aap
|
2d345499d2
|
subsystems and videomodes implemented (except SDL2); smaller fixes too
|
2020-04-15 10:14:06 +02:00 |
aap
|
5685e6109e
|
work on rasters
|
2019-08-07 22:37:43 +02:00 |
Cameron Cawley
|
f2891e006b
|
Fix additional MinGW warnings
|
2019-01-10 16:12:05 +00:00 |
Cameron Cawley
|
da28d103c9
|
Fix compilation with MinGW
|
2019-01-10 16:11:39 +00:00 |
aap
|
0b968c9866
|
Merge branch 'master' of github.com:aap/librw
|
2018-12-17 21:24:11 +01:00 |
aap
|
c62c1464d7
|
fixed sky mipmap stream write; experimented with software pipeline
|
2018-12-17 21:23:41 +01:00 |
Anonymous Maarten
|
3edb391f9c
|
fix file modes
|
2018-07-11 16:29:49 +02:00 |
aap
|
2cffb3f494
|
implemented texture raster renderstates
|
2018-07-02 07:01:34 +02:00 |
aap
|
e6d01b1159
|
fixed view matrix; im2d UV
|
2018-06-14 23:17:55 +02:00 |
aap
|
578c5f81fb
|
implemented dear imgui for librw
|
2017-12-30 11:43:17 +01:00 |
aap
|
d522a47120
|
various changes
|
2017-11-15 19:23:50 +01:00 |
aap
|
9609a91848
|
fixed bug in im3d; worked on resizing windows
|
2017-10-21 22:21:36 +02:00 |
aap
|
7273afb9a3
|
some work on skeleton; fixed mesh bug
|
2017-10-20 22:38:28 +02:00 |
aap
|
f9668df80e
|
fixed some bugs
|
2017-10-04 22:08:26 +02:00 |
aap
|
239a4eb4bc
|
fixed build for linux and ps2
|
2017-08-29 14:05:45 +02:00 |
aap
|
d00ab2f526
|
implemented im3d for gl3 and d3d
|
2017-08-29 10:12:56 +02:00 |
aap
|
b7f643a632
|
some font rendering
|
2017-08-27 22:47:54 +02:00 |
aap
|
c53d29b1cf
|
implemented im2d for d3d, fun little software T&L renderer
|
2017-08-27 17:13:10 +02:00 |
aap
|
ea48c140c1
|
improved engine init and plugin registration
|
2017-08-26 20:08:23 +02:00 |
aap
|
45b48b8f4e
|
worked on allocation
|
2017-08-26 12:43:33 +02:00 |
aap
|
6d38dea0d9
|
implemented userdata plugin
|
2017-08-23 12:21:23 +02:00 |
aap
|
7280647085
|
work on ps2test
|
2017-08-12 21:24:19 +02:00 |
aap
|
aec8c202c6
|
starting work on ps2 driver
|
2017-08-12 10:50:41 +02:00 |
aap
|
497796e550
|
wrote basic skeleton; clumpview
|
2017-08-10 00:42:33 +02:00 |
aap
|
6c5073e864
|
use premake to generate build config; removed unsupported code
|
2017-07-27 12:34:06 +02:00 |
Martin Turski
|
9336cac4c6
|
- added missing source files to the MSVC project
- adjusted Windows SDK version so that things work better
|
2017-07-15 20:22:20 +02:00 |
aap
|
e3c1f30856
|
implemented MaterialList struct
|
2017-03-16 11:42:59 +01:00 |
aap
|
c2780d56e9
|
added correction of face winding in tristrips
|
2017-03-09 11:45:26 +01:00 |
Martin Turski
|
fc808cec57
|
- added .vs folder to .gitignore
- improved include path and library path defines
|
2016-10-22 20:53:21 +02:00 |
Martin Turski
|
c65708ff2e
|
- improved project file structure
- added common IDE generated files to .gitignore so they do not pop up in commit dialogs anymore
- fixed some warnings in code files
|
2016-10-22 12:17:05 +02:00 |
aap
|
14547ef830
|
started looking into ps2 rasters again
|
2016-07-16 09:13:25 +02:00 |
aap
|
f4f4c088ff
|
skin split streaming
|
2016-07-09 12:24:26 +02:00 |
aap
|
6826652b58
|
committing old changes
|
2016-06-14 23:07:16 +02:00 |
aap
|
8c70df06e4
|
removed stuff thats now in librwgta
|
2016-02-06 18:17:25 +01:00 |
aap
|
ef58d76bc0
|
various changes
|
2016-02-06 18:11:31 +01:00 |
aap
