Commit Graph

70 Commits

Author SHA1 Message Date
Jannik Tappert
8099f02306
[Enhancement] Added a bgmBar to show the name of the track once music is played (#2457)
* Added a bgmBar to show the name of the track once music is played

* Even more close to ability bar

* It now shows. And also shows already for a couple of them a readable name

* Now the queue actually works

* Create locales for bgmName (bgm-bar ui)

  + Most of the music has only Japanese and English names
    But there are a number of tracks with official translations following OST commercialization

* Add i18n and use it to retrieve OST names (avoids a giga switch case)

  + A fallback key is implemented in the case of adding tracks not referenced in the translation files, its value being just the name of the bgm itself

* FormatText is now in Utils and not arena-flyout

BGM Names for non-localized music will be formatted to have capitalized letters and no _

* It is now a setting. It can be even changed mid fight

* Update src/ui/ability-bar.ts

* Apply suggestions from code review

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/de/bgm-name.ts

* Apply suggestions from code review

Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>

* Added the rest of the music names

* Changed PMD EoS to PMD ETH in german (Pokemon Mystery Dungeon Erkundungsteam Himmel)

* Due to feedback it is now "PMD ET-Himmel"

* Corrected the encounter theme names (and some missed trainer class names)

* Background is now a nicneslice. And it is at the top of the screen and above everything else

* The bar now scales with the text.

* Revert override

* Update src/locales/fr/bgm-name.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* It now only appears when V is pressed (in all but starter select)

* Cleared the cod eup

* Update src/locales/zh_CN/bgm-name.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/zh_CN/settings.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/ko/bgm-name.ts

Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>

* The bgmBar now appears in the pause menu instead.

* Should react better on settings change

* To be safe this required a reload now

* Update src/locales/fr/bgm-name.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/fr/bgm-name.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Write out pokemon mystery dungeon names in german

* Update src/locales/es/bgm-name.ts

Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>

* Update src/locales/zh_CN/bgm-name.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/battle-scene.ts

---------

Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
2024-06-24 16:31:38 +01:00
Matthew
d2f4c5b59c
[UI] UI Small Adjustments (#2525)
* UI Small Adjustments

* Fix Unit Tests

* Null check event display before clear

* better empty move placeholder debug name
2024-06-23 12:09:23 -04:00
Matthew
3d9b134332
[UI] Update Challenge UI (#2393)
* Update Challenge UI

* Update interpolation and localization

* Update src/locales/de/challenges.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/de/challenges.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

---------

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-06-19 20:40:08 +01:00
Matthew
dc30dd33b2
[QoL] Reorganize Enum Locations (#2185)
* moving enums

* import updates

* fix tsconfig paths importing (#2184)

* reverse index.ts addition

---------

Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
2024-06-13 18:44:23 -04:00
Matthew Olker
e6c24dceab Revert "[QoL] Reorganize Enum Locations (#2142)"
This reverts commit cf06ff3b8d.
2024-06-13 11:30:47 -04:00
Matthew
cf06ff3b8d
[QoL] Reorganize Enum Locations (#2142)
* moving enums
2024-06-13 11:11:12 -04:00
Xavion3
696ff6eae3
Add Challenges (#1459)
* Initial challenge framework

* Add type localisation

* Change how challenges are tracked

Also fixes the difficulty total text

* MVP

Renames challenge types, temporarily hides difficulty, and implements challenge saving.

* Attempt to fix one legal pokemon in a double battle

* Make monotype ignore type changing effects

* Make isOfType correctly detect normal types

* Try to fix double battles again

* Make challenge function more like classic

* Add helper function for fainted or not allowed

* Add framework for fresh start challenge and improve comments

* Try to fix evolution issues

* Make form changing items only usable from rewards screen

* Update localisation

* Additional localisation change

* Add achievements for completing challenges

* Fix initialisation bug with challenge achievements

* Add support for gamemode specific fixed battles

Also make monogen challenges face the e4 of their generation

* Add better support for mobile in challenges

* Localise illegal evolution/form change message

* Update achievement names

* Make alternate forms count for monogen

* Update monotype achievement icons

* Add more comments

* Improve comments

* Fix mid battle form changes

* Reorder mode list

* Remove currently unused localisation entry

* Add type overrides for monotype challenges

Meloetta always counts for psychic and castform always counts for normal

* Change how form changes are handled

Now attempts a switch at the start of each turn instead of immediately

* Add start button to challenge select screen

* Make starter select back out to challenge screen if using challenges

* Fix daily runs

* Update tests to new game mode logic
2024-06-08 01:07:23 -04:00
SeafoamQueen
5ac1b7245f
[Feature] Refactored Game Settings UI navigation menu and sorting (#1860)
* Refactored settings UI menu options and added the battle style setting

* Removed the new Battle Style setting. It will be added in a seperate PR.

