MadridPawmot
63a416a65b
[enhancement] Added Firebreather trainer class ( #1409 )
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* Add files via upload
* Update trainer-type.ts
* Update biomes.ts
* Update trainer-config.ts
* Update trainer-names.ts
* Add Spanish localization
* Update trainers.ts
* Update trainers.ts
* Update trainers.ts
* Update trainers.ts
* Update trainers.ts
* Update trainers.ts
* Finished adding placeholder strings for each language
* Updated German translation
Thanks to CodeTappert
* Updated trainer.ts to resolve conflicts
* Update trainers.ts to resolve conflicts
* Update trainers.ts
* Fixed syntax error
* Update dialogue.ts
* Re-added dialogue back
* Added firebreather name string to Korean locale
* Added dialogue string to locale
* Added dialogue string to locale
* Update dialogue.ts
* Added dialogue string to locale
* Added dialogue string to locale
* Added dialogue string to locale
* Added dialogue string to locale
* Added dialogue string to locale
* Added requested changes
* Added requested changes
* Added requested changes
* Update dialogue.ts
* Update dialogue.ts
* Update dialogue.ts
* Update dialogue.ts
* Update dialogue.ts
* Finished adding requested changes to locales
* Added requested changes
2024-05-31 14:05:04 -05:00
Lugiad
5182937040
[Localization] Add Korea type icons ( #1649 )
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* Add files via upload
* Update utils.ts
2024-05-31 10:34:26 -04:00
Gianluca Fuoco
2fd87a3cad
[Bug] Add Giga Impact Opp BG img ( #1584 )
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* fix: add missing image by rotating giga impact image 180 degrees
* fix: move over impact in image
2024-05-30 16:48:06 -04:00
Benjamin Odom
9b5c1cdadb
Adds a Small Flyout Panel to the Battle Info Object ( #1377 )
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* Initial Commit
* Update pbinfo_enemy_boss_stats.png
* Move to Separate Key
* Add Separate Mobile Control for Flyout
* Add Setting to Enable/Disable
* Add to the Tutorial
* Change to BUTTON.V
2024-05-29 20:29:59 -04:00
chaosgrimmon
899a2bf96e
Match Shiny Grafaiai animation frames with Non-Shiny counterparts ( #1477 )
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A user reported [here](https://discord.com/channels/1125469663833370665/1238339524778790922/1244817919985061978 ) that "Shiny grafaiai keeps fading in and out of existence".
The presumed culprit is frame 17 being set to have a width and height of 3 pixels.
To fix this, the code from the non-shiny .json was used instead, which used dimensions of 66x55, somewhat more reasonable for the targeted slice of spritesheet.
Not tested, with due concern given to the abysmal odds of specifically encountering a shiny Grafaiai.
... but the change shouldn't break anything, I hope?
2024-05-28 17:48:56 -04:00
José Ricardo Fleury Oliveira
d4faefe567
updated types in portuguese ( #1458 )
2024-05-27 17:22:58 -05:00
Matthew Olker
5be2a6a4e7
Variant Update
2024-05-27 13:47:15 -04:00
Jannik Tappert
88f725e15a
zhTW Type Images are now correctly loaded. ( #1436 )
2024-05-27 09:23:05 -05:00
Jannik Tappert
35cb04fae1
Added the type icon localization ( #1407 )
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* Added the type icon localization
* Updated french types image
* Revert the change to the "Type" Label. This wasnt meant to be in this pr
2024-05-27 03:39:18 -05:00
Madmadness65
6f4c087f7a
Add Pikachu and Eevee technical forms
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This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.
• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
2024-05-26 16:15:37 -05:00
Jannik Tappert
5f82449120
Tate Animation was 5 times slower as the one from Liza. So i just shr… ( #1381 )
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* Tate Animation was 5 times slower as the one from Liza. So i just shrunk down the file for it to have only every fifth frame
* Tates Animation is now smoother and more in sync with liza
2024-05-26 06:20:16 -05:00
Matthew Olker
44f4f14956
Update Artist Sprite Fixes
2024-05-25 23:08:36 -04:00
Greenlamp2
b170478119
fix conflict without rebase ( #1186 )
2024-05-25 21:36:09 -04:00
Matthew Olker
a30fc9b82d
Update variant palettes and masterlist
2024-05-19 18:39:21 -04:00
Matthew Olker
77e9d81e5f
Fix Eternatus Eternamax Variant Animations
2024-05-19 14:02:05 -04:00
Benjamin Odom
0914fd14e2
Revert "Generated .json for variant sprites. ( #1116 )" ( #1124 )
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This reverts commit 8b559532b0
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2024-05-19 07:00:23 -05:00
Justin Gourlay
8b559532b0
Generated .json for variant sprites. ( #1116 )
2024-05-19 06:44:45 -05:00
rnicar245
6fa7412465
summary_moves_effect adjustment ( #1097 )
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* summary-ui-handler stat text centered + summary_stats.png change
* summary_moves_effect adjustment
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Co-authored-by: ArceUseless <arceuse1999@gmail.com>
2024-05-18 11:11:31 -05:00
Madmadness65
bc43cebb81
Fix Charcadet line's shiny variant sprites
2024-05-18 01:05:15 -05:00
Madmadness65
eff467155a
Add new shiny variants
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A new set of touched up Pokémon sprites and custom shiny variants. If there are any missing or broken sprites, please let the artists know.
2024-05-18 00:37:16 -05:00
rnicar245
56acd16456
summary-ui-handler stat text centered + summary_stats.png change ( #1041 )
2024-05-17 21:06:07 -05:00
Flashfyre
7561521020
Add endings for classic mode
2024-05-16 21:41:38 -04:00
Frederico Santos
4a29532b5e
Rename trainer files to use "school_kid" instead of "student" ( #962 )
2024-05-16 05:17:50 -05:00
Flashfyre
5f3fd17fdd
Add Quick Claw item
2024-05-15 09:42:45 -04:00
Matthew Olker
47c9eb547d
fix Rare Shiny Groudon back sprite
2024-05-13 15:29:50 -04:00
Benjamin Odom
9ee5fec41d
Added Passives to the Summary Screen ( #703 )
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* Added passives to the Summary Screen
Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.
There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.
* Update summary-ui-handler.ts
* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
Flashfyre
60f86c85ce
Fix Glimmora atlases
2024-05-11 09:26:57 -04:00
Flashfyre
28c75e4377
Add missed EXP variant sprites
2024-05-11 01:49:34 -04:00
Flashfyre
994da9813b
Add new variant sprites
2024-05-11 00:00:39 -04:00
Flashfyre
d7d2320844
Fix Mega Latias animated sprites
2024-05-10 12:19:18 -04:00
Flashfyre
97b50707a0
Fix icon configuration always including gen 9
2024-05-10 00:24:21 -04:00
Flashfyre
89ab909719
Move Eternal Floette icon to gen 6
2024-05-09 23:53:15 -04:00
Flashfyre
190fd771c5
Remove extensions from gen 9 icons
2024-05-09 23:46:14 -04:00
Flashfyre
72107aa615
Implement various sprite fixes and restructure icons
2024-05-09 23:28:08 -04:00
Flashfyre
dc9026f583
Add missing and updated biome art
2024-05-09 19:05:19 -04:00
Flashfyre
b9ce5cfaaa
Mints permanently unlock natures
2024-05-07 00:58:36 -04:00
alpaca
36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode ( #370 )
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* adds the ribbon asset, hooking it up
* works if override. need to add field on server side I imagine
* moves count to starterData, increments on win
* formatting
* increment works properly
* recursively check for prevolution
* cleaned up to use getRootSpeciesId()
* changes ribbon to gold medal version
* adds Akuma's ribbon achievements
* ribbons increment correctly
* missed ui handler update
* reorder achievements
* ribbon correct, vouchers not. currently investigating
* increments properly, but voucher reward phase not appearing
* some cleanup
* works great, need to better reflect who is getting ribbon in message and cry
* plays level fanfare, tabling cry for now
* reran items.bat
* Minor fixes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
gericocross
29b80dbed8
Fixed Grafaiai animation ( #547 )
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* Longer descriptions don't stuck shorter ones anymore
* Fixed Grafaiai animation
2024-05-06 08:44:05 -04:00
Madmadness65
d5cd243967
Re-export Furfrou trim sprites
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Apparently all the non-shiny sprites had artifacts on them. This has been corrected.
