Commit Graph

60 Commits

Author SHA1 Message Date
aap 239a4eb4bc fixed build for linux and ps2 2017-08-29 14:05:45 +02:00
aap d00ab2f526 implemented im3d for gl3 and d3d 2017-08-29 10:12:56 +02:00
aap b7f643a632 some font rendering 2017-08-27 22:47:54 +02:00
aap c53d29b1cf implemented im2d for d3d, fun little software T&L renderer 2017-08-27 17:13:10 +02:00
aap ea48c140c1 improved engine init and plugin registration 2017-08-26 20:08:23 +02:00
aap 45b48b8f4e worked on allocation 2017-08-26 12:43:33 +02:00
aap 6d38dea0d9 implemented userdata plugin 2017-08-23 12:21:23 +02:00
aap 7280647085 work on ps2test 2017-08-12 21:24:19 +02:00
aap aec8c202c6 starting work on ps2 driver 2017-08-12 10:50:41 +02:00
aap 497796e550 wrote basic skeleton; clumpview 2017-08-10 00:42:33 +02:00
aap 6c5073e864 use premake to generate build config; removed unsupported code 2017-07-27 12:34:06 +02:00
Martin Turski 9336cac4c6 - added missing source files to the MSVC project
- adjusted Windows SDK version so that things work better
2017-07-15 20:22:20 +02:00
aap e3c1f30856 implemented MaterialList struct 2017-03-16 11:42:59 +01:00
aap c2780d56e9 added correction of face winding in tristrips 2017-03-09 11:45:26 +01:00
Martin Turski fc808cec57 - added .vs folder to .gitignore
- improved include path and library path defines
2016-10-22 20:53:21 +02:00
Martin Turski c65708ff2e - improved project file structure
- added common IDE generated files to .gitignore so they do not pop up in commit dialogs anymore
- fixed some warnings in code files
2016-10-22 12:17:05 +02:00
aap 14547ef830 started looking into ps2 rasters again 2016-07-16 09:13:25 +02:00
aap f4f4c088ff skin split streaming 2016-07-09 12:24:26 +02:00
aap 6826652b58 committing old changes 2016-06-14 23:07:16 +02:00
aap 8c70df06e4 removed stuff thats now in librwgta 2016-02-06 18:17:25 +01:00
aap ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap 6d56a23dd1 small fixes 2016-01-26 13:53:08 +01:00
aap d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap 56e48f4d76 improved uv animation code 2016-01-14 23:49:00 +01:00
aap da0417571d implemented cameras for streaming 2016-01-13 08:58:15 +01:00
aap 15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap 0aadf8c3c9 made most things build on linux again 2016-01-10 20:10:53 +01:00
aap 79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap a42bfb90ac implemented leeds dff stream read 2016-01-09 22:01:21 +01:00
aap fab7f20c6d implemented basic PS2 rasters - no mipmaps yet 2016-01-03 19:45:51 +01:00
aap 8b5b64d639 lcs txd converter 2015-12-27 22:23:57 +01:00
aap 1e551d62cd implemented some LCS txd things 2015-12-27 18:45:37 +01:00
aap cc1a83acda worked on insttest 2015-12-24 23:31:36 +01:00
aap 723807cec1 implemented PS2 SA instance 2015-12-24 16:43:10 +01:00
aap 040d167da0 worked on LCS world 2015-12-23 23:23:46 +01:00
aap aed3fefd01 fixed some structures 2015-12-22 12:11:10 +01:00
aap 39ff5b6288 more leeds stuff 2015-12-21 21:56:47 +01:00
aap b4427ee1ac implemented some leeds stuff 2015-12-21 20:11:55 +01:00
aap 37e1e239f9 unconvert ADC implemented 2015-12-20 13:05:32 +01:00
aap 83d1420dd1 more (or rather fewer) lcs fixes 2015-12-20 10:38:27 +01:00
aap 90b2d98b97 fixed more bugs and implemented better lcs conversion 2015-12-20 01:04:31 +01:00
aap 3aca9c9c7d fixed stuff 2015-12-19 15:40:34 +01:00
aap 39711c0a32 almost-working lcs conversion 2015-12-18 17:34:12 +01:00
aap 9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap 66e67d5aff made switching platforms a little nicer 2015-12-17 22:15:59 +01:00
aap 305f93f738 implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
aap 3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap ee96da332f added palette support 2015-09-17 10:44:07 +02:00
aap 926b0a639a implemented basic read/write of xbox textures 2015-09-15 08:29:57 +02:00