* Fixed typo and spacing
2024-06-06 10:38:54 -04:00
flx-sta
283714bd0f
[Refactor] Move enums from game-data into their respective files in src/data/enums (#1837)
* move PlayerGender enum into src/data/enums/player-gender.ts

this is necessary to avoid circular dependencies which did crash tests in the past (in PRs)

* Update settings.ts

* Update game-data.ts

* Update summary-ui-handler.ts

* Update ui.ts

* move Passive & GameDataType enums into own files
2024-06-05 19:11:07 -05:00
Matthew Olker
5464f964c9 add more gameobject names for debugging 2024-06-04 21:06:46 -04:00
Benjamin Odom
98cff12fd1
[QoL] Add Arena Info Flyout for Weather, Terrain, etc. (#1734)
* Initial Commit

* Add Time of Day Icons and Remove Fight UI Dependancy

* Rename to Match

* Update battle-scene.ts

* Add Settings

* Add Comments
2024-06-03 21:18:09 -05:00
Matthew
69da96d543
Settings Refactor (#1771) 2024-06-03 19:57:47 -04:00
Frede
12bd22f2ca
Added "Skip Seen Dialogues" option (#1431)
* Added "Skip Dialogues" option (if at least 1 classic win)

* Removed error sound and hide option instead when classic wins = 0

* Add skip dialogues option to Unlockables and show unlocked message on first classic win

* Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage

* oops

* dont show charSprite when skipping a dialogue, small fixes

---------

Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
2024-06-03 11:49:13 +01:00
Greenlamp2
060b1b2ccc
Menu - Controls Rebind - Gamepad & Keyboard (Cleaner git log) (#1666)
* squased merge rebind_menu

* azerty to qwerty

* add a check to preven a crash in firefox

* reset navigation menu on quit

* removed dual lock mekanism

* navigation display update icons on new bind

* added submit binding

* removed attribute no longer used

* change protected to abstract

* remove last bind protection since action and cancel are protected + renamed default controller to controller

* removed default alt qwerty keys in config

* fix some errors for doc

* fix tests

* fix some more errors for docs

* fix some more errors for docs final ?

* added alt bind for menu navigation + update icons on delete/home
2024-06-01 13:56:32 +01:00
Jannik Tappert
ac2f7755c2
Add the option to localize the Dialogue (#1254)
* Started Dialogue Loc. This is very much WIP

* Done with the trainer dialogue except the rival(s). And the special dialogue...

* Added Rival Dialogue

* Added final boss and ending dialogue

* Added Dialogue to all languages (just copied the english file). And updates the config.ts

* Added chinese splash

* Lint

* Added the new dialogue for the galar elite 4

* The dobule dialogue is now also localizable (also added dialogue localization files at all to chinese TW

* Added german dialouge for the named doubles

* Added Endboss translation for german

* Added rival dialogue in german (and yes i checked that every of them fits)

* Dialogue for trainer classes (As good as possible since the english text at some parts doesnt make a lot of sense)

* Start Gym Leaders

* Finished Kanto Gym Leaders
(Added missing dialogue to all other languages)

* Hoenn Gym Leaders

* Some more

* The Rest

* Marshal was missing something

* Partial French translation to dialogue.ts

* Added gender specific titles for elite 4, gym leaders and champs

* Readded import that was removed by a merge

* The dialogue can now be localized based on the players gender (male or female). unset uses the male dialogue. Can be easily adopted when we add non binary options later

