aap
|
70739e354e
|
worked on engine and d3ddriver
|
2017-08-09 11:01:43 +02:00 |
aap
|
4653f7e81e
|
using proper types
|
2017-08-05 01:44:37 +02:00 |
aap
|
9a26a380a8
|
made almost all classes POD
|
2017-08-04 21:47:15 +02:00 |
aap
|
36c01a4c70
|
implemented matrix flags
|
2017-08-04 19:54:03 +02:00 |
aap
|
f043126233
|
fixes to matfx
|
2017-07-29 16:09:11 +02:00 |
aap
|
a3d8e3ba01
|
fixed gl3 renderer
|
2017-07-27 15:13:04 +02:00 |
Martin Turski
|
ed86df0675
|
added NOMINMAX macro-def to exclude min and max definitions of the Windows.h header
|
2017-07-21 00:07:42 +02:00 |
aap
|
12e998800e
|
fixed build for ps2
|
2017-07-12 10:10:57 +02:00 |
aap
|
f1d04ff732
|
committing old changes and a fix
|
2017-07-11 08:23:16 +02:00 |
aap
|
e3c1f30856
|
implemented MaterialList struct
|
2017-03-16 11:42:59 +01:00 |
aap
|
4941711964
|
started implementing tristrip; implemented camera frustum
|
2017-03-16 01:10:01 +01:00 |
aap
|
c2780d56e9
|
added correction of face winding in tristrips
|
2017-03-09 11:45:26 +01:00 |
Martin Turski
|
c65708ff2e
|
- improved project file structure
- added common IDE generated files to .gitignore so they do not pop up in commit dialogs anymore
- fixed some warnings in code files
|
2016-10-22 12:17:05 +02:00 |
aap
|
c0adc2cb1b
|
added some very basic im2d stuff to gl3
|
2016-08-21 18:20:27 +02:00 |
aap
|
2cd032a79e
|
some texture fixes
|
2016-08-05 01:13:41 +02:00 |
aap
|
a980b32e67
|
Merge branch 'master' of github.com:aap/librw
|
2016-08-03 20:33:01 +02:00 |
aap
|
46542cccb0
|
fixed pretty major bugs regarding frame dirty list
|
2016-08-03 20:32:43 +02:00 |
aap
|
b556ad0d8a
|
small change for windows/3ds max plugin
|
2016-07-25 12:45:08 +02:00 |
aap
|
a391f263cb
|
added Matrix create and destroy
|
2016-07-25 12:43:19 +02:00 |
aap
|
5c3240cce3
|
small changes
|
2016-07-21 17:06:56 +02:00 |
aap
|
0b5498c060
|
texture changes
|
2016-07-21 08:59:06 +02:00 |
aap
|
069c66b699
|
implemented DXT decompression
|
2016-07-19 23:37:37 +02:00 |
aap
|
69356264d7
|
hardcoded gl3 shaders; extended Image; bmp writer
|
2016-07-19 18:40:10 +02:00 |
aap
|
14547ef830
|
started looking into ps2 rasters again
|
2016-07-16 09:13:25 +02:00 |
aap
|
40fc1e24fc
|
rasters
|
2016-07-15 11:55:52 +02:00 |
aap
|
5dff69431e
|
got animation, hanim and skinning basically working
|
2016-07-11 20:27:21 +02:00 |
aap
|
b1e55a7784
|
had messed up split skins
|
2016-07-10 12:48:04 +02:00 |
aap
|
f4f4c088ff
|
skin split streaming
|
2016-07-09 12:24:26 +02:00 |
aap
|
bd06c54c57
|
worked on camera
|
2016-07-06 11:44:59 +02:00 |
aap
|
dcbbdfe6b2
|
implemented fog for gl3
|
2016-07-05 18:22:22 +02:00 |
aap
|
abe0bba5af
|
worked on platform drivers
|
2016-07-05 11:36:43 +02:00 |
aap
|
ad1ea4ca53
|
implemented matfx and cleaned up some whitespace
|
2016-06-29 12:53:02 +02:00 |
aap
|
d3cff5c06c
|
revised initialization again and restructured code for that
