* Added german egg localization
* Changed pull back to english since there isnt enough space for a german word that makes sense and most if not all german players understand "pull"
* This comma was too much
* Issue #745 - Added the option to localize titles, trainer names (for important trainers like elite 4, champs etc) and trainer classes.
- Also i already did the whole localization for german (sorry thats the only language is speak other then english...)
- Also renamed the trainer Type "student" to school_kid (because there apparently really is a trainer class called student since the gen 9 dlc)
- And i changed it so it makes sure that i18 only gets initalized once (it may be needed to initalize it before the loading phase so the elite 4 titles etc can be localized)
* Issue #745 - Removed stuff that wasnt meant for this branch
* Translation of French trainers.ts
* Translation of French trainers.ts
* Translation of French trainers.ts
* Fixed spelling on german translation
* Fixed name of Hex Maniac
* ADded missing "," that were lost in the merge
* For Trainer Classes that have a female and male variant the correct name is now choosen. (If a language has both).
Also added a safety net that if the female version does not exist it uses the one without the suffix
* Reverting override.ts
* Added ptBR trainers.ts (thanks to zé ricardo on discord)
* Updates Pokefan to reflect the correct english spelling (in all languages that still have the english defaults)
* Updated Rich_kid trainer typ to named correctly as "Rich Boy" in english and all non yet localized languages
* Added that the title will get made lower case so the rival is correctly set
* Reverted a formatting change that i didnt make intentionally
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* Added splash messages literals for all languages
* Removed debug code + fixed function casing
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* feat: added localisation for eggs and french translations
* fixes on french translations after review
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Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Added german modifier-type.ts
* Fixed Text that was to long and added missing formatting
* Fixed a key that was wrong
* Changed never_melt_ice again. Now it the same as in other languages
Fixed an issue where targeting the user of a Semi-Invulnerable move caused the move to cancel. These moves now miss instead.
No Guard and other accuracy locking moves still function as they were already duplicating their check in hitCheck. Fixed an issue where IGNORE_ACCURACY was checking against the current move for targets instead of Lock-On's target
* Implements localization on ModifierType
* All languages' translation fallback to EN locale
* Fixed some typos
* Add missing QUICK_CLAW translation entry
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Update starter-select-ui-handler.ts
* Update starter-select-ui-handler.ts
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Updated with recent pt BR edits
* Fixes the ptBR text in starter menu popping out of the info box and added language personalization, changed some ptBR natures and ordered thw switch case in alphabetic order
* Small fix
* Implemented Power Split and Guard Split
* Update changeStat method to use summonData for Pokemon stats
This commit modifies the `changeStat` method in the `Pokemon` class to use the `summonData` object for updating Pokemon stats instead of directly modifying the `stats` object. This change ensures that the updated stats are correctly reflected in the `summonData` object, which is used for battle calculations and other related operations.
Refactor the `getStat` method to check if `summonData` exists and return the corresponding stat value from `summonData.stats` if it does. Otherwise, return the stat value from the `stats` object.
This change improves the accuracy of stat calculations during battles and ensures consistency between the `stats` and `summonData` objects.
* Added documentation for Power Split and Guard Split + linting
* removed incorrect files
* Removed incorrect folder
* removed unnecessary import
* Added documentation for getStat and changeSummonStat methods
* New description for getStat()
* Adjusting function descriptions
* adjusted descriptions according to guideline
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Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
* added auto hit and 2x damage from certain moves when targetting a pokemon who used minimize
* review fixes and bad merge
* review fixes and bad merge v2
* changed to be double damage instead of power for the minimize condition
* added TSdocs for function]
* remove ability to add minimize tag to dynamax-mons
* status cannot be applied to max-mons, and falls off if they dynamax
* updated doccumentation
* Update move.ts
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Co-authored-by: Cae Rulius <cae@polywhack.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Sacrifical Moves (that dont require a target like explosion or self destruct) now also work if the target is flying, diving etc.
There is also a new catagorie of moves. "SacrificalMovesOnHit" for all moves that need to hit for them to be sacrifical like MEMENTO
* Added comments, added (what i think is TSDoc) to functions and classes. Removed empty lines i introduced
* .
* Added fixes for the Review by TempsRay.
