Commit Graph

406 Commits

Author SHA1 Message Date
Benjamin Odom 74bf42b4b7 Let's try this again 2024-05-24 17:01:47 -05:00
Greenlamp2 c1a7df913a
refactor executed code while importing and initializing all of these in loading-scene (#1125) 2024-05-24 13:46:30 -04:00
Greenlamp2 e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Matthew f7a7b23dd1
Update README and package, re-add money formatter (#1286) 2024-05-23 12:29:18 -04:00
Greenlamp2 bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Benjamin Odom 460e94725b
Fix Money Typo (#1234) 2024-05-22 01:50:14 -05:00
Frederico Santos ae03b9cb20
Money with abbreviated form (#1222) 2024-05-22 00:54:44 -05:00
Matthew Olker e3a71cf171 Revert: Allow Roaming Gimmighoul to be caught 2024-05-20 23:51:16 -04:00
Madmadness65 82be3daf9d Allow Roaming Gimmighoul to be caught 2024-05-20 22:12:07 -05:00
Madmadness65 71d9f11d94 Allow Dada Zarude to be encountered
Another cosmetic Pokémon form for a mythical is now available.
2024-05-16 20:19:16 -05:00
Madmadness65 1e224a6ac4 Allow Original Color Magearna to be obtained
Another completely cosmetic Pokémon form (and a nice looking one at that!).
2024-05-15 01:46:24 -05:00
Samuel H 67c18a15e2
Implement client session and re-implement hybrid saving (#888)
* Implement client session and re-implement hybrid saving (WiP)

* Fixes for hybrid saving

* Add local data clears where applicable

* Include client session ID in system update

* Change save threshold from 5 waves to 10 waves or 5 minutes
2024-05-15 00:52:06 -04:00
Matthew 21a0a0276d
add pokeball override (#793) 2024-05-13 03:40:53 -05:00
Matthew e195c6d799
Show Default Pokemon icon for missing shiny icon (#802) 2024-05-13 06:41:02 +10:00
Madmadness65 20a09c2b92 Remove species form encounter code for Scatterbug line and Calyrex
The Vivillon forms can all be encountered properly now, and Calyrex's forms have since been removed from the wild encounter pool, requiring a form change item to obtain.
2024-05-12 11:33:27 -05:00
William Burleson 8707213e88
Adds session playtime to gameInfo for Rich Presence (#738)
* Add rich presence support

* Adds playtime to gameInfo
2024-05-11 10:11:00 -04:00
Flashfyre 9cfc09f673 Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
William Burleson 7bdb969a73 Add rich presence support 2024-05-10 10:34:51 -04:00
Greenlamp2 b32b802ab4
QOL - Settings to choose party Exp display at the end of fight (#488)
* added settings to manage how to display party experience at the end of fight

* added back stats changes support when setting is on but ignored when on skip

* removed a useless parameter

* added new level in the text

* only Lv. UP if level is greated than 200

* cleanup

* added some comment

* TSDoc comment block

* EXP_Party -> EXP_Party_Display, Only Up -> Level Up Notification

* better duration for the level up notification

* typo

Co-authored-by: Samuel H <flashfireex@gmail.com>

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-10 09:54:14 -04:00
Greenlamp2 22a73642df
Fix - Gamepad support setting "lost focus" behaviour (#658)
* fix "lost focus behaviour" when disabling gamepad and thus repeating RIGHT key

* added some comment

* added full TSDoc, helped by chatGPT, refined every entry manually of course
2024-05-10 09:26:45 -04:00
Matthew 10cf1cd94f
Cleanup overrides and imports (#603)
* cleanup overrides and imports

* Add GreenLamps Modifier Overrides

* added comments

* starting money and biome comments

* account for overriding empty move

* more override descriptions

* added generator held item names to override comment
2024-05-09 14:52:09 -05:00
Reldnahc 84f6f06ca4 add override to force double battles.
add override for passive abilities.
2024-05-06 19:11:34 -04:00
Flashfyre 437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Greenlamp2 d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00
Benjamin Odom dd76cbc7a2
Add Setting to Swap A and B on Gamepad (#474)
* Add Setting to Swap A and B on Gamepad

Added a new setting to swap the A and B button on controller. Defaults to off which retains the current behavior on live.