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-27 06:14:37 -05:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Greenlamp2
d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00
Flashfyre
9fc6bdde21 Revert "Rework - Inputs management to include all gamepad mapping (#390)"
This reverts commit 70324c4159.
2024-05-03 13:04:32 -04:00
Greenlamp2
70324c4159
Rework - Inputs management to include all gamepad mapping (#390)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?
2024-05-03 12:59:10 -04:00
Flashfyre
c8a9069e8b Add outdated session support and fix older migrations 2024-04-21 10:59:50 -04:00
Flashfyre
b116828b07 Convert biome select UI handler to option select 2024-04-16 15:58:02 -04:00
Flashfyre
6e59b4dd77 Prevent saving on an outdated client 2024-04-15 10:09:51 -04:00
Flashfyre
eb5bdb07a8 Add outage handling 2024-04-10 01:32:49 -04:00
Flashfyre
075db8ae0c Show icon when saving data 2024-04-04 10:16:29 -04:00
Flashfyre
70d61700d0 Re-implement UI reskin with working legacy toggle
Re-implement UI reskin with working legacy toggle; add return to title option to menu
2024-03-31 21:14:35 -04:00
Flashfyre
cf959c6e1b Add proper title screen and logo 2024-03-21 13:12:05 -04:00
Flashfyre
1bae39d80e Fix softlock with title screen when opening submenus 2024-03-15 18:02:05 -04:00
Flashfyre
00255cb09a Fully implement save slots and ""title"" screen changes
Fully implement save slots and ""title"" screen changes; fix issues with slots including clear data not working on game over and export/import not working; fix session play time not being recorded correctly
2024-03-15 15:13:32 -04:00
Flashfyre
879971ae2b Add ""title"" screen and save data slots 2024-03-14 21:49:49 -04:00
Flashfyre
ffd785d534 Rebalance item weights and add Rogue tier 2024-02-28 23:13:05 -05:00
Flashfyre
24bf116b37 Expand tutorials 2024-02-14 10:44:55 -05:00
Flashfyre
bf18b1ceb1 Add tutorial framework (WiP) 2024-02-13 18:42:11 -05:00
Flashfyre
05f114c8a4 Minor UI changes 2024-02-06 23:11:00 -05:00
Flashfyre
052564f902 Update final boss fight and restructure some files 2024-01-13 12:24:24 -05:00
Flashfyre
fcf1c4f574 Rework option select and add game stats 2024-01-11 12:26:32 -05:00
Flashfyre
6084d3aaa6 Add form change system 2024-01-09 23:34:43 -05:00
Flashfyre
8063472bac Add accounts, login, and registration 2023-12-30 20:19:33 -05:00
Flashfyre
ca720e8a20 Add missing case for updating touch controls UI mode 2023-12-25 15:06:56 -05:00
Flashfyre
41d1a84c76 Add touch controls for mobile support 2023-12-25 15:03:50 -05:00
Flashfyre
e07e267ddc Refactor windows and add alternate window skins 2023-12-20 22:22:15 -05:00
Flashfyre
cb71e543a8 Rename UiHandler file to fit conventions 2023-12-20 19:19:23 -05:00
Flashfyre
aa94e044ab Add egg gacha system and various minor changes
Add egg gacha system; remove certain mythical Pokemon from the wild pool as egg exclusive; add egg vouchers with UI; rework Shiny Charm odds; fix trainer Pokemon shiny odds not properly ignoring Shiny Charm modifier
2023-12-19 23:51:48 -05:00
Flashfyre
71fdafe8fb Add egg logic and hatching screen (WiP) and end biome arena BG 2023-12-15 23:07:32 -05:00
Flashfyre
16b580451c Add IV display on starter screen 2023-11-13 22:29:03 -05:00
Flashfyre
9f17273d87 Add IV Scanner item 2023-11-12 12:49:06 -05:00
Flashfyre
729b70c6a6 Minor changes to menu controls 2023-11-12 00:34:36 -05:00
Flashfyre
cbbb8e972b Add achievement system and UI
Add achievement system and UI; fix counting invalid inputs in UI handlers for input delay
2023-11-12 00:31:40 -05:00
Flashfyre
b85bb0916d Add spliced endless mode and splice indicator 2023-11-04 19:46:48 -04:00
Flashfyre
4702ef7737 Add tooltips for modifiers 2023-11-02 00:55:20 -04:00