* Add neutralizing gas arena tag
* Add PostSummonAddArenaTagAbAttr
* Add PreLeaveField attr for neutralizing gas
* Remove old SuppressFieldAbilitiesAttr
* Fix ability suppression logic
* Add basic tests
* Reapply onGain abilities when neutralizing gas ends
* Untodo ability remval test
* Add more tests
* Modify gastro acid to call onLose attributes when suppressing
* Properly cancel abilities on switch in
* Add documentation
* Remove partial designation
* Update locale key usage
* Reactivate the last source's other abilities when it becomes the last remaining
* Fix loop vars
* Add access modifiers for SuppressAbilitiesTag
* Minor changes
* Move test to reflect new location
* Remove promises from abattr function signatures
* Make moveset gen consider multi hit moves fairly
* Make getTargetBenefitScore consider effective power
* Apply Kev's suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix improper stat ratio.
* Fix expected hit count for pop-bomb like moves
Accuracy is now properly divided by 100
* Update src/data/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Partially implement Teraform Zero ability
The functionality of the ability is all there, it just isn't limited to one use per Terastallization yet.
* Add the once per battle condition
This removes the partial from the ability.
* Make attribute names more generic
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
* Remove Promises from moves and abilities
* Fix `PostSummonPhase`
* Apply suggestions from Kev's review
* More suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Cleaning up some updated functions
* Remove Promise from `addEnemyModifier`
+ fixes to some extraneous `await`s
* Test fixes
* Fix missing import in revival blessing test
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Add back applyPreLeaveFieldAttrs
Attribute was removed due to absence in a cherry-pick
* Make applyPostApplyEffects work
* Fix move-effect-phase.ts applications
Some applyX methods were missed in the cherry pick commit and were still returning functions instead of running the function themselves
* Mock `BattleScene.addPokemonIcon` in tests
* Revival Blessing condition and tests
* Incorporate Despair-Games/poketernity/pull/48
* Break up imports
* Remove enemy modifier chance dead code
* Remove async from applyAbAttrsInternal
Stray async leftover from merge
* Remove docs and comments referencing promises
* Add `user.setTempAbility` to transform phase
---------
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Add quash logic for single targets
* Multi-squash power
* Update MovePhase constructor
* Start searching from front of phaseQueue instead of weather
* Use findPhase instead of looping to search
* Basic test case
* Test for failure on a already moved target
* Speed order test
* Fix speed test comment
* Fix ForceLastAttr to properly respect speed order
* Respect trick room in quash turn order
* Test for respecting TR
* Add comments, fix var name
* Allow for quashed speed ties
* Avoid reapplying if a move is already forced last
* Spacing
* Quash does fail in a single battle despite this not being documented anywhere
* Add move text
* Update move.ts (readability)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Use globalScene
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add setAbility method to pokemon.ts
* Edit SwitchAbilitiesAttr to use setAbility
* Change AbilityGiveAttr to use setAbility
* Rename setAbility to be more accurate
* Fix AbilityCopyAttr
* Fix AbilityChangeAttr
* Fix Transform
* Fix imposter
* Fix PostDefendAbilityGiveAbAttr
* Actually fix imposter
* Actually fix transform
* Fix CopyFaintedAllyAbilityAbAttr
* Fix Trace
* Fix PostDefendAbilitySwapAbAttr
* Add tests for skill swap
* Add tests for doodle
* Add tests for entrainment
* Add tests for role play
* Add test for simple beam
* Add test for transform
* Add test for imposter
* Add tests for mummy
* Add tests for trace
* Add tests for wandering spirit
* Consider legendary weather when changing ability
* Ensure that passives are not (re)applied when main abilities change
* Add general ability swap test cases
* Fix test name
* Add NoMidTurnActivationAttr
* Remove NoMidTurnActivationAttr from illusion
* Remove extraneous call to triggerWeatherBasedFormChanges
* Fix primal weather clearing
* Change "MidTurn" to "OnGain"
* Change NoOnGainActivationAttr to a field in PostSummonAbAttr
* Add passive support
* Remove redundant parentheses
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Commit old stashed changes
* Complete basic implementation of Tera
* Fix effectiveness test
* Make tera retain until forced recall or faint, regain on biome change
* Experimental sparkle fix
* Fix champion teras
* Attempted fix for double battles tera UI bug
* Fix the fix
* Fix linting and test issues
* Fix more tests
* Change int type
* Implement tera for ME trainers
* Cleanup species inclusivity check
* Make tera instant recharge if terapagos in party
* Make useless tera shards not generate
* Implement stellar tera damage boost
* Improve tera selection UI
* Tidy up animation and localisation
* Improve tera button sprite
* Fix Lance tera
* Make tera instant recharge during E4 in classic modes.
* Fix formatting in the tera common animation
The animation was also not playing due to `frameTimedEvents` being missing as well.
