Procyonae
fd8cb07c9b
Implement Liquid Ooze ( #210 )
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
shayebeadling
a214ed6e66
Implements anticipation ( #201 )
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* implements anticipation
* checks against ohko attr
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:01:11 -04:00
Procyonae
0737827bbc
Implement Toxic Debris
2024-04-21 23:00:09 -04:00
Xavion3
5b34e7f873
Implement No Guard
2024-04-21 01:34:21 -04:00
Flashfyre
08988822db
Add missing attribute to Pressure
2024-04-20 23:09:59 -04:00
Temps Ray
e94b17bbf5
Implement getAttackTypeEffectiveness check
2024-04-19 13:11:41 -04:00
lucfd
422eeb5d07
Implemented Stench ( #190 )
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* implemented stench
* cleaned up code
* removed redundant lines
* Implemented Payback
* refactored, increased PostAttackApplyBattlerTagAbAttr robustness
* removed payback code
* Update src/data/ability.ts
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-19 09:33:35 -04:00
Xavion3
0b4963aefc
Block form changing abilities while fused
2024-04-18 18:56:50 -04:00
Xavion3
453c5644aa
Fix mold breaker + implement neutralising gas
2024-04-18 10:52:31 -04:00
NxKarim
94d5eab489
Implemented Disguise (Better this time) and Quick Feet console spam fix ( #174 )
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* Implemented Disguise
Somehow it works.
* Update ability.ts
* Update ability.ts
* Update ability.ts
* whitespace pain
* Form name typo
Co-authored-by: Samuel H <flashfireex@gmail.com>
* Implemented Disguise
Disguise
Merge
Merge
Merge
Merge
Disguise + Merge
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-18 00:09:28 -04:00
Tempoanon
cf2bd4d3da
Implement Charge and more abilities ( #163 )
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* Implement Rivalry
* Implement Quick Feet, Liquid Voice, and Normalize
* Forgot paralysis is half speed instead of a quarter
* Remove log statements
* Fix minor edge case in rivalry for gendered vs genderless
* Add wind abilities and charge
* Implement Charge and more abilities
* Add i18n support and Beedrill fury cutter
* Fix merge conflict in taunt
* More English strings removed
2024-04-17 01:09:15 -04:00
Ishan Patel
1f9834d1f6
Fixed when roost removes flying type ( #148 )
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* Initial push with roost fix
* Roost fix
* Added GROUNDED to Levitate
* Cleaned up GROUNDED code
2024-04-16 14:31:30 -04:00
prateau
509954995c
update moves and abilities that takes effect in snow
2024-04-15 17:45:52 -04:00
LaukkaE
e15b810f6a
Prevent crash with trace
2024-04-15 16:08:54 -04:00
LaukkaE
2a5351e2f6
impl Priority immunity abilities ( #137 )
2024-04-15 12:48:33 -04:00
AJ Fontaine
76edb00e31
Thermal Exchange
2024-04-15 12:18:00 -04:00
Madmadness65
e0dd7d6d48
Implement Shields Down's form change; Fix wild Rotom forms not appearing
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Shields Down is only partially implemented; the form changing aspect is implemented, but the immunity to statuses is not yet.
Minior's alternate colored forms can now be encountered in the wild.
Rotom's appliance forms should *finally* appear in the wild correctly now.
And a minor fix for Zen Mode activating incorrectly.
2024-04-14 20:32:17 -05:00
Appo
c8445ba8dd
Implement Competitive
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Since Competitive is just Defiant but for SPATK, the code for Defiant was reused with the buff changed to special attack. This should mean the ability works the exact same way as Defiant for it's respective stat.
2024-04-14 16:52:44 -04:00
shayebeadling
90ef58d7a4
Defiant implementation ( #128 )
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* Defiant works, but self inflicted stat changes still proc the stat raise.
* Prevents proc from self-targeted stat reductions, like superpower
2024-04-14 14:20:00 -04:00
Tempoanon
946e6d8c5c
Implement Rivalry, Quick Feet, Liquid Voice, and Normalize ( #108 )
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* Implement Rivalry
* Implement Quick Feet, Liquid Voice, and Normalize
* Forgot paralysis is half speed instead of a quarter
* Remove log statements
* Fix minor edge case in rivalry for gendered vs genderless
2024-04-14 13:15:01 -04:00
cornfish
c25cb50b31
Implement toxic chain ( #126 )
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* implement toxic chain
* fix for self target like roost
2024-04-14 13:13:17 -04:00
Flashfyre
75ce0e8f73
Fix transform and imposter not copying ability
2024-04-14 12:23:49 -04:00
Xavion3
4078518c5f
Add support for ability changing effects ( #113 )
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* Add support for ability changing effects
* Fix doodle with a fainted ally in doubles
2024-04-13 23:21:34 -04:00
Xavion3
66ef42db85
Update ability attributes
2024-04-12 22:25:22 -04:00
Madmadness65
92812aae1d
Draining Kiss now restores 75% of damage dealt
2024-04-12 19:02:24 -05:00
Flashfyre
f6770b83b5
Add missing passive parameter to BonusCritAbAttr
2024-04-12 19:31:08 -04:00
EmoUsedHM01
cabba43598
Added support for Super Luck with BonusCritAbAttr ( #106 )
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* Fixed Super Luck, and added a new BonusCritAbAttr
* Added crit clause for BonusCritAbAttr ( Super Luck )
* Changed it to +1 like it should be
2024-04-12 17:21:56 -04:00
William Burleson
389278a1b0
Implement download ( #99 )
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* Implement Download
* Fix formatting
2024-04-12 16:08:04 -04:00
Madmadness65
dcb4688c76
Revert "Update Gen 4 & 9 egg moves"
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This reverts commit eef83432ab360ef2c7356f45761923a69a2f2297.
