372 Commits

Author SHA1 Message Date
hayuna
4c443e7760
Add flag for immediate hatching eggs (#1424)
* Add flag for immediate hatching eggs

* Change time to hatch based on flag in Overrides
2024-05-27 05:49:49 -05:00
Greenlamp2
3120917368
Overrides - Gender, Xp multiplier and arena tint (day & night) overrides (#1201)
* added override gender and arena tint (day & night)

* cleaner diff

* reset override

* fix gender override default value

* removed useless return variable

* also null for opponent

* add override tint, gender, xp multiplier

* remove condition duplicated + set overrides initial value to null

* added comments

* eslint

* Update overrides.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-26 11:17:41 -05:00
td76099
ae0cd86bc3
Adding clause so right Pokemon in double battle cannot target itself with a spread move when left one dies with no replacement (#1370) 2024-05-25 14:06:50 -05:00
Benjamin Odom
5c28e1fb11
Adds New BattleSceneEventTypes (#1372)
* Add BattleSceneEvents

* Update battle-scene-events.ts
2024-05-25 17:23:53 +01:00
Jakub Hanko
caeb22c26b
Implement Honey Gather (#1360)
* Implement Honey Gather

* Updated Ability Description

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 08:01:08 -05:00
Tempoanon
d71451fc23
Players win if classic and past floor 200 (#1348)
* Players win if classic and past floor 200

* isClassic

* no need to handle game over twice
2024-05-25 04:36:30 -05:00
YounesM
4277439a2d
Implemented Dancer Ability (#590)
* implemented Dancer Ability

* corrected target selection for double battles, improved ability detection

* Added TSDoc

* Enhanced TSDoc

* Corrected dancing StatusMove triggering

* Linter corrections
2024-05-24 23:00:58 -05:00
Matthew Olker
1e283afc84 fix anmation duplicate warnings 2024-05-24 22:57:47 -04:00
Matthew Olker
840ac9f53f fix single pokemon run away in double battle 2024-05-24 21:16:27 -04:00
Matthew
623c05a3df
update running away in double battles for real this time (#1345) 2024-05-24 19:39:58 -05:00
Tempoanon
dc828c6801
Revert "Update running away in Double Battles (#1336)" (#1342)
This reverts commit 5e7a9b08724f39bb43c001e26c788eca08e64d41.
2024-05-25 09:54:46 +10:00
Matthew
5e7a9b0872
Update running away in Double Battles (#1336)
* Add check for active pokemon and double battle with 1 active

* remove unecessary case
2024-05-24 19:46:52 -04:00
Benjamin Odom
74bf42b4b7 Let's try this again 2024-05-24 17:01:47 -05:00
Greenlamp2
622885767d
Enforce Consistent Spacing with ESLint's space-before-blocks and keyword-spacing Rules (#1308)
* added rule no-trailing-spaces

* added rule space-before-block

* added rule keyword spacing
2024-05-23 19:19:20 -05:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Lugiad
79af115278
Few new lines up to be localized from in battle.ts locales (#1144)
* Update phases.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update phases.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update phases.ts
2024-05-23 13:22:09 -05:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Dmitriy K
a601d4d39e
hotfix creating berry with undefined type (#1260) 2024-05-22 18:34:49 -05:00
Dmitriy K
cd7e818a01
Mostly implement the Harvest ability (#1081)
* add harvest ability, move berry phase before turn end phase

* readd removing berry from memory after harvest
2024-05-22 08:52:45 -04:00
td76099
fbd863a25c
Feature: Finish implementing Mind's Eye (#1060)
* Adds in the accuracy and evasion bypass for Mind's Eye

* Added comment to new IgnoreOpponentEvasionAbAttr class

* Added docs to apply so that it is actually complete
2024-05-21 23:11:42 -04:00
Jacob Knispel
6016ecfb46
Prevent Pokemon Info screen from being covered up (#1156)
* Move Pokemon info screen when confirming

Prevents the yes/no confirm menu from getting in the way when the Pokemon Info screen is open when catching a new Pokemon

* Greatly sped up makeRoomForConfirmUi()
2024-05-21 02:24:03 -05:00
0zuzu
67d5532d15
Check available Pkmn before asking to switch (#1194)
* Create Start Server.bat

idk anymore

* Update .gitignore

* Delete Start Server.bat

* Update .gitignore

* Update phases.ts

Check available party before asking to switch
2024-05-21 02:16:17 -05:00
arColm
80f6b62d1b
Implement Revival Blessing (#343) 2024-05-19 18:02:17 -05:00
arColm
f649179e24
Implement Grassy Glide (#272) 2024-05-19 17:52:51 -05:00
td76099
1bc6fcf4de
Bugfix - Ghost types are no longer trapped by abilities like Shadow Tag or moves like Fire Spin (#731)
* Checks if Pokemon is Ghost type when determining if it is trapped

* Adding doc comments based on new standard

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 12:05:46 -05:00
Frederico Santos
3031cc1245
Implement Ball Fetch (#1129)
* Implemented Ball Fetch

* Added once per battle condition

* Ability only functions on player side

* Update ability.ts

---------

Co-authored-by: SamuelHudson <samuel.hudson2017@gmail.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 11:13:33 -05:00
ElMoustacho
932e6e39f9
Make status damage skip endure (#597)
* Make status damage skip endure

* Add a comment to justify arguments to damage method
2024-05-19 10:10:57 -05:00
Jannik Tappert
e3b25a9fab
So currently if you meet someone with a title it only shows there nam… (#1055)
* So currently if you meet someone with a title it only shows there name and only then the title (not like trainer classes). So i wanted to change that

* The title is not set again to its own value. It is just got differenlty for the nametag (includeTitle true)

* Added the ; as well as some comments that are hopefully helpful for others (i am terrible at writing comments)

* Forgot getTitle for comments
2024-05-19 06:23:24 -05:00
Benjamin Odom
4a9664c04c
Fix Entry Hazard Miss (#984)
* Fix Entry Hazard Miss

Made Entry Hazards bypass the accuracy check as they cannot miss a target. There's still one more bug to fix with this but it requires way more code changes. This change needed to be done as well, so I'm getting it out early.

