aap
|
e4b4bf9d16
|
made (most of) streaming work on big endian
|
2020-05-01 08:42:56 +02:00 |
|
aap
|
9a57633953
|
switched all c++ includes to c
|
2020-04-30 17:54:38 +02:00 |
|
aap
|
d732817759
|
little fix for glfw
|
2020-04-30 10:17:00 +02:00 |
|
aap
|
86660a3ff3
|
fixed gl3 matfx
|
2020-04-29 21:31:29 +02:00 |
|
aap
|
a312007893
|
implemented GS alpha test emu for gl3
|
2020-04-28 14:09:26 +02:00 |
|
aap
|
438397f411
|
silly me
|
2020-04-28 13:40:36 +02:00 |
|
aap
|
4f118dcd97
|
some work on gl3
|
2020-04-28 12:44:28 +02:00 |
|
aap
|
eb71ca25d0
|
started working on gl3 rasters
|
2020-04-27 20:51:35 +02:00 |
|
aap
|
4db08e15e8
|
fixed tex addressing bug
|
2020-04-26 23:51:27 +02:00 |
|
aap
|
0c940480f0
|
changed camtex format
|
2020-04-26 21:51:33 +02:00 |
|
aap
|
bae891fdd9
|
gl zbuffer silliness
|
2020-04-26 21:20:51 +02:00 |
|
aap
|
09b0b36e7d
|
fixes for gl3
|
2020-04-26 20:14:52 +02:00 |
|
aap
|
43190a51f7
|
removed ugly imag/real from quat again
|
2020-04-25 15:55:38 +02:00 |
|
aap
|
d8d13d4429
|
added GS alpha test emulation
|
2020-04-25 12:16:04 +02:00 |
|
aap
|
5ffbde3890
|
simplified d3d shaders now that we always have prelight declared
|
2020-04-25 10:07:37 +02:00 |
|
aap
|
1371a421e5
|
fixing the fix
|
2020-04-25 10:05:16 +02:00 |
|
aap
|
13307f0a27
|
Merge pull request #28 from ShFil119/master
Fix sdl and linux build
|
2020-04-25 00:45:51 +02:00 |
|
aap
|
c4ffa3622a
|
fixed more leaks
|
2020-04-25 00:37:49 +02:00 |
|
aap
|
7fdb483d4e
|
nicer memory leak diagnostics
|
2020-04-24 22:58:35 +02:00 |
|
aap
|
0ddce08c94
|
fixed a memory leak
|
2020-04-24 22:00:23 +02:00 |
|
aap
|
a0a3b077fd
|
implemented some memory management
|
2020-04-24 21:09:28 +02:00 |
|
aap
|
5a16d845aa
|
d3d9 improvements
|
2020-04-24 19:06:11 +02:00 |
|
Filip Gawin
|
e3227f5558
|
Fix sdl and linux build
|
2020-04-24 18:43:15 +02:00 |
|
aap
|
374f951d7c
|
fixes for RW compatibility
|
2020-04-23 22:18:53 +02:00 |
|
aap
|
752fceb1e3
|
fixed matfx; forgot skin file
|
2020-04-21 13:38:43 +02:00 |
|
aap
|
a2b79a71aa
|
implemented d3d9 skin pipe
|
2020-04-21 01:26:33 +02:00 |
|
aap
|
d0d34f7327
|
more silly bugs
|
2020-04-20 20:37:59 +02:00 |
|
aap
|
75aeb30b79
|
some bad copy&paste bug
|
2020-04-20 20:25:53 +02:00 |
|
aap
|
5fa0e17986
|
forgot to upload compiled shaders
|
2020-04-20 20:16:53 +02:00 |
|
aap
|
808290e73e
|
implemented shader fog
|
2020-04-20 19:18:28 +02:00 |
|
aap
|
8b677c4dd7
|
implemented d3d9 matfx env map
|
2020-04-20 15:42:07 +02:00 |
|
aap
|
e012918cd3
|
implemented shader default and immediate pipeline for d3d9
|
2020-04-20 11:51:34 +02:00 |
|
aap
|
4541fe86f7
|
fix
|
2020-04-19 15:29:11 +02:00 |
