Commit Graph

4294 Commits

Author SHA1 Message Date
pom-eranian
11822573ea Murkrow Honchkrow - Icons for variant & female murkrow 2024-10-11 16:25:43 -04:00
pom-eranian
d7b59c1553 Honchcrow Murkrow [Base fixes] 2024-10-11 16:17:21 -04:00
pom-eranian
d5485e310d Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into beta 2024-10-10 22:02:54 -04:00
pom-eranian
bd83ab9f24 [Sprite][Anim] 275 Shiftree- cropped ear fix - @hamez 2024-10-10 17:17:20 -04:00
Amani H.
3f63c147a3
[P3] Fix "Stat Won't Go Any Lower/Higher" Not Appearing (#4635) 2024-10-10 12:44:51 -07:00
NightKev
5d0b361320
[P2] Syrup Bomb effect is removed when user leaves the field (#4606)
* Syrup Bomb's effect expires when the move user leaves the field

* Add test

* Remove check for the affected pokemon being switched out
2024-10-10 13:19:05 -04:00
ImperialSympathizer
6ad5ba972c
[Enhancement] Refactor Starter Species to use separate EggTier map (#4591)
* creates table for tracking species egg tiers

* creates table for tracking species egg tiers

* rename EggTier enum values

* replace clamp util function with Phaser function

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-10 09:29:26 -07:00
Adrian T.
0996789ee6
[Refactor] Improve typing in phaseInterceptor.ts (#4560)
* improve typing in phaseInterceptor

* add more param typings

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-10 11:54:43 -04:00
NightKev
ba7e26152e
[Bug] Fix substitute interactions with PostDefendAbAttrs (#4570)
* Fixes some Substitute interactions

Specifically with Disguise/Ice Face and Gulp Missile

* Add tests

* Fix linting

* Add `hitsSubstitute()` checks to all `PostDefendAbAttr`s

Also fix comment indentation in `MoveEffectPhase`

* Revert `move-effect-phase.ts` changes
2024-10-10 11:45:02 -04:00
Mumble
a778537cca
[P2] Sketch Failure Bug involving multiple Sketch-s in a moveset (#4618)
* Sketch bug fix

* Added test

---------

Co-authored-by: frutescens <info@laptop>
2024-10-10 11:43:50 -04:00
PigeonBar
64147e4414
[P2] Fix Battle Bond continuing to affect Water Shuriken after Greninja returns to base form (#4602)
* [Bug] Fix Battle Bond continuing to buff Water Shuriken after Greninja returns to base form

* Test cleanup

* PR feedback

* Update test to use getMultiHitType()

* PR Feedback
2024-10-10 11:40:14 -04:00
Mumble
51894d46c2
[P2] Pollen Puff ally behavior fixed (#4615)
* pollen puff fix

* bcvbvcbfd

* integerholder to numberholder

* moved it back

---------

Co-authored-by: frutescens <info@laptop>
2024-10-10 11:38:17 -04:00
Mumble
e9906ea229
[P2] Obstruct/Kings Shield/etc no longer reduce stats through Clear Body/etc (#4627)
* bug fix

* Add test

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-10 11:31:10 -04:00
NightKev
52257def2f
[P3] Fix enemy used PP flyout, fixes #4622 (#4629)
Also add missing function return types
2024-10-10 11:30:19 -04:00
PigeonBar
ca3cc3c9c6
[P1 Bug] Fix infinite recursion from abilities disabled by Sheer Force (#4631) 2024-10-10 11:28:26 -04:00
flx-sta
f180b6070e
[Qol] Load i18n en locales during tests (#4553)
* add: i18n backend support

the backend is being supported by using msw which will import the correct file from the local locales folder

* fix: tests to no longer rely on static i18n keys

* Update src/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/ui/type-hints.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Fix typos

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix linting

* update locales submodule

update reference to `56eeb809eb5a2de40cfc5bc6128a78bef14deea9` (from `3ccef8472dd7cc7c362538489954cb8fdad27e5f`)

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-09 13:01:49 -07:00
Mumble
ffe941d235
[Feature][UI] Save Preview (#4410)
* Making 3 Option UI real

* idk anymore

* Revert "Making 3 Option UI real"

This reverts commit beaad44c1e.