2024-05-05 10:51:41 -05:00
Flashfyre
5d82a1538c
Add various missing variant sprites and icons
2024-05-04 23:33:45 -04:00
Madmadness65
1792b98608
Implement Genesect's forms & Techno Blast
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Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
Akuma-Reiki
92fb8b715e
Added Candy Progress UI ( #463 )
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* Added Candy Progress UI
* GetRootSpecies rather than colors of current Species
2024-05-04 18:29:48 -04:00
dpMelian
c58a2fdee3
feat: replace steel type sprite with new version for consistency
2024-05-04 09:49:21 -04:00
Flashfyre
2eec545c49
Fix stat number keys in legacy battle stats view
2024-05-03 17:54:56 -04:00
Flashfyre
2f8000885e
Fix coloring error in rogue achievement bar
2024-05-01 19:29:04 -04:00
Flashfyre
86b0596a60
Add rogue achievement and voucher tier
2024-05-01 19:28:07 -04:00
Flashfyre
6fd5709b13
Reapply stat change feature with fixes
2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc
Revert "Add togglable stat change display"
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This reverts commit 718585062b
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2024-04-30 22:14:24 -04:00
Flashfyre
718585062b
Add togglable stat change display
2024-04-30 22:06:54 -04:00
Madmadness65
c5cc4445c4
Fix Furfrou trims missing shiny graphics
2024-04-30 13:39:16 -05:00
Madmadness65
bd30dca47d
Partially implement Battle Bond (Gen 8) & Power Construct abilities
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Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65
b173000008
Implement Alcremie flavors
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...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
Madmadness65
b72b4cffed
Implement Furfrou forms
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They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Flashfyre
51408a0c9d
Add missing animated Toxapex variant sprites
2024-04-27 01:13:03 -04:00
Madmadness65
3a1393c828
Replace Archaludon and Hydrapple's graphics
2024-04-26 22:00:28 -05:00
Flashfyre
8cff0780d3
Add missed variant sprites
2024-04-26 14:13:29 -04:00
Flashfyre
7031ae797f
Update shiny variants
2024-04-26 13:33:08 -04:00
Flashfyre
f38b1dc0d7
Add animated E-Max Eternatus sprite by RetroNC
2024-04-26 12:24:54 -04:00
Flashfyre
5e7356636e
Update shiny luck mechanics and count both fusion components
2024-04-26 11:31:39 -04:00
Flashfyre
0eabfd56e3
Fix shiny Bidoof back sprite showing as epic variant
2024-04-25 21:56:44 -04:00
Madmadness65
e3533651ba
Add form change items for Deoxys; minor Rotom form learnset changes
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Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
2024-04-25 20:26:09 -05:00
NxKarim
f99afa228f
Combusken, Grovyle
2024-04-25 18:07:56 -04:00
Flashfyre
69eec95960
Add missing female Bidoof line variants
2024-04-24 12:56:56 -04:00
Flashfyre
ba71d2750b
Load files from manifest for caching
2024-04-23 22:00:23 -04:00
Flashfyre
0ef6a6c72c
Update variant sprites
2024-04-23 11:48:15 -04:00
Flashfyre
444b4075fe
Biome can't change before a boss in endless mode
2024-04-23 09:40:05 -04:00
Flashfyre
216139df5b
Re-apply status token shuffling with recursion fix
2024-04-22 23:58:26 -04:00
Flashfyre
eeb547417f
Endless biomes are short but connected
2024-04-22 20:30:46 -04:00
Madmadness65
8a31468dda
Add new Stellar Terapagos graphics
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Despite this, Stellar Terapagos still cannot be obtained legitimately yet.