|
6d56a23dd1
|
small fixes
|
2016-01-26 13:53:08 +01:00 |
aap
|
d20a6c3d04
|
some changes
|
2016-01-24 01:42:51 +01:00 |
aap
|
56e48f4d76
|
improved uv animation code
|
2016-01-14 23:49:00 +01:00 |
aap
|
da0417571d
|
implemented cameras for streaming
|
2016-01-13 08:58:15 +01:00 |
aap
|
15872ba211
|
reworked the structs and got rid of c++ ctors/dtors
|
2016-01-11 18:22:59 +01:00 |
aap
|
efd41771a0
|
started implementing linked lists
|
2016-01-11 11:23:26 +01:00 |
aap
|
0aadf8c3c9
|
made most things build on linux again
|
2016-01-10 20:10:53 +01:00 |
aap
|
79c89ebbba
|
moved iOS dff converter to rsltest
|
2016-01-10 18:18:03 +01:00 |
aap
|
a42bfb90ac
|
implemented leeds dff stream read
|
2016-01-09 22:01:21 +01:00 |
aap
|
fab7f20c6d
|
implemented basic PS2 rasters - no mipmaps yet
|
2016-01-03 19:45:51 +01:00 |
aap
|
8b5b64d639
|
lcs txd converter
|
2015-12-27 22:23:57 +01:00 |
aap
|
1e551d62cd
|
implemented some LCS txd things
|
2015-12-27 18:45:37 +01:00 |
aap
|
cc1a83acda
|
worked on insttest
|
2015-12-24 23:31:36 +01:00 |
aap
|
723807cec1
|
implemented PS2 SA instance
|
2015-12-24 16:43:10 +01:00 |
aap
|
040d167da0
|
worked on LCS world
|
2015-12-23 23:23:46 +01:00 |
aap
|
aed3fefd01
|
fixed some structures
|
2015-12-22 12:11:10 +01:00 |
aap
|
39ff5b6288
|
more leeds stuff
|
2015-12-21 21:56:47 +01:00 |
aap
|
b4427ee1ac
|
implemented some leeds stuff
|
2015-12-21 20:11:55 +01:00 |
aap
|
37e1e239f9
|
unconvert ADC implemented
|
2015-12-20 13:05:32 +01:00 |
aap
|
83d1420dd1
|
more (or rather fewer) lcs fixes
|
2015-12-20 10:38:27 +01:00 |
aap
|
90b2d98b97
|
fixed more bugs and implemented better lcs conversion
|
2015-12-20 01:04:31 +01:00 |
aap
|
3aca9c9c7d
|
fixed stuff
|
2015-12-19 15:40:34 +01:00 |
aap
|
39711c0a32
|
almost-working lcs conversion
|
2015-12-18 17:34:12 +01:00 |
aap
|
9f9c36a4ef
|
started work on LCS dffs
|
2015-12-18 01:10:42 +01:00 |
aap
|
66e67d5aff
|
made switching platforms a little nicer
|
2015-12-17 22:15:59 +01:00 |
aap
|
305f93f738
|
implemented ps2 uninstance
|
2015-12-14 18:52:50 +01:00 |
aap
|
3c0df895f1
|
fixed bug with texture allocation
|
2015-09-19 19:28:23 +02:00 |
aap
|
ee96da332f
|
added palette support
|
2015-09-17 10:44:07 +02:00 |
aap
|
926b0a639a
|
implemented basic read/write of xbox textures
|
2015-09-15 08:29:57 +02:00 |
aap
|
b39d9d2b89
|
implemented txd read/write and basic d3d8 native textures
|
2015-09-13 20:23:22 +02:00 |
aap
|
2671141370
|
implemented uv animations and some other stuff
|
2015-09-11 12:32:06 +02:00 |
aap
|
c7fa3b3b8c
|
implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
|
2015-09-09 23:26:16 +02:00 |
aap
|
fed5ea7c9a
|
implemented xbox uninstance
|
2015-09-08 10:29:24 +02:00 |
aap
|
56bf3b2311
|
implemented d3d9 uninstance
|
2015-09-08 09:47:21 +02:00 |
aap
|
e330cd1743
|
implemented d3d8 uninstance
|
2015-09-07 23:00:28 +02:00 |
aap
|
0c96bc7b99
|
implemented d3d8 native data read/write and instance
|
2015-09-07 14:50:10 +02:00 |
aap
|
0f135f2de6
|
refactored skin plugin a bit; wrote xbox skin instance callback
|
2015-09-07 10:22:54 +02:00 |
aap
|
f09a1ab99f
|
changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
|
2015-09-06 13:31:42 +02:00 |
aap
|
fca3327ae2
|
restructured some files
|
2015-08-27 16:45:54 +02:00 |