* Update move.ts
2024-05-17 21:20:02 -04:00
William Burleson
10437142b6
Fix daily run freeze (#1025) 2024-05-17 05:51:48 -05:00
Flashfyre
f2dff2cd25 End card only shows in classic mode 2024-05-17 00:20:18 -04:00
Charlie Giang
1bd3ec2fd6
Fix ingrain for Phantump and Trevenant (#856) (#998) 2024-05-16 22:09:40 -05:00
Flashfyre
7561521020 Add endings for classic mode 2024-05-16 21:41:38 -04:00
Jannik Tappert
f1e97f3b38
Added difference between the "x want to fight" for double and single battle since in some languages it needs to be (like german) (#966) 2024-05-16 06:09:12 -05:00
Benjamin Odom
8508ee7bc6
Semi-Invulnerable Hit Checks Count as Miss (#904)
Fixed an issue where targeting the user of a  Semi-Invulnerable move caused the move to cancel. These moves now miss instead.

No Guard and other accuracy locking moves still function as they were already duplicating their check in hitCheck. Fixed an issue where IGNORE_ACCURACY was checking against the current move for targets instead of Lock-On's target
2024-05-16 02:05:36 -05:00
Adrian Torrano
44c0d29c1d
Add missing translation for learning move (#879)
* add missing translation for learn move

* fix countdown german translation

* Fix countdown French translation

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-15 11:42:34 -05:00
Flashfyre
5f3fd17fdd Add Quick Claw item 2024-05-15 09:42:45 -04:00
Jannik Tappert
512016faef
Sacrifical Moves (that dont require a target like explosion or self d… (#691)
* Sacrifical Moves (that dont require a target like explosion or self destruct) now also work if the target is flying, diving etc.

There is also a new catagorie of moves. "SacrificalMovesOnHit" for all moves that need to hit for them to be sacrifical like MEMENTO

* Added comments, added (what i think is TSDoc) to functions and classes. Removed empty lines i introduced

* .

* Added fixes for the Review by TempsRay.

* Added missing *

* Remove Target Requirement of SacrificialAttr

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 04:10:20 -05:00
Flashfyre
c6973365cb Change last save interval to correct value 2024-05-15 00:56:17 -04:00
Samuel H
67c18a15e2
Implement client session and re-implement hybrid saving (#888)
* Implement client session and re-implement hybrid saving (WiP)

* Fixes for hybrid saving

* Add local data clears where applicable

* Include client session ID in system update

* Change save threshold from 5 waves to 10 waves or 5 minutes
2024-05-15 00:52:06 -04:00
Nexllon
df499e2f71
offline mode - adds daily run and fixes clear freezes (#834)
* offline mode - adds daily run and fixes clear freezes

* removed unused import
2024-05-14 15:42:30 -04:00
Brandon Rodgers
06c3611d06
Ability Corrosion (#744)
* Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.

* Added TSDoc Documentation

Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.

* Added More Documentation

Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.

* Removed unfinished TSDoc

Removed TSDoc headers due to not having enough understanding to fill out all of the parameters

* Fix Formatting and Reorder Parameters

* Update arena-tag.ts

* Update phases.ts

* Update ability.ts

Added access modifiers to my class and the class I compared to.

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Flashfyre
7943633481 Revert "Implement hybrid saving for optimization"
This reverts commit b45cd2f7e79fbe2ea65b8148ebbefccdf28bbb3f.
2024-05-13 20:56:28 -04:00
Flashfyre
b45cd2f7e7 Implement hybrid saving for optimization 2024-05-13 18:17:57 -04:00
Samuel H
2b9b63e3f3
Add combined save between waves (#777) 2024-05-12 23:01:05 -04:00
Benjamin Odom
ae7c1ef4f0
Fix Charge Move Infinites (#741)
Fixed an issue where two turn charge moves could be paused by status or Truant causing some infinite sequences if not careful.
2024-05-11 23:22:26 +10:00
Flashfyre
483310c345 Fix missing backgrounds after clearing a run 2024-05-11 00:29:16 -04:00
Madmadness65
b13a563dad Update passive abilities for starters and pseudos
The latest changes from the balancing team. These changes will take immediate effect in any existing runs, so do keep that in mind.
2024-05-10 18:46:10 -05:00
Flashfyre
9cfc09f673 Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
Athebyne
2ab335a3c5
Implement Snipe Shot, and Propeller Tail/Stalwart (#661)
* Implemented Snipe Shot and Stalwart/Propeller Tail

* Remove Testing Overrides

I don't know why these got pushed, they are in the gitignore file.

* Snipe Shot also has a high crit rate

* Add Comment

* Add TsDoc documentation to BypassRedirectAttr

* Add ability pop-up for when Propeller Tail/Stalwart proc.

* Fix Formatting

* Tab align comment
2024-05-10 10:40:21 -05:00