Flashfyre
6ac224ab8a
Refactor to split battle messages from menu
2024-05-01 18:54:35 -04:00
Tempoanon
0f153d39b1
Fix effect spore immunities, tera blast TM distribution, and IVs shown on catch ( #388 )
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* Fix effect spore, tera blast distribution, and IVs shown on catch
* Forgot to add tms
* Unown does not learn any TMs
* Fix some tera blast learns
* delelele whooooop
2024-05-01 16:47:32 -05:00
thicco-catto
fc1a9f0283
Select Move UI Shows PP ( #372 )
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* Select move UI shows PP
* Removed testing forced max pp
* PP only shows when using PP restoring items
* Removed testing max pp again
* Update src/phases.ts
* Update src/ui/party-ui-handler.ts
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-01 10:16:58 -04:00
Flashfyre
6fd5709b13
Reapply stat change feature with fixes
2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc
Revert "Add togglable stat change display"
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This reverts commit 718585062b
.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b
Add togglable stat change display
2024-04-30 22:06:54 -04:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) ( #353 )
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* Some Fixes
- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.
- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.
- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.
- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.
* Formatting changes for consistency
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Xavion3
ad5efdf4f9
Refactor overrides
2024-04-30 09:12:19 -04:00
lucfd
7a1895242c
Fixed Fake Out + Pivot move interaction ( #347 )
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* decrement turnCount if pivot move is used
* improved formatting
2024-04-29 13:51:43 -04:00
Xavion3
b43a6ec764
Fix end catching ( #332 )
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* Fix end catching
* Remove fusion code
2024-04-28 10:52:43 -04:00
Flashfyre
bf2a83993c
Make luck independent from shininess and variant
2024-04-26 17:32:28 -04:00
PabloG02
cd68d2c4a9
Make more phases strings translatable and add their spanish locale
2024-04-26 13:42:36 -04:00
Flashfyre
4ad0dbeaa8
Cap costs at max safe integer
2024-04-26 13:05:48 -04:00
Flashfyre
251bd3edb1
Unnerve message procs only once
2024-04-25 21:40:00 -04:00
Dakurei
37266a7a5d
Fixing typo (fr locales) + Add missing i18n ( #270 )
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* Fix typo
* Missing usage of i18n
2024-04-24 14:38:46 -04:00
Samuel H
9024eeb990
Aggregate Stat Changes ( #266 )
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* Add stat change aggregation
* Minor fixes to stat change aggregation
2024-04-24 00:25:01 -04:00
Flashfyre
3e296116bb
Fix passing wrong argument when initializing move animations
2024-04-23 23:28:55 -04:00
Flashfyre
ba71d2750b
Load files from manifest for caching
2024-04-23 22:00:23 -04:00
Flashfyre
8f36bf1dcf
Don't lapse eggs on the final wave of a run
2024-04-23 13:12:57 -04:00
Flashfyre
216139df5b
Re-apply status token shuffling with recursion fix
2024-04-22 23:58:26 -04:00
Flashfyre
fa6f05d997
Revert "Apply status tokens in a random order to prevent bias"
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This reverts commit 1f8e36575d
.
2024-04-22 23:52:44 -04:00
Flashfyre
1f8e36575d
Apply status tokens in a random order to prevent bias
2024-04-22 23:43:31 -04:00
Flashfyre
eeb547417f
Endless biomes are short but connected
2024-04-22 20:30:46 -04:00
Flashfyre
26b1bb5f03
Don't increment seen shiny count for trainers
2024-04-22 11:28:13 -04:00
Flashfyre
f8f5b64469
Add One Hit KO accuracy and make damage 200 BP for bosses
2024-04-22 01:05:48 -04:00
Procyonae
fd8cb07c9b
Implement Liquid Ooze ( #210 )
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
Flashfyre
291f8570e9
Cap money at max safe integer
2024-04-21 21:17:07 -04:00
Kyle McGlynn
fdc5511356
Fixed bug where Solar Beam wouldn't display if it was sunny
2024-04-21 19:54:34 -04:00
Flashfyre
3d9f5fb157
Protect against cross-session overwrites
