* Test changes to change variant label color based on Tint
* Revert "Test changes to change variant label"
This reverts commit 0ad0f62930.
* minimal recovery changes
* Finalized recovery and implemented ShinyIcon
* add setY in MockSprite
* added back some unintentional removed code
* added shiny_icons
* Initial test for tier change
* implemented Shiny Icon full functionality
* slight setY change for non-Base starters
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: first cut
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: removed redundant branch
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: reworded test cases that had typos anyway
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed PreDefendMovePowerToOneAbAttr (Disguise) to mention damage rather than power
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed powerMultiplier to damageMultiplier in ReceivedMoveDamageMultiplierAbAttr
* Add Eviolite with Unit Tests
* Localize for de, es, fr, it, ko, zh_CN, zh_TW
* Adjust German Localization
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Adjust Italian Localization
* Change Multiplier Type
* Adjust Unit Test Import
* Change Constructor
* Make Unit Tests Localized
* Comment Out of Reward Pool
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Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* waveIndex trainer team config generatoin is cursed
* Updated grunt pools
* Removed a comma that was bothering me
* Add locales for es, fr, it, pt, zh for translators
* Update src/locales/zh_CN/dialogue.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Fix lint issue
* Update src/locales/pt_BR/dialogue.ts
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Last min team tweaks
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Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Prevent lures from stacking different tiers
* Fix existing stacks of lures only applying once
* Revert "Fix existing stacks of lures only applying once"
This reverts commit c954a56b41.
* Document lure modifier code
* Added a bgmBar to show the name of the track once music is played
* Even more close to ability bar
* It now shows. And also shows already for a couple of them a readable name
* Now the queue actually works
* Create locales for bgmName (bgm-bar ui)
+ Most of the music has only Japanese and English names
But there are a number of tracks with official translations following OST commercialization
* Add i18n and use it to retrieve OST names (avoids a giga switch case)
+ A fallback key is implemented in the case of adding tracks not referenced in the translation files, its value being just the name of the bgm itself
* FormatText is now in Utils and not arena-flyout
BGM Names for non-localized music will be formatted to have capitalized letters and no _
* It is now a setting. It can be even changed mid fight
* Update src/ui/ability-bar.ts
* Apply suggestions from code review
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/de/bgm-name.ts
* Apply suggestions from code review
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* Added the rest of the music names
* Changed PMD EoS to PMD ETH in german (Pokemon Mystery Dungeon Erkundungsteam Himmel)
* Due to feedback it is now "PMD ET-Himmel"
* Corrected the encounter theme names (and some missed trainer class names)
* Background is now a nicneslice. And it is at the top of the screen and above everything else
* The bar now scales with the text.
* Revert override
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* It now only appears when V is pressed (in all but starter select)
* Cleared the cod eup
* Update src/locales/zh_CN/bgm-name.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/locales/ko/bgm-name.ts
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* The bgmBar now appears in the pause menu instead.
* Should react better on settings change
* To be safe this required a reload now
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Write out pokemon mystery dungeon names in german
* Update src/locales/es/bgm-name.ts
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
* Update src/locales/zh_CN/bgm-name.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/battle-scene.ts
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Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
* Corrected all English punctuation into Chinese in zh_TW
* Merged battle.ts and biome.ts translations into this branch
* abilitiy-trigger.ts and achv.ts
* battle.ts egg.ts fight-ui-handler.ts game-mode.ts
* a bunch of minor changes
* Fixed bug that legendary egg pity only increased by one if egg pulled out of legendary gacha
* Removed debug logs
* Added new unit tests. Fixed bug that sometimes common eggs do count as manaphy eggs.
* Update French ability-trigger.ts
* Update French fight-ui-handler.ts
* Update French menu.ts
* Update French settings.ts
* Update French egg.ts
* Update French modifier-type.ts
* Update modifier-type.ts
* Update modifier-type.ts