librw/tools/dffwrite/dffwrite.cpp

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#include <cstdio>
#include <cstdlib>
#include <cstring>
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#include <cassert>
#include <ctype.h>
#include <new>
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#include <rw.h>
#include <src/gtaplg.h>
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using namespace std;
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using namespace rw;
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struct bone {
int32 id;
char *name;
};
bone idMapVC[] = {
{ 0, "Root" },
{ 1, "Pelvis" },
{ 2, "Spine" },
{ 3, "Spine1" },
{ 4, "Neck" },
{ 5, "Head" },
{ 31, "Bip01 L Clavicle" },
{ 32, "L UpperArm" },
{ 33, "L Forearm" },
{ 34, "L Hand" },
{ 35, "L Finger" },
{ 21, "Bip01 R Clavicle" },
{ 22, "R UpperArm" },
{ 23, "R Forearm" },
{ 24, "R Hand" },
{ 25, "R Finger" },
{ 41, "L Thigh" },
{ 42, "L Calf" },
{ 43, "L Foot" },
{ 2000, "L Toe0" },
{ 51, "R Thigh" },
{ 52, "R Calf" },
{ 53, "R Foot" },
{ 2001, "R Toe0" },
};
bone csIdMapVC[] = {
{ 0, "Root" },
{ 1, "Pelvis" },
{ 2, "Spine" },
{ 3, "Spine1" },
{ 4, "Neck" },
{ 5, "Head" },
{ 2000, "HeadNub" }, // "Bip01 HeadNub"
{ 5006, "llid" },
{ 5005, "rlid" },
{ 5001, "rbrow1" },
{ 5002, "rbrow2" },
{ 5004, "lbrow1" },
{ 5003, "lbrow2" },
{ 5008, "lcheek" },
{ 5015, "rcorner" },
{ 5016, "lcorner" },
{ 5017, "jaw1" },
{ 5018, "jaw2" },
{ 5019, "llip" },
{ 5020, "llip01" },
{ 5012, "ltlip1" },
{ 5013, "ltlip2" },
{ 5014, "ltlip3" },
{ 5009, "rtlip1" },
{ 5010, "rtlip2" },
{ 5011, "rtlip3" },
{ 5007, "rcheek" },
{ 5021, "reye" },
{ 5022, "leye" },
{ 31, "L Clavicle" }, // "Bip01 L Clavicle"
{ 32, "L UpperArm" },
{ 33, "L Forearm" },
{ 34, "L Hand" },
{ 35, "L Finger0" }, // "L Finger"
{ 36, "L Finger01" }, // "Root L Finger01"
{ 2001, "L Finger0Nub" }, // "Bip01 L Finger0Nub"
{ 21, "R Clavicle" }, // "Bip01 R Clavicle"
{ 22, "R UpperArm" },
{ 23, "R Forearm" },
{ 24, "R Hand" },
{ 25, "R Finger0" }, // "R Finger"
{ 26, "R Finger01" }, // "Root R Finger01"
{ 2002, "R Finger0Nub" }, // "Bip01 R Finger0Nub"
{ 41, "L Thigh" },
{ 42, "L Calf" },
{ 43, "L Foot" },
{ 2003, "L Toe0" },
{ 2004, "L Toe0Nub" }, // "Bip01 L Toe0Nub"
{ 51, "R Thigh" },
{ 52, "R Calf" },
{ 53, "R Foot" },
{ 2005, "R Toe0" },
{ 2006, "R Toe0Nub" }, // "Bip01 R Toe0Nub"
};
int
strcmpci(const char *s, const char *t)
{
while(*s && *t && tolower(*s) == tolower(*t)){
s++;
t++;
}
return *s-*t;
}
Frame*
assignIdCB(Frame *f, void *p)
{
HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
char *name = PLUGINOFFSET(char, f, gta::nodeNameOffset);
HAnimHierarchy *hier = (HAnimHierarchy*)p;
bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
for(int32 i = 0; i < hier->numNodes; i++){
if(strcmpci(name, map[i].name) == 0){
hanim->id = map[i].id;
break;
}
}
f->forAllChildren(assignIdCB, hier);
return f;
}
Frame*
findHierCB(Frame *f, void *p)
{
HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
if(hanim->hierarchy){
*(HAnimHierarchy**)p = hanim->hierarchy;
return NULL;
}
f->forAllChildren(findHierCB, p);
return f;
}
HAnimHierarchy*
getHierarchy(Clump *c)
{
HAnimHierarchy *hier = NULL;
findHierCB((Frame*)c->parent, &hier);
return hier;
}
void
assignNodeIDs(Clump *c)
{
HAnimHierarchy *hier = getHierarchy(c);
if(hier == NULL || (hier->numNodes != 24 && hier->numNodes != 53))
return;
bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
for(int32 i = 0; i < hier->numNodes; i++)
hier->nodeInfo[i].id = map[hier->nodeInfo[i].index].id;
assignIdCB((Frame*)c->parent, hier);
}
void
mirrorFrameHier(Frame *f)
{
if(f->next){
Frame *n = f->next;
Frame *p = (Frame*)f->parent;
f->removeChild();
mirrorFrameHier(n);
p->addChild(f);
}
if(f->child)
mirrorFrameHier(f->child);
}
void
generateInvBoneMats(Atomic *a)
{
float32 rootInv[16], tmp[16];
HAnimHierarchy *h = getHierarchy(a->clump);
Frame *root = h->parentFrame;
root->updateLTM();
matrixInvert(rootInv, root->ltm);
Skin *skin = *PLUGINOFFSET(Skin*, a->geometry, skinGlobals.offset);
assert(skin->numBones == h->numNodes);
for(int32 i = 0; i < h->numNodes; i++){
//assert(h->nodeInfo[i].frame);
if(h->nodeInfo[i].frame == NULL){
printf("warning: no node for node %d/%d\n", i, h->nodeInfo[i].id);
continue;
}
h->nodeInfo[i].frame->updateLTM();