|
aap
|
f47bd33a6a
|
implemented generic lighting callback
|
2020-04-19 13:00:35 +02:00 |
|
aap
|
a7de23b47e
|
implemented charset
|
2020-04-19 09:59:51 +02:00 |
|
aap
|
e6c7d910ff
|
implemented some more World stuff
|
2020-04-18 20:30:22 +02:00 |
|
aap
|
59cedaa793
|
implemented raster from image stuff for gl3 and ps2 (not tested)
|
2020-04-18 11:19:22 +02:00 |
|
aap
|
49c218b3a7
|
removed alpha channel from d3d cam textures
|
2020-04-18 09:47:19 +02:00 |
|
aap
|
343694329f
|
little hanim fix
|
2020-04-18 00:16:50 +02:00 |
|
aap
|
d38ebcd64f
|
little fix
|
2020-04-17 23:46:03 +02:00 |
|
aap
|
4893889621
|
reworked raster from image conversion, only d3d for now
|
2020-04-17 21:44:32 +02:00 |
|
aap
|
206547b404
|
fixes to d3d; implemented some allocation counters
|
2020-04-17 14:57:30 +02:00 |
|
aap
|
7bd6d4649e
|
fixed handling of lost d3d device
|
2020-04-16 23:09:47 +02:00 |
|
aap
|
ba7070f6e8
|
fixed hanim a bit
|
2020-04-16 20:10:45 +02:00 |
|
aap
|
7cea137baf
|
fixed ztest on d3d9; texture refcounting in matfx
|
2020-04-16 18:40:11 +02:00 |
|
aap
|
eb49dd007c
|
little work on gl3 rasters
|
2020-04-16 17:46:42 +02:00 |
|
aap
|
f1c9112f27
|
implemented reinstancing for d3d9
|
2020-04-16 12:53:25 +02:00 |
|
aap
|
47fcb3001a
|
worked on raters; fixed a few issues
|
2020-04-16 09:10:11 +02:00 |
|
aap
|
60450ec6f7
|
implemented BMP reader
|
2020-04-15 14:00:34 +02:00 |
|
aap
|
2d345499d2
|
subsystems and videomodes implemented (except SDL2); smaller fixes too
|
2020-04-15 10:14:06 +02:00 |
|
aap
|
5685e6109e
|
work on rasters
|
2019-08-07 22:37:43 +02:00 |
|
aap
|
0c8398c7e4
|
Merge branch 'master' of github.com:aap/librw
|
2019-08-04 23:52:10 +02:00 |
|
aap
|
14c773d35a
|
ps2 raster conversion
|
2019-08-04 23:52:03 +02:00 |
|
Cameron Cawley
|
f2891e006b
|
Fix additional MinGW warnings
|
2019-01-10 16:12:05 +00:00 |
|
Cameron Cawley
|
da28d103c9
|
Fix compilation with MinGW
|
2019-01-10 16:11:39 +00:00 |
|
aap
|
6b36390bdc
|
implemented simple tri stripping
|
2019-01-10 10:17:53 +01:00 |
|
aap
|
0b968c9866
|
Merge branch 'master' of github.com:aap/librw
|
2018-12-17 21:24:11 +01:00 |
|
aap
|
c62c1464d7
|
fixed sky mipmap stream write; experimented with software pipeline
|
2018-12-17 21:23:41 +01:00 |
|
aap
|
a72c28275b
|
Merge pull request #24 from madebr/premake_original
Add travis and appveyor support + SDL2
|
2018-08-09 09:52:29 +02:00 |
|
Anonymous Maarten
|
86571b650b
|
Add support for SDL2
|
2018-08-08 23:42:27 +02:00 |
|
Anonymous Maarten
|
9ef08cbb19
|
fix 'warning: suggest parentheses around arithmetic in operand of ‘|’' in public headers
|
2018-08-08 18:11:07 +02:00 |
|
Anonymous Maarten
