aap
18532c2e13
build the ps2 platform entirely with freesce: --freesce premake option
...
premake5 gmake --freesce retargets the one ps2 platform at freesce
(its own ee-gcc 2.9 + newlib; FREESCE/FREESCE_GCC roots, defaulting
to /usr/local/freesce) -- a premake-time choice since the 2.9 and 3.2
C++ ABIs don't link. The tools/freesce wrappers strip premake's
gcc-3-style dep flags. demoreel_cd_freesce.elf now links with zero
SCE inputs: freesce crt chain, newlib libc/libm, and ctorgen to
register the PluginList ctors gcc 2.9 leaves orphaned.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-08-26 17:53:21 +02:00
aap
ecb52a56f7
clumpview: dff/txd viewer on the skeleton, pc and ps2
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-08-26 17:53:11 +02:00
aap
0a7eb48ce3
added simple demoreel and ps2 skeleton coded by claude fable 5
2026-08-09 01:39:54 +02:00
aap
92851aa1ed
fix build
2026-08-09 00:11:53 +02:00
aap
bb063f4ac5
merge initial ps2 rendering support from other project
2026-08-09 00:05:03 +02:00
Anonymous Maarten
6a1ec78cfb
Add SDL3 backend
2025-09-04 22:01:07 +02:00
aap
50c8f9ec7f
hopalong orbit viewer; also bezier patches in playground
2021-11-25 14:17:44 +01:00
Anonymous Maarten
9d591adb96
premake: the flags value WinMain has been deprecated and will be removed
2021-07-09 20:05:37 +02:00
Anonymous Maarten
27b050311a
premake+ci: bump version glfw/sdl2/premake5 dependency
2021-07-09 19:55:17 +02:00
aap
b7b7334dbb
added im3d example
2021-03-10 01:13:17 +01:00
aap
136101bf10
added im2d example
2021-03-09 23:52:11 +01:00
aap
70d222deeb
add camera example
2021-03-03 21:53:06 +01:00
aap
47487afc04
subrast example
2021-03-03 16:43:20 +01:00
aap
8ea4c9ae31
Merge pull request #48 from AGraber/gl3_glad
...
Add glad (OpenGL function loader) support
2021-02-17 00:17:29 +01:00
aap
14dab85dca
playing around with clipping; fix ps2 build
2021-02-11 16:39:14 +01:00
Adrian Graber
dfae381e11
Add glad to premake file if platform includes gl3
2021-01-31 13:54:41 +01:00
Adrian Graber
e62a124b8c
Replace glew with glad
2021-01-31 13:48:59 +01:00
aap
89901f925e
ska2anm tool and fixes for old-style skanim
2020-08-06 10:00:46 +02:00
aap
90b624fc3a
flushing old changes to ps2test
2020-07-29 14:22:33 +02:00
aap
99c15d5ed7
actually disable c++ stuff in lodepng
2020-07-29 00:23:37 +02:00
aap
3eedea8285
slightly fixed ps2 build
2020-07-28 16:27:20 +02:00
aap
2233b12daa
some gles3 code
2020-05-12 21:34:58 +02:00
aap
c39759f83c
little fix to premakefile
2020-04-28 17:24:26 +02:00
aap
f47bd33a6a
implemented generic lighting callback
2020-04-19 13:00:35 +02:00
aap
eb49dd007c
little work on gl3 rasters
2020-04-16 17:46:42 +02:00
Cameron Cawley
da28d103c9
Fix compilation with MinGW
2019-01-10 16:11:39 +00:00
Anonymous Maarten
86571b650b
Add support for SDL2
2018-08-08 23:42:27 +02:00
Anonymous Maarten
75dbb7e67e
Add travis and appveyor support
2018-08-08 19:11:05 +02:00
aap
578c5f81fb
implemented dear imgui for librw
2017-12-30 11:43:17 +01:00
aap
239a4eb4bc
fixed build for linux and ps2
2017-08-29 14:05:45 +02:00
aap
040bb6cb51
started moving to custom malloc/free
2017-08-24 15:10:34 +02:00
aap
75435b8934
mipmap allocation for ps2 rasters
2017-08-18 19:28:01 +02:00
aap
aec8c202c6
starting work on ps2 driver
2017-08-12 10:50:41 +02:00
aap
497796e550
wrote basic skeleton; clumpview
2017-08-10 00:42:33 +02:00
aap
70739e354e
worked on engine and d3ddriver
2017-08-09 11:01:43 +02:00
aap
a3d8e3ba01
fixed gl3 renderer
2017-07-27 15:13:04 +02:00
aap
6c5073e864
use premake to generate build config; removed unsupported code
2017-07-27 12:34:06 +02:00