119 Commits

Author SHA1 Message Date
ImperialSympathizer
60c26456f6 move dialogue token injection to i18next 2024-07-12 15:40:30 -04:00
Felix Staud
e8670c4f00 rename MysteryEncounter interface to IMysteryEncounter 2024-07-11 15:01:30 -07:00
Felix Staud
941a8e71d6 finishing touches 2024-07-11 14:58:52 -07:00
ImperialSympathizer
253447136a some more small cleanup 2024-07-10 16:32:24 -04:00
ImperialSympathizer
ce55c13c12 resolve conflicts, import issues, and cleanup from rebase 2024-07-10 15:31:03 -04:00
ImperialSympathizer
efb00553c9 styling and text coloring fixes 2024-07-10 15:06:12 -04:00
ImperialSympathizer
deb1e95e34 add encounter exp utility and small cleanups/refactors 2024-07-10 15:04:48 -04:00
ImperialSympathizer
cf43589260 fix unit tests 2024-07-10 15:04:18 -04:00
ImperialSympathizer
7b35efe95e adds 2 new encounters and colorable text options 2024-07-10 15:03:36 -04:00
ImperialSympathizer
872242c44f remove commented code 2024-07-10 15:03:35 -04:00
ImperialSympathizer
f803de6b23 start adding unit tests 2024-07-10 15:03:33 -04:00
ImperialSympathizer
2318d86cb1 Mystery Encounters (#2824)
* squash commits to clean up PR

* add chest sprites

* bug fixes, cleanup, and tests

* small fixes

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-07-10 15:01:23 -04:00
ImperialSympathizer
666ec135ba bug fixes, cleanup, and tests 2024-07-10 14:52:27 -04:00
ImperialSympathizer
860e875587 rebase encounters branch with pokerogue/main 2024-07-10 14:51:06 -04:00
schmidtc1
0b5b481de6
[Test] Prevent flying types/levitate from breaking Ceaseless Edge test (#2931)
* Modifies ceaseless edge test to account for flying types/levitate ability

* Removes .js from imports
2024-07-08 22:49:52 -04:00
schmidtc1
7474eac808
[Bug] Removes firstHitOnly from AddArenaTagAttr to allow multi hit set up with Ceaseless Edge (#2727)
* Removes firstHitOnly from AddArenaTagAttr to allow multi hit set up with ceaseless edge

* Creates initial test file with basic cases for ceaseless edge

* Fixes ceaseless edge unit test and expands on case 3

* Adds truthy/falsy expectations prior to use
2024-07-08 16:53:16 -04:00
NightKev
458245f542
[Unittest] Prevent Arena Trap/etc from breaking Costar test (#2923) 2024-07-08 16:37:22 -04:00
Tempoanon
f9327680dd
[Feature] Stop random trainers from spawning near fixed battles (#2610)
* Stop trainer spawns on evil team and E4 floors

* Thanks Xavion

* change "floors" to "wave" in coment

* at test for not spawning 3 waves within fixed trainer battle

* remove out-commented code

* apply code formatting

* Updated test and make sure isWaveTrainer returns a boolean

* Update comment

---------

Co-authored-by: Felix Staud <felix.staud@headwire.com>
2024-07-08 10:33:47 -04:00
Enoch
965bc687b3
[Localization] Localize terrain message and translate in Korean (#2806)
* add terrain localization and test code, change folder name

* Update src/locales/fr/weather.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/pt_BR/weather.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/zh_CN/weather.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/de/weather.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/zh_TW/weather.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Use testUtil

* add missed en messages

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-07-08 10:16:55 -04:00
Tempoanon
694616e1e9
[Bug] Fix hard press bp and pp (#2441)
* Fix hard press bp and pp

* Hard Press should have a max bp of 100

* Fix typo for acc

* Add test
2024-07-07 01:44:47 +01:00
Tempoanon
0f510996f0
[Bug] Fix strong winds calculation (#2423)
* Fix strong winds calculation

* add unit test

* Add strong winds effect message

* Update src/locales/de/weather.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/es/weather.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/fr/weather.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/it/weather.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/ko/weather.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

---------

Co-authored-by: torranx <torranicles@gmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-07-05 19:59:53 +01:00
EmberCM
10dd16fa1e
[QoL] Add red color to the quantity if the item is at it's held limit (#2221)
* Add red color to the quantity if the item is at it's held limit