|
2016-06-27 21:59:35 +02:00 |
aap
|
454e7b8ac6
|
small init changes
|
2016-06-26 11:35:16 +02:00 |
aap
|
53647520bc
|
split up some files
|
2016-06-26 11:16:33 +02:00 |
aap
|
dd901ebfa3
|
more work on initialization
|
2016-06-25 23:14:18 +02:00 |
aap
|
a906d58bcb
|
redid the plugin system; some engine init stuff
|
2016-06-25 17:58:52 +02:00 |
aap
|
e3fa1fcc7f
|
moved gl3 code here; added files i forgot last time
|
2016-06-24 15:24:58 +02:00 |
aap
|
9623bdbf11
|
reorganized files a bit; added missing file
|
2016-06-23 16:50:55 +02:00 |
aap
|
b7d0b04380
|
added very basic World
|
2016-06-23 16:39:34 +02:00 |
aap
|
3271713d16
|
some renaming, frame synching, camera update
|
2016-06-21 23:16:09 +02:00 |
aap
|
634a96be07
|
more error handling
|
2016-06-17 16:20:02 +02:00 |
aap
|
1bb17b3094
|
worked on error handling
|
2016-06-17 13:29:49 +02:00 |
aap
|
6e71e34933
|
implemented basic error system; restructured some files; replaced a few asserts
|
2016-06-17 00:06:37 +02:00 |
aap
|
416ee91bb7
|
more tidying up
|
2016-06-16 15:37:35 +02:00 |
aap
|
7a4fcce861
|
Merge branch 'master' of github.com:aap/librw
|
2016-06-16 14:12:51 +02:00 |
aap
|
30114667ed
|
started tidying up
|
2016-06-16 14:10:46 +02:00 |
aap
|
6826652b58
|
committing old changes
|
2016-06-14 23:07:16 +02:00 |
aap
|
ee726b90a2
|
implemented some PDS pipelines used by Bully
|
2016-02-27 23:04:09 +01:00 |
aap
|
0c77e505f0
|
implemented some render state caching for d3d
|
2016-02-27 13:35:20 +01:00 |
aap
|
3902ab328e
|
im an idiot
|
2016-02-25 01:02:07 +01:00 |
aap
|
cb40fd1555
|
implemented a case insensitive strncmp
|
2016-02-25 00:30:26 +01:00 |
aap
|
41226ef0c6
|
added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras
|
2016-02-24 23:56:27 +01:00 |
aap
|
63521d903f
|
fixed atomic world bounding sphere
|
2016-02-24 07:41:55 +01:00 |
aap
|
a6a7b0e89c
|
some work on ps2 pipelines, d3d rasters
|
2016-02-23 10:07:04 +01:00 |
aap
|
91291709d8
|
quat->mat
|
2016-02-18 18:23:38 +01:00 |
aap
|
9bc57a0641
|
atomic world bounding sphere
|
2016-02-18 14:56:10 +01:00 |
aap
|
7be2e634fe
|
added sphere struct; implemented texture read and find callbacks
|
2016-02-18 14:29:04 +01:00 |
aap
|
8083f88049
|
changed atomic-clump connection
|
2016-02-17 23:59:05 +01:00 |
aap
|
abe10e7623
|
some matrix stuff for quiret (untested)
|
2016-02-17 14:26:49 +01:00 |
aap
|
37ec9e041a
|
forgot files :(
|
2016-02-16 16:27:18 +01:00 |
aap
|
4a3cf2a602
|
minor change
|
2016-02-16 15:49:45 +01:00 |
aap
|
5b3370b479
|
minor matrix stuff
|
2016-02-16 08:40:19 +01:00 |
aap
|
290117e9be
|
changed math functions again
|
2016-02-15 10:48:27 +01:00 |
aap
|
e1613108cf
|
implemented some math classes
|
2016-02-14 23:58:11 +01:00 |
aap
|
cc77487fc0
|
implemented projection in Camera
|
2016-02-14 20:56:05 +01:00 |
aap
|
ad81510267
|
moved d3d rendering code here
|
