* Changed how non-BGM are loaded into the game + moved into directories
* some leftovers
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Added setting for Field Volume + rewrote playSound() and updateSoundVolume() functions to reflect the new settings.
* Main -> Beta (#3635)
* Fixed issue with falsy issue within condition to get a stat for IV scanner
* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.
* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)
* Fix Memory Mushroom not showing relearner moves
* Fix rollout test
* Rewrite player faint logic in FaintPhase (#3614)
* 867 runerigus sprite (#3629)
cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged
- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix
* [Bug] Preventing the MBH from being stolen in Endless (#3630)
* Endless MBH Fix
* add import
* Revert "add import"
This reverts commit 814a4059c2830e972c348d698259535e117850bf.
* Revert "Endless MBH Fix"
This reverts commit 8eb448130132ff9eed614a2ec576926814008df0.
* removed newline
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
* [Bug] Fix type-hints for immunity (#3620)
* enable mock containers to be found by name
* enable mock text to be found by name
* add test coverage for type-hints
Only for "immunity" and "status moves"
* fix wrong message key of curse(ghost type) (#3631)
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632)
* Still have no idea where Eternatus is given the MBH....
* typedocs
---------
Co-authored-by: frutescens <info@laptop>
* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)
* Abilities that prevent ATK drops no longer stop other stat drops
* Apply suggestions from code review
Co-authored-by: Mumble <kimjoanne@protonmail.com>
* Add `isNullOrUndefined()` utility function
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* Grip Claw now shows the proper pokemon nickname (#3634)
Co-authored-by: frutescens <info@laptop>
---------
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* [Bug] Preventing the MBH from being stolen in Endless (#3630)
* Endless MBH Fix
* add import
* Revert "add import"
This reverts commit 814a4059c2830e972c348d698259535e117850bf.
* Revert "Endless MBH Fix"
This reverts commit 8eb448130132ff9eed614a2ec576926814008df0.
* removed newline
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
* [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632)
* Still have no idea where Eternatus is given the MBH....
* typedocs
---------
Co-authored-by: frutescens <info@laptop>
* Deleted phases.ts (#3618)
* Updated sound terms
* Added space for localization
* Update src/locales/ko/settings.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/locales/zh_TW/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/pt_BR/settings.ts
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/de/settings.ts
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Update src/locales/ko/settings.ts
Co-authored-by: returntoice <dieandbecome@gmail.com>
* Update src/locales/fr/settings.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/it/settings.ts
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Include sound effects that were loaded in as BGM.
* Removed stray placeholder localization
---------
Co-authored-by: Frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* TS: enable strict-null
* fix battle-scene.ts
* fix voucher.ts
* adapt more files to strict-null
* adapt more files to strict-null ( 2)
* adapt ability.ts to strict-null
* adapt `arena.ts` to strict-null
* adapt TagAddedEvent constructor to strict-null
* adapt phases.ts.to strict-null
* adapt status-effect.ts to strict-null
* adapt `account.ts` to strict-null
* adapt `configHandler.ts` to strict-null
* adapt `ability.ts` to strict-null
* adapt `biomes.ts` to strict-null
* adapt `challenge.ts` to strict-null
* adapt `daily-run.ts` to strict-null
* adapt `nature.ts` to strict-null
* adapt `pokemon-forms.ts` to strict-null
* adapt `tainer-names.ts` to strict-null
* adapt `types.ts` to strict-null
* adapt `weather.ts` to strict-null
* adapt `egg-hatch-phase.ts` to strict-null
* adapt `evolution-phase.ts` to strict-null
* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null
* adapt `evolution-phase.ts` to strict-null
* adapt `game-mode.ts` to strict-null
* adapt `utils.ts` to strict-null
* adapt `voucher-ui-handler.ts` to strict-null
* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null
* adapt `src/ui/ui.ts` to strict-null
* adapt `src/ui/ui-theme.ts` to strict-null
* adapt `src/ui/title-ui-handler.ts` to strict-null
* adapt `src/ui/time-of-day-widget.ts` to strict-null
* adapt `src/ui/text.ts` to strict-null
* adapt `src/ui/target-select-ui-handler.ts` to strict-null
* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null
* adapt more files to strict-null (3)
* adapt more files to strict-null (4)
* adapt more files (mostly tests) to strict-null (5)
* adapt more files to strict-null (6)
* adapt more files to strict-null (7)
* Update `src/data/pokemon-evolutions.ts` for strict-null
Partial update `src/data/pokemon-species.ts` for strict-null
* adapt more files to strict-null (8)
* adapt more files to strict-null (9)
* Strict some more nulls (still a few errors remaining)
* adapt rest of the files to strict-null (9)
* fix tests (check for null instead of undefined)
* repalce a lot of `??` with bangs
And added TODO notice as usual
* fix more tests
* all tests pass now
* fix broken game-loop after trainer battle
add some console.warn for missing cases and falling back to default
* remove guessed fallback from utils.rgbHexToRgba
* add TODO for this.currentBattle = null
* adjust getPokemonById() return to include `null`
* fix compilation errors
* add test for pokemon.trySetStatus
* `chanceMultiplier` shouldn't be optional
* allow `null` for currentPhase
* adjust hasExpSprite logic for no keymatch found
* reduce bang usage in account.updateUserInfo()
* fix new strict-null issues after merge
* fix `strict-null` issues in dropdown.ts
and sand_spit.test.ts
* fix egg-gacha
* adapt gul_missile.test.ts to strict-null
* fix move.ts strict-null
* fix i18n.ts strict-null
* fix strict-null issues
* fix baton_pass test
after accidentially breaking it
* chore: fix compiler errors
* revert accidential changes in baton_pass.test.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* add type inference to getAttrs methods and refactor accordingly
* Tests/infer types for get attrs methods (#1)
* #1633: add spec/tests for coverage
* move ability/move tests into /src/tests and rename to *.test.ts to match common naming patterns
* use None in test cases to remove ambiguity
* revert back to before test cases were merged
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
New Pokémon, moves, learnsets, TMs, and evolution data added in various states of completeness. Until graphics are made for the new Pokémon, they cannot be used yet.
* Add WiP logic for double battles
* Minor changes for double battles
* More fixes for double battles
* Show battle info for both in double battles
* Improvements to double battles
* Add double battle version of party UI
* Fix some issues with double battles
* Updates to double battles
* More work on double battles for stability
* Fix issues with ability bar and evolution screen
* Add chance for double battles