* Add shadow back to option text

* Attempt to fix transfer item crash and add tests for transferring items

* remove .js file extensions from test file imports

* Fix import paths for transfer-item.test
2024-07-05 13:50:19 -04:00
flx-sta
c5886bc2a2
[Tests] add unit-tests for battle-stat.ts (#2752)
* add test coverage for battle-stat.getBattleStatName()

* add test coverage for battle-stat

* apply mockI18next() to status-effect.test.ts

* add testUtils jsdocs and optimize imports
2024-07-05 11:30:48 -04:00
innerthunder
126174efe4
[Bug] Fix Grip Claw sometimes stealing from the wrong enemy (#2766)
* Fix Grip Claw stealing from the wrong enemy

* Document held item transfer modifiers
2024-07-03 14:48:41 -04:00
Adrian T
dad065cbae
[Ability] Fully Implement Steely Spirit (#2749)
* implement steely spirit

* add unit test

* cleanup

* cleanup and add another test
2024-07-03 12:55:39 -04:00
innerthunder
4c4e2bc792
[Bug] Fix evasion multiplier in hit check (#2765)
* Fix evasion multiplier in hit check

* Make Sand Veil test more future-proof
2024-07-03 12:49:12 -04:00
flx-sta
cc36cdb1a8
[Tests] add unit tests for accounts (#2748)
* add unit tests for accounts

* only import from vitest (not node:test)

* resolve comments

* improve test coverage for accounts.updateUserInfo

* add test coverage for account.initLoggedInUser()

* code style improvements
2024-07-02 22:00:44 -04:00
Enoch
0bc4f26b9d
[Localization] localized status-effect.ts and translate. (#2528)
* make postposition not to dynamic for localize

* localize status-effect.ts

* added test code, modified english postposition, modifed toxic_orb test to make it always fix in English.

* Update src/locales/zh_CN/status-effect.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/fr/status-effect.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/de/status-effect.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/de/status-effect.ts

* added test code for check message key

* remove multi-language tests (except english)

* Update src/locales/pt_BR/status-effect.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* remove language and change test code to check method call and parameter

* Update src/locales/es/status-effect.ts

Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>

* Update src/locales/en/status-effect.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Apply review suggestion

* Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* add Test with empty string parameter

* Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* Update src/locales/fr/status-effect.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

---------

Co-authored-by: 송지원 <jiwsong@gmarket.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
2024-07-02 10:22:46 -04:00
innerthunder
284c3c628b
[Unittest] Remove random berry effects from PBond tests (#2715) 2024-06-29 21:48:05 -04:00
innerthunder
a48429de09
[Bug] Fix Make It Rain applying stat change twice after KO'ing both opponents (#2696)
* Revert Make It Rain stat change behavior

* ESLint

* Add double KO unit test
2024-06-29 13:59:26 -04:00
NightKev
b82c85899e
[Unittest] Add tests for Tidy Up (#2667) 2024-06-29 13:56:38 -04:00
ReneGV
fd586ecd8e
[Bug] Fix purify (#2697) 2024-06-28 20:59:06 -04:00
NightKev
924ee17f70
[Unittest] Fix mocked value in Volt Absorb test (#2685) 2024-06-28 12:13:25 -04:00
NightKev
784035b6f5
[Unittest] Prevent berries from interfering with Dry Skin tests (#2679) 2024-06-28 00:55:09 -04:00
innerthunder
b2048148c9
[Bug] Fix Make It Rain not applying effect on KO (#2670) 2024-06-27 19:52:13 -04:00
innerthunder
e521862096
[Bug] Fix Make It Rain applying effects for each target (#2664)
* Fix Make It Rain applying effects for each target

* Revert MoneyAttr change

* Remove RNG from parental bond tests
2024-06-27 15:21:24 -04:00
NightKev
23a1c461a9
[unittest] Remove more RNG from Dry Skin tests (#2647) 2024-06-27 01:06:16 -04:00
NightKev
8933a9bb05
[Test] Prevent RNG from breaking Dry Skin tests (#2630) 2024-06-26 21:39:35 -04:00
innerthunder
55dd6b5100
[Bug] Fix Multi-Lens/PBond interaction for spread moves (#2633) 2024-06-26 21:05:03 -04:00
Dmitriy K
576f099243
[Test] Optimize Quick Draw tests (#2625)
* optimize the tests

* add level override in favor of directly changing stats
2024-06-26 17:01:14 -04:00
innerthunder
cd92d4d7d3
[Ability] Implement Parental Bond (#2384)
* Parental Bond basic implementation

* Parental Bond unit tests

* ESLint

* PBond AbAttr rework, documentation, and multi-target unit tests

* Update post-target move attribute logic

For Parental Bond interaction.