2016-02-14 12:28:03 +01:00 |
aap
|
dc4011ba7a
|
changes pipeline system a bit
|
2016-02-14 00:52:45 +01:00 |
aap
|
0e0cc1156c
|
worked on rendering and frame ltm synching
|
2016-02-13 00:52:32 +01:00 |
aap
|
80a73f0ac5
|
d3d9 textures
|
2016-02-07 01:25:52 +01:00 |
aap
|
ef58d76bc0
|
various changes
|
2016-02-06 18:11:31 +01:00 |
aap
|
6d56a23dd1
|
small fixes
|
2016-01-26 13:53:08 +01:00 |
aap
|
d20a6c3d04
|
some changes
|
2016-01-24 01:42:51 +01:00 |
aap
|
56e48f4d76
|
improved uv animation code
|
2016-01-14 23:49:00 +01:00 |
aap
|
da0417571d
|
implemented cameras for streaming
|
2016-01-13 08:58:15 +01:00 |
aap
|
02c809625a
|
implemented many create/clone/destroy functions
|
2016-01-12 00:38:36 +01:00 |
aap
|
15872ba211
|
reworked the structs and got rid of c++ ctors/dtors
|
2016-01-11 18:22:59 +01:00 |
aap
|
efd41771a0
|
started implementing linked lists
|
2016-01-11 11:23:26 +01:00 |
aap
|
0aadf8c3c9
|
made most things build on linux again
|
2016-01-10 20:10:53 +01:00 |
aap
|
79c89ebbba
|
moved iOS dff converter to rsltest
|
2016-01-10 18:18:03 +01:00 |
aap
|
a42bfb90ac
|
implemented leeds dff stream read
|
2016-01-09 22:01:21 +01:00 |
aap
|
fab7f20c6d
|
implemented basic PS2 rasters - no mipmaps yet
|
2016-01-03 19:45:51 +01:00 |
aap
|
cc1a83acda
|
worked on insttest
|
2015-12-24 23:31:36 +01:00 |
aap
|
723807cec1
|
implemented PS2 SA instance
|
2015-12-24 16:43:10 +01:00 |
aap
|
b4427ee1ac
|
implemented some leeds stuff
|
2015-12-21 20:11:55 +01:00 |
aap
|
37e1e239f9
|
unconvert ADC implemented
|
2015-12-20 13:05:32 +01:00 |
aap
|
83d1420dd1
|
more (or rather fewer) lcs fixes
|
2015-12-20 10:38:27 +01:00 |
aap
|
90b2d98b97
|
fixed more bugs and implemented better lcs conversion
|
2015-12-20 01:04:31 +01:00 |
aap
|
b7ec874b25
|
more fixes
|
2015-12-19 17:05:39 +01:00 |
aap
|
3aca9c9c7d
|
fixed stuff
|
2015-12-19 15:40:34 +01:00 |
aap
|
5f2cd51ea1
|
convert LCS meshes cleanly
|
2015-12-19 14:47:59 +01:00 |
aap
|
4e81f31c6b
|
fixed stipid holes in lcs meshes
|
2015-12-19 11:08:51 +01:00 |
aap
|
39711c0a32
|
almost-working lcs conversion
|
2015-12-18 17:34:12 +01:00 |
aap
|
9f9c36a4ef
|
started work on LCS dffs
|
2015-12-18 01:10:42 +01:00 |
aap
|
66e67d5aff
|
made switching platforms a little nicer
|
2015-12-17 22:15:59 +01:00 |
aap
|
32dfcf0fd2
|
implemented PDS plugin and uninstancing in SA pipes
|
2015-12-16 20:25:22 +01:00 |
aap
|
305f93f738
|
implemented ps2 uninstance
|
2015-12-14 18:52:50 +01:00 |
aap
|
3c0df895f1
|
fixed bug with texture allocation
|
2015-09-19 19:28:23 +02:00 |
aap
|
ee96da332f
|
added palette support
|
2015-09-17 10:44:07 +02:00 |
aap
|
926b0a639a
|
implemented basic read/write of xbox textures
|
2015-09-15 08:29:57 +02:00 |
aap
|
b39d9d2b89
|
implemented txd read/write and basic d3d8 native textures
|
2015-09-13 20:23:22 +02:00 |
aap
|
2671141370
|
implemented uv animations and some other stuff