* Make tera effect start after animation
* Implement save migration
* Update version number for migration code
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
* Fixed bug when setting tint of eggs for egg move filter
* Form text is properly hidden when going to filters
* Displaying level up moves of alternate forms
* Offsetting form cycle button when uncaught text is shown
* Pokedex buttons now appear on mobile touchpad
* Hotfix to prevent "Normal" form to showing the text
* Preventing filter texts from showing gibberish
* Moving cursor to input text when pressing on filter
* Introducing method to get full obtainable unlocks for a given species
* Filtering obtainable unlocks in dex
* Buying eggs in dex does not crash the game
* Shiny icon does not overlap with luck text for evolutions
* Shiny is maintained correctly when cycling through different pages
* Displacing text elements to avoid overlap for localized form names
* Checking starter caughtAttr in addition to pokemon caughtAttr
* Correctly displaying form names
* Fixed bug which displayed wrong form types
* Handling unobtainable forms
* F button does not show up if there is only one obtainable form
* Added tests for snad spit, seed sower and perish body; for all three, the test checking if the ability triggers after the user faints is failing.
* Adding .bypassFaint() to the three abilities, tests passing
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed incorrect test for perish song
* Added tests for perish body when one mon already has the perish song tag, both ways
* Changed ability behavior to pass tests
* Removing superfluous conditional
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Support for localization of regional form names
* Show names of regional and other forms where appropriate
* Add form name to evolution screen
* Remove formKey parameter
* Update docstrings
* More SpeciesFormKey
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Clean up
* Fix inconsistent key name
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* fully implemented spectral thief
* Update to structure of implementation
* line commented target.scene.queueMessage since message does not exist yet
* changed documentation
* added move-trigger.json key
* removed line comment since key was added to english locales
* removed console.log messages used for debugging
* refactored move-trigger key to race with @muscode13
* added more automated tests
* github tests failed
* removed line comment since key was added to english locales
* refactored move-trigger key to race with @muscode13
* added more automated tests
* github tests failed
* solved conflicts
* Update src/data/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* removed .partial()
* corrected spectral thief name
* changed target.scene to globalScene
* changed comments
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Add unit tests for magic bounce
* Add reflectable tag and apply to moves
* Add BattlerTagType for Magic Coat
* Add more magic bounce tests
* Add magic bounce test for sticky web source
* Mostly working magic bounce and magic coat
* Fix missing negation on mayBounce check
* Move onto the next target after bouncing
* Fix magic bounce accuracy check test
* Finish magic bounce impl
* Make spikes use leftmost magic bounce target
* Add magic coat tests
* Add MagicCoatTag to battler-tags.ts
* Add final set of tests for Magic Coat / Bounce
* Fix semi invulnerbale check in hitCheck
* Fix magic bounce semi-invulnerable interaction
This was based on smogon's incorrect handling of this situation
* Magic bounce should not bounce anything during semi-invulnerable state
* Activate mirror armor interaction test
Also update i18 locales key to `magicCoatActivated`
* full implementation of supreme overlord + test
* removed unused import
* changed documentation since Battle.playerFaints is not used in supreme overlord
* Update faint-phase.ts
* changed supreme overlords power calculation function and adjusted tests
* added changes to Last Respects too
* added playerFaints to SessionSaveData to make the counter saveable
* Apply Kev's suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Reset enemy faint counter per battle
* Re-mark supreme overlord as partial
* added automated test case
* moved playerFaints reset to resetArenaEffects
* removed resetEnemyFaintCount() function since it is unused
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* added the ability to ignore held items at stat calculation
* integer -> number in src/field/pokemon.ts
* added tests from @SirzBenjie
* Update test
* Fix test filename
* added turnorder to tests
* added tera_blast changes and tests
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add Valentines event data
* Event ends Feb 21 not March 21
* Event starts Feb 11 12:00 UTC for testing on beta
* Oops I meant February 10
* Add Luvdisc +3 Luck Boost
* Added Applin to round out the total pokemon and because I know people are going to be confused why it isn't here if they've actually read in gen 8 (any readers in chat?)
---------
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* beginnings of implementation of mirror armor
* logging some new changes
* fixing edge cases
* adding changes for sticky web and other features of mirror armor
* adding changes for sticky web and other features of mirror armor
* adding more unit tests and cleaning up notes
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* using arena tags source id variable
* updating submodule pointer for locales
* small change
* Update src/data/move.ts
commit Kev fix (minor flip for consistency)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix import
* Use global scene
* Update tests
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
* Working ui, missing logic, logs
* Filtering starters by name is working
* Filtering moves and abilities correctly
* Opening starter page on button.action
* Removed ugly leftover from title
* Added container for text with different colors and titles
* Showing all species in pokedex with no decorations and shinies
* Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations
* Can access evolution page
* Abilities are colored properly (still missing info overlay)
* Biome filter; displays for baseStats, biomes and evolutions
* Removed lockable select ui handler, replaced by changes to standard ui handler.
