Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.
This change also applies fixes for Steel Beam since they are have the same effect but is single target.
Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
* abilities: implement guard dog, abilities that give intimidate immunity
* abilities: implement rattled's second effect, remove refs to mold breaker
* abilities: fix rattled not giving the attack drop still
* abilities: make ability bars pop in to some success
* abilities: implement suction cups since it has the same effect
* moves: add custom fail text, fix animation issues with Guard Dog/Roar
* abilities: manually show intimidate ability bar to prevent weirdness
* Expanding Force Implementation
Added target change attribute based on terrain
* Class change I guess
* Expanding Force Implementation
Added target change attribute based on terrain
Class change I guess
Squashed weird split commit
* Fixed removed commits
My bad
* ACTUALLY fixed removed commits
* Smack down and thousand arrows should cancel charging fly
* Remove console log
* Update interruptible check to use flying tag instead of move history
* Remove extra comma
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
* Implemented Synchronoise's effect
Tested with Soak, Forest's Curse, and a variety of attacker and defender types.
* Fixed Synchronoise double battle functionality
It now does zero damage only to targets who do not share any types with it, while correctly damaging any who do. It also fails entirely if the user is UNKNOWN type.
* implement wish move
* Serene grace implementation idea
* only do the thingy if it actually gets effected.
* Revert "only do the thingy if it actually gets effected."
This reverts commit 4b084658d26d0aa4d38bdd18f8f051dbc3ca11a3.
* Revert "Serene grace implementation idea"
This reverts commit 4dd2504bc7cdf3d9ce4ea52c1c680dfc50f01adc.
* Fixes for Wish implementation
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
* Some Fixes
- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.
- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.
- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.
- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.
* Formatting changes for consistency
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Co-authored-by: Flashfyre <flashfireex@gmail.com>