|
2015-09-11 12:32:06 +02:00 |
aap
|
eedf096b39
|
forgot file
|
2015-09-09 23:28:37 +02:00 |
aap
|
c7fa3b3b8c
|
implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
|
2015-09-09 23:26:16 +02:00 |
aap
|
fed5ea7c9a
|
implemented xbox uninstance
|
2015-09-08 10:29:24 +02:00 |
aap
|
56bf3b2311
|
implemented d3d9 uninstance
|
2015-09-08 09:47:21 +02:00 |
aap
|
e330cd1743
|
implemented d3d8 uninstance
|
2015-09-07 23:00:28 +02:00 |
aap
|
0c96bc7b99
|
implemented d3d8 native data read/write and instance
|
2015-09-07 14:50:10 +02:00 |
aap
|
0f135f2de6
|
refactored skin plugin a bit; wrote xbox skin instance callback
|
2015-09-07 10:22:54 +02:00 |
aap
|
f09a1ab99f
|
changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
|
2015-09-06 13:31:42 +02:00 |
aap
|
c99e045e8d
|
implemented xbox extra normals plugin
|
2015-08-17 10:24:24 +02:00 |
aap
|
3698d97c50
|
support for < 0x30400 dffs
|
2015-08-16 23:23:41 +02:00 |
aap
|
3639ada1c3
|
read/write ADC data, cant convert yet
|
2015-08-16 16:44:59 +02:00 |
aap
|
d04e97fb47
|
implemented xbox native geometry and skin
|
2015-08-15 23:22:51 +02:00 |
aap
|
6f8dccd095
|
small change to library id stamp
|
2015-08-11 23:40:57 +02:00 |
aap
|
fc043fbddb
|
fixed major bug in frame stream write
|
2015-08-11 21:48:23 +02:00 |
aap
|
c620ad8692
|
uninstacing OpenGL geometry
|
2015-08-11 20:57:43 +02:00 |
aap
|
c84249900a
|
implemented ogl skin pipe
|
2015-08-03 21:33:35 +02:00 |
aap
|
970786828d
|
improved pipeline system
|
2015-08-03 18:30:10 +02:00 |
aap
|
db00759b8c
|
further work on ps2 pipelines
|
2015-08-02 19:31:01 +02:00 |
aap
|
4d461dbfbd
|
worked on ps2 pipelines
|
2015-08-01 23:03:10 +02:00 |
aap
|
99bdd4fd23
|
matfx pipeline values
|
2015-07-13 15:01:31 +02:00 |
aap
|
d832570142
|
basic PS2 instancing
|
2015-07-12 22:57:05 +02:00 |
aap
|
e9f638db05
|
started work on (ps2) pipelines
|
2015-07-11 23:48:11 +02:00 |
aap
|
c6589f55de
|
texture mapping in ps2 test
|
2015-06-18 23:05:37 +02:00 |
aap
|
df419c63ef
|
small change
|
2015-06-17 21:51:33 +02:00 |
aap
|
c0d9ecdf3f
|
clean up; gl test compiles under freebsd (but see makefile)
|
2015-06-10 22:52:59 +02:00 |
quiret
|
900541f21e
|
- fixed dependency on GCC, please look at it
|
2015-05-31 12:09:11 +02:00 |
quiret
|
d03c22dcd6
|
- added windows project files
|
2015-05-31 11:59:47 +02:00 |
aap
|
5247d1c26e
|
Some fixes.
|
2015-01-26 20:23:45 +01:00 |
Angelo Papenhoff
|
ad21deaf0f
|
Replaced C++ streams in tga functions. ps2 test builds again.
|
2015-01-26 10:15:26 +01:00 |
Angelo Papenhoff
|
d55e9ea43b
|
Changed naming convention and clean up somewhat. ps2 test no longer links :(
|
2015-01-25 22:27:03 +01:00 |
Angelo Papenhoff
|
535b9f0042
|
Small fixes.
|
2015-01-22 08:40:44 +01:00 |
aap
|
a528142254
|
Fixed on windows.
|
2015-01-20 21:49:57 +01:00 |
Angelo Papenhoff
|
62c6fe006e
|
Implemented basic TexDictionary.