float32 *m = &skin->inverseMatrices[i*16];
matrixMult(tmp, rootInv, h->nodeInfo[i].frame->ltm);
matrixInvert(m, tmp);
}
}
Frame*
findFrameById(Frame *f, int32 id)
{
if(f == NULL)
return NULL;
HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
if(hanim->id == id)
return f;
Frame *ff = findFrameById(f->next, id);
if(ff) return ff;
return findFrameById(f->child, id);
}
void
attachFrames(Clump *c)
{
HAnimHierarchy *h = getHierarchy(c);
for(int32 i = 0; i < h->numNodes; i++)
h->nodeInfo[i].frame = findFrameById(h->parentFrame, h->nodeInfo[i].id);
}
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int
main(int argc, char *argv[])
{
// rw::version = 0x31000;
// rw::build = 0;
// rw::version = 0;
// rw::version = 0x32000;
rw::version = 0x33002;
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rw::platform = PLATFORM_D3D8;
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// rw::version = 0x30200;
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int lcs = 1;
matFXGlobals.hack = lcs;
gta::attachPlugins();
rw::Clump *c;
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if(argc < 2){
printf("usage: %s input.dff [output.dff]\n", argv[0]);
return 0;
}
// rw::StreamFile in;
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// in.open(argv[1], "rb");
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ChunkHeaderInfo header;
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if(0){
FILE *cf = fopen(argv[1], "rb");
assert(cf != NULL);
fseek(cf, 0, SEEK_END);
rw::uint32 len = ftell(cf);
fseek(cf, 0, SEEK_SET);
rw::uint8 *data = new rw::uint8[len];
fread(data, len, 1, cf);
fclose(cf);
rw::StreamMemory in;
in.open(data, len);
rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
rw::debugFile = argv[1];
c = rw::Clump::streamRead(&in);
assert(c != NULL);
in.close();
delete[] data;
}else{
rw::StreamFile in;
if(in.open(argv[1], "rb") == NULL){
printf("couldn't open file\n");
return 1;
}
debugFile = argv[1];
readChunkHeaderInfo(&in, &header);
if(header.type == ID_UVANIMDICT){
UVAnimDictionary *dict = UVAnimDictionary::streamRead(&in);
currentUVAnimDictionary = dict;
readChunkHeaderInfo(&in, &header);
}
assert(header.type == ID_CLUMP);
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if(lcs)
c = clumpStreamReadRsl(&in);
else
c = Clump::streamRead(&in);
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assert(c != NULL);
}
if(lcs){
HAnimHierarchy *hier = getHierarchy(c);
if(hier)
hier->maxInterpKeyFrameSize = findAnimInterpolatorInfo(1)->keyFrameSize;
mirrorFrameHier((Frame*)c->parent);
assignNodeIDs(c);
attachFrames(c);
for(int32 i = 0; i < c->numAtomics; i++){
Skin *skin = *PLUGINOFFSET(Skin*, c->atomicList[i]->geometry, skinGlobals.offset);
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convertRslGeometry(c->atomicList[i]->geometry);
if(skin){
c->atomicList[i]->pipeline = skinGlobals.pipelines[rw::platform];
generateInvBoneMats(c->atomicList[i]);
}
}
}
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if(rw::version == 0){
rw::version = header.version;
rw::build = header.build;
}
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// rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
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/*
// rw::Image *tga = rw::readTGA("b.tga");
rw::Image *tga = rw::readTGA("player.tga");
assert(tga != NULL);
rw::writeTGA(tga, "out.tga");
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*/
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// for(rw::int32 i = 0; i < c->numAtomics; i++)
// rw::Gl::Instance(c->atomicList[i]);
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if(0){
uint8 *data = new rw::uint8[1024*1024];
rw::StreamMemory out;
out.open(data, 0, 1024*1024);
c->streamWrite(&out);
FILE *cf = fopen(argv[2], "wb");
assert(cf != NULL);
fwrite(data, out.getLength(), 1, cf);
fclose(cf);
out.close();
delete[] data;
}else{
rw::StreamFile out;
if(argc > 2)
out.open(argv[2], "wb");
else
out.open("out.dff", "wb");
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// if(lcs)
// clumpStreamWriteRsl(&out, c);
// else
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c->streamWrite(&out);
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out.close();
}
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delete c;
return 0;
}