355 Commits

Author SHA1 Message Date
Benjamin Odom
9d8f7ddcf0
Implement Tailwind (#398)
Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
2024-05-02 14:10:21 -05:00
Madmadness65
ddb4383b1f Move Porygon line down to Rare in Factory biome
This makes the Porygon line more common than before.
2024-05-02 14:01:57 -05:00
Xavion3
6d9424e431
Implement Gastro Acid (#393) 2024-05-01 23:22:30 -05:00
Benjamin Odom
ad59c0a7c4 Fixed Rounding Error For TargetHalfHpDamageAttr
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
2024-05-01 19:14:18 -04:00
Flashfyre
7a418109c3 Fix not checking move conditions for AI 2024-05-01 18:17:12 -04:00
Xavion3
5a6ea40dae Implement Acrobatics
Currently scales from 0-5 items
2024-05-01 17:11:16 -04:00
Xavion3
d6ca09e431 Implement Belch 2024-05-01 16:52:48 -04:00
InfernoVulpix
10169382d9
Implemented Synchronoise's effect (#221)
* Implemented Synchronoise's effect

Tested with Soak, Forest's Curse, and a variety of attacker and defender types.

* Fixed Synchronoise double battle functionality

It now does zero damage only to targets who do not share any types with it, while correctly damaging any who do.  It also fails entirely if the user is UNKNOWN type.
2024-05-02 06:14:19 +10:00
Madmadness65
68f3326607 Add Heal Block back to level up learnsets
The move itself is still not functional yet, but will be valuable for Endless when it is.
Also made Curse's flavor text accurate to the canon games.
2024-05-01 12:21:22 -05:00
lucfd
e065610440
Fixed Dire Claw & Tri-Attack status chances (#367)
* created MultiStatusEffectAttr

* removed testing stuff

* switched to randSeedItem
2024-04-30 23:30:10 -04:00
Flashfyre
93765d4121 Update battle info on stat change 2024-04-30 23:23:32 -04:00
Madmadness65
c5cc4445c4 Fix Furfrou trims missing shiny graphics 2024-04-30 13:39:16 -05:00
Reldnahc
1e7c329928
Implement move wish (#323)
* implement wish move

* Serene grace implementation idea

* only do the thingy if it actually gets effected.

* Revert "only do the thingy if it actually gets effected."

This reverts commit 4b084658d26d0aa4d38bdd18f8f051dbc3ca11a3.

* Revert "Serene grace implementation idea"

This reverts commit 4dd2504bc7cdf3d9ce4ea52c1c680dfc50f01adc.

* Fixes for Wish implementation

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 12:38:24 -04:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) (#353)
* Some Fixes

- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.

- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.

- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.

- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.

* Formatting changes for consistency

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
AJ Fontaine
7050e0db6c Fixed Outrage etc. lasting 4 turns 2024-04-28 23:57:40 -04:00
Madmadness65
e362289d57 Implement Spirit Shackle
It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65
2cb5aad8b1 Mark Core Enforcer as partial
No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
shayebeadlingkl
f9b999b744 spacing 2024-04-26 12:18:01 -04:00
shayebeadlingkl
def36e32d1 adds missing brackets to psycho shift attribute to fix unreachable condition 2024-04-26 12:16:56 -04:00
Xavion3
46227d65f2 Fix mind blown/explosion moves 2024-04-26 08:33:29 -04:00
InfernoVulpix
d4c265443f Assurance effect implementation
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp (#290)
* Implemented explosives

