Cameron Cawley
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f2891e006b
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Fix additional MinGW warnings
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2019-01-10 16:12:05 +00:00 |
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Cameron Cawley
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da28d103c9
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Fix compilation with MinGW
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2019-01-10 16:11:39 +00:00 |
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aap
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0b968c9866
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Merge branch 'master' of github.com:aap/librw
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2018-12-17 21:24:11 +01:00 |
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aap
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c62c1464d7
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fixed sky mipmap stream write; experimented with software pipeline
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2018-12-17 21:23:41 +01:00 |
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Anonymous Maarten
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3edb391f9c
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fix file modes
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2018-07-11 16:29:49 +02:00 |
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aap
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2cffb3f494
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implemented texture raster renderstates
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2018-07-02 07:01:34 +02:00 |
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aap
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e6d01b1159
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fixed view matrix; im2d UV
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2018-06-14 23:17:55 +02:00 |
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aap
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578c5f81fb
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implemented dear imgui for librw
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2017-12-30 11:43:17 +01:00 |
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aap
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d522a47120
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various changes
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2017-11-15 19:23:50 +01:00 |
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aap
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9609a91848
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fixed bug in im3d; worked on resizing windows
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2017-10-21 22:21:36 +02:00 |
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aap
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7273afb9a3
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some work on skeleton; fixed mesh bug
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2017-10-20 22:38:28 +02:00 |
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aap
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f9668df80e
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fixed some bugs
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2017-10-04 22:08:26 +02:00 |
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aap
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239a4eb4bc
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fixed build for linux and ps2
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2017-08-29 14:05:45 +02:00 |
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aap
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d00ab2f526
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implemented im3d for gl3 and d3d
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2017-08-29 10:12:56 +02:00 |
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aap
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b7f643a632
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some font rendering
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2017-08-27 22:47:54 +02:00 |
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aap
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c53d29b1cf
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implemented im2d for d3d, fun little software T&L renderer
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2017-08-27 17:13:10 +02:00 |
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aap
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ea48c140c1
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improved engine init and plugin registration
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2017-08-26 20:08:23 +02:00 |
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aap
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45b48b8f4e
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worked on allocation
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2017-08-26 12:43:33 +02:00 |
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aap
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6d38dea0d9
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implemented userdata plugin
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2017-08-23 12:21:23 +02:00 |
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aap
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7280647085
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work on ps2test
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2017-08-12 21:24:19 +02:00 |
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aap
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aec8c202c6
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starting work on ps2 driver
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2017-08-12 10:50:41 +02:00 |
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aap
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497796e550
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wrote basic skeleton; clumpview
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2017-08-10 00:42:33 +02:00 |
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aap
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6c5073e864
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use premake to generate build config; removed unsupported code
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2017-07-27 12:34:06 +02:00 |
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Martin Turski
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9336cac4c6
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- added missing source files to the MSVC project
- adjusted Windows SDK version so that things work better
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2017-07-15 20:22:20 +02:00 |
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aap
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e3c1f30856
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implemented MaterialList struct
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2017-03-16 11:42:59 +01:00 |
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aap
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c2780d56e9
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added correction of face winding in tristrips
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2017-03-09 11:45:26 +01:00 |
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Martin Turski
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fc808cec57
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- added .vs folder to .gitignore
- improved include path and library path defines
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2016-10-22 20:53:21 +02:00 |
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Martin Turski
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c65708ff2e
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- improved project file structure
- added common IDE generated files to .gitignore so they do not pop up in commit dialogs anymore
- fixed some warnings in code files
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2016-10-22 12:17:05 +02:00 |
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aap
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14547ef830
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started looking into ps2 rasters again
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2016-07-16 09:13:25 +02:00 |
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aap
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f4f4c088ff
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skin split streaming
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2016-07-09 12:24:26 +02:00 |
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aap
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6826652b58
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committing old changes
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2016-06-14 23:07:16 +02:00 |
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aap
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8c70df06e4
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removed stuff thats now in librwgta
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2016-02-06 18:17:25 +01:00 |
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aap
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ef58d76bc0
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various changes
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2016-02-06 18:11:31 +01:00 |
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aap
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6d56a23dd1
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small fixes
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2016-01-26 13:53:08 +01:00 |
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aap
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d20a6c3d04
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some changes
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2016-01-24 01:42:51 +01:00 |
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aap
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56e48f4d76
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improved uv animation code