* Evolutions are selectable from list and displayed properly
* Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms
* Listing prevolutions and base forms
* Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default
* Highlighting text filters, resetting all filters when starting up
* No error messag when cursor on uncaught species, showing sprite again after toggling stats
* Simplified Pokemon Scan logic, accepts separate words as input
* Dynamically resizing ability box, showing ability description on first hover. Removed debug logs.
* Removed some more debug messages.
* Filter bar can adjust cursorOffset and x padding
* Fixed some type definitions
* Fixed more warnings; added localization strings in the pokedex scan overlay.
* Fixed fatal bug due to using Object.keys
* Removed debug messages
* Added try catch construct to prevent error that was breaking reloadHelper tests
* Added filter for starters / evolutions
* Biome filter option for uncatchable mons
* C and V buttons snap cursor to filters
* Changing background to make instructions visible
* Can buy candy upgrades through pokedex
* Displaying base stats as bars in an overlay
* Including baby forms among uncatchable mons
* Including evolutions when filtering by biome
* Working logic for select ui handler with skips and scroll
* -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc
* Fixed bug in base stats overlay
* Regional forms display name of region in evolutions and prevolutions
* Better messages for evolution conditions
* Showing proper descriptions for menu
* Adding sound effects to menu, and pokemon cry when opening page
* Changing menu colors to textstyle options supporting a legacy version.
* Fix to getStarterSpeciesId to work with all-unlocks files
* Passing a TextStyle to option select ui handler to allow for shadowed text
* Fixed bug of overlapping labels in text filters
* Fixed bug with supportHover and skipped indices in option select ui handler
* Localization of pokemon number label
* Fix to pokemon number localization
* Fix to pokemon number localization
* Adding some comments, removing useless elements
* More cleanup
* Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game
* Attempting to exit from filter text is now allowed if current option is empty
* UI changes to make dex pages work in legacy style
* Pokemon name shown while in alt form is no more capitalized
* Handling uncaught pokemon
* Showing types on Pokémon page
* Introducing globalScene everywhere
* Showing evolution requirements in message box
* Displaying form changing items; now using pokemonFormChanges to only show reachable forms
* Playing correct cry
* Pokemon cry in setSpeciesDetails
* Left and right buttons to turn previous or next pokedex page
* Cleaned up "last" from this.species; turning pages now preserves memories of unlocks
* Pokerus cursor is now treated as decoration
* Correctly displaying prevolutions for Pikachu and Gholdengo
* Uncaught forms can be cycled through (with black sprite and no options available)
* Filtering by moves now shows icons to distinguish egg and tm moves
* Added icons for passive abilities
* Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode
* Pokedex entries are accessible through party screen
* Adding sort criteria for consistency with starter select screen
* Added options to cost reduction filter for consistency with starter select screen
* Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly
* Adding Pokedéx option in starter select screen
* Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught
* Small fixes to evolution and form change descriptions
* Reworked evolutions menu to incorporate condition descriptions
* Moving evolution condition description logic entirely to the SpeciesEvolution class
* Removed extra Miraidon and Koraidon forms
* Properly showing evolution text for Dunsparce and Maushold
* Displaying uncaught forms for Dudunsparce and Maushold properly
* Displaying correct forms for Urshifu and Toxicitry after evolution
* Cleared up comments
* Updating test for tandemaus evolution
* Localized labels for egg moves and abilities
* Added button to show back sprites
* Back to showing only caught battleforms; added dexForDevs option
* Merging shiny and variant buttons
* Uncaught battle forms options are shown in dark text, like evolutions
* Showing proper gender for mons that can only be (or have only caught in) one gender
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed unused options from base-stats-overlay
* Fixed import of BaseStatsOverlay
* Displaying form-specific TMs properly; adjusting for passives rework
* Removed logging messages
* resetting containers to prevent memory leaks
* Updating integer to number in pokedex
* Implemented suggestion
* Removed some stray comments
* Fixed logic for cursor coming down from filter bar
* Transition from filters to dex box now works in a visually pleasing way
---------
Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* [Balance] Update base exp values to gen 9
* [Balance] Updated Bloodmoon Ursaluna and Ultra Necrozma with exp formula
---------
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* Fix super-niche edgecase with mega gengar and telekinesis
* Update TelekinesisTag doc comment
* Remove comment about mega gengar as this update fixes it
* Added new AbAttr that triggers whenever a pokemon leaves the field
* Use leaveField everywhere
* Changing order for PreSwitchOutAbAttr
* Don't clearEffects when catching in a mystery encounter
* Attempts to make new overrides for testing
* New options in overrides
* Implemented tests for Desolate Land
* Fixing instruct test to not read turnData of fainted mon
* Removed post faint clear weather
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Has_passive_ability override now turns off passives if set to "false", defaults to "null"
* Updating overrides type definitions
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Suggestions from review
* Fixed strings in suggestions
* Simplified function to throw balls in tests
* Added tsdocs to overrideHelper.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>