Commit Graph

90 Commits

Author SHA1 Message Date
aap
efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap
0aadf8c3c9 made most things build on linux again 2016-01-10 20:10:53 +01:00
aap
79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap
a42bfb90ac implemented leeds dff stream read 2016-01-09 22:01:21 +01:00
aap
37e1e239f9 unconvert ADC implemented 2015-12-20 13:05:32 +01:00
aap
83d1420dd1 more (or rather fewer) lcs fixes 2015-12-20 10:38:27 +01:00
aap
90b2d98b97 fixed more bugs and implemented better lcs conversion 2015-12-20 01:04:31 +01:00
aap
b7ec874b25 more fixes 2015-12-19 17:05:39 +01:00
aap
9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap
32dfcf0fd2 implemented PDS plugin and uninstancing in SA pipes 2015-12-16 20:25:22 +01:00
aap
305f93f738 implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
aap
3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap
ee96da332f added palette support 2015-09-17 10:44:07 +02:00
aap
926b0a639a implemented basic read/write of xbox textures 2015-09-15 08:29:57 +02:00
aap
b39d9d2b89 implemented txd read/write and basic d3d8 native textures 2015-09-13 20:23:22 +02:00
aap
2671141370 implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00
aap
c7fa3b3b8c implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
aap
e330cd1743 implemented d3d8 uninstance 2015-09-07 23:00:28 +02:00
aap
0f135f2de6 refactored skin plugin a bit; wrote xbox skin instance callback 2015-09-07 10:22:54 +02:00
aap
d04e97fb47 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
aap
c620ad8692 uninstacing OpenGL geometry 2015-08-11 20:57:43 +02:00
aap
970786828d improved pipeline system 2015-08-03 18:30:10 +02:00
aap
db00759b8c further work on ps2 pipelines 2015-08-02 19:31:01 +02:00
aap
e9f638db05 started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
Angelo Papenhoff
d55e9ea43b Changed naming convention and clean up somewhat. ps2 test no longer links :( 2015-01-25 22:27:03 +01:00
Angelo Papenhoff
62c6fe006e Implemented basic TexDictionary. 2015-01-20 19:22:57 +01:00
Angelo Papenhoff
0d6216554c Started implementing Rasters. OpenGL test has textures now. 2015-01-20 14:48:18 +01:00
Angelo Papenhoff
c0fab82c52 Implemented HAnim plugin. 2015-01-17 15:15:03 +01:00
Angelo Papenhoff
8e181bcae3 Added *very* simple frame transformation. 2015-01-12 17:42:44 +01:00
Angelo Papenhoff
2ff25d928e Implemented Rights to render. 2015-01-10 22:13:27 +01:00
Angelo Papenhoff
e1bb20c800 Implemented MatFX. 2015-01-09 20:17:32 +01:00
Angelo Papenhoff
e373b47041 Implemented generic and most of PS2 skin plugin. 2015-01-07 23:06:44 +01:00
Angelo Papenhoff
811c045326 Implemented Extra vertex colors and (crippled) ADC plugin. 2015-01-06 23:17:05 +01:00
Angelo Papenhoff
cbc31bdb25 Implemented rudimentary StreamMemory. 2014-12-30 17:39:39 +01:00
Angelo Papenhoff
e9819e9f8a Some fixes for PS2. 2014-12-28 12:06:19 +01:00
Angelo Papenhoff
fd017a69ef Added experimental PS2 target. Implemented a Stream class. 2014-12-27 23:18:10 +01:00
Angelo Papenhoff
9dd859c4d1 Added TGA reader and writer. 2014-12-25 19:37:36 +01:00
Angelo Papenhoff
86decdafd5 Implemented basic Image. 2014-12-25 16:02:57 +01:00
Angelo Papenhoff
7b4dd3a5ac Implemented Breakable model and fixed bug in Extension stream read. 2014-12-24 23:52:03 +01:00
Angelo Papenhoff
179e521f91 Organized the project properly. 2014-12-23 15:59:14 +01:00