* Let's see

* Current issues - scrolling upwards and correct cursor landing

* argh

* Fixed reactive scrolling

* Adding ME handling

* set up descriptions

* Cleaned up UI i think

* stupid alder

* Added double trainer handling + changed enum name

* Apply suggestions from code review

Thank you Moka!

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Arrow Visibility now depends on Session Slot hasData

* documentation

* Simplified calls to revertSessionSlot + changed function name per feedback

* Fixed scrollCursor issue.

* added comment

* Update src/ui/save-slot-select-ui-handler.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Fixed sound played + added better conditional

* Balance Team....

* ME related changes

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Update src/data/mystery-encounters/mystery-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/mystery-encounters/mystery-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Sending Doubles-fix

* eslint..

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-09 15:04:13 -04:00
MokaStitcher
d2c579cf2a
[P2] Prevent generating Pokemon with duplicate IDs in daily runs (#4623) 2024-10-09 14:32:20 -04:00
MokaStitcher
deb2035610
[Beta][P2] Fix Grip Claw (#4614)
* [Beta][P2] Fix Grip Claw

* Add test for Grip Claw

* [test] improve grip claw's test readability

* PR feedback

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-09 14:30:28 -04:00
flx-sta
d8c914c768
[Beta P3] Fix i18n namespaces map for mysteryEncounterMessages from mystery-encounter-messages -> mystery-encounter-texts (#4617)
Something I missed in #4611
2024-10-08 13:44:23 -04:00
flx-sta
39cebb76d0
[Bug] i18n messages files fix (#4611)
* fix matching for i18n messages files

* update public/locales head
2024-10-08 13:30:48 -04:00
MokaStitcher
57a967890a
[Offline P1] Fix wrong local save being deleted when creating a new run (#4598) 2024-10-08 11:11:21 -04:00
MokaStitcher
0ede7b057d
[P3][UI] Fix egg gacha overlay not getting cleared properly (#4600) 2024-10-08 11:10:54 -04:00
MokaStitcher
6e10f6600f
[P2] Fix damage achievements not awarding (#4613) 2024-10-08 11:08:25 -04:00
chaosgrimmon
9bb6398385
[Sprite] Fix stray pixels in Kirlia's animation (#4612)
* [Sprite] Fix Kirlia padding bleedover

* [Sprite] Fix shiny Kirlia padding bleedover
2024-10-08 11:03:47 -04:00
NightKev
a1ca7e632b
[Move] Triple Arrows effect chance for stat change is now 50% (#4543)
* Triple Arrows effect chance for stat change is now properly 50%

* Add tsdocs to `StatStageChangeAttr`

* Add test for Serene Grace interaction

* Fix linting

---------

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-10-08 05:32:51 -07:00
Acelynn Zhang
f5fa478eb8
[P1] Fix crash when starting a challenge run after revisiting challenge select screen (#4603)
Ensure EncounterPhase initializes correctly at the start of the game
after revisting the challenge selection screen.

Fixes #4520
2024-10-07 12:01:15 -04:00
AJ Fontaine
a259ccfc34
[Beta][Test] Fix Scale Shot flaky test (#4564)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-06 20:29:57 -07:00
NightKev
c01fff49c4
[Beta P1] Fix regression in Metal Burst caused by #3974 (#4589)
Also adds a regression test for the scenario
2024-10-06 17:31:11 -04:00
chaosgrimmon
1226ab37e1
[Sprite] Compress Bronzor animation (#4593)
* [Sprite] Compress Bronzor front animation

* [Sprite] Compress Bronzor back animation

* [Sprite] Compress shiny Bronzor back animation

* [Sprite] Compress shiny Bronzor front animation
2024-10-06 17:29:39 -04:00
ImperialSympathizer
a7157bbe9a
fix shop option cursor indexing (#4601)
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-06 13:51:34 -07:00
NightKev
f9691b872b
Change deploy script to specify "main" instead of default_branch (#4557) 2024-10-06 05:47:34 +01:00
Frederico Santos
c2c41d9be8 Update subproject commit reference for locales 2024-10-06 02:49:03 +01:00
innerthunder
f629a3e453
[P2] Stop G-Max Pokemon from evolving (#4581) 2024-10-05 19:52:53 -04:00
NightKev
e8f40c10c9
[Test] Update create-test script for linting changes (#4587)
Add additional boilerplate code