2024-04-21 16:19:11 -04:00
Xavion3
24c2e18ed7
Stop weather being regenerated on save load
2024-04-21 12:45:58 -04:00
Flashfyre
c8a9069e8b
Add outdated session support and fix older migrations
2024-04-21 10:59:50 -04:00
Xavion3
5b34e7f873
Implement No Guard
2024-04-21 01:34:21 -04:00
LaukkaE
18de28c807
Fix Wide Lens
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rm line
2024-04-20 15:02:03 +03:00
Flashfyre
0eff8cd81a
Add Wide Lens item
2024-04-20 01:59:07 -04:00
Flashfyre
b5abdc0113
Fix error sound after selecting a biome
2024-04-19 18:56:45 -04:00
Flashfyre
c76f8c5e7e
Add tiered shiny variants
2024-04-18 22:52:26 -04:00
Xavion3
453c5644aa
Fix mold breaker + implement neutralising gas
2024-04-18 10:52:31 -04:00
Flashfyre
eab38a5ad4
Add more exp gains options
2024-04-18 00:50:04 -04:00
Hans Sorongon
0948295a98
Add option to hide exp gains after a battle
2024-04-18 00:50:04 -04:00
Flashfyre
8ab21b99fb
Fix menu disabling
2024-04-18 00:24:57 -04:00
Flashfyre
d210e3878e
Disable menu temporarily on receiving a voucher
2024-04-17 15:56:29 -04:00
Flashfyre
b116828b07
Convert biome select UI handler to option select
2024-04-16 15:58:02 -04:00
Flashfyre
dfe320e712
Minor changes to biome paths
2024-04-16 15:22:19 -04:00
Flashfyre
257e222b83
Fix being able to buy Sacred Ash without fainted party members
2024-04-16 12:04:52 -04:00
Flashfyre
6e59b4dd77
Prevent saving on an outdated client
2024-04-15 10:09:51 -04:00
Xavion3
6881246d17
Implement check functions for abilities
2024-04-15 01:11:27 -04:00
Matthew Ross
032ab95756
Additional check for can apply ability after move used
2024-04-14 22:40:26 -04:00
shayebeadling
90ef58d7a4
Defiant implementation ( #128 )
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* Defiant works, but self inflicted stat changes still proc the stat raise.
* Prevents proc from self-targeted stat reductions, like superpower
2024-04-14 14:20:00 -04:00
Flashfyre
598e695348
Fixed damage moves are unaffected by the multi lens
2024-04-14 12:02:44 -04:00
Xavion3
cc20d24afa
Implement sucker punch ( #121 )
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* Implement sucker punch
* Fix variable name
2024-04-14 11:54:46 -04:00
Xavion3
4078518c5f
Add support for ability changing effects ( #113 )
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* Add support for ability changing effects
* Fix doodle with a fainted ally in doubles
2024-04-13 23:21:34 -04:00
Flashfyre
824a73ef71
Add candy system for passives and value reductions
2024-04-13 18:59:58 -04:00
neverblde
df949be2bd
Refactor some string literals into i18next
2024-04-13 00:49:14 -04:00
kleekie
3d38ad14ca
Add crash damage message + battle info update for missed/ineffective moves
2024-04-12 22:21:07 -04:00
James Lin
73c9625df1
Add i18next framework to enable further contributions ( #96 )
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* prototype
* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Flashfyre
a793aedd29
Don't transfer baton item if target is already holding one
2024-04-11 20:58:24 -04:00
Flashfyre
3961550f62
Fix fusion move learning bug and inaccurate HP in battle info
2024-04-11 20:40:16 -04:00
Flashfyre
49f2a5d3eb
Unimplemented moves cannot be selected by the play
2024-04-11 18:53:03 -04:00
Flashfyre
af23bfc1f9
Fix post-summon abilities sometimes triggering twice on switch
2024-04-11 12:35:22 -04:00
Flashfyre
377dabdb27
Boss buffs ignore abilities
2024-04-11 12:11:55 -04:00
Flashfyre
c14c581248
Weather damage counts as neutral damage
2024-04-11 10:33:08 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
Flashfyre
8dc96c0070
Fix triggering summon ability on load
2024-04-10 20:57:22 -04:00
Flashfyre
eb5bdb07a8
Add outage handling
2024-04-10 01:32:49 -04:00
kd8lvt
3e5a0d5c9c
Implement Aftermath ( #71 )
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* Implement Aftermath
* Clean up unused imports & Consistency
* Minor changes
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-09 18:05:15 -04:00
Flashfyre
d9849c5e70
Ignore stat change animations when move animations are disabled
2024-04-09 15:17:42 -04:00
Flashfyre
fbec7b8823
Only apply Pressure effect when targeted
