Commit Graph

  • 9a57633953 switched all c++ includes to c aap 2020-04-30 17:54:38 +0200
  • d732817759 little fix for glfw aap 2020-04-30 10:17:00 +0200
  • 86660a3ff3 fixed gl3 matfx aap 2020-04-29 21:31:29 +0200
  • c39759f83c little fix to premakefile aap 2020-04-28 17:24:26 +0200
  • a312007893 implemented GS alpha test emu for gl3 aap 2020-04-28 14:09:26 +0200
  • 438397f411 silly me aap 2020-04-28 13:40:36 +0200
  • 4f118dcd97 some work on gl3 aap 2020-04-28 12:44:28 +0200
  • eb71ca25d0 started working on gl3 rasters aap 2020-04-27 20:51:35 +0200
  • 4db08e15e8 fixed tex addressing bug aap 2020-04-26 23:51:27 +0200
  • 8134abb653
    Merge pull request #29 from ShFil119/patch-1 aap 2020-04-26 22:41:34 +0200
  • 00ac0ac149
    Make ps2 optional shfil 2020-04-26 22:38:00 +0200
  • 0c940480f0 changed camtex format aap 2020-04-26 21:51:33 +0200
  • bae891fdd9 gl zbuffer silliness aap 2020-04-26 21:20:51 +0200
  • 09b0b36e7d fixes for gl3 aap 2020-04-26 19:33:43 +0200
  • 43190a51f7 removed ugly imag/real from quat again aap 2020-04-25 15:55:38 +0200
  • d8d13d4429 added GS alpha test emulation aap 2020-04-25 12:16:04 +0200
  • 5ffbde3890 simplified d3d shaders now that we always have prelight declared aap 2020-04-25 10:07:37 +0200
  • 1371a421e5 fixing the fix aap 2020-04-25 00:47:40 +0200
  • 13307f0a27
    Merge pull request #28 from ShFil119/master aap 2020-04-25 00:45:51 +0200
  • c4ffa3622a fixed more leaks aap 2020-04-25 00:37:49 +0200
  • 7fdb483d4e nicer memory leak diagnostics aap 2020-04-24 22:58:35 +0200
  • 0ddce08c94 fixed a memory leak aap 2020-04-24 22:00:23 +0200
  • a0a3b077fd implemented some memory management aap 2020-04-24 21:08:58 +0200
  • 5a16d845aa d3d9 improvements aap 2020-04-24 19:06:11 +0200
  • e3227f5558 Fix sdl and linux build Filip Gawin 2020-04-24 17:41:48 +0200
  • 374f951d7c fixes for RW compatibility aap 2020-04-23 22:18:53 +0200
  • 752fceb1e3 fixed matfx; forgot skin file aap 2020-04-21 13:38:43 +0200
  • a2b79a71aa implemented d3d9 skin pipe aap 2020-04-21 01:26:33 +0200
  • d0d34f7327 more silly bugs aap 2020-04-20 20:37:59 +0200
  • 75aeb30b79 some bad copy&paste bug aap 2020-04-20 20:25:53 +0200
  • 5fa0e17986 forgot to upload compiled shaders aap 2020-04-20 20:16:53 +0200
  • 808290e73e implemented shader fog aap 2020-04-20 19:18:28 +0200
  • 8b677c4dd7 implemented d3d9 matfx env map aap 2020-04-20 15:42:07 +0200
  • e012918cd3 implemented shader default and immediate pipeline for d3d9 aap 2020-04-20 11:50:41 +0200
  • 4541fe86f7 fix aap 2020-04-19 15:29:11 +0200
  • f47bd33a6a implemented generic lighting callback aap 2020-04-19 13:00:35 +0200
  • a7de23b47e implemented charset aap 2020-04-19 09:58:53 +0200
  • e6c7d910ff implemented some more World stuff aap 2020-04-18 20:30:22 +0200
  • 59cedaa793 implemented raster from image stuff for gl3 and ps2 (not tested) aap 2020-04-18 11:19:22 +0200
  • bc9cb506ec
    Merge pull request #27 from ThirteenAG/master aap 2020-04-18 10:44:02 +0200
  • a71d7f4b80 include premake binary for convenience ThirteenAG 2020-04-18 11:39:03 +0300
  • 49c218b3a7 removed alpha channel from d3d cam textures aap 2020-04-18 09:47:19 +0200
  • 343694329f little hanim fix aap 2020-04-18 00:16:50 +0200
  • d38ebcd64f little fix aap 2020-04-17 23:46:03 +0200
  • 4893889621 reworked raster from image conversion, only d3d for now aap 2020-04-17 21:44:32 +0200
  • 206547b404 fixes to d3d; implemented some allocation counters aap 2020-04-17 14:34:37 +0200
  • 7bd6d4649e fixed handling of lost d3d device aap 2020-04-16 23:09:47 +0200
  • ba7070f6e8 fixed hanim a bit aap 2020-04-16 19:58:29 +0200
  • 7cea137baf fixed ztest on d3d9; texture refcounting in matfx aap 2020-04-16 18:40:11 +0200
  • eb49dd007c little work on gl3 rasters aap 2020-04-16 17:46:42 +0200
  • f1c9112f27 implemented reinstancing for d3d9 aap 2020-04-16 12:53:25 +0200
  • 47fcb3001a worked on raters; fixed a few issues aap 2020-04-16 09:10:11 +0200
  • 60450ec6f7 implemented BMP reader aap 2020-04-15 14:00:34 +0200
