Commit Graph

113 Commits

Author SHA1 Message Date
SK83RJOSH 2477b120eb Depth texture should always create a stencil buffer 2021-01-18 18:03:15 +01:00
aap f04ddf031d extra surf prop for opengl 2021-01-09 19:44:46 +01:00
Cameron Cawley 366f909bc7 Get the SDL2 backend working again 2020-12-23 00:22:47 +00:00
aap ed9cb45ee9 stencil render states 2020-12-16 15:48:26 +01:00
aap efc0c307d7 fix multisampling a bit 2020-11-29 22:39:02 +01:00
Sergeanur 497199275e Add multi sampling support 2020-11-27 21:08:52 +02:00
aap e8990d5b3d change to engine init; little fix 2020-11-25 22:47:26 +01:00
aap d9def88c46 fix for gl backend 2020-11-18 11:13:42 +01:00
aap 4ac67e5df8 made GLES runtime option; also broke opengl txd format again 2020-11-18 10:02:14 +01:00
aap cea326a4ce runtime caps for opengl 2020-11-17 15:05:47 +01:00
aap 7e80d45cdb lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
aap 3e2080ad56 DXT support for gl3. txd format changed!! 2020-11-07 12:52:31 +01:00
aap 8cc8fc9f2a remove test code 2020-11-04 18:45:01 +01:00
aap 5ef54dcb78 stencil clear 2020-11-04 16:21:24 +01:00
aap 5e5a624681 subraster rendering on gl 2020-10-25 11:10:14 +01:00
aap ee2a32e142 fbo fix 2020-10-24 22:50:52 +02:00
aap edc77742c5 fix scoping issue 2020-10-05 20:55:35 +02:00
aap 77b7229356 fix skin pipe rendering 2020-08-24 22:11:37 +02:00
aap fbb2d35fc4 fix gl blend bug 2020-08-19 20:47:59 +02:00
aap 93c246b6b1 render pipe fixes 2020-08-18 11:03:07 +02:00
aap 2568e77fac changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
aap 5e299fb12e gl optimization and im2d shader override 2020-08-11 18:41:13 +02:00
aap e21cf250a2 little fixes 2020-08-10 13:35:50 +02:00
aap b1507e5099 custom rendertarget support for gl 2020-08-10 13:31:33 +02:00
aap 26a5502ee1 fixed gl2 shader 2020-08-03 19:16:23 +02:00
aap b8751a03c3 little fix for gles 2020-08-01 08:16:14 +02:00
aap 162c2d2035 fixed some rasters (again) 2020-07-29 22:43:03 +02:00
aap aa627a8f2c some im2d 2020-07-28 15:19:15 +02:00
aap 4883b03f2b image masks and raster fixes 2020-07-22 13:56:03 +02:00
aap 8b07204abb fixed allocation 2020-06-06 11:26:49 +02:00
aap 2b797aeca1 fb alpha emulation for matfx 2020-05-27 10:26:28 +02:00
aap 3971dda001 fixed matfx matrix 2020-05-15 13:34:19 +02:00
aap d541301588 tried VAOs, didnt help 2020-05-15 10:55:01 +02:00
aap 90ce0f90be some more state caching for gl3 2020-05-15 00:00:13 +02:00
aap 3b385c44ae no f on glsl floats 2020-05-14 12:25:06 +02:00
aap 2d6ca32102 made gl3 UBOs optional; also tried other snake oil 2020-05-14 11:54:20 +02:00
aap 57634dc46d lights for gles2 2020-05-14 00:07:34 +02:00
aap 0fec15b06b forgot half the files 2020-05-13 20:48:14 +02:00
aap 6c7d811096 some more GLES hackage 2020-05-13 20:46:27 +02:00
aap 582d202ce5 x 2020-05-12 21:37:45 +02:00
aap 2233b12daa some gles3 code 2020-05-12 21:34:58 +02:00
aap bdbc92d86e cough 2020-05-06 09:42:07 +02:00
aap 40eae78e79 added im3d transform flags 2020-05-06 09:22:29 +02:00
aap b3ad490d1b implemented vsynch for d3d9 and glfw 2020-05-02 10:08:19 +02:00
aap e4b4bf9d16 made (most of) streaming work on big endian 2020-05-01 08:42:56 +02:00
aap 9a57633953 switched all c++ includes to c 2020-04-30 17:54:38 +02:00
aap d732817759 little fix for glfw 2020-04-30 10:17:00 +02:00
aap 86660a3ff3 fixed gl3 matfx 2020-04-29 21:31:29 +02:00
aap a312007893 implemented GS alpha test emu for gl3 2020-04-28 14:09:26 +02:00
aap 438397f411 silly me 2020-04-28 13:40:36 +02:00