aap
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fab7f20c6d
|
implemented basic PS2 rasters - no mipmaps yet
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2016-01-03 19:45:51 +01:00 |
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aap
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8b5b64d639
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lcs txd converter
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2015-12-27 22:23:57 +01:00 |
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aap
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1e551d62cd
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implemented some LCS txd things
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2015-12-27 18:45:37 +01:00 |
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aap
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cc1a83acda
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worked on insttest
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2015-12-24 23:31:36 +01:00 |
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aap
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723807cec1
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implemented PS2 SA instance
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2015-12-24 16:43:10 +01:00 |
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aap
|
040d167da0
|
worked on LCS world
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2015-12-23 23:23:46 +01:00 |
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aap
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aed3fefd01
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fixed some structures
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2015-12-22 12:11:10 +01:00 |
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aap
|
39ff5b6288
|
more leeds stuff
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2015-12-21 21:56:47 +01:00 |
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aap
|
b4427ee1ac
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implemented some leeds stuff
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2015-12-21 20:11:55 +01:00 |
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aap
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37e1e239f9
|
unconvert ADC implemented
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2015-12-20 13:05:32 +01:00 |
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aap
|
83d1420dd1
|
more (or rather fewer) lcs fixes
|
2015-12-20 10:38:27 +01:00 |
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aap
|
90b2d98b97
|
fixed more bugs and implemented better lcs conversion
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2015-12-20 01:04:31 +01:00 |
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aap
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b7ec874b25
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more fixes
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2015-12-19 17:05:39 +01:00 |
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aap
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3aca9c9c7d
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fixed stuff
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2015-12-19 15:40:34 +01:00 |
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aap
|
5f2cd51ea1
|
convert LCS meshes cleanly
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2015-12-19 14:47:59 +01:00 |
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aap
|
4e81f31c6b
|
fixed stipid holes in lcs meshes
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2015-12-19 11:08:51 +01:00 |
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aap
|
39711c0a32
|
almost-working lcs conversion
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2015-12-18 17:34:12 +01:00 |
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aap
|
9f9c36a4ef
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started work on LCS dffs
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2015-12-18 01:10:42 +01:00 |
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aap
|
66e67d5aff
|
made switching platforms a little nicer
|
2015-12-17 22:15:59 +01:00 |
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aap
|
32dfcf0fd2
|
implemented PDS plugin and uninstancing in SA pipes
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2015-12-16 20:25:22 +01:00 |
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aap
|
305f93f738
|
implemented ps2 uninstance
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2015-12-14 18:52:50 +01:00 |
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aap
|
3c0df895f1
|
fixed bug with texture allocation
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2015-09-19 19:28:23 +02:00 |
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aap
|
ee96da332f
|
added palette support
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2015-09-17 10:44:07 +02:00 |
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aap
|
926b0a639a
|
implemented basic read/write of xbox textures
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2015-09-15 08:29:57 +02:00 |
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aap
|
b39d9d2b89
|
implemented txd read/write and basic d3d8 native textures
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2015-09-13 20:23:22 +02:00 |
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aap
|
2671141370
|
implemented uv animations and some other stuff
|
2015-09-11 12:32:06 +02:00 |
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aap
|
eedf096b39
|
forgot file
|
2015-09-09 23:28:37 +02:00 |
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aap
|
c7fa3b3b8c
|
implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
|
2015-09-09 23:26:16 +02:00 |
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aap
|
fed5ea7c9a
|
implemented xbox uninstance
|
2015-09-08 10:29:24 +02:00 |
|
aap
|
56bf3b2311
|
implemented d3d9 uninstance
|
2015-09-08 09:47:21 +02:00 |
|
aap
|
e330cd1743
|
implemented d3d8 uninstance
|
2015-09-07 23:00:28 +02:00 |
|
aap
|
0c96bc7b99
|
implemented d3d8 native data read/write and instance
|
2015-09-07 14:50:10 +02:00 |
|
aap
|
0f135f2de6
|
refactored skin plugin a bit; wrote xbox skin instance callback
|
2015-09-07 10:22:54 +02:00 |
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aap
|
f09a1ab99f
|
changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
|
2015-09-06 13:31:42 +02:00 |
|
aap
|
fca3327ae2
|
restructured some files
|
2015-08-27 16:45:54 +02:00 |
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aap
|
c99e045e8d
|
implemented xbox extra normals plugin
|
2015-08-17 10:24:24 +02:00 |
|
aap
|
3698d97c50
|
support for < 0x30400 dffs
|
2015-08-16 23:23:41 +02:00 |
|
aap
|
3639ada1c3
|
read/write ADC data, cant convert yet
|
2015-08-16 16:44:59 +02:00 |
|
aap
|
d04e97fb47
|
implemented xbox native geometry and skin
|
2015-08-15 23:22:51 +02:00 |
|
aap
|
6f8dccd095
|
small change to library id stamp
|
2015-08-11 23:40:57 +02:00 |
|
aap
|
fc043fbddb
|
fixed major bug in frame stream write
|
2015-08-11 21:48:23 +02:00 |
|
aap
|
c620ad8692
|
uninstacing OpenGL geometry
|
2015-08-11 20:57:43 +02:00 |
|
aap
|
c84249900a
|
implemented ogl skin pipe
|
2015-08-03 21:33:35 +02:00 |
|
aap
|
970786828d
|
improved pipeline system
|
2015-08-03 18:30:10 +02:00 |
|
aap
|
db00759b8c
|
further work on ps2 pipelines
|
2015-08-02 19:31:01 +02:00 |
|
aap
|
4d461dbfbd
|
worked on ps2 pipelines
|
2015-08-01 23:03:10 +02:00 |
|
aap
|
99bdd4fd23
|
matfx pipeline values
|
2015-07-13 15:01:31 +02:00 |
|
aap
|
d832570142
|
basic PS2 instancing
|
2015-07-12 22:57:05 +02:00 |
|
aap
|
e9f638db05
|
started work on (ps2) pipelines
|
2015-07-11 23:48:11 +02:00 |
|
aap
|
34f0e5550b
|
upload PS2 texture over PATH2
|
2015-07-11 14:45:38 +02:00 |
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