  • 2d345499d2 subsystems and videomodes implemented (except SDL2); smaller fixes too aap 2020-04-15 09:47:43 +0200
  • 5685e6109e work on rasters aap 2019-08-07 22:37:43 +0200
  • 0c8398c7e4 Merge branch 'master' of github.com:aap/librw aap 2019-08-04 23:52:10 +0200
  • 14c773d35a ps2 raster conversion aap 2019-08-04 23:52:03 +0200
  • f3d3b0573a
    Merge pull request #26 from ccawley2011/mingw aap 2019-01-19 16:32:54 +0100
  • 86c3b866ff Add the build directory to the .gitignore file Cameron Cawley 2019-01-10 16:12:21 +0000
  • f2891e006b Fix additional MinGW warnings Cameron Cawley 2019-01-10 16:12:05 +0000
  • da28d103c9 Fix compilation with MinGW Cameron Cawley 2019-01-10 16:11:39 +0000
  • 6b36390bdc implemented simple tri stripping aap 2019-01-10 10:17:53 +0100
  • 0b968c9866 Merge branch 'master' of github.com:aap/librw aap 2018-12-17 21:24:11 +0100
  • c62c1464d7 fixed sky mipmap stream write; experimented with software pipeline aap 2018-12-17 21:23:41 +0100
  • a72c28275b
    Merge pull request #24 from madebr/premake_original aap 2018-08-09 09:52:29 +0200
  • 70b11332ed
    Merge pull request #23 from madebr/librw_fixes aap 2018-08-09 09:50:55 +0200
  • 86571b650b Add support for SDL2 Anonymous Maarten 2018-08-08 19:55:45 +0200
  • 75dbb7e67e Add travis and appveyor support Anonymous Maarten 2018-07-25 20:42:03 +0200
  • 9ef08cbb19 fix 'warning: suggest parentheses around arithmetic in operand of ‘|’' in public headers Anonymous Maarten 2018-07-13 21:39:06 +0200
  • 12269003da fix 'error: ‘uint8’ was not declared in this scope' Anonymous Maarten 2018-07-13 02:05:00 +0200
  • 020e66a282 fix 'warning: overflow in conversion from ‘rw::Errors’ to ‘rw::int32’ {aka ‘int’} changes value from ‘(rw::Errors)2147483650’ to ‘-2147483646’ [-Woverflow]' Anonymous Maarten 2018-07-13 01:50:18 +0200
  • add55f08c5 fix 'warning: implicit conversion from ‘rw::float32’ {aka ‘float’} to ‘double’ to match other operand of binary expression [-Wdouble-promotion]' Anonymous Maarten 2018-07-13 01:33:18 +0200
  • b38cbc7961 fix 'comma at end of enumerator list [-Wpedantic]' Anonymous Maarten 2018-07-13 01:09:45 +0200
  • 3edb391f9c fix file modes Anonymous Maarten 2017-12-05 08:59:20 +0100
  • b1c3c1dca8 some bug fixes aap 2018-07-04 19:21:34 +0200
  • 2cffb3f494 implemented texture raster renderstates aap 2018-07-02 07:01:34 +0200
  • e6d01b1159 fixed view matrix; im2d UV aap 2018-06-14 23:17:55 +0200
  • 5cdc0499c5 fixed d3d state cache aap 2018-06-14 15:20:45 +0200
  • 92244638ef added Atomic;set\getFlags aap 2018-05-26 10:07:19 +0200
  • 9fc46eac37 added some consts :( aap 2018-05-24 00:53:50 +0200
  • 4f5687dd2e fixed build for linux aap 2018-05-20 17:53:44 +0200
  • 70114f8e3e added some half pixel handling aap 2018-05-20 16:55:37 +0200
  • 2721f48793 different way of attaching hanim nodes to frames aap 2018-03-18 22:45:24 +0100
  • dbb131d92b fixed d3d9 rendering aap 2018-01-13 18:45:35 +0100
  • 5fe9ca91e8 d3d9: code to emulate ps2 alpha test aap 2018-01-09 23:09:26 +0100
  • 0c5295fe10 d3d: camera textures aap 2018-01-08 12:55:15 +0100
  • d7406e30fb gl3 lighting callback aap 2018-01-07 20:20:51 +0100
  • c0a5e0961d work on uvanims aap 2018-01-07 02:12:20 +0100
  • 9b56671186 xbox raster to image aap 2018-01-05 16:53:16 +0100
  • c60cecbd02 better ps2 swizzling code aap 2018-01-04 22:14:50 +0100
  • e9d53fd834 fixed unswizzling bug aap 2018-01-03 23:38:25 +0100
  • 96c2ddca29 work on ps2 rasters aap 2018-01-03 22:54:17 +0100
  • 1872c235ab some device and pipeline fixes aap 2018-01-03 18:02:02 +0100
  • ddca04fdc2 added imguizmo; subraster handling etc aap 2017-12-31 10:50:49 +0100
  • 578c5f81fb implemented dear imgui for librw aap 2017-12-30 11:43:17 +0100
  • d522a47120 various changes aap 2017-11-15 19:23:50 +0100
  • 235d435b6b fixed (wdgl) native skin aap 2017-10-23 22:42:31 +0200
  • b62da21ef8 implemented matrix to quaternion conversion aap 2017-10-22 12:19:00 +0200
  • 9609a91848 fixed bug in im3d; worked on resizing windows aap 2017-10-21 22:21:36 +0200
  • 7273afb9a3 some work on skeleton; fixed mesh bug aap 2017-10-20 22:38:28 +0200