* Add korean locale without translation
* Translate ability,move,pokemon to Korean
* Translate miscellaneous to Korean
* Add Accuracy in the fight ui to Korean
* Apply nature,growth rate lang files to Korean
* Add missed file import to Korean config.ts
* Add font and its license for Korean then Apply it
pokemon-dppt from FontStruction and its license
* Translate any other lang file to Korean
* Cleanup Korean locale files
Indentation for pokemon and starter-select-ui-handler
Make config shoft
* Update Korean translation for the latest commits
ToggleSize dependency e4d3f73d,
+ Align togglesize locale text
Frisk description 6d73500a
Starter select UI 34a4f869, 74ee3329
Add ability triggers locale file 1c56efc8
Zippy Zap description 4e279224
* Implement locale font loading
Revert multiple font usage from style fe7fe845
Dynamic font loading on language changed
* Translate new localization parts to Korean
Return to title become save and quit
menu-ui-handler.ts ac2e7812
Generation text added
starter-select-ui-handler.ts afcffab9
Missing translations for learning move
battles.ts:countdownPoof, learnMoveAnd 44c0d29c
Weather & evolution texts translated
config.ts, weather.ts, menu.ts b8dff030
Added modifier type file for item translate
config.ts, modifier-type.ts b5ae8330, b82b8c31
Egg gatcha machine is now Korean
config.ts, egg.ts 975d1ed5
Add splash message literals to locales
config.ts, splash-messages.ts 8dce9fa2
Trainers are also localized
config.ts, trainers.ts b06190c4, 7f003d46, 364b19df
Double battle trainers appeared
battle.ts:trainerAppearedDouble f1e97f3b
* Small patches to Korean translations
Include generation consistency (learnMovePrompt, eggHatching),
wrong space (learnMoveReplaceQuestion),
missing word (learnMoveNotLearned),
match to modifier-type.ts (ivScannerUseQuestion),
and match to english and else (bossAppeared)
* Apply edits to Korean translation
Re-order config.ts 3f571a36
Fix splash message attribute to fixed config 429e6635
* Corrections and new text for Korean translations
Trainer misstypo correction 0cd305d7
trainer.ts
BerryType localization 25014208
config.ts, berry.ts
IV scanner updated 96af567c
config.ts, battle-message-ui-handler.ts
Melt stat and type into info 3cc9c93
config.ts, modifier-type.ts pokemon-stat.ts -> pokemon-info.ts
* Update Korean locale up to date
Larry and Lance are now unique 93dee06e
Trainer names errors about 'poké' 49adedbc, 13f2cafe
Wrong text edit for maylene
trainers.ts
Egg voucher translation 7216990d
config.ts, voucher.ts
Cleanup starter select ui handler ca1ae4b5, b95a59c0
starter-select-ui-handler.ts
Correct text overflow
tutorial.ts
* Modify loadFont to fit in nonExplicitSupportedLngs
'ko-KR' or 'ko' is loaded browser by browser, in any case font will be loaded.
* Update Korean translations
* Apply updated text
Berry pouch 8b4aa872
modifier-type.ts
Acrobatics 0d614526
move.ts
failedToLoadSaveData 32fadf8c
menu.ts
HoneyGather caeb22c2
ability.ts
* Apply added Text
Plates and Memories f914b8fe
modifier-type.ts
trainerSendOut, moneyWon, partyFull 79af1152
battle.ts
gym_leader_double, champion_double, Double Names aaa95ebe
elite_four_female, champion_female ac2f7755
trainers.ts
* Apply new locale category implement
Biomes de1c2b2b
config.ts, biome.ts
Trainer dialogue ac2f7755, d23d8356
config.ts, dialogue.ts
Statistics 6d2b8ef2
config.ts, game-stats-ui-handler
Info Container fb26b6d5
config.ts, pokemon-info-container.ts
* Recover coding style
include 2-space-indentation
* Add Korean Font
No more license text file
* Add missing config to Korean
* Fix ESLint failure on Korean
* Fix ESLint failure on Korean 2
* Update to Main Localization Changes
---------
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Add possibility to override foe level
* Override foe level
* Update code styling
* Replace null with 0 as init value
* Replace null with 0 as init value
* Update order of constants
* Implements Magnet Pull and lets Levitate/Flying Pokemon ignore Arena Trap
* using isGrounded() instead of checking for Flying/Levitate
* MR feedback to use condtions for trapping instead of having it in the class
* Making Shadow Tag Pokemon immune to Shadow Tag
* Updated to make sure Tera Stellar Pokemon are checked against their original type as well
* Implement Triple Kick/Triple Axel/Population Bomb
* Add maximum allowed base power increments
* Add documentation
* Fix Population Bomb, Account for Skill Link
* Change multi-hit power increment behavior
* Fix Typo
A user reported [here](https://discord.com/channels/1125469663833370665/1238339524778790922/1244817919985061978) that "Shiny grafaiai keeps fading in and out of existence".
The presumed culprit is frame 17 being set to have a width and height of 3 pixels.
To fix this, the code from the non-shiny .json was used instead, which used dimensions of 66x55, somewhat more reasonable for the targeted slice of spritesheet.
Not tested, with due concern given to the abysmal odds of specifically encountering a shiny Grafaiai.
... but the change shouldn't break anything, I hope?
* Fixes Issue #993 by changing from base stats to include summonBattleStats
* Added TODO with Substitute
* Fix conflicts
* Unsure why true was put through for passive, probably just a mistake on my end
* !== fix
* Conflict fix
* Eslint Fix
* Implement Double Battle average to take in stats from both Pkmn
* #1326: add touchstart event to dpadCenter to prevent zoom behavior
* #1326: improve variable naming for preventElementZoom
* #1326: change selector to "#dpad"
instead of just "#dpadCenter"
* initial implementation
* updated logic
* reverse retTint
* added candy overlays and colors
* added settings and minor fixes
* german changes
* logic fix
* german changes pt2
* german changes pt3
* setting name changed
* Update battle-scene.ts
* initial animation implementation
* minor fixes
* main compatibility
* minor fix
* logic for animations
* eslint fixes
* final generation logic
* Pause Animation when Selected or Purchased
* Disable Indicator if not Root Species
* Add to Reload and Add Anchor
* Fix Animation on Change
* Fix Icon on Change
* Code Cleanup
* fix
---------
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Partially implement Cheek Pouch ability
* add cheek pouch trigger to EatBerryAttr class
* Partially implement Cheek Pouch ability
* add cheek pouch trigger to EatBerryAttr class
* add cheek pouch trigger to new berry phase, remove partial tag
* run auto formatter because I forgot
* hotfix berries triggering before status effects
* Revert "hotfix berries triggering before status effects"
This reverts commit 3fbbc9a165.
* add partial tags to abilities that would be blocked by Heal Block
* Implemented Zero-To-Hero
* Zero to Hero documentation and form reset on summon
* Zero to Hero: form reset on biome/trainer
* Updated documentation on PreSwitchOutFormChangeAbAttr apply
* Faint bypass on canApplyAbility
* revert zygarde
* zero to hero post-merge