2024-04-21 15:44:30 -05:00
Flashfyre
94999626d3
Add missing icons for new variants
2024-04-20 10:46:30 -04:00
Flashfyre
0eff8cd81a
Add Wide Lens item
2024-04-20 01:59:07 -04:00
Flashfyre
9ec505bf35
Add various new shiny variants
2024-04-20 01:27:10 -04:00
Flashfyre
bb5cd47d79
Add missing shiny graphic to legacy UI
2024-04-19 01:51:50 -04:00
Flashfyre
e2824b9b5d
Update variant configs
2024-04-18 23:42:18 -04:00
Flashfyre
c76f8c5e7e
Add tiered shiny variants
2024-04-18 22:52:26 -04:00
Madmadness65
34a7d435b9
Add busted Mimikyu icons
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This adds the unique party icons for the busted disguise form of Mimikyu. As usual, reload the image cache after this update.
2024-04-17 23:34:35 -05:00
NxKarim
94d5eab489
Implemented Disguise (Better this time) and Quick Feet console spam fix ( #174 )
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* Implemented Disguise
Somehow it works.
* Update ability.ts
* Update ability.ts
* Update ability.ts
* whitespace pain
* Form name typo
Co-authored-by: Samuel H <flashfireex@gmail.com>
* Implemented Disguise
Disguise
Merge
Merge
Merge
Merge
Disguise + Merge
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-18 00:09:28 -04:00
Flashfyre
ba853bd5bf
Attempt once again to make intro video work on mobile
2024-04-15 18:00:21 -04:00
Flashfyre
2539237aaf
Update intro video again for compatibility
2024-04-15 17:55:00 -04:00
Flashfyre
3571ab2748
Update intro video to smaller version
2024-04-15 16:41:35 -04:00
Flashfyre
abc729ed5c
Revert "Replace intro with smaller file"
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This reverts commit 8cce544536
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2024-04-15 15:04:42 -04:00
Flashfyre
8cce544536
Replace intro with smaller file
2024-04-15 14:45:00 -04:00
Flashfyre
c1d641251b
Add Pagefault Games intro
2024-04-15 13:10:09 -04:00
Flashfyre
af571dbfcf
Copy hidden ability capsule to legacy UI
2024-04-13 23:44:10 -04:00
shayebeadling
f068b53d44
Show icon in dex for HA mons, like shiny ( #117 )
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* Show icon in dex for HA mons, like shiny
* Swaps the star with the HA capsule
* Removes the unwanted icon
2024-04-13 23:20:54 -04:00
Flashfyre
824a73ef71
Add candy system for passives and value reductions
2024-04-13 18:59:58 -04:00
Flashfyre
2c38849aa1
Compress battle animation sheets
2024-04-11 14:14:33 -04:00
Flashfyre
c339d19e79
Compress all Pokemon sprites
2024-04-11 14:08:52 -04:00
Madmadness65
78dc98eb56
Add former HMs as TMs
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This adds Cut, Strength, Flash, Rock Smash, Rock Climb, and Defog as new potential TMs.
Also adds Spiky-eared Pichu into the game for implementation at a later time.
2024-04-09 02:16:12 -05:00
Madmadness65
d1accabada
Add missing shiny white-striped Basculin icon
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Also a minor rarity swap of a couple evolution items.
2024-04-06 19:50:28 -05:00
Madmadness65
63b81fa0f5
Add missing shiny Gmax Inteleon icon
2024-04-06 09:12:57 -05:00
Flashfyre
5bed242002
Add Lock Capsule item and update reroll logic
2024-04-05 10:14:49 -04:00
Flashfyre
5fd50eae40
Add missing Shiny Gallade sprite
2024-04-04 22:56:37 -04:00
Flashfyre
8b84965d7a
Remove revive tokens, nerf heal token, add endure token
2024-04-04 22:42:24 -04:00
Flashfyre
156a9ad4b5
Fix typo in electric monotype icon json
2024-04-04 15:26:26 -04:00
Flashfyre
fcecad8707
Add monotype icons
2024-04-04 12:27:41 -04:00
Flashfyre
075db8ae0c
Show icon when saving data
2024-04-04 10:16:29 -04:00
Flashfyre
d86c1200f8
Add battle info type icons
2024-04-03 21:19:42 -04:00
Flashfyre
0f7800dc94
Update Stellar icon
2024-04-03 12:59:23 -04:00
Madmadness65
b248209743
Add missing shiny Landorus-Incarnate icon
2024-04-02 21:38:25 -05:00