aap
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ef58d76bc0
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various changes
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2016-02-06 18:11:31 +01:00 |
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aap
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6d56a23dd1
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small fixes
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2016-01-26 13:53:08 +01:00 |
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aap
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d20a6c3d04
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some changes
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2016-01-24 01:42:51 +01:00 |
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aap
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15872ba211
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reworked the structs and got rid of c++ ctors/dtors
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2016-01-11 18:22:59 +01:00 |
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aap
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79c89ebbba
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moved iOS dff converter to rsltest
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2016-01-10 18:18:03 +01:00 |
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aap
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a42bfb90ac
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implemented leeds dff stream read
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2016-01-09 22:01:21 +01:00 |
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aap
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37e1e239f9
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unconvert ADC implemented
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2015-12-20 13:05:32 +01:00 |
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aap
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83d1420dd1
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more (or rather fewer) lcs fixes
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2015-12-20 10:38:27 +01:00 |
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aap
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39711c0a32
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almost-working lcs conversion
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2015-12-18 17:34:12 +01:00 |
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aap
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9f9c36a4ef
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started work on LCS dffs
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2015-12-18 01:10:42 +01:00 |
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aap
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305f93f738
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implemented ps2 uninstance
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2015-12-14 18:52:50 +01:00 |
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aap
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3c0df895f1
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fixed bug with texture allocation
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2015-09-19 19:28:23 +02:00 |
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aap
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2671141370
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implemented uv animations and some other stuff
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2015-09-11 12:32:06 +02:00 |
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aap
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c7fa3b3b8c
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implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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2015-09-09 23:26:16 +02:00 |
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aap
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fed5ea7c9a
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implemented xbox uninstance
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2015-09-08 10:29:24 +02:00 |
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aap
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e330cd1743
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implemented d3d8 uninstance
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2015-09-07 23:00:28 +02:00 |
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aap
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0c96bc7b99
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implemented d3d8 native data read/write and instance
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2015-09-07 14:50:10 +02:00 |
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aap
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0f135f2de6
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refactored skin plugin a bit; wrote xbox skin instance callback
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2015-09-07 10:22:54 +02:00 |
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aap
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f09a1ab99f
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changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
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2015-09-06 13:31:42 +02:00 |
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aap
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3698d97c50
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support for < 0x30400 dffs
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2015-08-16 23:23:41 +02:00 |
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aap
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3639ada1c3
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read/write ADC data, cant convert yet
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2015-08-16 16:44:59 +02:00 |
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aap
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d04e97fb47
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implemented xbox native geometry and skin
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2015-08-15 23:22:51 +02:00 |
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aap
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fc043fbddb
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fixed major bug in frame stream write
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2015-08-11 21:48:23 +02:00 |
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aap
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c620ad8692
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uninstacing OpenGL geometry
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2015-08-11 20:57:43 +02:00 |
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aap
|
970786828d
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improved pipeline system
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2015-08-03 18:30:10 +02:00 |
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aap
|
db00759b8c
|
further work on ps2 pipelines
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2015-08-02 19:31:01 +02:00 |
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aap
|
4d461dbfbd
|
worked on ps2 pipelines
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2015-08-01 23:03:10 +02:00 |
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aap
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d832570142
|
basic PS2 instancing
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2015-07-12 22:57:05 +02:00 |
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aap
|
e9f638db05
|
started work on (ps2) pipelines
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2015-07-11 23:48:11 +02:00 |
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aap
|
c6589f55de
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texture mapping in ps2 test
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2015-06-18 23:05:37 +02:00 |
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aap
|
c0d9ecdf3f
|
clean up; gl test compiles under freebsd (but see makefile)
|
2015-06-10 22:52:59 +02:00 |
|
Angelo Papenhoff
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ad21deaf0f
|
Replaced C++ streams in tga functions. ps2 test builds again.
|
2015-01-26 10:15:26 +01:00 |
|
Angelo Papenhoff
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d55e9ea43b
|
Changed naming convention and clean up somewhat. ps2 test no longer links :(
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2015-01-25 22:27:03 +01:00 |
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Angelo Papenhoff
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0d6216554c
|
Started implementing Rasters. OpenGL test has textures now.
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2015-01-20 14:48:18 +01:00 |
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Angelo Papenhoff
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c0fab82c52
|
Implemented HAnim plugin.
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2015-01-17 15:15:03 +01:00 |
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Angelo Papenhoff
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811c045326
|
Implemented Extra vertex colors and (crippled) ADC plugin.
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2015-01-06 23:17:05 +01:00 |
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Angelo Papenhoff
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cbc31bdb25
|
Implemented rudimentary StreamMemory.
|
2014-12-30 17:39:39 +01:00 |
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Angelo Papenhoff
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e9819e9f8a
|
Some fixes for PS2.
|
2014-12-28 12:06:19 +01:00 |
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Angelo Papenhoff
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fd017a69ef
|
Added experimental PS2 target. Implemented a Stream class.
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2014-12-27 23:18:10 +01:00 |
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Angelo Papenhoff
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1951d063b4
|
Added basic OpenGL instancing code. Corrected Geometry::streamWrite().
|
2014-12-25 11:14:36 +01:00 |
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Angelo Papenhoff
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c25a7e6f93
|
Small fixes in Geometry.
|
2014-12-25 09:06:42 +01:00 |
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Angelo Papenhoff
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7b4dd3a5ac
|
Implemented Breakable model and fixed bug in Extension stream read.
|
2014-12-24 23:52:03 +01:00 |
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Angelo Papenhoff
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521656dc1e
|
Added some OpenGL specific code.
|
2014-12-24 11:38:25 +01:00 |
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Angelo Papenhoff
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179e521f91
|
Organized the project properly.
|
2014-12-23 15:59:14 +01:00 |
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