Change prompt to be slightly more accurate

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-05 19:52:13 -04:00
flx-sta
42b75e8440
[Qol] Make i18n money formatter controlled by translators (#4550)
* fix: i18n money formatter

* fix wrongful console.warn on i18n money formatter

* update locales submodule

update reference to `56eeb809eb5a2de40cfc5bc6128a78bef14deea9` (from `3ccef8472dd7cc7c362538489954cb8fdad27e5f`)
2024-10-05 23:01:41 +02:00
Xavion3
f562a76332
Make repeat abilities not stack (#4588)
If due to fusions you have the same ability as both passive and normal, it'll no longer stack with itself.
2024-10-05 15:10:32 +08:00
innerthunder
c99df9712a
[Move] Implement Ion Deluge (#4579) 2024-10-04 17:23:20 -04:00
MokaStitcher
1947472f1c
[P3] Fix start button cursor not being cleared properly in starter select (#4558) 2024-10-04 16:47:12 -04:00
NightKev
d362456501
[P2] Diamond Storm should only trigger once when hitting multiple pokemon (#4544)
* Diamond Storm should only trigger once when hitting multiple pokemon

* Also fix Clangorous Soulblaze just in case

* Fix linting

* Fix linting

Oops missed this one
2024-10-04 16:29:20 -04:00
innerthunder
27537286b9
[Move] Implement Electrify (#4569)
* Implement Electrify

* ESLint

* Fix docs
2024-10-04 16:24:52 -04:00
innerthunder
0bd4d6c86b
[Move] Fully Implement the Pledge Moves (#4511)
* Implement Fire/Grass Pledge combo

* Add other Pledge combo effects (untested)

* Fix missing enums

* Pledge moves integration tests

* Add turn order manipulation + more tests

* Safeguarding against weird Instruct interactions

* Update src/test/moves/pledge_moves.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix style issues

* Delete arena-tag.json

* Update package-lock.json

* Use `instanceof` for all arg type inference

* Add Pledge Move sleep test

* Fix linting

* Fix linting

Apparently GitHub has a limit on how many errors it will show

* Pledges now only bypass redirection from abilities

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 16:20:37 -04:00
AJ Fontaine
75bd730c04
[Balance] Fix TM compatibility on forms, Tera Blast on Indigo Disk mons (#4568)
* Fix TM compatibility on forms, Tera Blast on Indigo Disk mons

* Additional single strike moves

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 10:55:37 -04:00
chaosgrimmon
2c97b2bda2
[Sprite] Fix variant Farigiraf icon names (#4572) 2024-10-04 10:51:29 -04:00
NightKev
22442d3aa0
[Refactor] Refactor move phase and add documentation (#3974)
* Refactor `MovePhase` to improve readability/maintainability

Add tsdocs/comments all over

Mark all functions/fields with public/etc

Fix multi-hit moves called from Metronome/etc, fixes #3914

Remove unused function `BattleScene.pushMovePhase`

Don't use failure text as a condition for move success
A move defining potential failure text doesn't mean it failed

Replace relative imports with absolute imports in `battle-scene.ts`

Change some fields from optional to default `false`

* Fix Whirlwind test

* Fix linting
2024-10-04 10:50:03 -04:00
PigeonBar
2bc5f50154
[Test] Fix some test flakiness involving doKillOpponents() (#4571)
* [Test] Fix some test flakiness involving game.doKillOpponents()

* PR Feedback

* Fix linting

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 10:42:20 -04:00
Adrian T.
a5db2e1d6d
[Misc] Update readme to include relevant links (#4573) 2024-10-04 10:42:05 -04:00
EmberCM
38c682cca7
[QoL] Add fusion options to overrides (#4298)
* Add fusion options to overrides

* Add fusions overrides to overridesHelper

---------

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 23:04:50 -07:00
NightKev
db1e50dfd7
add lint rules (#3769)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 22:16:15 -07:00
torranx
644c078a6c add new lint rules....again 2024-10-04 13:08:31 +08:00