* Add comments
2024-05-05 01:25:57 -04:00
Madmadness65 5440c0b40c Add B2W2 Legendary Titan Theme
This is a small part of a larger addition of music, added before the rest due to it being a B2W2 track.
2024-05-04 22:48:23 -05:00
Flashfyre 9fc6bdde21 Revert "Rework - Inputs management to include all gamepad mapping (#390)"
This reverts commit 70324c4159.
2024-05-03 13:04:32 -04:00
Greenlamp2 70324c4159
Rework - Inputs management to include all gamepad mapping (#390)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?
2024-05-03 12:59:10 -04:00
Flashfyre 77caa8ece5 Add back shift for toggling stats 2024-05-01 00:27:11 -04:00
Flashfyre 17ec6b3ccc Fix start button mapping 2024-05-01 00:12:04 -04:00
Flashfyre 7ad9c67673 Fix crash on catch 2024-04-30 23:27:22 -04:00
Flashfyre 6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre 8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre 718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Xavion3 ad5efdf4f9 Refactor overrides 2024-04-30 09:12:19 -04:00
Madmadness65 bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65 b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
Madmadness65 b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Flashfyre 9641d77bba Re-add shiny override EXCEPT FALSE THIS TIME 2024-04-28 22:03:29 -04:00
Flashfyre 57ece2c1d7 Revert "Add shiny and variant debug override"
This reverts commit 21482a641b.
2024-04-28 20:41:38 -04:00
Flashfyre 21482a641b Add shiny and variant debug override 2024-04-28 20:30:03 -04:00
Flashfyre 854de76467 Improve handling of variant data overrides for mixed animated mode 2024-04-27 18:06:41 -04:00
Flashfyre 014c13b95b Add workaround for crash with static variant sprites 2024-04-27 00:54:10 -04:00
Flashfyre 03ba74844f Fix biome being able to change before a boss in endless 2024-04-26 23:53:09 -04:00
Flashfyre c1f53f00b1 Lower luck cap 2024-04-26 11:39:54 -04:00
Flashfyre 5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Flashfyre ef552c7ffd Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
Flashfyre 728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
Pablo González 7055ea49c7
Support localization of Pokémon abilities (#271)
* Support localization of Pokemon abilities

* Reload ability localization when language is changed

* Add Spanish localization for abilities

* Add missing French abilities localization

* Add missing localize call on abilities

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-24 21:10:09 -04:00
Flashfyre ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Flashfyre c98e5b8beb Fix reintroducing stack overflow on enemy attack 2024-04-23 09:52:02 -04:00
Flashfyre 444b4075fe Biome can't change before a boss in endless mode 2024-04-23 09:40:05 -04:00
Flashfyre 216139df5b Re-apply status token shuffling with recursion fix 2024-04-22 23:58:26 -04:00
Flashfyre fa6f05d997 Revert "Apply status tokens in a random order to prevent bias"
This reverts commit 1f8e36575d.
2024-04-22 23:52:44 -04:00
Flashfyre 1f8e36575d Apply status tokens in a random order to prevent bias 2024-04-22 23:43:31 -04:00
Flashfyre eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00
Flashfyre 291f8570e9 Cap money at max safe integer 2024-04-21 21:17:07 -04:00
Gwendal 8d7f1ae554
Allowing pokemon name translation (#228)
* Allow pokemon name translation

