* Triple Arrows effect chance for stat change is now properly 50%
* Add tsdocs to `StatStageChangeAttr`
* Add test for Serene Grace interaction
* Fix linting
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Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Diamond Storm should only trigger once when hitting multiple pokemon
* Also fix Clangorous Soulblaze just in case
* Fix linting
* Fix linting
Oops missed this one
* Implement Fire/Grass Pledge combo
* Add other Pledge combo effects (untested)
* Fix missing enums
* Pledge moves integration tests
* Add turn order manipulation + more tests
* Safeguarding against weird Instruct interactions
* Update src/test/moves/pledge_moves.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix style issues
* Delete arena-tag.json
* Update package-lock.json
* Use `instanceof` for all arg type inference
* Add Pledge Move sleep test
* Fix linting
* Fix linting
Apparently GitHub has a limit on how many errors it will show
* Pledges now only bypass redirection from abilities
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix TM compatibility on forms, Tera Blast on Indigo Disk mons
* Additional single strike moves
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Ensure that a Pokémon's animation speed is reset properly after saving
and quitting. Previously, if a Pokémon was put to sleep, which slows
its framerate, saving and quitting would result in the slower framerate
persisting even though the Pokémon was no longer asleep. This fix adds
an else condition to reset the frameRate to 12 if the sprite is already
loaded upon resuming the game.
Fixes#4465
* Fixes bug with Status Cure moves only curing player pokemon, refactors PartyStatusCureAttr, removes PartyStatusCurePhase
* Adds check for user ID, since user always cures its own status regardless of ability
* Adds unit tests for sparkly swirl
* Merge and fix conflicts
* Fix conflicts with SPLASH_ONLY
* Fix failing sparkly swirl test due to splash_only
* Adds unit tests for heal bell and aromatherapy
* Update src/data/move.ts
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* move: locales files to `/public` (from `/src`)
* install: i18next-http-backend module
* implement: i18next language lazy-loading
* remove: all `config.ts` files (for locales)
* disable: enConfig import in i18next.d.ts
* remove: console.log from utils.camelCaseToKebabCase()
* remove localization tests
we don't need to test if i18next is working.
This is the job of i18next itself
* mock i18next for tests
* fix: tests that have to use the i18next key now
instead of the english translation
* fix: absolute-avarice-encounter test
* fix: loading mystery-encounter translations
with lazy-load
* fix: 2 mystery encounter translation loading
* replace: i18next mocks any vi.fn() calls
* fix: new namespace usage in ME tests
now using "mysteryEncounters/..."
* fix: delibirdy encounter not being language specific
the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier
* fix: the-expert-pokemon-breeder
the new i18n pattern requires a different namespacing which has been adopted
* fix: GTS encounter tests
* add: `MockText.on()`
* fix: berries abound test
* chore: apply review suggestion
from @DayKev
* update i18next.d.ts
* chore: fix i18next.d.ts
* fix: `dialogue-misc` switchup between `en` and `ja`
* move: `SpeciesFormKey` into enum
there was an issue with circular dependencies
* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports
* re-sync locales from `beta`
* rename: `ca_ES` -> `ca-ES`
* rename: `pt_BR` -> `pt-BR`
* rename: `zh_CN` -> `zh-CN`
* rename: `zh_TW` -> `zh-TW`
* fix loading Species-Form-Key in poemon-evo.
* update: i18next `supporterLngs` ...
and remove `nonExplicitSupportedLngs`
* fix: `${namespace}.` -> `${namespace}:`
thanks @MokaStitcher
Remove Meloetta from the `TYPE_OVERRIDES` array so wrong-form
Meloetta can't be sent into battle.
This was missed when Meloetta was changed in a previous PR
Also disallow Meloetta from being added to the party in
starter select if it's in the wrong form
for the current mono-type challenge
* major/minor ME bug fixes
* potential fix for failed save with rental pokemon
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* more bug fix cleanup and PR feedback
* fix Uncommon Breed ME crash
* real fix to Fun and Games force switch issues
* add isBattleMysteryEncounter() helper function
* add isBattleMysteryEncounter() helper function
* fix unintentional replace all errors
* fix catches not updating dex
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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Gmax Changes for Venusaur, Blastoise, Lapras, Regenerator Mega Audino, Darkrai and Cosmog upped 6 -> 7 cost
* Changed Heal Order to 5pp to match other Recovery options
* Updated Ursaluna-BM and Eternal-Floette to Sub-Legend for easier handling, Adjust catchrates to Metagross to match Baxcalibur line, and Iron Leaves/Walking Wake catchrate to match the other paradox legends
* Actually updated catchrate for Iron Leaves and Walking Wake
* Added comments for all changes
* part 2 passive changes for the update, Pidgey, Lickitung, Stantler, Regigigas, Frillish, Litten, Chien Pao
* fix space
* Updated Meloetta Cost, Updated Krabby Passive