aap
|
45b48b8f4e
|
worked on allocation
|
2017-08-26 12:43:33 +02:00 |
aap
|
040bb6cb51
|
started moving to custom malloc/free
|
2017-08-24 15:10:34 +02:00 |
aap
|
6d38dea0d9
|
implemented userdata plugin
|
2017-08-23 12:21:23 +02:00 |
aap
|
efec4e5acc
|
transpose for rwio normal xform
|
2017-08-22 20:23:56 +02:00 |
aap
|
8fc446f13b
|
fixed handling of NATIVE flag
|
2017-08-21 23:15:31 +02:00 |
aap
|
0d8dc5d799
|
Merge branch 'master' of github.com:aap/librw
|
2017-08-21 14:40:23 +02:00 |
aap
|
588d86e79a
|
small stuff
|
2017-08-21 14:40:19 +02:00 |
aap
|
8e277cbe9c
|
ps2 raster creation basically done
|
2017-08-19 23:09:45 +02:00 |
aap
|
75435b8934
|
mipmap allocation for ps2 rasters
|
2017-08-18 19:28:01 +02:00 |
aap
|
7280647085
|
work on ps2test
|
2017-08-12 21:24:19 +02:00 |
aap
|
aec8c202c6
|
starting work on ps2 driver
|
2017-08-12 10:50:41 +02:00 |
aap
|
e5c2a66bd5
|
fixed some syntax errors
|
2017-08-10 14:48:18 +02:00 |
aap
|
f7988a5fcc
|
got rid of PluginBase inhertiance because ps2 gcc complained about non-POD types
|
2017-08-10 14:43:52 +02:00 |
aap
|
497796e550
|
wrote basic skeleton; clumpview
|
2017-08-10 00:42:33 +02:00 |
aap
|
70739e354e
|
worked on engine and d3ddriver
|
2017-08-09 11:01:43 +02:00 |
aap
|
4653f7e81e
|
using proper types
|
2017-08-05 01:44:37 +02:00 |
aap
|
9a26a380a8
|
made almost all classes POD
|
2017-08-04 21:47:15 +02:00 |
aap
|
36c01a4c70
|
implemented matrix flags
|
2017-08-04 19:54:03 +02:00 |
aap
|
f043126233
|
fixes to matfx
|
2017-07-29 16:09:11 +02:00 |
aap
|
a3d8e3ba01
|
fixed gl3 renderer
|
2017-07-27 15:13:04 +02:00 |
aap
|
6c5073e864
|
use premake to generate build config; removed unsupported code
|
2017-07-27 12:34:06 +02:00 |
Martin Turski
|
ed86df0675
|
added NOMINMAX macro-def to exclude min and max definitions of the Windows.h header
|
2017-07-21 00:07:42 +02:00 |
Martin Turski
|
63e2db49cb
|
added automatic scanning of source files for librw MSVC project so that aap has less maintenance work to do
|
2017-07-16 10:27:17 +02:00 |
Martin Turski
|
9336cac4c6
|
- added missing source files to the MSVC project
- adjusted Windows SDK version so that things work better
|
2017-07-15 20:22:20 +02:00 |
aap
|
12e998800e
|
fixed build for ps2
|
2017-07-12 10:10:57 +02:00 |
aap
|
f1d04ff732
|
committing old changes and a fix
|
2017-07-11 08:23:16 +02:00 |
aap
|
e3c1f30856
|
implemented MaterialList struct
|
2017-03-16 11:42:59 +01:00 |
aap
|
4941711964
|
started implementing tristrip; implemented camera frustum
|
2017-03-16 01:10:01 +01:00 |
aap
|
c2780d56e9
|
added correction of face winding in tristrips
|
2017-03-09 11:45:26 +01:00 |
aap
|
4d5bbb8ccd
|
Merge pull request #16 from quiret/master
Addendum to last improvements
|
2016-10-23 10:54:54 +02:00 |
Martin Turski
|
fc808cec57
|
- added .vs folder to .gitignore
- improved include path and library path defines
|
2016-10-22 20:53:21 +02:00 |
aap
|
7accadfbca
|
Merge pull request #15 from quiret/master
Visual Studio Build Improvements + misc
|
2016-10-22 12:29:22 +02:00 |
Martin Turski
|
c65708ff2e
|
- improved project file structure
- added common IDE generated files to .gitignore so they do not pop up in commit dialogs anymore
- fixed some warnings in code files
|
2016-10-22 12:17:05 +02:00 |
aap
|
c0adc2cb1b
|
added some very basic im2d stuff to gl3
|
2016-08-21 18:20:27 +02:00 |
aap
|
2cd032a79e
|
some texture fixes
|
2016-08-05 01:13:41 +02:00 |
aap
|
a980b32e67
|
Merge branch 'master' of github.com:aap/librw
|
2016-08-03 20:33:01 +02:00 |
aap
|
46542cccb0
|
fixed pretty major bugs regarding frame dirty list
|
2016-08-03 20:32:43 +02:00 |
aap
|
b556ad0d8a
|
small change for windows/3ds max plugin
|
2016-07-25 12:45:08 +02:00 |
aap
|
a391f263cb
|
added Matrix create and destroy
|
2016-07-25 12:43:19 +02:00 |
aap
|
5c3240cce3
|
small changes
|
2016-07-21 17:06:56 +02:00 |
aap
|
0b5498c060
|
texture changes
|
2016-07-21 08:59:06 +02:00 |
aap
|
069c66b699
|
implemented DXT decompression
|
2016-07-19 23:37:37 +02:00 |
aap
|
69356264d7
|
hardcoded gl3 shaders; extended Image; bmp writer
|
2016-07-19 18:40:10 +02:00 |
aap
|
14547ef830
|
started looking into ps2 rasters again
|
2016-07-16 09:13:25 +02:00 |
aap
|
40fc1e24fc
|
rasters
|
2016-07-15 11:55:52 +02:00 |
aap
|
5dff69431e
|
got animation, hanim and skinning basically working
|
2016-07-11 20:27:21 +02:00 |
aap
|
b1e55a7784
|
had messed up split skins
|
2016-07-10 12:48:04 +02:00 |
aap
|
f4f4c088ff
|
skin split streaming
|
2016-07-09 12:24:26 +02:00 |
aap
|
bd06c54c57
|
worked on camera
|
2016-07-06 11:44:59 +02:00 |
aap
|
dcbbdfe6b2
|
implemented fog for gl3
|
2016-07-05 18:22:22 +02:00 |