aap
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b7d0b04380
|
added very basic World
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2016-06-23 16:39:34 +02:00 |
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aap
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3271713d16
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some renaming, frame synching, camera update
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2016-06-21 23:16:09 +02:00 |
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aap
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634a96be07
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more error handling
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2016-06-17 16:20:02 +02:00 |
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aap
|
1bb17b3094
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worked on error handling
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2016-06-17 13:29:49 +02:00 |
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aap
|
6e71e34933
|
implemented basic error system; restructured some files; replaced a few asserts
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2016-06-17 00:06:37 +02:00 |
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aap
|
416ee91bb7
|
more tidying up
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2016-06-16 15:37:35 +02:00 |
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aap
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7a4fcce861
|
Merge branch 'master' of github.com:aap/librw
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2016-06-16 14:12:51 +02:00 |
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aap
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30114667ed
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started tidying up
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2016-06-16 14:10:46 +02:00 |
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aap
|
6826652b58
|
committing old changes
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2016-06-14 23:07:16 +02:00 |
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aap
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ee726b90a2
|
implemented some PDS pipelines used by Bully
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2016-02-27 23:04:09 +01:00 |
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aap
|
0c77e505f0
|
implemented some render state caching for d3d
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2016-02-27 13:35:20 +01:00 |
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aap
|
3902ab328e
|
im an idiot
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2016-02-25 01:02:07 +01:00 |
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aap
|
cb40fd1555
|
implemented a case insensitive strncmp
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2016-02-25 00:30:26 +01:00 |
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aap
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41226ef0c6
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added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras
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2016-02-24 23:56:27 +01:00 |
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aap
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63521d903f
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fixed atomic world bounding sphere
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2016-02-24 07:41:55 +01:00 |
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aap
|
a6a7b0e89c
|
some work on ps2 pipelines, d3d rasters
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2016-02-23 10:07:04 +01:00 |
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aap
|
91291709d8
|
quat->mat
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2016-02-18 18:23:38 +01:00 |
|
aap
|
9bc57a0641
|
atomic world bounding sphere
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2016-02-18 14:56:10 +01:00 |
|
aap
|
7be2e634fe
|
added sphere struct; implemented texture read and find callbacks
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2016-02-18 14:29:04 +01:00 |
|
aap
|
8083f88049
|
changed atomic-clump connection
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2016-02-17 23:59:05 +01:00 |
|
aap
|
abe10e7623
|
some matrix stuff for quiret (untested)
|
2016-02-17 14:26:49 +01:00 |
|
aap
|
37ec9e041a
|
forgot files :(
|
2016-02-16 16:27:18 +01:00 |
|
aap
|
4a3cf2a602
|
minor change
|
2016-02-16 15:49:45 +01:00 |
|
aap
|
5b3370b479
|
minor matrix stuff
|
2016-02-16 08:40:19 +01:00 |
|
aap
|
290117e9be
|
changed math functions again
|
2016-02-15 10:48:27 +01:00 |
|
aap
|
e1613108cf
|
implemented some math classes
|
2016-02-14 23:58:11 +01:00 |
|
aap
|
cc77487fc0
|
implemented projection in Camera
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2016-02-14 20:56:05 +01:00 |
|
aap
|
ad81510267
|
moved d3d rendering code here
|
2016-02-14 12:28:03 +01:00 |
|
aap
|
dc4011ba7a
|
changes pipeline system a bit
|
2016-02-14 00:52:45 +01:00 |
|
aap
|
0e0cc1156c
|
worked on rendering and frame ltm synching
|
2016-02-13 00:52:32 +01:00 |
|
aap
|
80a73f0ac5
|
d3d9 textures
|
2016-02-07 01:25:52 +01:00 |
|
aap
|
8c70df06e4
|
removed stuff thats now in librwgta
|
2016-02-06 18:17:25 +01:00 |
|
aap
|
ef58d76bc0
|
various changes
|
2016-02-06 18:11:31 +01:00 |
|
aap
|
6d56a23dd1
|
small fixes
|
2016-01-26 13:53:08 +01:00 |
|
aap
|
d20a6c3d04
|
some changes
|
2016-01-24 01:42:51 +01:00 |
|
aap
|
56e48f4d76
|
improved uv animation code
|
2016-01-14 23:49:00 +01:00 |
|
aap
|
da0417571d
|
implemented cameras for streaming
|
2016-01-13 08:58:15 +01:00 |
|
aap
|
02c809625a
|
implemented many create/clone/destroy functions
|
2016-01-12 00:38:36 +01:00 |
|
aap
|
15872ba211
|
reworked the structs and got rid of c++ ctors/dtors
|
2016-01-11 18:22:59 +01:00 |
|
aap
|
efd41771a0
|
started implementing linked lists
|
2016-01-11 11:23:26 +01:00 |
|
aap
|
0aadf8c3c9
|
made most things build on linux again
|
2016-01-10 20:10:53 +01:00 |
|
aap
|
79c89ebbba
|
moved iOS dff converter to rsltest
|
2016-01-10 18:18:03 +01:00 |
|
aap
|
a42bfb90ac
|
implemented leeds dff stream read
|
2016-01-09 22:01:21 +01:00 |
|
aap
|
fab7f20c6d
|
implemented basic PS2 rasters - no mipmaps yet
|
2016-01-03 19:45:51 +01:00 |
|
aap
|
8b5b64d639
|
lcs txd converter
|
2015-12-27 22:23:57 +01:00 |
|
aap
|
1e551d62cd
|
implemented some LCS txd things
|
2015-12-27 18:45:37 +01:00 |
|
aap
|
cc1a83acda
|
worked on insttest
|
2015-12-24 23:31:36 +01:00 |
|
aap
|
723807cec1
|
implemented PS2 SA instance
|
2015-12-24 16:43:10 +01:00 |
|
aap
|
040d167da0
|
worked on LCS world
|
2015-12-23 23:23:46 +01:00 |
|
aap
|
aed3fefd01
|
fixed some structures
|
2015-12-22 12:11:10 +01:00 |
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