|
12269003da
|
fix 'error: ‘uint8’ was not declared in this scope'
|
2018-08-08 18:11:07 +02:00 |
|
Anonymous Maarten
|
020e66a282
|
fix 'warning: overflow in conversion from ‘rw::Errors’ to ‘rw::int32’ {aka ‘int’} changes value from ‘(rw::Errors)2147483650’ to ‘-2147483646’ [-Woverflow]'
|
2018-08-08 18:11:07 +02:00 |
|
Anonymous Maarten
|
add55f08c5
|
fix 'warning: implicit conversion from ‘rw::float32’ {aka ‘float’} to ‘double’ to match other operand of binary expression [-Wdouble-promotion]'
|
2018-08-08 18:11:07 +02:00 |
|
Anonymous Maarten
|
b38cbc7961
|
fix 'comma at end of enumerator list [-Wpedantic]'
|
2018-07-13 02:08:52 +02:00 |
|
Anonymous Maarten
|
3edb391f9c
|
fix file modes
|
2018-07-11 16:29:49 +02:00 |
|
aap
|
b1c3c1dca8
|
some bug fixes
|
2018-07-04 19:21:34 +02:00 |
|
aap
|
2cffb3f494
|
implemented texture raster renderstates
|
2018-07-02 07:01:34 +02:00 |
|
aap
|
e6d01b1159
|
fixed view matrix; im2d UV
|
2018-06-14 23:17:55 +02:00 |
|
aap
|
5cdc0499c5
|
fixed d3d state cache
|
2018-06-14 15:20:45 +02:00 |
|
aap
|
92244638ef
|
added Atomic;set\getFlags
|
2018-05-26 10:07:19 +02:00 |
|
aap
|
9fc46eac37
|
added some consts :(
|
2018-05-24 00:53:50 +02:00 |
|
aap
|
70114f8e3e
|
added some half pixel handling
|
2018-05-20 16:55:37 +02:00 |
|
aap
|
2721f48793
|
different way of attaching hanim nodes to frames
|
2018-03-18 22:45:24 +01:00 |
|
aap
|
dbb131d92b
|
fixed d3d9 rendering
|
2018-01-13 18:45:35 +01:00 |
|
aap
|
5fe9ca91e8
|
d3d9: code to emulate ps2 alpha test
|
2018-01-09 23:09:26 +01:00 |
|
aap
|
0c5295fe10
|
d3d: camera textures
|
2018-01-08 12:55:15 +01:00 |
|
aap
|
d7406e30fb
|
gl3 lighting callback
|
2018-01-07 20:20:51 +01:00 |
|
aap
|
c0a5e0961d
|
work on uvanims
|
2018-01-07 02:12:20 +01:00 |
|
aap
|
9b56671186
|
xbox raster to image
|
2018-01-05 16:53:16 +01:00 |
|
aap
|
c60cecbd02
|
better ps2 swizzling code
|
2018-01-04 22:14:50 +01:00 |
|
aap
|
e9d53fd834
|
fixed unswizzling bug
|
2018-01-03 23:38:25 +01:00 |
|
aap
|
96c2ddca29
|
work on ps2 rasters
|
2018-01-03 22:54:17 +01:00 |
|
aap
|
1872c235ab
|
some device and pipeline fixes
|
2018-01-03 18:02:02 +01:00 |
|
aap
|
ddca04fdc2
|
added imguizmo; subraster handling etc
|
2017-12-31 10:50:49 +01:00 |
|
aap
|
578c5f81fb
|
implemented dear imgui for librw
|
2017-12-30 11:43:17 +01:00 |
|
aap
|
d522a47120
|
various changes
|
2017-11-15 19:23:50 +01:00 |
|
aap
|
235d435b6b
|
fixed (wdgl) native skin
|
2017-10-23 22:42:31 +02:00 |
|
aap
|
b62da21ef8
|
implemented matrix to quaternion conversion
|
2017-10-22 12:19:00 +02:00 |
|
aap
|
9609a91848
|
fixed bug in im3d; worked on resizing windows
|
2017-10-21 22:21:36 +02:00 |
