librw/src/rwps2.h

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namespace rw {
namespace ps2 {
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struct InstanceData
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{
// 0 - addresses in ref tags need fixing
// 1 - no ref tags, so no fixing
// set by the program:
// 2 - ref tags are fixed, need to unfix before stream write
uint32 arePointersFixed;
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uint32 dataSize;
uint8 *data;
Material *material;
};
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struct InstanceDataHeader : rw::InstanceDataHeader
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{
uint32 numMeshes;
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InstanceData *instanceMeshes;
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};
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enum {
VU_Lights = 0x3d0
};
enum PS2Attribs {
AT_V2_32 = 0x64000000,
AT_V2_16 = 0x65000000,
AT_V2_8 = 0x66000000,
AT_V3_32 = 0x68000000,
AT_V3_16 = 0x69000000,
AT_V3_8 = 0x6A000000,
AT_V4_32 = 0x6C000000,
AT_V4_16 = 0x6D000000,
AT_V4_8 = 0x6E000000,
AT_UNSGN = 0x00004000,
AT_RW = 0x6
};
enum PS2AttibTypes {
AT_XYZ = 0,
AT_UV = 1,
AT_RGBA = 2,
AT_NORMAL = 3
};
void *destroyNativeData(void *object, int32, int32);
void readNativeData(Stream *stream, int32 len, void *object, int32, int32);
void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
int32 getSizeNativeData(void *object, int32, int32);
void registerNativeDataPlugin(void);
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void printDMA(InstanceData *inst);
void sizedebug(InstanceData *inst);
// only RW_PS2
void fixDmaOffsets(InstanceData *inst);
void unfixDmaOffsets(InstanceData *inst);
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//
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class MatPipeline : public rw::Pipeline
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{
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public:
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uint32 vifOffset;
uint32 inputStride;
uint32 triStripCount, triListCount;
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PipeAttribute *attribs[10];
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void (*instanceCB)(MatPipeline*, Geometry*, Mesh*, uint8**);
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void (*uninstanceCB)(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**);
void (*preUninstCB)(MatPipeline*, Geometry*);
void (*postUninstCB)(MatPipeline*, Geometry*);
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static uint32 getVertCount(uint32 top, uint32 inAttribs,
uint32 outAttribs, uint32 outBufs) {
return (top-outBufs)/(inAttribs*2+outAttribs*outBufs);
}
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MatPipeline(uint32 platform);
virtual void dump(void);
void setTriBufferSizes(uint32 inputStride, uint32 stripCount);
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void instance(Geometry *g, InstanceData *inst, Mesh *m);
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uint8 *collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]);
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};
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class ObjPipeline : public rw::ObjPipeline
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{
public:
MatPipeline *groupPipeline;
ObjPipeline(uint32 platform);
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virtual void instance(Atomic *atomic);
virtual void uninstance(Atomic *atomic);
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};
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struct Vertex {
float32 p[3];
float32 t[2];
uint8 c[4];
float32 n[3];
};
void insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v);
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extern ObjPipeline *defaultObjPipe;
extern MatPipeline *defaultMatPipe;
ObjPipeline *makeDefaultPipeline(void);
ObjPipeline *makeSkinPipeline(void);
ObjPipeline *makeMatFXPipeline(void);
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void dumpPipeline(rw::Pipeline *pipe);
// Skin plugin
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struct SkinVertex : Vertex {
float32 w[4];
uint8 i[4];
};
void insertVertexSkin(Geometry *geo, int32 i, uint32 mask, SkinVertex *v);
int32 findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, SkinVertex *v);
void readNativeSkin(Stream *stream, int32, void *object, int32 offset);
void writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
int32 getSizeNativeSkin(void *object, int32 offset);
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void instanceSkinData(Geometry *g, Mesh *m, Skin *skin, uint32 *data);
void skinPreCB(MatPipeline*, Geometry*);
void skinPostCB(MatPipeline*, Geometry*);
// ADC plugin
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// Each element in adcBits corresponds to an index in Mesh->indices,
// this assumes the Mesh indices are ADC formatted.
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// ADCData->numBits != Mesh->numIndices. ADCData->numBits is probably
// equal to Mesh->numIndices before the Mesh gets ADC formatted.
//
// Can't convert between ADC-formatted and non-ADC-formatted yet :(
struct ADCData
{
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bool32 adcFormatted;
int8 *adcBits;
int32 numBits;
};
extern int32 adcOffset;
void registerADCPlugin(void);
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void convertADC(Geometry *g);
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void unconvertADC(Geometry *geo);
void allocateADC(Geometry *geo);
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// PDS plugin
// IDs used by SA
// n atomic material
// 1892 53f20080 53f20081 // ?
// 1 53f20080 53f2008d // triad_buddha01.dff
// 56430 53f20082 53f20083 // world
// 39 53f20082 53f2008f // reflective world
// 6941 53f20084 53f20085 // vehicles
// 3423 53f20084 53f20087 // vehicles
// 4640 53f20084 53f2008b // vehicles
// 418 53f20088 53f20089 // peds
Pipeline *getPDSPipe(uint32 data);
void registerPDSPipe(Pipeline *pipe);
void registerPDSPlugin(int32 n);
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// Native Texture and Raster
struct Ps2Raster : NativeRaster
{
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uint32 tex0[2];
uint32 tex1[2];
uint32 miptbp1[2];
uint32 miptbp2[2];
uint32 texelSize;
uint32 paletteSize;
uint32 gsSize;
int8 flags;
uint8 *data; //tmp
uint32 dataSize;
virtual void create(Raster *raster);
virtual uint8 *lock(Raster *raster, int32 level);
virtual void unlock(Raster *raster, int32 level);
virtual int32 getNumLevels(Raster *raster);
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};
extern int32 nativeRasterOffset;
void registerNativeRaster(void);
Texture *readNativeTexture(Stream *stream);
void writeNativeTexture(Texture *tex, Stream *stream);
uint32 getSizeNativeTexture(Texture *tex);
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}
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}