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2016-01-14 23:49:00 +01:00 |
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aap
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da0417571d
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implemented cameras for streaming
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2016-01-13 08:58:15 +01:00 |
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aap
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15872ba211
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reworked the structs and got rid of c++ ctors/dtors
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2016-01-11 18:22:59 +01:00 |
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aap
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efd41771a0
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started implementing linked lists
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2016-01-11 11:23:26 +01:00 |
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aap
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0aadf8c3c9
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made most things build on linux again
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2016-01-10 20:10:53 +01:00 |
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aap
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79c89ebbba
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moved iOS dff converter to rsltest
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2016-01-10 18:18:03 +01:00 |
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aap
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a42bfb90ac
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implemented leeds dff stream read
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2016-01-09 22:01:21 +01:00 |
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aap
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fab7f20c6d
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implemented basic PS2 rasters - no mipmaps yet
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2016-01-03 19:45:51 +01:00 |
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aap
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8b5b64d639
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lcs txd converter
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2015-12-27 22:23:57 +01:00 |
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aap
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1e551d62cd
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implemented some LCS txd things
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2015-12-27 18:45:37 +01:00 |
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aap
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cc1a83acda
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worked on insttest
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2015-12-24 23:31:36 +01:00 |
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aap
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723807cec1
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implemented PS2 SA instance
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2015-12-24 16:43:10 +01:00 |
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aap
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040d167da0
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worked on LCS world
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2015-12-23 23:23:46 +01:00 |
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aap
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aed3fefd01
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fixed some structures
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2015-12-22 12:11:10 +01:00 |
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aap
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39ff5b6288
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more leeds stuff
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2015-12-21 21:56:47 +01:00 |
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aap
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b4427ee1ac
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implemented some leeds stuff
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2015-12-21 20:11:55 +01:00 |
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aap
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37e1e239f9
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unconvert ADC implemented
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2015-12-20 13:05:32 +01:00 |
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aap
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83d1420dd1
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more (or rather fewer) lcs fixes
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2015-12-20 10:38:27 +01:00 |
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aap
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90b2d98b97
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fixed more bugs and implemented better lcs conversion
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2015-12-20 01:04:31 +01:00 |
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aap
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3aca9c9c7d
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fixed stuff
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2015-12-19 15:40:34 +01:00 |
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aap
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39711c0a32
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almost-working lcs conversion
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2015-12-18 17:34:12 +01:00 |
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aap
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9f9c36a4ef
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started work on LCS dffs
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2015-12-18 01:10:42 +01:00 |
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aap
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66e67d5aff
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made switching platforms a little nicer
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2015-12-17 22:15:59 +01:00 |
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aap
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305f93f738
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implemented ps2 uninstance
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2015-12-14 18:52:50 +01:00 |
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aap
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3c0df895f1
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fixed bug with texture allocation
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2015-09-19 19:28:23 +02:00 |
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aap
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ee96da332f
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added palette support
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2015-09-17 10:44:07 +02:00 |
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aap
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926b0a639a
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implemented basic read/write of xbox textures
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2015-09-15 08:29:57 +02:00 |
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aap
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b39d9d2b89
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implemented txd read/write and basic d3d8 native textures
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2015-09-13 20:23:22 +02:00 |
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aap
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2671141370
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implemented uv animations and some other stuff
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2015-09-11 12:32:06 +02:00 |
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aap
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c7fa3b3b8c
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implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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2015-09-09 23:26:16 +02:00 |
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aap
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fed5ea7c9a
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implemented xbox uninstance
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2015-09-08 10:29:24 +02:00 |
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aap
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56bf3b2311
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implemented d3d9 uninstance
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2015-09-08 09:47:21 +02:00 |
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aap
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e330cd1743
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implemented d3d8 uninstance
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2015-09-07 23:00:28 +02:00 |
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aap
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0c96bc7b99
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implemented d3d8 native data read/write and instance
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2015-09-07 14:50:10 +02:00 |
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aap
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0f135f2de6
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refactored skin plugin a bit; wrote xbox skin instance callback
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2015-09-07 10:22:54 +02:00 |
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aap
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f09a1ab99f
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changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
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2015-09-06 13:31:42 +02:00 |
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aap
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fca3327ae2
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restructured some files
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2015-08-27 16:45:54 +02:00 |
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