Commit Graph

520 Commits

Author SHA1 Message Date
aap 3010dad0cc forgot a file 2020-04-30 19:36:12 +02:00
aap 9a57633953 switched all c++ includes to c 2020-04-30 17:54:38 +02:00
aap d732817759 little fix for glfw 2020-04-30 10:17:00 +02:00
aap 86660a3ff3 fixed gl3 matfx 2020-04-29 21:31:29 +02:00
aap c39759f83c little fix to premakefile 2020-04-28 17:24:26 +02:00
aap a312007893 implemented GS alpha test emu for gl3 2020-04-28 14:09:26 +02:00
aap 438397f411 silly me 2020-04-28 13:40:36 +02:00
aap 4f118dcd97 some work on gl3 2020-04-28 12:44:28 +02:00
aap eb71ca25d0 started working on gl3 rasters 2020-04-27 20:51:35 +02:00
aap 4db08e15e8 fixed tex addressing bug 2020-04-26 23:51:27 +02:00
aap 8134abb653
Merge pull request #29 from ShFil119/patch-1
Make ps2 build optional
2020-04-26 22:41:34 +02:00
shfil 00ac0ac149
Make ps2 optional 2020-04-26 22:38:00 +02:00
aap 0c940480f0 changed camtex format 2020-04-26 21:51:33 +02:00
aap bae891fdd9 gl zbuffer silliness 2020-04-26 21:20:51 +02:00
aap 09b0b36e7d fixes for gl3 2020-04-26 20:14:52 +02:00
aap 43190a51f7 removed ugly imag/real from quat again 2020-04-25 15:55:38 +02:00
aap d8d13d4429 added GS alpha test emulation 2020-04-25 12:16:04 +02:00
aap 5ffbde3890 simplified d3d shaders now that we always have prelight declared 2020-04-25 10:07:37 +02:00
aap 1371a421e5 fixing the fix 2020-04-25 10:05:16 +02:00
aap 13307f0a27
Merge pull request #28 from ShFil119/master
Fix sdl and linux build
2020-04-25 00:45:51 +02:00
aap c4ffa3622a fixed more leaks 2020-04-25 00:37:49 +02:00
aap 7fdb483d4e nicer memory leak diagnostics 2020-04-24 22:58:35 +02:00
aap 0ddce08c94 fixed a memory leak 2020-04-24 22:00:23 +02:00
aap a0a3b077fd implemented some memory management 2020-04-24 21:09:28 +02:00
aap 5a16d845aa d3d9 improvements 2020-04-24 19:06:11 +02:00
Filip Gawin e3227f5558 Fix sdl and linux build 2020-04-24 18:43:15 +02:00
aap 374f951d7c fixes for RW compatibility 2020-04-23 22:18:53 +02:00
aap 752fceb1e3 fixed matfx; forgot skin file 2020-04-21 13:38:43 +02:00
aap a2b79a71aa implemented d3d9 skin pipe 2020-04-21 01:26:33 +02:00
aap d0d34f7327 more silly bugs 2020-04-20 20:37:59 +02:00
aap 75aeb30b79 some bad copy&paste bug 2020-04-20 20:25:53 +02:00
aap 5fa0e17986 forgot to upload compiled shaders 2020-04-20 20:16:53 +02:00
aap 808290e73e implemented shader fog 2020-04-20 19:18:28 +02:00
aap 8b677c4dd7 implemented d3d9 matfx env map 2020-04-20 15:42:07 +02:00
aap e012918cd3 implemented shader default and immediate pipeline for d3d9 2020-04-20 11:51:34 +02:00
aap 4541fe86f7 fix 2020-04-19 15:29:11 +02:00
aap f47bd33a6a implemented generic lighting callback 2020-04-19 13:00:35 +02:00
aap a7de23b47e implemented charset 2020-04-19 09:59:51 +02:00
aap e6c7d910ff implemented some more World stuff 2020-04-18 20:30:22 +02:00
aap 59cedaa793 implemented raster from image stuff for gl3 and ps2 (not tested) 2020-04-18 11:19:22 +02:00
aap bc9cb506ec
Merge pull request #27 from ThirteenAG/master
include premake binary for convenience
2020-04-18 10:44:02 +02:00
ThirteenAG a71d7f4b80 include premake binary for convenience 2020-04-18 11:39:03 +03:00
aap 49c218b3a7 removed alpha channel from d3d cam textures 2020-04-18 09:47:19 +02:00
aap 343694329f little hanim fix 2020-04-18 00:16:50 +02:00
aap d38ebcd64f little fix 2020-04-17 23:46:03 +02:00
aap 4893889621 reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
aap 206547b404 fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
aap 7bd6d4649e fixed handling of lost d3d device 2020-04-16 23:09:47 +02:00
aap ba7070f6e8 fixed hanim a bit 2020-04-16 20:10:45 +02:00
aap 7cea137baf fixed ztest on d3d9; texture refcounting in matfx 2020-04-16 18:40:11 +02:00