44 Commits

Author SHA1 Message Date
aap
ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap
6d56a23dd1 small fixes 2016-01-26 13:53:08 +01:00
aap
d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap
15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap
79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap
a42bfb90ac implemented leeds dff stream read 2016-01-09 22:01:21 +01:00
aap
37e1e239f9 unconvert ADC implemented 2015-12-20 13:05:32 +01:00
aap
83d1420dd1 more (or rather fewer) lcs fixes 2015-12-20 10:38:27 +01:00
aap
39711c0a32 almost-working lcs conversion 2015-12-18 17:34:12 +01:00
aap
9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap
305f93f738 implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
aap
3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap
2671141370 implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00
aap
c7fa3b3b8c implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
aap
fed5ea7c9a implemented xbox uninstance 2015-09-08 10:29:24 +02:00
aap
e330cd1743 implemented d3d8 uninstance 2015-09-07 23:00:28 +02:00
aap
0c96bc7b99 implemented d3d8 native data read/write and instance 2015-09-07 14:50:10 +02:00
aap
0f135f2de6 refactored skin plugin a bit; wrote xbox skin instance callback 2015-09-07 10:22:54 +02:00
aap
f09a1ab99f changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing 2015-09-06 13:31:42 +02:00
aap
3698d97c50 support for < 0x30400 dffs 2015-08-16 23:23:41 +02:00
aap
3639ada1c3 read/write ADC data, cant convert yet 2015-08-16 16:44:59 +02:00
aap
d04e97fb47 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
aap
fc043fbddb fixed major bug in frame stream write 2015-08-11 21:48:23 +02:00
aap
c620ad8692 uninstacing OpenGL geometry 2015-08-11 20:57:43 +02:00
aap
970786828d improved pipeline system 2015-08-03 18:30:10 +02:00
aap
db00759b8c further work on ps2 pipelines 2015-08-02 19:31:01 +02:00
aap
4d461dbfbd worked on ps2 pipelines 2015-08-01 23:03:10 +02:00
aap
d832570142 basic PS2 instancing 2015-07-12 22:57:05 +02:00
aap
e9f638db05 started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
aap
c6589f55de texture mapping in ps2 test 2015-06-18 23:05:37 +02:00
aap
c0d9ecdf3f clean up; gl test compiles under freebsd (but see makefile) 2015-06-10 22:52:59 +02:00
Angelo Papenhoff
ad21deaf0f Replaced C++ streams in tga functions. ps2 test builds again. 2015-01-26 10:15:26 +01:00
Angelo Papenhoff
d55e9ea43b Changed naming convention and clean up somewhat. ps2 test no longer links :( 2015-01-25 22:27:03 +01:00
Angelo Papenhoff
0d6216554c Started implementing Rasters. OpenGL test has textures now. 2015-01-20 14:48:18 +01:00
Angelo Papenhoff
c0fab82c52 Implemented HAnim plugin. 2015-01-17 15:15:03 +01:00
Angelo Papenhoff
811c045326 Implemented Extra vertex colors and (crippled) ADC plugin. 2015-01-06 23:17:05 +01:00
Angelo Papenhoff
cbc31bdb25 Implemented rudimentary StreamMemory. 2014-12-30 17:39:39 +01:00
Angelo Papenhoff
e9819e9f8a Some fixes for PS2. 2014-12-28 12:06:19 +01:00
Angelo Papenhoff
fd017a69ef Added experimental PS2 target. Implemented a Stream class. 2014-12-27 23:18:10 +01:00
Angelo Papenhoff
1951d063b4 Added basic OpenGL instancing code. Corrected Geometry::streamWrite(). 2014-12-25 11:14:36 +01:00
Angelo Papenhoff
c25a7e6f93 Small fixes in Geometry. 2014-12-25 09:06:42 +01:00
Angelo Papenhoff
7b4dd3a5ac Implemented Breakable model and fixed bug in Extension stream read. 2014-12-24 23:52:03 +01:00
Angelo Papenhoff
521656dc1e Added some OpenGL specific code. 2014-12-24 11:38:25 +01:00
Angelo Papenhoff
179e521f91 Organized the project properly. 2014-12-23 15:59:14 +01:00