aap
|
2568e77fac
|
changed pipe new to explicit create
|
2020-08-14 13:54:48 +02:00 |
|
aap
|
5e299fb12e
|
gl optimization and im2d shader override
|
2020-08-11 18:41:13 +02:00 |
|
aap
|
e21cf250a2
|
little fixes
|
2020-08-10 13:35:50 +02:00 |
|
aap
|
b1507e5099
|
custom rendertarget support for gl
|
2020-08-10 13:31:33 +02:00 |
|
aap
|
26a5502ee1
|
fixed gl2 shader
|
2020-08-03 19:16:23 +02:00 |
|
aap
|
b8751a03c3
|
little fix for gles
|
2020-08-01 08:16:14 +02:00 |
|
aap
|
162c2d2035
|
fixed some rasters (again)
|
2020-07-29 22:43:03 +02:00 |
|
aap
|
aa627a8f2c
|
some im2d
|
2020-07-28 15:19:15 +02:00 |
|
aap
|
4883b03f2b
|
image masks and raster fixes
|
2020-07-22 13:56:03 +02:00 |
|
aap
|
8b07204abb
|
fixed allocation
|
2020-06-06 11:26:49 +02:00 |
|
aap
|
2b797aeca1
|
fb alpha emulation for matfx
|
2020-05-27 10:26:28 +02:00 |
|
aap
|
3971dda001
|
fixed matfx matrix
|
2020-05-15 13:34:19 +02:00 |
|
aap
|
d541301588
|
tried VAOs, didnt help
|
2020-05-15 10:55:01 +02:00 |
|
aap
|
90ce0f90be
|
some more state caching for gl3
|
2020-05-15 00:00:13 +02:00 |
|
aap
|
3b385c44ae
|
no f on glsl floats
|
2020-05-14 12:25:06 +02:00 |
|
aap
|
2d6ca32102
|
made gl3 UBOs optional; also tried other snake oil
|
2020-05-14 11:54:20 +02:00 |
|
aap
|
57634dc46d
|
lights for gles2
|
2020-05-14 00:07:34 +02:00 |
|
aap
|
0fec15b06b
|
forgot half the files
|
2020-05-13 20:48:14 +02:00 |
|
aap
|
6c7d811096
|
some more GLES hackage
|
2020-05-13 20:46:27 +02:00 |
|
aap
|
582d202ce5
|
x
|
2020-05-12 21:37:45 +02:00 |
|
aap
|
2233b12daa
|
some gles3 code
|
2020-05-12 21:34:58 +02:00 |
|
aap
|
bdbc92d86e
|
cough
|
2020-05-06 09:42:07 +02:00 |
|
aap
|
40eae78e79
|
added im3d transform flags
|
2020-05-06 09:22:29 +02:00 |
|
aap
|
b3ad490d1b
|
implemented vsynch for d3d9 and glfw
|
2020-05-02 10:08:19 +02:00 |
|
aap
|
e4b4bf9d16
|
made (most of) streaming work on big endian
|
2020-05-01 08:42:56 +02:00 |
|
aap
|
9a57633953
|
switched all c++ includes to c
|
2020-04-30 17:54:38 +02:00 |
|
aap
|
d732817759
|
little fix for glfw
|
2020-04-30 10:17:00 +02:00 |
|
aap
|
86660a3ff3
|
fixed gl3 matfx
|
2020-04-29 21:31:29 +02:00 |
|
aap
|
a312007893
|
implemented GS alpha test emu for gl3
|
2020-04-28 14:09:26 +02:00 |
|
aap
|
438397f411
|
silly me
|
2020-04-28 13:40:36 +02:00 |
|
aap
|
4f118dcd97
|
some work on gl3
|
2020-04-28 12:44:28 +02:00 |
|
aap
|
eb71ca25d0
|
started working on gl3 rasters
|
2020-04-27 20:51:35 +02:00 |
|
aap
|
4db08e15e8
|
fixed tex addressing bug
|
2020-04-26 23:51:27 +02:00 |
|
aap
|
0c940480f0
|
changed camtex format
|
2020-04-26 21:51:33 +02:00 |
|
aap
|
bae891fdd9
|
gl zbuffer silliness
|
2020-04-26 21:20:51 +02:00 |
|
aap
|
09b0b36e7d
|
fixes for gl3
|
2020-04-26 20:14:52 +02:00 |
|
aap
|
13307f0a27
|
Merge pull request #28 from ShFil119/master
Fix sdl and linux build
|
2020-04-25 00:45:51 +02:00 |
|
aap
|
5a16d845aa
|
d3d9 improvements
|
2020-04-24 19:06:11 +02:00 |
|
Filip Gawin
|
e3227f5558
|
Fix sdl and linux build
|
2020-04-24 18:43:15 +02:00 |
|
aap
|
a2b79a71aa
|
implemented d3d9 skin pipe
|
2020-04-21 01:26:33 +02:00 |
|
aap
|
59cedaa793
|
implemented raster from image stuff for gl3 and ps2 (not tested)
|
2020-04-18 11:19:22 +02:00 |
|
aap
|
4893889621
|
reworked raster from image conversion, only d3d for now
|
2020-04-17 21:44:32 +02:00 |
|
aap
|
eb49dd007c
|
little work on gl3 rasters
|
2020-04-16 17:46:42 +02:00 |
|
aap
|
f1c9112f27
|
implemented reinstancing for d3d9
|
2020-04-16 12:53:25 +02:00 |
|
aap
|
47fcb3001a
|
worked on raters; fixed a few issues
|
2020-04-16 09:10:11 +02:00 |
|
aap
|
2d345499d2
|
subsystems and videomodes implemented (except SDL2); smaller fixes too
|
2020-04-15 10:14:06 +02:00 |
|
aap
|
5685e6109e
|
work on rasters
|
2019-08-07 22:37:43 +02:00 |
|
Cameron Cawley
|
da28d103c9
|
Fix compilation with MinGW
|
2019-01-10 16:11:39 +00:00 |
|
aap
|
0b968c9866
|
Merge branch 'master' of github.com:aap/librw
|
2018-12-17 21:24:11 +01:00 |
|
aap
|
c62c1464d7
|
fixed sky mipmap stream write; experimented with software pipeline
|
2018-12-17 21:23:41 +01:00 |
|