* Improve Pokemon localization

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-21 19:53:24 -04:00
Flashfyre 87c1f5e50f Fix Poke Ball localization 2024-04-21 11:50:50 -04:00
Madmadness65 c2136a6df1 Miscellaneous minor changes
• The volume of Pikachu's cry has been lowered by 10 dB.
• Tarountula's starter value has been lowered to 1.
• Altered Whitney and Chuck's signature Pokémon (swapped Whitney's Clefairy for Girafarig, and gave Chuck Mankey).
• The alternate forms in Flabébé's evolution line can now be encountered.
2024-04-21 00:47:55 -05:00
Flashfyre ee6c3e8fbc Fix boss IVs rerolling after reload 2024-04-20 23:24:01 -04:00
Miguel S 95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
Flashfyre 6220165315 Fix issue with undefined variant 2024-04-19 01:25:19 -04:00
Flashfyre c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Flashfyre eab38a5ad4 Add more exp gains options 2024-04-18 00:50:04 -04:00
Hans Sorongon 0948295a98 Add option to hide exp gains after a battle 2024-04-18 00:50:04 -04:00
Flashfyre d210e3878e Disable menu temporarily on receiving a voucher 2024-04-17 15:56:29 -04:00
Flashfyre b116828b07 Convert biome select UI handler to option select 2024-04-16 15:58:02 -04:00
Flashfyre 257e222b83 Fix being able to buy Sacred Ash without fainted party members 2024-04-16 12:04:52 -04:00
Hans Sorongon e188e90d1c Fix shoulder buttons not working issue 2024-04-16 00:07:59 -04:00
Flashfyre 1ff206287a Add setting for gamepad support 2024-04-15 20:13:58 -04:00
Flashfyre 0692a343a0 Fix duplicate candy count key for local 2024-04-15 19:47:12 -04:00
Flashfyre 4057fbf846 Formatting consistency changes 2024-04-15 19:45:10 -04:00
Hans Sorongon 1b41bdb8e3 Added built-in support for gamepads using Phaser.Gamepad 2024-04-15 19:45:10 -04:00
Madmadness65 e0dd7d6d48 Implement Shields Down's form change; Fix wild Rotom forms not appearing
Shields Down is only partially implemented; the form changing aspect is implemented, but the immunity to statuses is not yet.
Minior's alternate colored forms can now be encountered in the wild.
Rotom's appliance forms should *finally* appear in the wild correctly now.
And a minor fix for Zen Mode activating incorrectly.
2024-04-14 20:32:17 -05:00
Flashfyre 8ccdf6d554 Fix cachebusting 2024-04-14 15:47:00 -04:00
Flashfyre 824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
Flashfyre 3961550f62 Fix fusion move learning bug and inaccurate HP in battle info 2024-04-11 20:40:16 -04:00
Flashfyre 31050a5181 Add passive secondary abilities for bosses 2024-04-11 09:24:03 -04:00
Flashfyre 8d751b22e2 Fix rare alignment edge case with fusion icons 2024-04-10 13:30:04 -04:00
Flashfyre ca778e07d5 Implement Pokemon fusion icons 2024-04-10 10:57:06 -04:00
Flashfyre 15e3fefd80 Properly reset data when logging out to avoid data leakage 2024-04-09 18:48:34 -04:00
Flashfyre 2a6042ff7e Add HP Bar Speed setting and fix Grip Claw HP skip bug 2024-04-09 15:34:57 -04:00
Flashfyre b892a8b40e Add option to disable move animations 2024-04-09 15:06:47 -04:00
Flashfyre 1301eeb0b9 Superficial change to trigger a new build 2024-04-09 12:34:28 -04:00
Flashfyre ec51ba7417 Add back ability to hold down confirm and cancel buttons 2024-04-09 09:14:11 -04:00
neverblde 3874597345 Revamp input handling 2024-04-09 08:42:56 -04:00
Flashfyre 9ee9a0a86b Fix egg hatch screen issues 2024-04-06 21:48:48 -04:00
Flashfyre 1bf2a725c9 Fix softlock with double battle fainting 2024-04-06 01:36:20 -04:00
Matthew 8945de6d59 Implement Pay Day and Make it Rain 2024-04-05 11:55:16 -04:00
Flashfyre 5bed242002 Add Lock Capsule item and update reroll logic 2024-04-05 10:14:49 -04:00
Flashfyre 326918a5f1 Add retry option (easy mode) 2024-04-04 15:22:05 -04:00
Matthew dc9dc98c71 Adding Env files for Local Development Ease 2024-04-04 13:52:13 -04:00
Madmadness65 8351bdd14a Allow Vivillon forms to be caught; remove Calyrex forms from the wild
It was either removing the form changes or removing the encounters, and the latter made more sense to me.
2024-04-04 10:22:15 -05:00
Flashfyre aa421b5d10 Fix move animation defaults not working (fixes Tackle crash) 2024-04-04 09:45:25 -04:00
Flashfyre cb39a4a156 Lower volume of loud battle animation sounds 2024-04-02 11:53:27 -04:00
Flashfyre 96288d29ce Fix bug with fainting on force switch out
Fix bug with fainting on force switch out; move overrides in Pokemon to BattleScene
2024-04-01 21:02:48 -04:00
Flashfyre 72dc263552 Implement variation of loading screen by @rationality6 2024-04-01 19:56:46 -04:00
Madmadness65 077d87ade8 Implement Intrepid Sword & Dauntless Shield abilities 2024-04-01 15:34:46 -05:00
Flashfyre a3e09ee5cc Fix game not loading if save data is not found 2024-04-01 15:18:15 -04:00