2024-04-08 11:06:06 -04:00
Flashfyre
fdcefbd5c1
Fix weather and terrain abilities not applying in endless mode on biome switch
2024-04-08 09:31:30 -04:00
Flashfyre
0b773ee9c6
Moves by Pokemon not on field are cancelled (IE Future Sight)
2024-04-07 20:44:57 -04:00
Flashfyre
10f987cc5e
Fix not setting non initially visible party members as seen
2024-04-07 20:16:03 -04:00
LaukkaE
fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints ( #53 )
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* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints
add phases.ts
remove unused import
spacing
fix
* simplify alivePlayField
2024-04-07 17:20:24 -04:00
Flashfyre
d41101083e
Halve fog accuracy reduction
2024-04-07 17:12:53 -04:00
Flashfyre
39667f3398
Fix freezing after pressing new game without endless unlocked
2024-04-07 00:06:44 -04:00
Flashfyre
e747fa2ecd
Increase endless mode limit to 15
2024-04-06 23:50:26 -04:00
Flashfyre
cc98d9da7d
Validate full shiny party achievement on initial encounter
2024-04-06 23:14:13 -04:00
Flashfyre
570f10345b
Add missing weather effects for fog and strong winds
2024-04-06 22:10:38 -04:00
Flashfyre
307c84914e
Buff IV Scanner item
2024-04-06 10:37:54 -04:00
Flashfyre
5ebc351e4f
Add a long-term goal
2024-04-05 22:58:40 -04:00
Flashfyre
4c383e105f
Add evolution for secondary fusion species
2024-04-05 21:12:29 -04:00
Matthew
1085e0f692
Weather damages through enduring
2024-04-05 20:49:42 -04:00
Stophles
314b7dba43
Fixing Confusion triggering after Sleep, Paralysis, and Recharging ( #44 )
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* Recharge checked earlier, Move Tags not checked if move cancelled
Recharge is now checked at the start of doMove to determine if other Tags need to be checked or if the pokemon is recharging. If the move is already cancelled, Move lapse tags are no longer checked (To account for Sleep/Paralyze happening before hand, so confusion would never trigger)
* PRE_MOVE Lapse added for Recharge, Recharge now cancels
Added a PRE_MOVE Identifier for Recharge specifically, which now cancels the move and shifts the move queue (since this will no longer occur in doMove. This prevents Confusion/Infatuation from also being triggered after a Pokemon is recharging.
* Changed spacing
2024-04-05 20:42:30 -04:00
Matthew
5b2925cf85
Endure updated
2024-04-05 18:50:10 -04:00
Matthew
6b5bc5b830
Fix duplicate transition at the end of batch hatching
2024-04-05 17:53:36 -04:00
Flashfyre
e7ba9b7b06
Master balls can bypass boss bar segments
2024-04-05 12:30:48 -04:00
Matthew
8945de6d59
Implement Pay Day and Make it Rain
2024-04-05 11:55:16 -04:00
Flashfyre
dd2743bcf5
Discourage enemy trainers from switching too much consecutively
2024-04-05 10:59:03 -04:00
Flashfyre
5bed242002
Add Lock Capsule item and update reroll logic
2024-04-05 10:14:49 -04:00
Flashfyre
8b84965d7a
Remove revive tokens, nerf heal token, add endure token
2024-04-04 22:42:24 -04:00
Flashfyre
3e99ed6bb6
Level up sound no longer pauses BGM
2024-04-04 17:43:37 -04:00
Flashfyre
326918a5f1
Add retry option (easy mode)
2024-04-04 15:22:05 -04:00
Flashfyre
23a8fb1fc9
Fix fainted ally targeted attacks redirecting to self
2024-04-04 14:42:20 -04:00
Flashfyre
de77db70d7
Rerolls lock rarity tiers and price accordingly
2024-04-04 00:38:02 -04:00
Flashfyre
77cf3032cf
Add title screen music by edifette
2024-04-03 14:33:23 -04:00
Flashfyre
b99b781e0c
Fix Baton Pass logic and enemy multi hit AI hitting ally
2024-04-03 12:14:26 -04:00
Flashfyre
5759a5e5ce
Add Multi Lens item
2024-04-03 11:42:09 -04:00
Flashfyre
f95f3ff30e
Implement Magic Guard ability
2024-04-02 15:14:07 -04:00
LaukkaE
bd1af25c01
implement Darkest Lariat, Chip Away and Sacred Sword ( #26 )
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* implement darkest lariat, chip away, sacred sword
* fix
2024-04-02 13:51:38 -04:00
Flashfyre
d9ebf99cdd
Rework logic for defeat ability trigger
2024-04-02 10:13:00 -04:00
Flashfyre
68f0692849
Fix logic to prevent healing tokens from healing to full
2024-04-02 01:44:38 -04:00
Flashfyre
a3e09ee5cc
Fix game not loading if save data is not found
2024-04-01 15:18:15 -04:00