Commit Graph

340 Commits

Author SHA1 Message Date
Flashfyre
9cfc09f673 Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
William Burleson
7bdb969a73 Add rich presence support 2024-05-10 10:34:51 -04:00
Greenlamp2
b32b802ab4
QOL - Settings to choose party Exp display at the end of fight (#488)
* added settings to manage how to display party experience at the end of fight

* added back stats changes support when setting is on but ignored when on skip

* removed a useless parameter

* added new level in the text

* only Lv. UP if level is greated than 200

* cleanup

* added some comment

* TSDoc comment block

* EXP_Party -> EXP_Party_Display, Only Up -> Level Up Notification

* better duration for the level up notification

* typo

Co-authored-by: Samuel H <flashfireex@gmail.com>

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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-10 09:54:14 -04:00
Greenlamp2
22a73642df
Fix - Gamepad support setting "lost focus" behaviour (#658)
* fix "lost focus behaviour" when disabling gamepad and thus repeating RIGHT key

* added some comment

* added full TSDoc, helped by chatGPT, refined every entry manually of course
2024-05-10 09:26:45 -04:00
Matthew
10cf1cd94f
Cleanup overrides and imports (#603)
* cleanup overrides and imports

* Add GreenLamps Modifier Overrides

* added comments

* starting money and biome comments

* account for overriding empty move

* more override descriptions

* added generator held item names to override comment
2024-05-09 14:52:09 -05:00
Reldnahc
84f6f06ca4 add override to force double battles.
add override for passive abilities.
2024-05-06 19:11:34 -04:00
Flashfyre
437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Greenlamp2
d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00
Benjamin Odom
dd76cbc7a2
Add Setting to Swap A and B on Gamepad (#474)
* Add Setting to Swap A and B on Gamepad

Added a new setting to swap the A and B button on controller. Defaults to off which retains the current behavior on live.

* Add comments
2024-05-05 01:25:57 -04:00
Madmadness65
5440c0b40c Add B2W2 Legendary Titan Theme
This is a small part of a larger addition of music, added before the rest due to it being a B2W2 track.
2024-05-04 22:48:23 -05:00
Flashfyre
9fc6bdde21 Revert "Rework - Inputs management to include all gamepad mapping (#390)"
This reverts commit 70324c4159.
2024-05-03 13:04:32 -04:00
Greenlamp2
70324c4159
Rework - Inputs management to include all gamepad mapping (#390)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?
2024-05-03 12:59:10 -04:00
Flashfyre
77caa8ece5 Add back shift for toggling stats 2024-05-01 00:27:11 -04:00
Flashfyre
17ec6b3ccc Fix start button mapping 2024-05-01 00:12:04 -04:00
Flashfyre
7ad9c67673 Fix crash on catch 2024-04-30 23:27:22 -04:00
Flashfyre
6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Xavion3
ad5efdf4f9 Refactor overrides 2024-04-30 09:12:19 -04:00
Madmadness65
bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65
b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
Madmadness65
b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Flashfyre
9641d77bba Re-add shiny override EXCEPT FALSE THIS TIME 2024-04-28 22:03:29 -04:00
Flashfyre
57ece2c1d7 Revert "Add shiny and variant debug override"
This reverts commit 21482a641b.
2024-04-28 20:41:38 -04:00
Flashfyre
21482a641b Add shiny and variant debug override 2024-04-28 20:30:03 -04:00
Flashfyre
854de76467 Improve handling of variant data overrides for mixed animated mode 2024-04-27 18:06:41 -04:00
Flashfyre
014c13b95b Add workaround for crash with static variant sprites 2024-04-27 00:54:10 -04:00
Flashfyre
03ba74844f Fix biome being able to change before a boss in endless 2024-04-26 23:53:09 -04:00
Flashfyre
c1f53f00b1 Lower luck cap 2024-04-26 11:39:54 -04:00
Flashfyre
5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Flashfyre
ef552c7ffd Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
Flashfyre
728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
Pablo González
7055ea49c7
Support localization of Pokémon abilities (#271)
* Support localization of Pokemon abilities

* Reload ability localization when language is changed

* Add Spanish localization for abilities

* Add missing French abilities localization

* Add missing localize call on abilities

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-24 21:10:09 -04:00
Flashfyre
ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Flashfyre
c98e5b8beb Fix reintroducing stack overflow on enemy attack 2024-04-23 09:52:02 -04:00
Flashfyre
444b4075fe Biome can't change before a boss in endless mode 2024-04-23 09:40:05 -04:00
Flashfyre
216139df5b Re-apply status token shuffling with recursion fix 2024-04-22 23:58:26 -04:00
Flashfyre
fa6f05d997 Revert "Apply status tokens in a random order to prevent bias"
This reverts commit 1f8e36575d.
2024-04-22 23:52:44 -04:00
Flashfyre
1f8e36575d Apply status tokens in a random order to prevent bias 2024-04-22 23:43:31 -04:00
Flashfyre
eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00
Flashfyre
291f8570e9 Cap money at max safe integer 2024-04-21 21:17:07 -04:00
Gwendal
8d7f1ae554
Allowing pokemon name translation (#228)
* Allow pokemon name translation

* Improve Pokemon localization

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-21 19:53:24 -04:00
Flashfyre
87c1f5e50f Fix Poke Ball localization 2024-04-21 11:50:50 -04:00
Madmadness65
c2136a6df1 Miscellaneous minor changes
• The volume of Pikachu's cry has been lowered by 10 dB.
• Tarountula's starter value has been lowered to 1.
• Altered Whitney and Chuck's signature Pokémon (swapped Whitney's Clefairy for Girafarig, and gave Chuck Mankey).
• The alternate forms in Flabébé's evolution line can now be encountered.
2024-04-21 00:47:55 -05:00
Flashfyre
ee6c3e8fbc Fix boss IVs rerolling after reload 2024-04-20 23:24:01 -04:00
Miguel S
95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
Flashfyre
6220165315 Fix issue with undefined variant 2024-04-19 01:25:19 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Flashfyre
eab38a5ad4 Add more exp gains options 2024-04-18 00:50:04 -04:00
Hans Sorongon
0948295a98 Add option to hide exp gains after a battle 2024-04-18 00:50:04 -04:00