* add: mystery encounter to create-test
* remove: leftover `TIMEOUT`
in boss-pokemon.test
* add regex to replace ` ` with `_`
This was never done before. for any
* remove: manual test timeout overwrites
* make `berries-abound` test more robust
the "should reward the player with X berries based on wave" test was failing due to berry max stacks and the party only having 1 pokemone.
Increased it to 3 to reduce that probability
* berries abound test: change `defaultParty`
increase size of default-party to 3
* add: some missing types in berries-abound encounter
for ease of reading
* fix: berries abound tests
the "Should skip battle when fastest pokemon is faster than boss" test was failing due to the party being more than 1 pokemon.
The expects didn't account for the possible shiny, which appends a `_shiny` to some dialogue tokens.
I've added regexes to account for that possibility
* add: inquirer module
* make create-test interactive
To be more intuitive
* restructure create-test-boilerplate.js code
* move: test type choices into function
* fix: type choices only contain types
the "exit" option is added separately
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* add: seasonsl splash messages logic + scaffolding
* refactor: settin up and displaying splash messages.
They are now stored with their i18next keys and only get translated as soon as they are displayed. This also allows for better display of the `battlesWon` parameter which now supports better number formatting and the count is an interpolation
* fix: updateTitleStats not checking the namespace of battlesWon
* add tests for splash_messages
* test: always use UTC time
* fix: time-pattern to MM-DD
* fix splash_messages test
* add: const to control usage of seasonal splash messages
* fix tests (splashj)
* Update src/locales/ja/splash-messages.json
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
* Update src/locales/es/splash-messages.json
Add missing `number` format for battlesWon message
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Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
* Adds Expert Breeder Mystery Encounter to the game
* add achievement for Breeders in Space and remove redundant tests
* rename to Expert Pokemon Breeder
* remove unintentional test code
* remove unintentional test code
* test fix with breeder rename
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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Fix - need to test though
* New Line for Personal Best
* Run History basic Interpretation
* Stray console log
* Added personal best message fix
* argh
* removed a stray log
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Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* various bug fixes for MEs
* various bug fixes for MEs
* fix final isTransferable rename that was missed
* change Trainer's test vouchers for second option
* change unit test skips
* cut down excess ME track length and loop properly
* ME bug fix cleanup
* updating AI for Slumbering Snorlax ME, and small ME balance changes
* fix ts error
* fix bug type superfan dialogue discrepancy
* ME bug fixes PR feedback
* ME PR nits and fixes
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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* [bug] fix scrollable elements not resetting properly
* [ui] add wrap around and scrolling bar to the achievements menu
* [ui] add scrollbar to the settings
* Have English Status Symbols show up again :)
* It now uses the function instead
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* add generic types to`Pokemon.getAbilityAttrs()`
* add invert check to `ProtectStatAbAttr.apply...`
This makes sure that a stat is only protected if no other ability inverts the change. E.g. `Contrary` inverts any decrease to an increase
* migrate contrary.test.ts to game.classicMode
* move `StatStageChangeMultiplierAbAttr` resolve above `ProtectStatAbAttr`
The effect of StatStageChangeMultiplierAbAttr is now applied before resolving any ProtectStatAbAttr. Thus the stage (level) of the BattleStat change was properly altered at the time of resolving the protection
* revert ability.ts changes
* add automated tests for `Clear Body` + `Contrary`
* StateStageChangePhase replace ~~`IntegerHolder`~~ with `NumberHolder`
Update Utils import and replace all occurcences of `Utils.`
* contrary.test.ts: remove `js` import
* [Bug] Fix reloads erasing weather on first wave of biome
* Minor revisions
* Minor revisions 2
* Update test
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [ui] add prompt icon to the message boxes that don't have it
* [ui] add background overlay during tutorials
* add missing doc
* Improve documentation based on suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Resize and Reallocate to IV graph in new game
* decrease moveset container size
* fix to font shadow
* fix to shadows
* Remove unused variable
* Revert IV text back to original size
* fix eslint error check post merge
* Update src/ui/stats-container.ts
Reformat statLabel line.
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: tomasrggm <tomasrggm@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>