2024-04-12 14:54:01 -05:00
Madmadness65
eef83432ab
Update Gen 4 & 9 egg moves
2024-04-12 14:40:14 -05:00
AppleOfTheDark
d05fab041c
Snow Cloak Conditional Fix ( #91 )
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* Snow Cloak Hail Condition Fix
Snow Cloak's evasion wasn't actually checking for hail, so the condition has been added.
* Snow Cloak
getWeatherCondition is not meant to have a capital.
2024-04-11 15:52:15 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
AppleOfTheDark
b9a068e3b7
Implement Shed Skin (and Hydration!) ( #84 )
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* Implement Shed Skin (and Hydration!)
Implemented Shed Skin, with a 1/3 chance to remove a non-volatile status condition if inflicted with it at the end of each turn. While doing this I noticed Hydration is the same effect but in Rain/Heavy Rain, so I implemented that too.
* Update to ability.ts based on changes.
Formatting errors should be largely fixed, and we've switched from Math.rand to Utils.
* Update src/data/ability.ts
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-11 00:16:09 -04:00
kd8lvt
3e5a0d5c9c
Implement Aftermath ( #71 )
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* Implement Aftermath
* Clean up unused imports & Consistency
* Minor changes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-09 18:05:15 -04:00
Flashfyre
e672ead184
Indicate starters that exceed cost on starter select and show values for locked starters
2024-04-09 16:58:56 -04:00
Flashfyre
5844f2d742
Fix poison immunity abilities not working with toxic
2024-04-08 13:21:06 -04:00
LaukkaE
34cb70afa5
Implement Triage and Gale Wings
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add move.ts
2024-04-08 10:16:50 -04:00
Flashfyre
fdcefbd5c1
Fix weather and terrain abilities not applying in endless mode on biome switch
2024-04-08 09:31:30 -04:00
musicman928
b7368afa9e
Add type change abilities
2024-04-07 22:27:07 -07:00
LaukkaE
fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints ( #53 )
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* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints
add phases.ts
remove unused import
spacing
fix
* simplify alivePlayField
2024-04-07 17:20:24 -04:00
Madmadness65
c9de57185e
Implement Sand Spit ability; Increase Nymble's starter cost
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The ability Sand Spit is now functional.
Unrelatedly, Nymble has now been doubled in starter cost from 2 to 4 (it's just too good to be too low).
2024-04-07 14:01:48 -05:00
Potattiummm
0597d04784
Added Ice Scales
2024-04-07 19:36:56 +01:00
Madmadness65
0cb008adb0
Implement Gooey and Tangling Hair abilities
2024-04-06 22:18:12 -05:00
Madmadness65
af3d9cb34c
Implement Steam Engine ability
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Have fun fusing this ability into something wacky.
2024-04-06 22:01:08 -05:00
Madmadness65
8446130728
Fully implement Spiky Shield move
2024-04-06 21:50:17 -05:00
kd8lvt
70ce649eec
Implement contact-damage abilities ( #49 )
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* Fix checking the wrong Pokemon for statuses when determining if abilities such as Static should activate.
* Implement Rough Skin
* Implement Iron Barbs and make Rough Skin code reusable for other abilities
* Remove unused import
* Changes for consistency
* Add missing ceiling function to damage
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-06 21:04:40 -04:00
LaukkaE
4377596f46
Implement Multiscale, Solid Rock, Filter, Justified, Water Compaction, Soul-Heart, Shadow Shield, Prism Armor ( #46 )
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* Implement Multiscale, Solid Rock, Filter, Justified, Water Compaction, Soul-Heart, Shadow Shield, Prism Armor
fix
fix
* Update src/data/ability.ts
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-06 15:39:55 -04:00
Matthew
3dabfd3c55
Fix sturdy
2024-04-06 01:51:42 -04:00
Flashfyre
a6a382e357
Fix Poison Point odds
2024-04-05 14:38:54 -04:00
Flashfyre
1167b21d7e
Fix Poison Point not working
2024-04-05 14:26:41 -04:00