aap
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ea48c140c1
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improved engine init and plugin registration
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2017-08-26 20:08:23 +02:00 |
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aap
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45b48b8f4e
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worked on allocation
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2017-08-26 12:43:33 +02:00 |
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aap
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8fc446f13b
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fixed handling of NATIVE flag
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2017-08-21 23:15:31 +02:00 |
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aap
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8e277cbe9c
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ps2 raster creation basically done
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2017-08-19 23:09:45 +02:00 |
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aap
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75435b8934
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mipmap allocation for ps2 rasters
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2017-08-18 19:28:01 +02:00 |
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aap
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aec8c202c6
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starting work on ps2 driver
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2017-08-12 10:50:41 +02:00 |
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aap
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f7988a5fcc
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got rid of PluginBase inhertiance because ps2 gcc complained about non-POD types
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2017-08-10 14:43:52 +02:00 |
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aap
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497796e550
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wrote basic skeleton; clumpview
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2017-08-10 00:42:33 +02:00 |
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aap
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70739e354e
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worked on engine and d3ddriver
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2017-08-09 11:01:43 +02:00 |
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aap
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4653f7e81e
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using proper types
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2017-08-05 01:44:37 +02:00 |
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aap
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12e998800e
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fixed build for ps2
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2017-07-12 10:10:57 +02:00 |
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aap
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f1d04ff732
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committing old changes and a fix
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2017-07-11 08:23:16 +02:00 |
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aap
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e3c1f30856
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implemented MaterialList struct
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2017-03-16 11:42:59 +01:00 |
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aap
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4941711964
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started implementing tristrip; implemented camera frustum
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2017-03-16 01:10:01 +01:00 |
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aap
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c2780d56e9
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added correction of face winding in tristrips
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2017-03-09 11:45:26 +01:00 |
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aap
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2cd032a79e
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some texture fixes
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2016-08-05 01:13:41 +02:00 |
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aap
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46542cccb0
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fixed pretty major bugs regarding frame dirty list
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2016-08-03 20:32:43 +02:00 |
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aap
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5c3240cce3
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small changes
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2016-07-21 17:06:56 +02:00 |
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aap
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0b5498c060
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texture changes
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2016-07-21 08:59:06 +02:00 |
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aap
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069c66b699
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implemented DXT decompression
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2016-07-19 23:37:37 +02:00 |
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aap
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69356264d7
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hardcoded gl3 shaders; extended Image; bmp writer
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2016-07-19 18:40:10 +02:00 |
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aap
|
40fc1e24fc
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rasters
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2016-07-15 11:55:52 +02:00 |
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aap
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5dff69431e
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got animation, hanim and skinning basically working
|
2016-07-11 20:27:21 +02:00 |
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aap
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bd06c54c57
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worked on camera
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2016-07-06 11:44:59 +02:00 |
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aap
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dcbbdfe6b2
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implemented fog for gl3
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2016-07-05 18:22:22 +02:00 |
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aap
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abe0bba5af
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worked on platform drivers
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2016-07-05 11:36:43 +02:00 |
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aap
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b7d0b04380
|
added very basic World
|
2016-06-23 16:39:34 +02:00 |
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aap
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3271713d16
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some renaming, frame synching, camera update
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2016-06-21 23:16:09 +02:00 |
|
aap
|
1bb17b3094
|
worked on error handling
|
2016-06-17 13:29:49 +02:00 |
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aap
|
6e71e34933
|
implemented basic error system; restructured some files; replaced a few asserts
|
2016-06-17 00:06:37 +02:00 |
|
aap
|
416ee91bb7
|
more tidying up
|
2016-06-16 15:37:35 +02:00 |
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aap
|
7a4fcce861
|
Merge branch 'master' of github.com:aap/librw
|
2016-06-16 14:12:51 +02:00 |
|
aap
|
30114667ed
|
started tidying up
|
2016-06-16 14:10:46 +02:00 |
|
aap
|
6826652b58
|
committing old changes
|
2016-06-14 23:07:16 +02:00 |
|
aap
|
a6a7b0e89c
|
some work on ps2 pipelines, d3d rasters
|
2016-02-23 10:07:04 +01:00 |
|
aap
|
9bc57a0641
|
atomic world bounding sphere
|
2016-02-18 14:56:10 +01:00 |
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aap
|
7be2e634fe
|
added sphere struct; implemented texture read and find callbacks
|
2016-02-18 14:29:04 +01:00 |
|
aap
|
5b3370b479
|
minor matrix stuff
|
2016-02-16 08:40:19 +01:00 |
|
aap
|
cc77487fc0
|
implemented projection in Camera
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2016-02-14 20:56:05 +01:00 |
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aap
|
0e0cc1156c
|
worked on rendering and frame ltm synching
|
2016-02-13 00:52:32 +01:00 |
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aap
|
ef58d76bc0
|
various changes
|
2016-02-06 18:11:31 +01:00 |
|
aap
|
6d56a23dd1
|
small fixes
|
2016-01-26 13:53:08 +01:00 |
|
aap
|
d20a6c3d04
|
some changes
|
2016-01-24 01:42:51 +01:00 |
|
aap
|
56e48f4d76
|
improved uv animation code
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2016-01-14 23:49:00 +01:00 |
|
aap
|
da0417571d
|
implemented cameras for streaming
|
2016-01-13 08:58:15 +01:00 |
|
aap
|
02c809625a
|
implemented many create/clone/destroy functions
|
2016-01-12 00:38:36 +01:00 |
|
aap
|
15872ba211
|
reworked the structs and got rid of c++ ctors/dtors
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2016-01-11 18:22:59 +01:00 |
|
aap
|
efd41771a0
|
started implementing linked lists
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2016-01-11 11:23:26 +01:00 |
|
aap
|
0aadf8c3c9
|
made most things build on linux again
|
2016-01-10 20:10:53 +01:00 |
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aap
|
79c89ebbba
|
moved iOS dff converter to rsltest
|
2016-01-10 18:18:03 +01:00 |
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