|
aap
|
7273afb9a3
|
some work on skeleton; fixed mesh bug
|
2017-10-20 22:38:28 +02:00 |
|
aap
|
f9668df80e
|
fixed some bugs
|
2017-10-04 22:08:26 +02:00 |
|
aap
|
017e86053a
|
raster fixes
|
2017-09-16 23:19:54 +02:00 |
|
aap
|
239a4eb4bc
|
fixed build for linux and ps2
|
2017-08-29 14:05:45 +02:00 |
|
aap
|
d00ab2f526
|
implemented im3d for gl3 and d3d
|
2017-08-29 10:12:56 +02:00 |
|
aap
|
c53d29b1cf
|
implemented im2d for d3d, fun little software T&L renderer
|
2017-08-27 17:13:10 +02:00 |
|
aap
|
ea48c140c1
|
improved engine init and plugin registration
|
2017-08-26 20:08:23 +02:00 |
|
aap
|
45b48b8f4e
|
worked on allocation
|
2017-08-26 12:43:33 +02:00 |
|
aap
|
040bb6cb51
|
started moving to custom malloc/free
|
2017-08-24 15:10:34 +02:00 |
|
aap
|
6d38dea0d9
|
implemented userdata plugin
|
2017-08-23 12:21:23 +02:00 |
|
aap
|
efec4e5acc
|
transpose for rwio normal xform
|
2017-08-22 20:23:56 +02:00 |
|
aap
|
8fc446f13b
|
fixed handling of NATIVE flag
|
2017-08-21 23:15:31 +02:00 |
|
aap
|
0d8dc5d799
|
Merge branch 'master' of github.com:aap/librw
|
2017-08-21 14:40:23 +02:00 |
|
aap
|
588d86e79a
|
small stuff
|
2017-08-21 14:40:19 +02:00 |
|
aap
|
8e277cbe9c
|
ps2 raster creation basically done
|
2017-08-19 23:09:45 +02:00 |
|
aap
|
75435b8934
|
mipmap allocation for ps2 rasters
|
2017-08-18 19:28:01 +02:00 |
|
aap
|
aec8c202c6
|
starting work on ps2 driver
|
2017-08-12 10:50:41 +02:00 |
|
aap
|
e5c2a66bd5
|
fixed some syntax errors
|
2017-08-10 14:48:18 +02:00 |
|
aap
|
f7988a5fcc
|
got rid of PluginBase inhertiance because ps2 gcc complained about non-POD types
|
2017-08-10 14:43:52 +02:00 |
|
aap
|
497796e550
|
wrote basic skeleton; clumpview
|
2017-08-10 00:42:33 +02:00 |
|
aap
|
70739e354e
|
worked on engine and d3ddriver
|
2017-08-09 11:01:43 +02:00 |
|
aap
|
4653f7e81e
|
using proper types
|
2017-08-05 01:44:37 +02:00 |
|
aap
|
9a26a380a8
|
made almost all classes POD
|
2017-08-04 21:47:15 +02:00 |
|
aap
|
36c01a4c70
|
implemented matrix flags
|
2017-08-04 19:54:03 +02:00 |
|
aap
|
f043126233
|
fixes to matfx
|
2017-07-29 16:09:11 +02:00 |
|
aap
|
a3d8e3ba01
|
fixed gl3 renderer
|
2017-07-27 15:13:04 +02:00 |
|
Martin Turski
|
ed86df0675
|
added NOMINMAX macro-def to exclude min and max definitions of the Windows.h header
|
2017-07-21 00:07:42 +02:00 |
|
aap
|
12e998800e
|
fixed build for ps2
|
2017-07-12 10:10:57 +02:00 |
|
aap
|
f1d04ff732
|
committing old changes and a fix
|
2017-07-11 08:23:16 +02:00 |
|
aap
|
e3c1f30856
|
implemented MaterialList struct
|
2017-03-16 11:42:59 +01:00 |
|
aap
|
4941711964
|
started implementing tristrip; implemented camera frustum
|