* Added missing *
* Remove Target Requirement of SacrificialAttr
* Update move.ts
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Implement client session and re-implement hybrid saving (WiP)
* Fixes for hybrid saving
* Add local data clears where applicable
* Include client session ID in system update
* Change save threshold from 5 waves to 10 waves or 5 minutes
Replacing Cave's Beach link with Lake would weaken the "water loop", a situation where players get continually routed back to Beach, leading to frustration. Lake is a crossroads biome that connects to much of the rest of the game, while still connecting to Beach, making it not a drastic detour.
Infernal Vulpix simulated a hypothetical 10k wave endless run for me to see the difference this change would have on biome frequencies. Apologies for the broken formatting from me copying this from Discord:
Odds Alt
Abyss 1.98% 2.40%
Badlands 3.57% 3.46%
Beach 6.30% 4.06%
Cave 5.87% 5.91%
Construction Site 3.90% 4.83%
Desert 1.70% 1.70%
Dojo 2.05% 2.58%
Factory 2.03% 2.57%
Fairy Cave 0.86% 0.59%
Forest 5.79% 5.64%
Grass 2.12% 2.48%
Graveyard 2.03% 2.39%
Ice Cave 4.00% 2.68%
Island 0.79% 0.53%
Jungle 2.80% 2.72%
Laboratory 0.13% 0.13%
Lake 3.37% 6.26%
Meadow 2.93% 2.74%
Metropolis 2.33% 2.55%
Mountain 2.86% 2.40%
Plains 5.96% 6.94%
Power Plant 2.06% 2.63%
Ruins 2.51% 2.59%
Sea 6.16% 4.07%
Seabed 2.90% 2.04%
Slum 2.58% 2.67%
Snowy Forest 3.79% 2.60%
Space 0.37% 0.41%
Swamp 3.79% 4.64%
Tall Grass 4.18% 4.73%
Temple 2.98% 3.06%
Town 0.00% 0.00%
Volcano 2.58% 2.29%
Wasteland 0.72% 0.72%
End 2.00% 2.00%
* Made Sheer Cold not affect Ice Types, as well as implementing the Gen VII change of 20% for non ice types.
* Pushed accurancy change
* Updated and separated the accuracy attribute and the Ice no effect attribute
* Fixed the OHKO attribute (accidentally removed) and fixed multiplier
* Updated attribute names, as well as making the move cancelled instead of 0x multiplier
* Added TSDoc comments
* Updated accuracy logic
* Changed the text response for Sheer Cold immunity
* Added immune to the HitResult enum
* Ability Corrosion
Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift
They all work as expected
Missing ability Magic Bounce to test against.
* Added TSDoc Documentation
Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.
* Added More Documentation
Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.
* Removed unfinished TSDoc
Removed TSDoc headers due to not having enough understanding to fill out all of the parameters
* Fix Formatting and Reorder Parameters
* Update arena-tag.ts
* Update phases.ts
* Update ability.ts
Added access modifiers to my class and the class I compared to.
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
Deoxys, Victini, and Genesect should not be in the Legendary egg pool, to make them consistent with the other mythicals.
Also additional learnset changes for a couple mythicals with no/lacking starting moves.
No longer is it stuck with just two moves via level up. It now has a thematic set of level up moves based on other similar Pokémon and its TM compatibility.
This primarily just affects Zippy Zap, as it loses its always crit attribute for an evasion increase (Associated localization strings will need updating). Also implemented Sparkly Swirl's status curing attribute.
Also included is a wild evolution delay for some stone evolution Pokémon that was previously overlooked.
* Airlock ability now properly announces when it is
in field when the pokemon with it is switched in
* Set message as in the original games, also created
a new attribute for in switch messages to not have
the pokemon name required to be on it.
* Committing language changes (i18n function)
* Revert "Committing language changes (i18n function)"
This reverts commit 2a3152003b.
* Changed message variable name
* Fixes some variable damage moves not working with abilities
* Rework as new ability attribute
* Update variable base power check to original location
* formatting
* Add tsdoc comments
* add floor for potential non int multipliers
* Update pokemon.ts
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Add support for Portuguese (Brazil) locale, except for moves and abilities.
* All ptBR translations, names of moves and abilities maintained in english.
* Small fixes
* Updated Frisk and fixed Plus and Minus descriptions
* Changed the settings label to "Português (BR)"