aap
|
5c3240cce3
|
small changes
|
2016-07-21 17:06:56 +02:00 |
aap
|
0b5498c060
|
texture changes
|
2016-07-21 08:59:06 +02:00 |
aap
|
069c66b699
|
implemented DXT decompression
|
2016-07-19 23:37:37 +02:00 |
aap
|
69356264d7
|
hardcoded gl3 shaders; extended Image; bmp writer
|
2016-07-19 18:40:10 +02:00 |
aap
|
14547ef830
|
started looking into ps2 rasters again
|
2016-07-16 09:13:25 +02:00 |
aap
|
40fc1e24fc
|
rasters
|
2016-07-15 11:55:52 +02:00 |
aap
|
5dff69431e
|
got animation, hanim and skinning basically working
|
2016-07-11 20:27:21 +02:00 |
aap
|
b1e55a7784
|
had messed up split skins
|
2016-07-10 12:48:04 +02:00 |
aap
|
f4f4c088ff
|
skin split streaming
|
2016-07-09 12:24:26 +02:00 |
aap
|
bd06c54c57
|
worked on camera
|
2016-07-06 11:44:59 +02:00 |
aap
|
dcbbdfe6b2
|
implemented fog for gl3
|
2016-07-05 18:22:22 +02:00 |
aap
|
abe0bba5af
|
worked on platform drivers
|
2016-07-05 11:36:43 +02:00 |
aap
|
ad1ea4ca53
|
implemented matfx and cleaned up some whitespace
|
2016-06-29 12:53:02 +02:00 |
aap
|
d3cff5c06c
|
revised initialization again and restructured code for that
|
2016-06-27 21:59:35 +02:00 |
aap
|
454e7b8ac6
|
small init changes
|
2016-06-26 11:35:16 +02:00 |
aap
|
53647520bc
|
split up some files
|
2016-06-26 11:16:33 +02:00 |
aap
|
dd901ebfa3
|
more work on initialization
|
2016-06-25 23:14:18 +02:00 |
aap
|
a906d58bcb
|
redid the plugin system; some engine init stuff
|
2016-06-25 17:58:52 +02:00 |
aap
|
e3fa1fcc7f
|
moved gl3 code here; added files i forgot last time
|
2016-06-24 15:24:58 +02:00 |
aap
|
9623bdbf11
|
reorganized files a bit; added missing file
|
2016-06-23 16:50:55 +02:00 |
aap
|
b7d0b04380
|
added very basic World
|
2016-06-23 16:39:34 +02:00 |
aap
|
3271713d16
|
some renaming, frame synching, camera update
|
2016-06-21 23:16:09 +02:00 |
aap
|
634a96be07
|
more error handling
|
2016-06-17 16:20:02 +02:00 |
aap
|
1bb17b3094
|
worked on error handling
|
2016-06-17 13:29:49 +02:00 |
aap
|
6e71e34933
|
implemented basic error system; restructured some files; replaced a few asserts
|
2016-06-17 00:06:37 +02:00 |
aap
|
416ee91bb7
|
more tidying up
|
2016-06-16 15:37:35 +02:00 |
aap
|
7a4fcce861
|
Merge branch 'master' of github.com:aap/librw
|
2016-06-16 14:12:51 +02:00 |
aap
|
30114667ed
|
started tidying up
|
2016-06-16 14:10:46 +02:00 |
aap
|
6826652b58
|
committing old changes
|
2016-06-14 23:07:16 +02:00 |
aap
|
ee726b90a2
|
implemented some PDS pipelines used by Bully
|
2016-02-27 23:04:09 +01:00 |
aap
|
0c77e505f0
|
implemented some render state caching for d3d
|
2016-02-27 13:35:20 +01:00 |
aap
|
3902ab328e
|
im an idiot
|
2016-02-25 01:02:07 +01:00 |
aap
|
cb40fd1555
|
implemented a case insensitive strncmp
|
2016-02-25 00:30:26 +01:00 |
aap
|
41226ef0c6
|
added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras
|
2016-02-24 23:56:27 +01:00 |
aap
|
63521d903f
|
fixed atomic world bounding sphere
|
2016-02-24 07:41:55 +01:00 |
aap
|
a6a7b0e89c
|
some work on ps2 pipelines, d3d rasters
|
2016-02-23 10:07:04 +01:00 |
aap
|
91291709d8
|
quat->mat
|
2016-02-18 18:23:38 +01:00 |
aap
|
9bc57a0641
|
atomic world bounding sphere
|
2016-02-18 14:56:10 +01:00 |
aap
|
7be2e634fe
|
added sphere struct; implemented texture read and find callbacks
|
2016-02-18 14:29:04 +01:00 |
aap
|
8083f88049
|
changed atomic-clump connection
|
2016-02-17 23:59:05 +01:00 |
aap
|
abe10e7623
|
some matrix stuff for quiret (untested)
|
2016-02-17 14:26:49 +01:00 |
aap
|
37ec9e041a
|
forgot files :(
|
2016-02-16 16:27:18 +01:00 |
aap
|
4a3cf2a602
|
minor change
|
2016-02-16 15:49:45 +01:00 |
aap
|
5b3370b479
|
minor matrix stuff
|
2016-02-16 08:40:19 +01:00 |
aap
|
290117e9be
|
changed math functions again
|
2016-02-15 10:48:27 +01:00 |
aap
|
e1613108cf
|
implemented some math classes
|
2016-02-14 23:58:11 +01:00 |
aap
|
cc77487fc0
|
implemented projection in Camera
|
2016-02-14 20:56:05 +01:00 |
aap
|
ad81510267
|
moved d3d rendering code here
|
2016-02-14 12:28:03 +01:00 |
aap
|
dc4011ba7a
|
changes pipeline system a bit
|
2016-02-14 00:52:45 +01:00 |
aap
|
0e0cc1156c
|
worked on rendering and frame ltm synching
|
2016-02-13 00:52:32 +01:00 |