* Add Setting to Swap A and B on Gamepad
Added a new setting to swap the A and B button on controller. Defaults to off which retains the current behavior on live.
* Add comments
* Updated Learnset of Gen1 to Indigo Disc
Not many changes here for how much time it takes to comb through, but here it is.
Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
* Updated Learnset of Gen2 to Indigo Disc
Notable changes:
Porygon 2 loses Magic Coat with no replacement.
Ho-oh loses Burn Up but gains Overheat.
The rest seems better or neutral.
* abilities: implement opportunist
* abilities: make it not infinitely loop like a dummy
* abilities: properly ignore only opportunist on opportunist boosts
* abilities: rename some things to make a bit more sense
* Expanding Force Implementation
Added target change attribute based on terrain
* Class change I guess
* Expanding Force Implementation
Added target change attribute based on terrain
Class change I guess
Squashed weird split commit
* Fixed removed commits
My bad
* ACTUALLY fixed removed commits
* Expanding Force Hotfix
Fixes a bug where Expanding Force would not act as a multi-target move in the MoveEffectPhase while in psychic terrain
Not many changes here for how much time it takes to comb through, but here it is.
Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
* Expanding Force Implementation
Added target change attribute based on terrain
* Class change I guess
* Expanding Force Implementation
Added target change attribute based on terrain
Class change I guess
Squashed weird split commit
* Fixed removed commits
My bad
* ACTUALLY fixed removed commits
* Add Form Text to Starter UI
Adds text to the starter screen UI which indicates which Form you are currently selecting. This helps with Pokémon who don't have a sprite change for their form because it doesn't affect them until later.
* Make Title Case
The AI couldn't decide who to target with CounterDamageAttr moves which don't need a target. This change makes an exception. Now functions the same as when the player selects one of these moves.
Changes some of the more problematic passives some Pokémon had. As usual, if there's any that you may have a problem with, we are always up for suggestions.
* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files
* Spanish translations + new literals in all langs
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Co-authored-by: rnicar <rj.nieto.car@gmail.com>
* abilities: implement anger shell and berserk
* abilities: fix small typo causing berserk to raise speed instead of spatk
* abilities: condense battlestats into an array instead of multiple attrs
* rework of the input handling, including different gamepad and keyboard
* rework of the input handling, including different gamepad and keyboard
* first version of a too complex inputHandler based on phaser3-merged-input
* removed useless control management and kept it simple for our use case, investigating to put out button_XX()
* renamed inputHandler to inputController
* aggregate directions and some action into a same method + fix menu return value
* added back repeated input feature on keeping down a key
* cleanup + return type
* fix submit/action doing two things simultaneously, still same behaviour as before
* extracted UI inputs out of battle-scene
* tab -> spaces
* tab -> spaces what about now github ?
Fixed having Shedinja share PP usage with the Ninjask it evolved from and vice versa.
The solution was to make a deep copy of each move in the moveset array rather than copying the array itself.
* Smack down and thousand arrows should cancel charging fly
* Remove console log
* Update interruptible check to use flying tag instead of move history
* Remove extra comma
Shedinja wasn't taking the luck value from Ninjask so when it calculated its luck it just took the entire fused Pokemon's luck somehow. This has been fixed so it takes both the first and second part of the fusion's luck values instead.
Also fixes an issue where Shedinja crashed the game if it was the second part of a fusion combo. Now the correct pokemon species gets checked against and the correct pokemon evolution occurs to create Shedinja.
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
* Fix effect spore, tera blast distribution, and IVs shown on catch
* Forgot to add tms
* Unown does not learn any TMs
* Fix some tera blast learns
* delelele whooooop
* Implemented Synchronoise's effect
Tested with Soak, Forest's Curse, and a variety of attacker and defender types.
* Fixed Synchronoise double battle functionality
It now does zero damage only to targets who do not share any types with it, while correctly damaging any who do. It also fails entirely if the user is UNKNOWN type.
* Add color for the IV scanner
add a new color SUMMARY_GREEN in text.js, add the green color if the iv of the pokemon is better than the iv on the starter of that pokemon
Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
* fix battle-message-ui-handler.ts formatting
* fix missing similicon battle-message-ui-handler.ts
* modified so it take a boolean instead of doing lot of else if battle-message-ui-handler.ts
* Fix iv scanner only doing color for the right pokemon in double fight
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Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
* Select move UI shows PP
* Removed testing forced max pp
* PP only shows when using PP restoring items
* Removed testing max pp again
* Update src/phases.ts
* Update src/ui/party-ui-handler.ts
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Co-authored-by: Samuel H <flashfireex@gmail.com>
* Add color for the IV scanner
add a new color SUMMARY_GREEN in text.js, add the green color if the iv of the pokemon is better than the iv on the starter of that pokemon
Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
* fix battle-message-ui-handler.ts formatting
* fix missing similicon battle-message-ui-handler.ts
* modified so it take a boolean instead of doing lot of else if battle-message-ui-handler.ts
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Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>