* chore: add translation for dialogue of cilan
* chore: add translation for dialogue of chili
* chore: add translation for dialogue of cress
* fix: fix spelling errors and make it compatible with eslint
* Add ALL option to transfer menu
It adds a new attribute to the PartyUiHandler to track whether the transfer is meant for all items of only for a particular one
It also introduces translations for PartyUiHandler, even though only the 'ALL' option can be translated for now.
* Use updated translation key for i18n for partyUiHandler:ALL
* Fix duplicated import
* Use optionCursor instead of optionCursorWithScroll to check if we need to transfer ALL
* Ability Bar can now be localized. In a way that pokemonName abilityName and passive string can be ordered freely
* Update src/locales/ko/fight-ui-handler.ts
Co-authored-by: returntoice <dieandbecome@gmail.com>
* Update src/locales/de/fight-ui-handler.ts
* Update src/locales/de/fight-ui-handler.ts
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Co-authored-by: returntoice <dieandbecome@gmail.com>
* [Localization] Add localization of message when pokemon fainted in battle phase.
* Correction of Deutsch localization
* [Localization] Add localization of message when pokemon fainted in battle phase.
* Correction of Deutsch localization
* Update dialogue.ts
* Update text.ts
* Update dialogue.ts
* Update dialogue.ts
* ignore linting in zh_cn
* try renaming the .eslintrc
* ignoring lint did not work
* lint fix by replacing ` with "
* change eternaus dialogue string back to ` to prevent error
* indentation fixed
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Co-authored-by: Temps Ray <temps.ray@gmail.com>
* Implement Arceus Plates and Silvally Memories
* German localization for items
* Run linter on changes, add items to zh_TW localization
* linter cleanup
* Finish localization for other languages
Names for items sourced from Bulbapedia. Names for the items in Portuguese could not be reliably sourced, so they were as directly translated as possible.
* Add custom Blank Memory item
Currently does nothing, but the idea is that it would be used if the all-in-one form change item idea is followed through.
* Update item atlas
* Use move.type instead of type.value
The type effectiveness now works again.
* Update comments
* Fix type changing affecting only Silvally
* Condense switch cases down to a single line
As per Brain Frog's suggestion.
* Adding UI elements for new gender, ability and nature
* Added new indicators for shiny, gender, ability and nature
* Changed position of gender icon to top left
* Changes with logging and old (+) indicators for nature, form and ability
* Updated to remove old code and comments, as well as various console logs
* Updated commented code
* Addressing PR feedback
* Updated form to have a label and form name, along with cutting off the form name if it's too long
* Updated stats container to move some labels around so there's less text clumped together
* Removed some old commented code
* Fixed some issues with typing and naming
* Accidentally pushed my overrides.ts before :). Sorry!
* Updated the form name's hover over section to only work when the text is truncated
* Updating the gender check to work off DexAttr instead of a weird 2
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Co-authored-by: Temps Ray <temps.ray@gmail.com>
* Fix tinted caught icon false positive
* Remove unused import
* Rename and optimize
* Block comment
* Draft of evil team grunt pokemon pools
* Add graphics and music
* Add grunt spawn logic
* Add Giovanni
* Add team leader graphics
Giovanni and Ghetsis already have sprites, so they do not need added.
* Add teams for other evil team bosses
* Fix some typos and change hp bars to 2/2/2
* Fix sprites and add random team boss
* Add forced grunt encounter and update dialogue
* Update locales
* also lint en trainers
* More merge conflicts
* Deleted some duplicate images
* Correctly renamed the grunt files
* Forgot about team rocket
* New Magma Sprites
* Adjusted the trimming. Now they dont have as huge of a shadow bbelow them
* Fix grunt sprites
* Add real dialogue
* German Localization of the Dialogue
* Changes
* Tweak waves grunts spawn on
* Fix some typos in dialogue
* Y is canon
* Disable evil team spawns
* Fix another merge conflict
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Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
* Achivments(localization of name and description) now depend on the player gender
* Fixed Name in ptBr config
* Now the achivments are also shown with a gender specific title
* Changed it so it checks if PlayerGender is undefined first
* Update src/locales/de/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/en/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/es/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/fr/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/it/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/ko/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/pt_BR/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/voucher.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/zh_CN/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/zh_TW/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* instantiate player gender on in AchvBar constructor
* Reverted the change made only for the tests. And adjusted the import to use the new enum file
* Changed a import to make vite build it again correctly
* Again some changes to the imports for the github docs that was complaining
* The new challenges are also now localized and gender based
* Readded getDescription
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* show currently bound controls on starter menu for last active device
* add special handling for touch controls
* remove hardcoded controls for all locales
* Initial challenge framework
* Add type localisation
* Change how challenges are tracked
Also fixes the difficulty total text
* MVP
Renames challenge types, temporarily hides difficulty, and implements challenge saving.
* Attempt to fix one legal pokemon in a double battle
* Make monotype ignore type changing effects
* Make isOfType correctly detect normal types
* Try to fix double battles again
* Make challenge function more like classic
* Add helper function for fainted or not allowed
* Add framework for fresh start challenge and improve comments
* Try to fix evolution issues
* Make form changing items only usable from rewards screen
* Update localisation
* Additional localisation change
* Add achievements for completing challenges
* Fix initialisation bug with challenge achievements
* Add support for gamemode specific fixed battles
Also make monogen challenges face the e4 of their generation
* Add better support for mobile in challenges
* Localise illegal evolution/form change message
* Update achievement names
* Make alternate forms count for monogen
* Update monotype achievement icons
* Add more comments
* Improve comments
* Fix mid battle form changes
* Reorder mode list
* Remove currently unused localisation entry
* Add type overrides for monotype challenges
Meloetta always counts for psychic and castform always counts for normal
* Change how form changes are handled
Now attempts a switch at the start of each turn instead of immediately
* Add start button to challenge select screen
* Make starter select back out to challenge screen if using challenges
* Fix daily runs
* Update tests to new game mode logic
* [Localization] #1761 Korean trainer dialogue(Gym leader in Johto with Elite-4)
* [Localization] #1761 Korean trainer dialogue(Gym leader in Johto with Elite-4)
* fixed word (by korean grammer)
* made chuck's dialogue clear
Co-authored-by: returntoice <dieandbecome@gmail.com>
* made lorelei's dialogue clear
Co-authored-by: returntoice <dieandbecome@gmail.com>
* fixed the spacing at dialogue.ts
Co-authored-by: returntoice <dieandbecome@gmail.com>
* fixed the spacing at dialogue.ts (with GINK-SS)
* Modified Karen's dialouge more characteristic
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Co-authored-by: returntoice <dieandbecome@gmail.com>
* [Localization] Apply Korean to update
ability-trigeer.ts
windPowerCharged: Wind Power/Wind Rider #1566
Perish Body #1554
Poison Heal #1245
menu.ts
Loading screen disclaimer 7c9e5e9
modifier-type.ts
TM description with overlay key notice #1585
* Correct wrong text and align text width
change RV
remove space from FGEN
* Edit wrong space
* Use special color(official) rather than unofficial shiny
* Translate iceFaceAvoidedDamage
* [Localization] #1761 Translation to Korean about some trainers
### trainer list
- ace_trainer
- parasol_lady
- twins
- cyclist
- black_belt
* fixed the grammar of some sentences. and changed Korean about ace trainer.
* Modify translation dialogue with parasol lday and cyclist