Cameron Cawley
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366f909bc7
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Get the SDL2 backend working again
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2020-12-23 00:22:47 +00:00 |
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aap
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ed9cb45ee9
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stencil render states
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2020-12-16 15:48:26 +01:00 |
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aap
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efc0c307d7
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fix multisampling a bit
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2020-11-29 22:39:02 +01:00 |
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Sergeanur
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497199275e
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Add multi sampling support
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2020-11-27 21:08:52 +02:00 |
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aap
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e8990d5b3d
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change to engine init; little fix
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2020-11-25 22:47:26 +01:00 |
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aap
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d9def88c46
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fix for gl backend
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2020-11-18 11:13:42 +01:00 |
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aap
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4ac67e5df8
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made GLES runtime option; also broke opengl txd format again
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2020-11-18 10:02:14 +01:00 |
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aap
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cea326a4ce
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runtime caps for opengl
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2020-11-17 15:05:47 +01:00 |
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aap
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7e80d45cdb
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lots of changes to rasters; mostly mipmap support and DXT conversion
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2020-11-11 09:34:36 +01:00 |
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aap
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3e2080ad56
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DXT support for gl3. txd format changed!!
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2020-11-07 12:52:31 +01:00 |
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aap
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8cc8fc9f2a
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remove test code
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2020-11-04 18:45:01 +01:00 |
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aap
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5ef54dcb78
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stencil clear
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2020-11-04 16:21:24 +01:00 |
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aap
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5e5a624681
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subraster rendering on gl
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2020-10-25 11:10:14 +01:00 |
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aap
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ee2a32e142
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fbo fix
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2020-10-24 22:50:52 +02:00 |
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aap
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edc77742c5
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fix scoping issue
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2020-10-05 20:55:35 +02:00 |
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aap
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77b7229356
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fix skin pipe rendering
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2020-08-24 22:11:37 +02:00 |
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aap
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fbb2d35fc4
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fix gl blend bug
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2020-08-19 20:47:59 +02:00 |
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aap
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93c246b6b1
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render pipe fixes
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2020-08-18 11:03:07 +02:00 |
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aap
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2568e77fac
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changed pipe new to explicit create
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2020-08-14 13:54:48 +02:00 |
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aap
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5e299fb12e
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gl optimization and im2d shader override
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2020-08-11 18:41:13 +02:00 |
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aap
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e21cf250a2
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little fixes
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2020-08-10 13:35:50 +02:00 |
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aap
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b1507e5099
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custom rendertarget support for gl
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2020-08-10 13:31:33 +02:00 |
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aap
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26a5502ee1
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fixed gl2 shader
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2020-08-03 19:16:23 +02:00 |
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aap
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b8751a03c3
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little fix for gles
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2020-08-01 08:16:14 +02:00 |
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aap
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162c2d2035
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fixed some rasters (again)
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2020-07-29 22:43:03 +02:00 |
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aap
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aa627a8f2c
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some im2d
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2020-07-28 15:19:15 +02:00 |
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aap
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4883b03f2b
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image masks and raster fixes
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2020-07-22 13:56:03 +02:00 |
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aap
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8b07204abb
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fixed allocation
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2020-06-06 11:26:49 +02:00 |
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aap
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2b797aeca1
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fb alpha emulation for matfx
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2020-05-27 10:26:28 +02:00 |
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aap
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3971dda001
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fixed matfx matrix
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2020-05-15 13:34:19 +02:00 |
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aap
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d541301588
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tried VAOs, didnt help
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2020-05-15 10:55:01 +02:00 |
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aap
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90ce0f90be
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some more state caching for gl3
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2020-05-15 00:00:13 +02:00 |
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aap
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3b385c44ae
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no f on glsl floats
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2020-05-14 12:25:06 +02:00 |
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aap
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2d6ca32102
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made gl3 UBOs optional; also tried other snake oil
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2020-05-14 11:54:20 +02:00 |
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aap
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57634dc46d
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lights for gles2
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2020-05-14 00:07:34 +02:00 |
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aap
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0fec15b06b
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forgot half the files
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2020-05-13 20:48:14 +02:00 |
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aap
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6c7d811096
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some more GLES hackage
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2020-05-13 20:46:27 +02:00 |
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aap
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582d202ce5
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x
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2020-05-12 21:37:45 +02:00 |
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aap
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2233b12daa
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some gles3 code
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2020-05-12 21:34:58 +02:00 |
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aap
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bdbc92d86e
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cough
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2020-05-06 09:42:07 +02:00 |
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aap
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40eae78e79
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added im3d transform flags
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2020-05-06 09:22:29 +02:00 |
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aap
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b3ad490d1b
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implemented vsynch for d3d9 and glfw
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2020-05-02 10:08:19 +02:00 |
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aap
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e4b4bf9d16
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made (most of) streaming work on big endian
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2020-05-01 08:42:56 +02:00 |
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aap
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9a57633953
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switched all c++ includes to c
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2020-04-30 17:54:38 +02:00 |
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aap
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d732817759
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little fix for glfw
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2020-04-30 10:17:00 +02:00 |
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aap
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86660a3ff3
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fixed gl3 matfx
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2020-04-29 21:31:29 +02:00 |
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aap
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a312007893
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implemented GS alpha test emu for gl3
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2020-04-28 14:09:26 +02:00 |
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aap
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438397f411
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silly me
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2020-04-28 13:40:36 +02:00 |
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aap
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4f118dcd97
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some work on gl3
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2020-04-28 12:44:28 +02:00 |
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aap
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eb71ca25d0
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started working on gl3 rasters
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2020-04-27 20:51:35 +02:00 |
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