* Tate Animation was 5 times slower as the one from Liza. So i just shrunk down the file for it to have only every fifth frame
* Tates Animation is now smoother and more in sync with liza
* Added passives to the Summary Screen
Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.
There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.
* Update summary-ui-handler.ts
* Updated for Legacy Support
* Added hyperlinks to Moves enum
Yes, I'm aware of what this looks like in the file itself, but it enables a nice neat little hyperlink shown below to the bulbapedia page when you hover over a move. I feel like the added convenience is worth making the file harder to read considering nobody is ever going to touch that file anyway. I plan on adding a python script to finish the rest of them, but didn't want to actually sink time into this if we absolutely despise it.
* Added Python Script
Created a python script to add comments with a url to abilities.ts, moves.ts, and species.ts using regex
* adds the ribbon asset, hooking it up
* works if override. need to add field on server side I imagine
* moves count to starterData, increments on win
* formatting
* increment works properly
* recursively check for prevolution
* cleaned up to use getRootSpeciesId()
* changes ribbon to gold medal version
* adds Akuma's ribbon achievements
* ribbons increment correctly
* missed ui handler update
* reorder achievements
* ribbon correct, vouchers not. currently investigating
* increments properly, but voucher reward phase not appearing
* some cleanup
* works great, need to better reflect who is getting ribbon in message and cry
* plays level fanfare, tabling cry for now
* reran items.bat
* Minor fixes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
* Fixed Rounding Error For TargetHalfHpDamageAttr
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
* Fix Mobile PWA not showing in true Fullscreen
adding "fullscreen" to the display attribute wasn't enough, but adding it to the start_url attribute was. This does not appear to affect PC (which is good since it shouldn't).
* Allow any orientation for mobile PWA
remove the orientation restriction since it doesn't prevent fullscreen PWA from displaying properly.
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
• The volume of Pikachu's cry has been lowered by 10 dB.
• Tarountula's starter value has been lowered to 1.
• Altered Whitney and Chuck's signature Pokémon (swapped Whitney's Clefairy for Girafarig, and gave Chuck Mankey).
• The alternate forms in Flabébé's evolution line can now be encountered.