2017-03-16 01:10:01 +01:00 |
|
aap
|
c2780d56e9
|
added correction of face winding in tristrips
|
2017-03-09 11:45:26 +01:00 |
|
Martin Turski
|
c65708ff2e
|
- improved project file structure
- added common IDE generated files to .gitignore so they do not pop up in commit dialogs anymore
- fixed some warnings in code files
|
2016-10-22 12:17:05 +02:00 |
|
aap
|
c0adc2cb1b
|
added some very basic im2d stuff to gl3
|
2016-08-21 18:20:27 +02:00 |
|
aap
|
2cd032a79e
|
some texture fixes
|
2016-08-05 01:13:41 +02:00 |
|
aap
|
a980b32e67
|
Merge branch 'master' of github.com:aap/librw
|
2016-08-03 20:33:01 +02:00 |
|
aap
|
46542cccb0
|
fixed pretty major bugs regarding frame dirty list
|
2016-08-03 20:32:43 +02:00 |
|
aap
|
b556ad0d8a
|
small change for windows/3ds max plugin
|
2016-07-25 12:45:08 +02:00 |
|
aap
|
a391f263cb
|
added Matrix create and destroy
|
2016-07-25 12:43:19 +02:00 |
|
aap
|
5c3240cce3
|
small changes
|
2016-07-21 17:06:56 +02:00 |
|
aap
|
0b5498c060
|
texture changes
|
2016-07-21 08:59:06 +02:00 |
|
aap
|
069c66b699
|
implemented DXT decompression
|
2016-07-19 23:37:37 +02:00 |
|
aap
|
69356264d7
|
hardcoded gl3 shaders; extended Image; bmp writer
|
2016-07-19 18:40:10 +02:00 |
|
aap
|
14547ef830
|
started looking into ps2 rasters again
|
2016-07-16 09:13:25 +02:00 |
|
aap
|
40fc1e24fc
|
rasters
|
2016-07-15 11:55:52 +02:00 |
|
aap
|
5dff69431e
|
got animation, hanim and skinning basically working
|
2016-07-11 20:27:21 +02:00 |
|
aap
|
b1e55a7784
|
had messed up split skins
|
2016-07-10 12:48:04 +02:00 |
|
aap
|
f4f4c088ff
|
skin split streaming
|
2016-07-09 12:24:26 +02:00 |
|
aap
|
bd06c54c57
|
worked on camera
|
2016-07-06 11:44:59 +02:00 |
|
aap
|
dcbbdfe6b2
|
implemented fog for gl3
|
2016-07-05 18:22:22 +02:00 |
|
aap
|
abe0bba5af
|
worked on platform drivers
|
2016-07-05 11:36:43 +02:00 |
|
aap
|
ad1ea4ca53
|
implemented matfx and cleaned up some whitespace
|
2016-06-29 12:53:02 +02:00 |
|
aap
|
d3cff5c06c
|
revised initialization again and restructured code for that
|
2016-06-27 21:59:35 +02:00 |
|
aap
|
454e7b8ac6
|
small init changes
|
2016-06-26 11:35:16 +02:00 |
|
aap
|
53647520bc
|
split up some files
|
2016-06-26 11:16:33 +02:00 |
|
aap
|
dd901ebfa3
|
more work on initialization
|
2016-06-25 23:14:18 +02:00 |
|
aap
|
a906d58bcb
|
redid the plugin system; some engine init stuff
|
2016-06-25 17:58:52 +02:00 |
|
aap
|
e3fa1fcc7f
|
moved gl3 code here; added files i forgot last time
|
2016-06-24 15:24:58 +02:00 |
|
aap
|
9623bdbf11
|
reorganized files a bit; added missing file
|
2016-06-23 16:50:55 +02:00 |
|
aap
|
b7d0b04380
|
added very basic World
|
2016-06-23 16:39:34 +02:00 |
|