|
2015-01-20 19:22:57 +01:00 |
Angelo Papenhoff
|
fb78a7a7b9
|
Fixed OpenGL instancing.
|
2015-01-20 15:25:53 +01:00 |
Angelo Papenhoff
|
0d6216554c
|
Started implementing Rasters. OpenGL test has textures now.
|
2015-01-20 14:48:18 +01:00 |
Angelo Papenhoff
|
542e56d7a2
|
Implemented R* env and spec plugins.
|
2015-01-19 13:32:12 +01:00 |
Angelo Papenhoff
|
c0fab82c52
|
Implemented HAnim plugin.
|
2015-01-17 15:15:03 +01:00 |
aap
|
f8f7efab40
|
Small changes.
|
2015-01-17 00:29:50 +01:00 |
Angelo Papenhoff
|
8e181bcae3
|
Added *very* simple frame transformation.
|
2015-01-12 17:42:44 +01:00 |
Angelo Papenhoff
|
2ff25d928e
|
Implemented Rights to render.
|
2015-01-10 22:13:27 +01:00 |
Angelo Papenhoff
|
2fcd3d1cda
|
Implemented OpenGL skin (no instancing yet).
|
2015-01-10 16:55:13 +01:00 |
Angelo Papenhoff
|
e1bb20c800
|
Implemented MatFX.
|
2015-01-09 20:17:32 +01:00 |
Angelo Papenhoff
|
e373b47041
|
Implemented generic and most of PS2 skin plugin.
|
2015-01-07 23:06:44 +01:00 |
Angelo Papenhoff
|
811c045326
|
Implemented Extra vertex colors and (crippled) ADC plugin.
|
2015-01-06 23:17:05 +01:00 |
Angelo Papenhoff
|
cec7963a9d
|
Added functions for fixing/unfixing DMA pointers in PS2 data.
|
2014-12-30 19:30:13 +01:00 |
Angelo Papenhoff
|
cbc31bdb25
|
Implemented rudimentary StreamMemory.
|
2014-12-30 17:39:39 +01:00 |
Angelo Papenhoff
|
e9819e9f8a
|
Some fixes for PS2.
|
2014-12-28 12:06:19 +01:00 |
Angelo Papenhoff
|
fd017a69ef
|
Added experimental PS2 target. Implemented a Stream class.
|
2014-12-27 23:18:10 +01:00 |
Angelo Papenhoff
|
9dd859c4d1
|
Added TGA reader and writer.
|
2014-12-25 19:37:36 +01:00 |
Angelo Papenhoff
|
86decdafd5
|
Implemented basic Image.
|
2014-12-25 16:02:57 +01:00 |
Angelo Papenhoff
|
1951d063b4
|
Added basic OpenGL instancing code. Corrected Geometry::streamWrite().
|
2014-12-25 11:14:36 +01:00 |
Angelo Papenhoff
|
c25a7e6f93
|
Small fixes in Geometry.
|
2014-12-25 09:06:42 +01:00 |
Angelo Papenhoff
|
755bfffccf
|
Updated README and TODO.
|
2014-12-24 23:56:40 +01:00 |
Angelo Papenhoff
|
b014856a97
|
Merge branch 'master' of github.com:aap/librw
|
2014-12-24 23:52:59 +01:00 |
Angelo Papenhoff
|
7b4dd3a5ac
|
Implemented Breakable model and fixed bug in Extension stream read.
|
2014-12-24 23:52:03 +01:00 |
aap
|
fa45dfd19b
|
Updated mingw Makefile.
|
2014-12-24 14:32:39 +01:00 |
Angelo Papenhoff
|
716a70afae
|
Building null and opengl specific libraries now.
|
2014-12-24 14:04:46 +01:00 |
Angelo Papenhoff
|
521656dc1e
|
Added some OpenGL specific code.
|
2014-12-24 11:38:25 +01:00 |
Angelo Papenhoff
|
a2982d58e4
|
Forgot dependencies.
|
2014-12-23 16:15:11 +01:00 |
Angelo Papenhoff
|
179e521f91
|
Organized the project properly.
|
2014-12-23 15:59:14 +01:00 |