* Add Aftermath and Magic Guard interactions

* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Flashfyre
728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
Madmadness65
608a9d9400
Merge pull request #242 from EggMuncherSupreme/main
Added the triageMove() flag to Bouncy Bubble
2024-04-24 23:18:46 -05:00
arColm
6066d2e47e Implement Flying Press 2024-04-24 00:26:41 -04:00
Flashfyre
ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Madmadness65
d48de66179 Implement Snap Trap
One of the basic trapping moves that got overlooked.
2024-04-23 13:04:42 -05:00
Xavion3
049fa306b9 Add dynamax buffs 2024-04-23 12:02:09 -04:00
EggMuncherSupreme
16ff508443 Added the triageMove() flag to Bouncy Bubble 2024-04-23 06:53:04 +10:00
Xavion3
c949557469 Fix OHKO accuracy formula 2024-04-22 08:31:27 -04:00
Flashfyre
f8f5b64469 Add One Hit KO accuracy and make damage 200 BP for bosses 2024-04-22 01:05:48 -04:00
Flashfyre
df7a6be654 Fix errors from merged PRs 2024-04-21 23:05:36 -04:00
Procyonae
fd8cb07c9b
Implement Liquid Ooze (#210)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
Madmadness65
8838d36bf4 Implement Temper Flare
It is functionally identical to Stomping Tantrum.
2024-04-21 19:29:47 -05:00
lucfd
12ae21c3cf
Implemented Stomping Tantrum (#192)
* implemented Stomping Tantrum

* fixed on missed moves
2024-04-21 19:55:40 -04:00
Luc Dube
158eb9748b implemented magic powder 2024-04-21 19:54:55 -04:00
Gwendal
8d7f1ae554
Allowing pokemon name translation (#228)
* Allow pokemon name translation

* Improve Pokemon localization

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-21 19:53:24 -04:00
Tempoanon
1eaa5c0d79
Misc changes (fix Trumbeak level up, give Mega Gallade sharpness, WIP for curse) (#229)
* Minor changes

* fix tabbing

* minor nits in CurseAttr
2024-04-21 18:23:45 -04:00
lucfd
1acc082080
Fixed Freeze Shock (#216)
* added charge turn to freeze shock

* fixed freeze shock animation
2024-04-21 01:04:51 -04:00
Flashfyre
8faa77cfbf Fix struggle damage blockable by Magic Guard 2024-04-20 19:43:48 -04:00
Tempoanon
934fc0ef86
Fix gyro ball base power (#206)
* Fix gyro ball base power

* Update gyro ball for gen6+
2024-04-20 01:43:37 -04:00
Flashfyre
703f8c43c2 Fix move implementation indicators 2024-04-19 17:19:24 -04:00
Miguel S
95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
Xavion3
9dfd5a1e6e Implement Soak, Forest's Curse, and Trick-or-Treat
Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
lucfd
ea9e95c89e
Implemented Payback (#191)
* implemented payback

* refactored payback + now doubles on item usage
2024-04-19 09:36:02 -04:00
lucfd
422eeb5d07
Implemented Stench (#190)
* implemented stench

* cleaned up code

* removed redundant lines

* Implemented Payback

* refactored, increased PostAttackApplyBattlerTagAbAttr robustness

* removed payback code

* Update src/data/ability.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-19 09:33:35 -04:00
EmoUsedHM01
660663cffe
Edited Electro Shot to raise stat before attacking (#87)
* Edited Electro Shot to raise stat before attacking

Should be a fix to issue #85

* Updated ElectroShotChargeAttr

Moved the Sp Atk boost to be inside the ElectroShotChargeAttr function

* Updated ElectroShotChargeAttr to raise SPATK before the move fires

* Updated ElectroShotChargeAttr with comments on process

* Updated formatting
2024-04-19 09:28:44 -04:00
LaukkaE
d7ee958d29 Fix Sleep Talk bugs 2024-04-18 15:59:34 -04:00
Madmadness65
e07ba5680d Replace Pikachu's cry with it's classic cry
Generation 9 gave Pikachu back the electric noise cry, replacing it speaking it's name.
2024-04-18 12:16:49 -05:00
shayebeadling
aae40d2246
Implements infestation (#184)
* Implements infestation

* removes partial

* wrong partial removed, fixed

* appropriate tag location in enum

* moved in battle-anim enum
2024-04-18 11:14:11 -04:00