Commit Graph

37 Commits

Author SHA1 Message Date
aap 18532c2e13 build the ps2 platform entirely with freesce: --freesce premake option
premake5 gmake --freesce retargets the one ps2 platform at freesce
(its own ee-gcc 2.9 + newlib; FREESCE/FREESCE_GCC roots, defaulting
to /usr/local/freesce) -- a premake-time choice since the 2.9 and 3.2
C++ ABIs don't link. The tools/freesce wrappers strip premake's
gcc-3-style dep flags. demoreel_cd_freesce.elf now links with zero
SCE inputs: freesce crt chain, newlib libc/libm, and ctorgen to
register the PluginList ctors gcc 2.9 leaves orphaned.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-26 17:53:21 +02:00
aap ecb52a56f7 clumpview: dff/txd viewer on the skeleton, pc and ps2
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-26 17:53:11 +02:00
aap 0a7eb48ce3 added simple demoreel and ps2 skeleton coded by claude fable 5 2026-08-09 01:39:54 +02:00
aap 92851aa1ed fix build 2026-08-09 00:11:53 +02:00
aap bb063f4ac5 merge initial ps2 rendering support from other project 2026-08-09 00:05:03 +02:00
Anonymous Maarten 6a1ec78cfb Add SDL3 backend 2025-09-04 22:01:07 +02:00
aap 50c8f9ec7f hopalong orbit viewer; also bezier patches in playground 2021-11-25 14:17:44 +01:00
Anonymous Maarten 9d591adb96 premake: the flags value WinMain has been deprecated and will be removed 2021-07-09 20:05:37 +02:00
Anonymous Maarten 27b050311a premake+ci: bump version glfw/sdl2/premake5 dependency 2021-07-09 19:55:17 +02:00
aap b7b7334dbb added im3d example 2021-03-10 01:13:17 +01:00
aap 136101bf10 added im2d example 2021-03-09 23:52:11 +01:00
aap 70d222deeb add camera example 2021-03-03 21:53:06 +01:00
aap 47487afc04 subrast example 2021-03-03 16:43:20 +01:00
aap 8ea4c9ae31 Merge pull request #48 from AGraber/gl3_glad
Add glad (OpenGL function loader) support
2021-02-17 00:17:29 +01:00
aap 14dab85dca playing around with clipping; fix ps2 build 2021-02-11 16:39:14 +01:00
Adrian Graber dfae381e11 Add glad to premake file if platform includes gl3 2021-01-31 13:54:41 +01:00
Adrian Graber e62a124b8c Replace glew with glad 2021-01-31 13:48:59 +01:00
aap 89901f925e ska2anm tool and fixes for old-style skanim 2020-08-06 10:00:46 +02:00
aap 90b624fc3a flushing old changes to ps2test 2020-07-29 14:22:33 +02:00
aap 99c15d5ed7 actually disable c++ stuff in lodepng 2020-07-29 00:23:37 +02:00
aap 3eedea8285 slightly fixed ps2 build 2020-07-28 16:27:20 +02:00
aap 2233b12daa some gles3 code 2020-05-12 21:34:58 +02:00
aap c39759f83c little fix to premakefile 2020-04-28 17:24:26 +02:00
aap f47bd33a6a implemented generic lighting callback 2020-04-19 13:00:35 +02:00
aap eb49dd007c little work on gl3 rasters 2020-04-16 17:46:42 +02:00
Cameron Cawley da28d103c9 Fix compilation with MinGW 2019-01-10 16:11:39 +00:00
Anonymous Maarten 86571b650b Add support for SDL2 2018-08-08 23:42:27 +02:00
Anonymous Maarten 75dbb7e67e Add travis and appveyor support 2018-08-08 19:11:05 +02:00
aap 578c5f81fb implemented dear imgui for librw 2017-12-30 11:43:17 +01:00
aap 239a4eb4bc fixed build for linux and ps2 2017-08-29 14:05:45 +02:00
aap 040bb6cb51 started moving to custom malloc/free 2017-08-24 15:10:34 +02:00
aap 75435b8934 mipmap allocation for ps2 rasters 2017-08-18 19:28:01 +02:00
aap aec8c202c6 starting work on ps2 driver 2017-08-12 10:50:41 +02:00
aap 497796e550 wrote basic skeleton; clumpview 2017-08-10 00:42:33 +02:00
aap 70739e354e worked on engine and d3ddriver 2017-08-09 11:01:43 +02:00
aap a3d8e3ba01 fixed gl3 renderer 2017-07-27 15:13:04 +02:00
aap 6c5073e864 use premake to generate build config; removed unsupported code 2017-07-27 12:34:06 +02:00