Commit Graph

309 Commits

Author SHA1 Message Date
shfil
00ac0ac149
Make ps2 optional 2020-04-26 22:38:00 +02:00
aap
0c940480f0 changed camtex format 2020-04-26 21:51:33 +02:00
aap
bae891fdd9 gl zbuffer silliness 2020-04-26 21:20:51 +02:00
aap
09b0b36e7d fixes for gl3 2020-04-26 20:14:52 +02:00
aap
43190a51f7 removed ugly imag/real from quat again 2020-04-25 15:55:38 +02:00
aap
d8d13d4429 added GS alpha test emulation 2020-04-25 12:16:04 +02:00
aap
5ffbde3890 simplified d3d shaders now that we always have prelight declared 2020-04-25 10:07:37 +02:00
aap
1371a421e5 fixing the fix 2020-04-25 10:05:16 +02:00
aap
13307f0a27
Merge pull request #28 from ShFil119/master
Fix sdl and linux build
2020-04-25 00:45:51 +02:00
aap
c4ffa3622a fixed more leaks 2020-04-25 00:37:49 +02:00
aap
7fdb483d4e nicer memory leak diagnostics 2020-04-24 22:58:35 +02:00
aap
0ddce08c94 fixed a memory leak 2020-04-24 22:00:23 +02:00
aap
a0a3b077fd implemented some memory management 2020-04-24 21:09:28 +02:00
aap
5a16d845aa d3d9 improvements 2020-04-24 19:06:11 +02:00
Filip Gawin
e3227f5558 Fix sdl and linux build 2020-04-24 18:43:15 +02:00
aap
374f951d7c fixes for RW compatibility 2020-04-23 22:18:53 +02:00
aap
752fceb1e3 fixed matfx; forgot skin file 2020-04-21 13:38:43 +02:00
aap
a2b79a71aa implemented d3d9 skin pipe 2020-04-21 01:26:33 +02:00
aap
d0d34f7327 more silly bugs 2020-04-20 20:37:59 +02:00
aap
75aeb30b79 some bad copy&paste bug 2020-04-20 20:25:53 +02:00
aap
5fa0e17986 forgot to upload compiled shaders 2020-04-20 20:16:53 +02:00
aap
808290e73e implemented shader fog 2020-04-20 19:18:28 +02:00
aap
8b677c4dd7 implemented d3d9 matfx env map 2020-04-20 15:42:07 +02:00
aap
e012918cd3 implemented shader default and immediate pipeline for d3d9 2020-04-20 11:51:34 +02:00
aap
4541fe86f7 fix 2020-04-19 15:29:11 +02:00
aap
f47bd33a6a implemented generic lighting callback 2020-04-19 13:00:35 +02:00
aap
a7de23b47e implemented charset 2020-04-19 09:59:51 +02:00
aap
e6c7d910ff implemented some more World stuff 2020-04-18 20:30:22 +02:00
aap
59cedaa793 implemented raster from image stuff for gl3 and ps2 (not tested) 2020-04-18 11:19:22 +02:00
aap
bc9cb506ec
Merge pull request #27 from ThirteenAG/master
include premake binary for convenience
2020-04-18 10:44:02 +02:00
ThirteenAG
a71d7f4b80 include premake binary for convenience 2020-04-18 11:39:03 +03:00
aap
49c218b3a7 removed alpha channel from d3d cam textures 2020-04-18 09:47:19 +02:00
aap
343694329f little hanim fix 2020-04-18 00:16:50 +02:00
aap
d38ebcd64f little fix 2020-04-17 23:46:03 +02:00
aap
4893889621 reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
aap
206547b404 fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
aap
7bd6d4649e fixed handling of lost d3d device 2020-04-16 23:09:47 +02:00
aap
ba7070f6e8 fixed hanim a bit 2020-04-16 20:10:45 +02:00
aap
7cea137baf fixed ztest on d3d9; texture refcounting in matfx 2020-04-16 18:40:11 +02:00
aap
eb49dd007c little work on gl3 rasters 2020-04-16 17:46:42 +02:00
aap
f1c9112f27 implemented reinstancing for d3d9 2020-04-16 12:53:25 +02:00
aap
47fcb3001a worked on raters; fixed a few issues 2020-04-16 09:10:11 +02:00
aap
60450ec6f7 implemented BMP reader 2020-04-15 14:00:34 +02:00
aap
2d345499d2 subsystems and videomodes implemented (except SDL2); smaller fixes too 2020-04-15 10:14:06 +02:00
aap
5685e6109e work on rasters 2019-08-07 22:37:43 +02:00
aap
0c8398c7e4 Merge branch 'master' of github.com:aap/librw 2019-08-04 23:52:10 +02:00
aap
14c773d35a ps2 raster conversion 2019-08-04 23:52:03 +02:00
aap
f3d3b0573a
Merge pull request #26 from ccawley2011/mingw
Fix compilation with MinGW
2019-01-19 16:32:54 +01:00
Cameron Cawley
86c3b866ff Add the build directory to the .gitignore file 2019-01-10 16:12:21 +00:00
Cameron Cawley
f2891e006b Fix additional MinGW warnings 2019-01-10 16:12:05 +00:00