levelUpStatsValuesText = '';
const stats = Utils.getEnumValues(Stat);
let shownStats: Stat[] = [];
if (shownIvsCount < 6) {
let statsPool = stats.slice(0);
for (let i = 0; i < shownIvsCount; i++) {
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let shownStat: Stat;
let highestIv = -1;
statsPool.map(s => {
if (ivs[s] > highestIv) {
shownStat = s as Stat;
highestIv = ivs[s];
}
});
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shownStats.push(shownStat);
statsPool.splice(statsPool.indexOf(shownStat), 1);
}
} else
shownStats = stats;
for (let s of stats)
levelUpStatsValuesText += `${shownStats.indexOf(s) > -1 ? this.getIvDescriptor(ivs[s]) : '???'}\n`;
this.levelUpStatsValuesContent.text = levelUpStatsValuesText;
this.levelUpStatsIncrContent.setVisible(false);
this.levelUpStatsContainer.setVisible(true);
this.awaitingActionInput = true;
this.onActionInput = () => {
this.levelUpStatsContainer.setVisible(false);
resolve();
};
}, pokemonId);
});
}
getIvDescriptor(value: integer): string {
if (value > 30)
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return 'Best';
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if (value === 30)
return 'Fantastic';
if (value > 20)
return 'Very Good';
if (value > 10)
return 'Pretty Good';
if (value)
return 'Decent';
return 'No Good';
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}
showNameText(name: string): void {
this.nameBoxContainer.setVisible(true);
this.nameText.setText(name);
this.nameBox.width = this.nameText.displayWidth + 16;
}
hideNameText(): void {
this.nameBoxContainer.setVisible(false);
}
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}