* AddSecondStrikeAbAttr now uses Constructor util

* Unit tests for PBond + Multi-Lens interaction

* Remove random damage spread in unit test

* Add null checks to PBond AbAttr

* Set player pokemon for unit test

* Fixed Post Target check to account for KO's

* Fix multi-strike moves applying effects at wrong times

* Test cases for updated effect timing

* Add Wake-Up Slap test case

* Fix Fury Cutter/Echoed Voice multi-hit interaction

* Fix Pay Day, Relic Song, and Fury Cutter (again)

* Add early stopping to multi-hit moves

* RecoilAttr now uses lastHitOnly

* Add faint check to last hit logic
2024-06-26 16:03:14 -04:00
Amani H
f7f8988cdb
[Item] Add Light Ball, Thick Club, Metal Powder, and Quick Powder (#1899)
* Add Light Ball, Thick Club, and Metal/Quick Powder

* Fix Typo, Account for Fusions

* Fix Errors with Fusions

* Group Items into Generator

* Refactor Generator and Type, Fix Localization (en)

* Adjust Generator, Add Override Type

* Fix Enum Import

* Localize for de, es, fr, it, ko, zh_CN, zh_TW

* Add Unit Tests

* Add Type

* Fix Items Atlas

* Change Cubone Passive Ability, Adjust Weight
2024-06-26 13:48:10 -05:00
Adrian T
fd08983181
[Ability] fix damage taken by disguise (#2601) 2024-06-25 15:32:45 -04:00
Teju Rajbabu
c8db3bff4c
[QOL] UI Improvement - Shiny Icon (#2372)
* Test changes to change variant label color based on Tint

* Revert "Test changes to change variant label"

This reverts commit 0ad0f6293050cc5d3552fb996dc68c05f55afc1c.

* minimal recovery changes

* Finalized recovery and implemented ShinyIcon

* add setY in MockSprite

* added back some unintentional removed code

* added shiny_icons

* Initial test for tier change

* implemented Shiny Icon full functionality

* slight setY change for non-Base starters
2024-06-25 13:48:48 -04:00
Corrade
e70113073f
[Bug] Fix Dry Skin and ReceivedMoveDamageMultiplierAbAttr abilities (#2592)
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: first cut

* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: removed redundant branch

* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: reworded test cases that had typos anyway

* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed PreDefendMovePowerToOneAbAttr (Disguise) to mention damage rather than power

* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed powerMultiplier to damageMultiplier in ReceivedMoveDamageMultiplierAbAttr
2024-06-25 13:23:48 -04:00
Puchimono
8e6cbad3fc
[Bug] Legendary pull rate fix from Leg. up machine (#2587) 2024-06-25 10:14:28 -04:00
Amani H
136652caa9
[Item] Implement Eviolite Behavior (#2161)
* Add Eviolite with Unit Tests

* Localize for de, es, fr, it, ko, zh_CN, zh_TW

* Adjust German Localization

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Adjust Italian Localization

* Change Multiplier Type

* Adjust Unit Test Import

* Change Constructor

* Make Unit Tests Localized

* Comment Out of Reward Pool

---------

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-06-24 21:00:59 -05:00
damocleas
ec91d2453a
[Balance] Protean / Libero changed to Gen 6-8 Implementation (#2473)
* Protean / Libero changed to Gen 6-8 Implementation

* take 2

* please just work

* Update protean.test.ts

* Update libero.test.ts
2024-06-24 20:58:50 -05:00
cadi
8c8ddd26b5
[Ability] Implement Quick Draw (#2287)
* implement quick draw

* add line

* change ability success condition

* quick draw comes before quick claw effect

* now ability has chance variable to test conditional situation

* add unit test

* Merge branch 'main' into ability-quick-draw

* modifed: ability.getTriggerMessage

* modified: to use pokemon.battleData.abilityRevealed

* modified: changed private variable to public

* erase expect interceptor log

* add localizations

* modified: add comma in locales

* modified: ability docs & trigger logic

* modified: changed test logic
2024-06-24 11:22:15 -04:00
Adrian T
e9fb13cce9
[Move] Implement Flower Shield (#2543)
* implement flower shield

* add unit tests

* refactors, add test

* use HideSpriteTag instead

* update comment

* replace HideSpriteTag with SemiInvulnerableTag
2024-06-24 10:37:24 -04:00