aap
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2d345499d2
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subsystems and videomodes implemented (except SDL2); smaller fixes too
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2020-04-15 10:14:06 +02:00 |
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aap
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5685e6109e
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work on rasters
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2019-08-07 22:37:43 +02:00 |
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Cameron Cawley
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f2891e006b
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Fix additional MinGW warnings
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2019-01-10 16:12:05 +00:00 |
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aap
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0b968c9866
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Merge branch 'master' of github.com:aap/librw
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2018-12-17 21:24:11 +01:00 |
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aap
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c62c1464d7
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fixed sky mipmap stream write; experimented with software pipeline
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2018-12-17 21:23:41 +01:00 |
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Anonymous Maarten
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b38cbc7961
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fix 'comma at end of enumerator list [-Wpedantic]'
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2018-07-13 02:08:52 +02:00 |
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Anonymous Maarten
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3edb391f9c
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fix file modes
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2018-07-11 16:29:49 +02:00 |
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aap
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b1c3c1dca8
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some bug fixes
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2018-07-04 19:21:34 +02:00 |
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aap
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2cffb3f494
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implemented texture raster renderstates
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2018-07-02 07:01:34 +02:00 |
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aap
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e6d01b1159
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fixed view matrix; im2d UV
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2018-06-14 23:17:55 +02:00 |
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aap
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5cdc0499c5
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fixed d3d state cache
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2018-06-14 15:20:45 +02:00 |
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aap
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9fc46eac37
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added some consts :(
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2018-05-24 00:53:50 +02:00 |
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aap
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dbb131d92b
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fixed d3d9 rendering
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2018-01-13 18:45:35 +01:00 |
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aap
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5fe9ca91e8
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d3d9: code to emulate ps2 alpha test
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2018-01-09 23:09:26 +01:00 |
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aap
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0c5295fe10
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d3d: camera textures
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2018-01-08 12:55:15 +01:00 |
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aap
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9b56671186
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xbox raster to image
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2018-01-05 16:53:16 +01:00 |
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aap
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1872c235ab
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some device and pipeline fixes
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2018-01-03 18:02:02 +01:00 |
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aap
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ddca04fdc2
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added imguizmo; subraster handling etc
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2017-12-31 10:50:49 +01:00 |
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aap
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578c5f81fb
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implemented dear imgui for librw
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2017-12-30 11:43:17 +01:00 |
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aap
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d522a47120
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various changes
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2017-11-15 19:23:50 +01:00 |
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aap
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9609a91848
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fixed bug in im3d; worked on resizing windows
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2017-10-21 22:21:36 +02:00 |
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aap
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7273afb9a3
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some work on skeleton; fixed mesh bug
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2017-10-20 22:38:28 +02:00 |
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aap
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017e86053a
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raster fixes
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2017-09-16 23:19:54 +02:00 |
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aap
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239a4eb4bc
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fixed build for linux and ps2
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2017-08-29 14:05:45 +02:00 |
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aap
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d00ab2f526
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implemented im3d for gl3 and d3d
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2017-08-29 10:12:56 +02:00 |
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aap
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c53d29b1cf
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implemented im2d for d3d, fun little software T&L renderer
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2017-08-27 17:13:10 +02:00 |
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aap
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ea48c140c1
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improved engine init and plugin registration
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2017-08-26 20:08:23 +02:00 |
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aap
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45b48b8f4e
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worked on allocation
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2017-08-26 12:43:33 +02:00 |
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aap
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8fc446f13b
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fixed handling of NATIVE flag
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2017-08-21 23:15:31 +02:00 |
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aap
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aec8c202c6
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starting work on ps2 driver
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2017-08-12 10:50:41 +02:00 |
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aap
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70739e354e
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worked on engine and d3ddriver
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2017-08-09 11:01:43 +02:00 |
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aap
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4653f7e81e
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using proper types
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2017-08-05 01:44:37 +02:00 |
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aap
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36c01a4c70
|
implemented matrix flags
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2017-08-04 19:54:03 +02:00 |
|
Martin Turski
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ed86df0675
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added NOMINMAX macro-def to exclude min and max definitions of the Windows.h header
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2017-07-21 00:07:42 +02:00 |
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aap
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12e998800e
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fixed build for ps2
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2017-07-12 10:10:57 +02:00 |
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aap
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e3c1f30856
|
implemented MaterialList struct
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2017-03-16 11:42:59 +01:00 |
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aap
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c2780d56e9
|
added correction of face winding in tristrips
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2017-03-09 11:45:26 +01:00 |
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Martin Turski
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c65708ff2e
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- improved project file structure
- added common IDE generated files to .gitignore so they do not pop up in commit dialogs anymore
- fixed some warnings in code files
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2016-10-22 12:17:05 +02:00 |
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aap
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0b5498c060
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texture changes
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2016-07-21 08:59:06 +02:00 |
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aap
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069c66b699
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implemented DXT decompression
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2016-07-19 23:37:37 +02:00 |
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aap
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69356264d7
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hardcoded gl3 shaders; extended Image; bmp writer
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2016-07-19 18:40:10 +02:00 |
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aap
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40fc1e24fc
|
rasters
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2016-07-15 11:55:52 +02:00 |
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aap
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5dff69431e
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got animation, hanim and skinning basically working
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2016-07-11 20:27:21 +02:00 |
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aap
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f4f4c088ff
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skin split streaming
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2016-07-09 12:24:26 +02:00 |
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aap
|
bd06c54c57
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worked on camera
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2016-07-06 11:44:59 +02:00 |
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aap
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dcbbdfe6b2
|
implemented fog for gl3
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2016-07-05 18:22:22 +02:00 |
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aap
|
abe0bba5af
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worked on platform drivers
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2016-07-05 11:36:43 +02:00 |
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aap
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ad1ea4ca53
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implemented matfx and cleaned up some whitespace
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2016-06-29 12:53:02 +02:00 |
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aap
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d3cff5c06c
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revised initialization again and restructured code for that
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2016-06-27 21:59:35 +02:00 |
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aap
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dd901ebfa3
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more work on initialization
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2016-06-25 23:14:18 +02:00 |
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